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bushhockeyfan

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Everything posted by bushhockeyfan

  1. I know this is pretty much a done nhl 94 hack but i played and experiment around with the NOSE editor and make the whitewalkers player sprites actually look like whitewalkers so they stand out more from the other teams
  2. it visually looks identical but i do see improvements. At the moment, its on its alpha stage where people can sign in as a tester and according to its website, this new sequel promises Better physics, graphics, networking, replayability and a lot of features and new content this time around. but will the "physics" also include player collision and checking? that remains to be seen.
  3. I would not necessary categorize NHL rinksters as a hockey mmo since you don't actually get to play a full hockey game that falls more in line with those kid casual virtual world games akin to club penguin which also had a hockey rink and a unofficial way to play hockey but you don't see that much major coverage of it on youtube and no one starting hockey leagues or holding tournaments or championships there besides club penguin wars and army battles. As for Kiekko, well.. that is more of so a stick skill based online hockey game kind of up there with Hockey Question Mark and the other Slapshot (which has no relation to slapshot underground and made by a entirely different developer) you know due to the lack of interest of adding body checking or decent physics and stuff like that.
  4. Bodycheck Online Bodycheck (바디첵온라인) was a Korean arcade-styled ice hockey game developed and published by Gravity in 2007, the gameplay is similar to NHL HITZ. However, what makes this somewhat different is its an online-based game that you can play with friends, you get to choose players with hockey characteristic(grinder, enforcer, playmaker,etc), a skill ladder system that improves your player as you play each game or practice session, and the most unique of all: an armor system where your bodychecking powered hits can really (and literally) obliterate the helmet and uniformed armor off the opposing player affecting their performance in the game. the developers had the support and input from the Anyang Halla Ice Hockey Team (South Korean hockey team of the ALIH) while working on and improving the gameplay, speed, and physics. but despite all that the game didn't last long as it shutdown service the next year on September 1, 2008. Slapshot Underground If you wonder what an NFL streets equivalent of the NHL might look like (excluding EA's World of Chel) well this one might kinda give you an example of that, Slapshot Underground a street roller hockey game developed by Numix Entertainment and published and serviced by Nexon, the gameplay focused on dynamic action, skill, expressive player customization, and fast-paced gameplay and real physics. it ran from 2007 winning an "Excellent Game Award of 2007", got an English version release under Gamigo in October 2009, then ended service completely on April 9, 2009. basically beating Gravity's bodycheck online by 2 years. Hockey Dash Hockey dash was the last short-lived MMORPG inline roller hockey game launched by ogplanet on June 9th, 2010, and shutdown on September 29, 2010. Why do online mmo sports games (like hockey) find very little to no success: not a big enough player base to drive interest in the game impossible to find players or matches to play not enough funds or resources to keep a mmo game running little interest in updates or polish in the game online sports mmo games tend to be the least popular in general
  5. the title for this sounds like something not only mutant league hockey but from Jeff Martin hockey comic book called Hockeypocalypse, where it takes place in a nuclear winter post-apocalyptic Canada and the traditional sport of hockey is now a form of ritual warfare in which communities gamble their resources on the hockey squads that battle for the puck on the ice.
  6. such good art and graphics, it would of been a good promise for a good hockey game if it wasn't like pong or windjammers.
