That's some amazing advice, thanks for the responses everyone
We're located out of Calgary, Alberta, Canada. We had 8 players first season, 12 in the second... maybe some more in the 3rd depending. We're a small company and pretty much 70% of the people area already playing, lol.
Thanks for the feedback on the scaling for the points, that was my number 1 concern. I'd like people to be able to make a pretty average well rounded team, or sink much more of their 'point investment' to get some 5s or even 6s in the mix.
The team draft isn't working out well, lots of people not happy with being stuck with the same team throughout the league. If I can somehow figure this out and make a nice excel sheet with formulas to help them select their points without going over their limit would be worth tit. Our leagues take a good 3-4 months to finish and they're really fun for us, and we can use it for all the leagues to come.
@KTup710 that's super helpful and I think that's the way i'll do it. It's also fun to make it currency instead of points.. I could even give the guys who didn't make the playoffs last season more money? Kind of a reverse handicap? Oh man... so many choices
So I think i'll identify point multipliers for each stat that matters, and maybe just average out the ones that don't matter so people only have to play around with important stats. To use KTup's example, agility would be 2x and speed would be 3x. I like that, probably use decimal places to make it more controlled. Some might even be below 1.0 depending on what I feel is proper.
I can make this in an excel sheet so everything gets added up for them and they just plop numbers in to their hearts content until they meet their quota.
Definitely need a few practice sessions to get this refined enough. I'll share my findings when I investigate more.