The Sauce

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Everything posted by The Sauce

  1. Awesome! Thanks for putting this all together!
  2. Agreed... it does look better than before. Nice job bud! I’d be curious to see what it would look like with the red line extended. Oh, small detail, the center ice logo needs to be rotated (if you ever go this route on a ROM). The logos face away from the team benches. But again, nice job figuring a way to make it less “squished.”
  3. I agree. It doesn't look as nice when re-arranged. As you said, the whole playing from top to bottom to top makes it look off.
  4. I apologize as I misplaced the notes. It definitely can be done and if memory serves, you just rotate the team center ice logo, in TM, and then alter some hex code in the rom file (where the center ice logo placement exists for each team). Unfortunately, I just can’t recall the specifics. @Jkline3 if possible, would you mind chiming in with your knowledge of the subject? Assuming that you remember the how, of course.
  5. Yes, it is absolutely possible to have center ice logos go horizontal vs vertical. @Jkline3 figured it out once upon a time. We had PMed back and forth about it. I’ll check and see if I still have the notes. Stay tuned...
  6. Nicely done @lendogg81! And, welcome to the NHL94 community!
  7. 1st post, 1st rom. It's for GENS but that's because not many custom SNES roms are created in comparison to GENS. Switch to the dark side! lol
  8. Hi All - I just posted V4. It reflects recent trades and the Kovalchuk signing (MTL). What's new: *Tweaked jersey colors for COL and CGY. *Updated NLC lines for EDM, CHI and VAN. *Added the stamina hack so that lines/d pairings tire faster, when using line changes. Line changes will occur more often in games that have longer than 5 min periods. Not an exact science but I have seen improvement. It has no barring on games with NLC. *Altered my goalie ratings to no longer be structured in tiers. Allows for better ratings. *Updated several player ratings.
  9. Cool! I actually thought of doing a WC rom of all of the WC games (so far). Just haven’t had the time. Maybe one day as the first 5 WC games were pretty good in terms of entertainment value.
  10. Cool. I thought you might like that setting. I’m still trying out some stuff, related to it, and I’ll let you know if I find any other helpful tips/suggestions.
  11. 0021 vs 0051 in the hex. I saw "improvement" if I played 7 minutes or more. I recently had a 1-0 lead near the end of the first period and my checking line came out (usually don't see them til the third if you have a lead). It's not consistent though and I don't recall what may have been unique about that game or the teams. I am still tampering with the hex code vs endurance to come up with some other conclusions as I have a few things I want to try (muah-haha). I just haven't had ample time to review. I also don't know if the gameplay differs, in any way, should you sim vs control one of the teams. I'll have to remember to test that out. If I can get some concrete findings, I will share them.
  12. Ooooops... I didn't see that Clockwise posted the energy/stamina hack instructions that I referenced in my post. My bad. I got the steps from that same post, once upon a time, but couldn't find where I got it from when I posted below (as I have notes saved for all hacks, at home, in Word files and never remember to bookmark pages). Anywho...
  13. Perhaps... I can't speak to NHLPA 93 but in NHL94 you can alter the in-game stamina logic so players tire faster and lines change more frequently depending on A) the overall stamina of the line/d pairing (as endurance is factored in for each player on that line/d pairing) and B) how long a line/paring was on the ice. I alter stamina in the hex coding of my peronsal roms (meaning, the ones that I don't post here). While it doesn't work as desired 100% of the time, as this isn't real life, I do see more line changes within a period and my checking line will even make an occasional appearance in the 1st period of a game. This is usually if the other lines/pairs are A) gassed and B) the period is 7 minutes or longer. It doesn't seem to work well or consistent with 5 min or less periods. I suspect that if I lowered all endurance of players in the game, in addition to the hex code modification, the lines would probably change to a frequency that is closer to reality. I'll add it to my to-do list of things to try out. That said, perhaps similiar editing can be done to the hex code of NHLPA93? I don't know the hex coding locations for NHLPA 93 but perhaps, some others do and yo ucan do some testing.
  14. Updated ROM (V3) posted in the OP. Hall now on the 'Yotes.
  15. As Taylor Hall was just traded to Arizona, and Ilya Kovalchuks contract was terminated by LA, I will have an updated roster release tonight. More info to come...
  16. You’re trying to making a video game be “realistic.” That’s not going to happen. All video games are unrealistic in one way or another. I get where you are coming from though but, I’m not sure how realistic you can make a video game, especially one that added features to increase scoring chances (the one-timer). The irony of “realism” is that you’re looking to make it hard to score yet, scoring is up in the NHL over the last two seasons. It’s the highest it’s been since 1992-93. I certainly do believe that by making the goals smaller, you’ll be able to achieve low(er) scoring games as you are making it hard for folks to score. You may also be on to something with the low glove/stick ratings. I’m not sure what a 0 vs a 6 rating does for the glove or blocker other than, making them stop more snappers and hard wrist shots on frequency. But if you confirm that it causes even more rebounds, that is interesting to know and I’d be curious to test it on a non-custom rom (as I enjoy me some juicy rebounds/dirty goals).