  7. An acadey hockey game created in 2012 by Daniel X Moore. dumbmanex provides the artwork for the game. Red ice is made with HTML 5 coding You play as 6 crazy teams and crush your opponents into the ice till they turn it red and slapshot that puck into that goal. remember one thing: Look out for the Zambonis, they can run you and everyone else over and blow up when they take critical damage. The game kind of like a mix of both Hit the ice with Mutant league hockey and Ike Ike! Nekketsu Hockey Bu. Originally was going to have 2 skaters and 1 goalie on each team (commentary by dumbmanex the artist) The creator behind the game, Daniel X Moore, decided to shorten it to 2 v 2 with 1 skater and 1 goalie. The only way to play the game is the demo on Newgrounds with only 2 teams available https://www.newgrounds.com/portal/view/614376 Or the betas or alpha versions in his github https://github.com/PixieEngine/RedIce the full game used to be in the Chrome store but then got pulled down because of it being outdated or incompatible. But you can listen to the games kick awesome music by Aaron Cherof on bandcamp https://cherof.bandcamp.com/album/red-ice Old site saved from the wayback machine https://web.archive.org/web/20141010204024/http://redicegame.com/
  8. It in terms plays like hit the ice or nhl 2 on 2 with simple graphics. it still requires a game controller to play it though. you might need to ask him about keyboard support while you are in the discussions. maybe ask about blockey 3d
  9. Bumping this post with Breaking news, WTG Bear Studios has recently re-emerged and is looking to re-release his xbox 360 indie game, Blockey on steam this September. Check the steam page for more information. https://store.steampowered.com/app/1145280/Blockey_Block_Yeah/ No word yet on the fate of the 3d sequel Blockey 'Rockin Hockey since its development from 2014 through 2017.
  10. ice hockey with lots of hits and fights, rage-inducing challenges, and a franchise mode with a backstory straight out of dystopia sci-fi flicks. A game simpler and violent than Bush hockey league and a spiritual successor to the NES ice hockey game.
  11. I respect your opinion, but I hugely disagree. The fights are just very stiff one on one with one hit that every time leads to a repetitive jersey grab lock every fight that leads to a 3 hits your out fight with the occasional one hit during the hockey-stick fights. And the line and bench brawls should have been more simultaneously hectic rather than duplicating the one on one fight for each instigated skater and passing itself off as a line or bench brawl. When a more of a group brawler mechanic would have worked better for line/bench brawls (look at super blood hockey for this example done right), and Injuries should not just always happen during the fights it should also occur during the game in play where the players health diminishes from taking damage from each check and hit being thrown at them, until they are injured and out of the game entirely. Maybe even end up on the ice, or against the boards in a ragdoll fashion if the game was also physics-based. If anything, for a game that presents itself as an "arcade-style hockey game" that tries pride itself as old time hockey or a bush league hockey videogame, this where the game should have at least tried to step up, offer more, and have more hockey antics and violence happen in the game. Such as, players getting smashed through a pane glass window or into a goal post, helmets getting knocked off and team uniforms getting destroyed and ripped off, and everyone's favorite moment, players knocked into the team's benches or penalty box. Now that's how you make a violent-oriented hockey video game to be considered Bush hockey league.
  12. I played it myself. The aesthetic and style of the game presentation are cool and all but I felt the gameplay and mechanics should have been executed better. like "NHL 94 meets super blood hockey or mutant league hockey" better and also needs customizations and mod support. also a better brawl system.
  13. Well, you did such service contributing to the modding community, Coach Mac. I praise you that. Also To modify a game like MHL that seems to use the NHL engine to add 1 thing and fix 1 thing? I'm simply asking if the impossible could be possible, no need to have your winter cap strings crossed in a knot. Plus kingraph said he is attempting to make an NHL 94 hacked rom based around Mutant league hockey and succeed or fail, I am supporting him on the project.
  14. I know, that's my unpopular opinion, the away team is always red and gray, ironically a slapshot NHL 94 rom by coach mac allowed both the Chiefs and Bulldogs to play in their primary team colors and the unreleased released amiga port of MLH also allow both teams to have their own team colors rather than the away team being red and grey like in the sega game. It's okay, Kingraph and I wish you best of luck on your attempt to mutate the nhl 94 into the MLH. I might want to try it when you make the rom operational. Oh, i do understand that too, Kingraph. if you look at any nhl 94 modded or hacked rom that's been given a new presentation via new sprites, menu, and arena overhaul makeover, roms such as TheTome NHL 94 Ball Hockey Challenge and PeteC 6 aside soccer are 2 shining examples of this I can think of that puts a lot of hard work in changing the presentation of the game and sprites out of any NHL 94 modded roms in this community another non-nhl 94 example would be the mutant league football rom done for Tecmo super bowl. Sure you can't change up the hockey player models to be a robots, a undead skeletons or trolls out of MLH or try to have the skin of the player match with the uniform color, but I just don't think that would be necessary. It pretty much does, as I said before, NHL94/nhlpa 93 and MLH might tend to have programming and coding differences. still, no denying that they both work off the same engine.
