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von Ozbourne

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Everything posted by von Ozbourne

  1. There's an edit for that on in a couple of threads I believe. Pardon me if it's easier to drop this here than to relocate it. 92 - EA Hockey (E)+Teams.bin
  2. I guess that depends on what you are looking for. I've made this one, but it was a bit tricky to make all of the new art fit in. And unless someone knows how to expand the ROM, you are limited in the number of teams you can have just due to the logistics of space. If you're looking for an NHL roster update, your better bet would be to attack NHL'98 due to it allowing you to use 31 teams. With the fact that there are two hidden teams in there in theory pushing your total to 33. The only problem being that you can only access those two by using a cheat and overwriting the two All-Star teams. So I suppose if someone were able to figure out how to hack the game to allow all of the teams to be selectable simultaneously, that would cover all the current teams, plus one extra, but, while I'm not saying that it can't be done, I'm saying that it will likely not be straight forward and I'm not the guy who is going to be able to do it.
  3. Without looking, I would guess statistically speaking, Montreal would have the best odds, other than that it would depend on how well the Edmonton Oil Kings or Toronto St. Mike's or Marlboroughs were able to play back when the Oilers/Leafs were actually winning stuff.
  4. Curious, in accepting that there is [at least currently] no way to expand the ROM beyond the original 26 teams, what the appetite would be for just going with "Playoff Editions". What I mean by that would be to wait until the playoffs and make a game without the bottom three teams in each conference. [They're usually so bad it would suck to play as them anyway] There would still be a couple other hurdles to clear in order to make it work, but I figure that might be the best compromise at this stage. Although I guess that wouldn't help this year with your Blue Jackets...
  5. If that compressed animated mess can be pulled out and given a cream sweater or orange pullover or parka and a bell, that would be pretty amazing.
  6. Found it interesting that "...chase down the cup,..." immediately made me think about how "Palette #2 does have two yellow/golds and a mid-tone brown." Then I skipped to "...lift with a member of the opposite team." and didn't think "figure skating", as much as "Ultimate Warrior gorilla press your opponent before you body slam them to the ice and flex your 24 14" pythons in victory". Might have to spend some time unpacking that later...
  7. Had to delay satisfaction until after putting kids to bed, but got to try this out and it is a wonderful thing. Seems pattern recognition made me test A1668 as well. This changes the shadow. Not sure how useful that will be... I do have some exciting news though on the '93 front though. Using your offsets to find a few bites to look for, I noticed that the hex code follows the same pattern. So if you are modding NHLPA'93 and go to offsets 72AC4, 72ACC, 72AD4, 72ADC, 72AE4, 72AEC, 72AF4, 72AFC, 72B04 & 72B0C, [72ABC is the shadow] and change the first digits of the 0000 or 0800s to 2 [crowd colours], 4 [home colours] or 6 [away colours] you get the same results as outlined above. It's pretty.
  8. Well to be fair, that's kind of like asking a novice high jumper to clear a bar that was sitting on two cinder blocks.
  9. Oh, there was an urban legend that the puck's palette could be changed to match the team colours, and thus change with the home team. But the concrete evidence and methodology have been either lost to time with Damascus steel or that lighthouse near Alexandria. At our current stage, it also can't be ruled out that the proof of concept was never actualized.
  10. Interesting coincidence that the radio today had a show that concentrated on the history of the story of, and the modern take on the term "Holy Grail". While the commercial aspect of using the term has gotten too aggrandizing, despite the level of historical connection to how "acquire this thing and your life will be better." is what the legend has been for centuries, I find that the "questing" part, for something that is so challenging that it can be either a white whale or grail, does still resonate, perhaps to a notably modest level, with the quest for the hole ice puck.
  11. Thanks for this eh. I've always had some issues with how the new nets were recoloured. This can really open up some possibilities. Now the question is, if it's possible to translate this over to the puck...
  12. I dunno, advanced polling seems to indicate that the primary kit is more popular at a 3:2 ratio. So... try being with someone for 24 years and do the same thing. Me: "Hey, you still haven't played my ROM! Do you wa- Her: "F@#$ off, A Million Little Things is on. Be quiet" Just because the contrast amuses me, I had to try this with 15 years and two kids as the variant. Me: "Hey, you still haven't played my NHL ROM! Do you want to give it a try now?" Her: "Why are you asking me? You know I have no interest in your...*dismissive hand wave*... things." Me: "Fine, I guess I'll just have to play with the boy." Boy: "Oooh?" Her: "You could... if he wasn't grounded for not finishing his school work in class today." Me/Boy: "Aaawww." Me: "Then never mind. I guess I'll just go play by myself." Her: "Just don't do that when the kids are around." Me: "I said, *sigh* never mind."