  17. Of course it’s going to effect them and their abilities. As to what degree, I’ve never been tempted to test. But, it’s no different then lowering a players scoring ability or skating speed. The game has the ratings for a reason. Now, guys with a scoring accuracy of 1 can score at times. But, you’d be hard pressed to get them a hat trick or maybe even two goals in a game. As to how much a goalie with a glove hand of 0 or 1 does vs a goalie with a glove hand of 3-6 range, I can’t advise. That’s something you’d have to try out. Because you are making the goals smaller, it may be a non-factor. I’d recommend first testing on a rom that has a regular size goal (per the original game specs) and edit two goalies to have a low glove and blocker/stick rating. Then, try one timers and wrist shots and see what happens. Then try it against the same goalies but raise their glove hand and stick side ratings. That should give you a sense of the impact of lowering the attributes. But again, it “may” not matter with your smaller goal size.
  18. Glove Left and Glove Right attribute rating appears to only affect your goalie if he catches left or right. Obviously, one cannot catch left and right with only one glove. I also don't believe that the game developers intended it to mean that a goalie who is left handed catching is also rated on how they reach across their body to catch on the right side. That is not a in-game animation. Same with Stick Left and Stick Right which, translates to Blocker Side effectiveness. Some call blocker side the "stick side" when the defection/save is made with the stick vs blocker. So perhaps, that's why it is called that in the video game? The problem is, if you have a left hand catching goalie and only do the attribute adjustments for glove left and stick right, and zeros for glove right and stick left, it lowers the goalie's overall rating anywhere between 2 to 12 points. There is no logic in the game that disables (for example) Glove Left's impact on the overall rating, if your goalie catches right-handed. So, they remain in the game in the event a goalie is left handed or right handed. It's weird to have it as it effects the overall rating but there are other strange things about the game that exist so, it's not that surprising. I have done a lot of testing on the Glove/Stick theory that I have mentioned, with altering those four attributes, and I'm 99% that this is the case. I had zeroed the opposite catching/stick hands and didn't notice an impact other than the goalie being weaker/stronger glove side or blocker side. I got away from it as I didn't like the impact on overall rating. Also, originally, I thought that "stick left/right" might impact how a goalie passes left side or right side (as far fetched as that sounds). However, it didn't see it impacted with low vs high stick ratings. Plus, in the original game, Patrick Roy and Ed Belfour are rated higher on the stick rating than Ron Hextall and there's no way either was better at passing them him. Only Marty Brodeur can compete with Hex in that area. Anywho... Perhaps it is good idea to rate, if for example you have a left-hand catching goalie with a good glove hand, something to the effect of: Glove Left: 5 Glove Right: 5 Stick Left: 4 Stick Right: 4 OR; Glove Left: 5 Glove Right: 4 Stick Left: 5 Stick Right: 4 For the most part, the original version of NHL94 does one of these two structures. There are only a few exceptions in the original which could have been just human error. And yes, lowering puck control does create more rebounds.
  19. Hi again... I found an issue with the rom that I posted last night. As such, I fixed it and just re-posted. I apologize to anyone who downloaded it. Feel free to download the latest version of the v2 rom. As a Rangers fan, it is opportune for me because I also updated their lines to reflect Mika's return and what is being projected as lines 1 & 2 (based on today's practice).
  20. As we are now a little more than a quarter of the way through the season, I just uploaded V2 of my rom. As always, special thanks to Slapshot67 for making this 32 team rom and all of his assistance in the past. I did try to work on the "pulling the goalie only after a two goal lead" thing (see my other post regarding goalie pull logic) but, wasn't able to figure it out. RAM tracing and codes just ain't my jam. If someone else wishes to collaborate on it, PM me and we can see how I can be of help. For now, that "glitch" will remain as it is not that big a deal. In the meantime, what's new for V2: * Updated headshots and combos for NLC - ARZ, CHI, COL, LA, NJ, NYR and OTT * As seen above, I updated the Kenny Albert image * Updates to several players as well as some new ones added (like Morgan Frost) * Added/removed some prospects to the 2020 NHL Prospects team * Removed Dustin Byfuglien as it doesn't appear that he will play this season. Lines & D-pairings are not 100% accurate for each team. However, they are lines/D-pairings that were (or maybe currently) used at one point. Feel free to change as you see fit. For additional details on the ROM's setup, please review the original post above. Cheers!
  21. The Sauce

    USHL 20

    Nicely done! A lot of current NHL star talent (John Carlson, Johnny Gaudreau, Auston Matthews and Joe Pavelski) that played in the USHL at one point. There was even some past star alumni (Gordie Howe, Phil Housley, Gary Suter, Thomas Vanek and Brian Rafalski) as well.
  22. It is possible. My season rom is also the same slapshot67 rom that Skip edits (albiet with different ratings, jerseys, logos, etc.). I added Clockwise's spite hack to mine as well as some of Smozoma's patches. So, definitely doable. Below is a link to the sprite/helmet hack if you need it.
  23. Unfortunately, this is very greek to me as this requires more of a concept understanding then editing a rom or images. I'll play around with this over the weekend when I have some free time. It's gonna take some time to figure it out as it is a lot of "new" for me. It's almost like learning a new language. LOL. If I have questions, I'll definitely ask.
  24. Admittedly, the second paragraph (and 4th paragraph) is “Greek” to me. I don’t know anything about RAM read traces. However, I’m assuming the guide that you linked covers it. I’m up for trying so I’ll get to reading and see if I can figure it out. Thanks for the point in the right direction!