  15. I figure I would ask this question because some have often claimed that Mutant league hockey uses the NHL94 engine. You think with all the hacking and modding being done with NHL 94 and nhlpa 93 roms all these years. You think someone would take a stab at hacking a rom of mutant league hockey and see how crazy and bonkers how they would make the game. Of course I could see the closest possibility of someone hacking NHL 94 or even NHLPA 93 to have the MLH look, from the splash intro, main menu, certain parts of the ice rank arena, to character profile presentation, maybe make the AI of your team and opposing team play a little more violent, player sprite edits could also be a challenge but giving them the team colors based on the MLH teams would be close enough. But yes, I know with how hacking you can give NHL 94 you can not program the game to have landmines on the ice or even weapons that get thrown on the ice for the players to do damage to eachother either. Mostly the case between both NHL94/nhlpa 93 and MLH might tend to have programming and coding differences despite MLH used the NHL94 engine for its game, so yeah you can't add most charm and elements of Mutant league hockey to NHL 94. I would like a CPU vs Cpu demo game mode being added to the MLH game. Don't get me wrong, I know its arcadey and I get just about the same CPU game option with certain NHL94 hacks like 77's toughguys mod and the Et Tu brute rom that have the slapshot teams the Charlestown Chiefs and the Syracuse Bulldogs in them, those were fun roms, but you can't deny that it does lack a violent presentation or crazy things the MLH has to offer in its gameplay. And also fix the opposing teams red and white team color so they can play in their respective team color and battle the home team also in their team colors on the ice, but that's just me. What do you guys think?
  16. that attempt to add sonic to the game looks so weird.
  17. Interesting, thanks for sharing, 77. i didn't know you do hacked roms for kunio-kun hockey, now i wish someone made a hack that adds a cpu.vs.cpu mode
  18. I'm surprised you are still around, 77. I think your toughguys mod would also make an excellent template for an LNAH mod for NHLPA 93, LNAH Ligue Nord-Américaine de Hockey (or Quebec Semi-Pro Hockey League (QSPHL) in the 90s )is semi-professional league based in the Canadian province of Quebec, and the league's teams were stocked with many enforcers on its roster and had a lot of fights in its games (compared to the National Hockey League, LNAH averaged 3.2 fights a game during the 2010–11 season) and were rough, earning its reputation and moniker of the "world's toughest hockey league". in recent years nowadays, the league is trying to find a balance in its games of both focus on skills and gameplay, despite its reputation and moniker that gains the semi-pro hockey league fans in the first place, they still keep some of its tough elements intact there are still fights that fans craved.
  19. name another hockey game that could do ragdoll physics like this, it might also be the backbreaker of hockey Here are some great hits from a couple games
  20. Make no mistake, this hockey game is popular with the Kunio-kun Nekketsu/River City fans. there also have been numerous hacked roms of this game too. power moves in the game
  21. I have tried playing some of the NHL Hacked Roms on the android emulator. ball hockey challenge, 6-a-side-soccer, and Et Tu Brute seem to work perfectly. the only one that works on the computer but doesn't work on the android is 77's Toughguys NHLPA 93 rom, which just gives me nothing but a black screen. I tried different android emulators. same results. have you guys had any good or bad luck with an NHL 94 or 93 hacked rom on the android emulator?
  22. Did you use some of your quarters to get the power drink? it is pretty much a foreshadowing pay2win, Luckily at least its worth a quarter, not a dollar. Indeed, it would have been a different take on sports games and how they handle story-based campaigns.
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