  13. Well, it's Playoff Time. There's a bit of a surprise rolled into this one as it's a two-for-one. For those of you who prefer the look of the regular uniforms. Other changes present in this/these edition[s] include: Regular logos for the '94 Edition An evolution of the watermarked backgrounds. Original Changed for the Trade Deadline version. Playoff Edition mixing the old and new. And a few other slight changes like new ref face off animation. Not as many as for the Trade Deadline Edition, but few new players made the cut. New lines accurate to the first few games of the Playoffs, or in the case of teams that didn't make it, some changes as per final regular season rosters. Updated original post as well. NHL2023 RR94 Playoffs Ed [v3].bin NHL2023 94 Edition PO [v3].bin
  14. That's a good question. I suppose I should have put together a tutorial and some screenshots like jkline's center ice logo, but all of my tests haven't made it past the half baked stage yet and wouldn't really be a good example of the potential. Still need some work, but I suppose I do have these previews if you want to use them. [This was in the works before Drezz posted his amazing background mod and made this kind of tile ordering and conservation obsolete]
  15. Thanks man. I was wondering where that replay overlay code was. The only tip I can share is that just like the main menu foreground/background assets, if use palette 4xxx or 6xxx for any tile, it will mimic the home or away uniform colours respectively. So you can have a homer crowd [see @Sean's NCAA games for an example of this], could possibly have a few disturbers intermingled[?] or have the arena painted something other than grey, so it looks more like a different place for every team.
  16. Since completing the 90's ones, I've been debating doing a current one, but I left it too late this year. Although, if someone were to get all the roster data together for me, I could finish up the rest of the new artwork for it.
  17. Dude. All of the thanks. I had all of the other ones changed, but it appeared that offset 00013BAC only took care of the Playoff teams and 00014492 and 00014498 didn't actually do anything. My notes were missing this one and that was exactly what I needed for exhibition games. To add to what @Sedge said, this is using the 32-team mod of NHLPA'93. And on a side note, if anyone is interested in removing icing calls, that one appears to be at 0000CC9E. Just change 08F8 to 6002.
  18. Figured I'd vent since it might also help me find what I was looking for, but I had a concept that would be assisted by limiting the number of selectable teams in NHLPA'93. Had some information on '92 and '94, and had a few spare minutes to see if that information would be transferable to the one in the middle. Turns out the option to limit the teams in the Playoffs was easy, Regular Game options were not as obvious. But then I come across some code that looks similar, but has 0003 instead of 0020. Figured I'd mess with it to see what it does and almost didn't notice this. Not obvious here, but there are actually four active penalties to that home team. So lets increment. Hypothesis appears confirmed, so obviously... Well clearly the next obvious step is to get excited... And then immediately feel disappointed. Guess the search continues.
  19. The title stills probably wouldn't be too hard to convert, but that ten-headed hydra of a ball player on the cover art looks like it would be quite the job to recreate in that style. It's just a shame that they got rid of the build-a-team mode in the NEO-GEO games. That's what made the original game stand out from typical games of the day. What it even weirder, is that Professional has a timer in it like an arcade port, despite being an original pack-in for the home console. [which yes, was functionally identical to the arcade hardware]
  20. You know, I always wonder about this. Basically that I played some "violent" games, like the SNES version of Mortal Kombat 1-3 [pretty tame by today's standard] and watched Wile E. Coyote get his face smashed in with anvils and boulders and saw the A-Team beat the crap out of bad guys every weekthe only time I've ever spent in jail was playing Monopoly. I always figured that my parents realized that they did a good enough job instilling the difference between fantasy and reality [granted I also grew up playing with realistic looking guns, because none of us were dumb enough to try to point them at people who weren't in the game] and didn't feel they needed to helicopter. The second part to this is that I can actually remember being a kid. And figure if I turned out alright, I just need to teach my kids that this is a fictional and in real life, getting your head exploded is not as fun as it looks. And if I don't do a crap job at being a parent, hopefully they will turn out alright too. Obviously, other parents and their little brats are another matter, but I just learned that by not associating with them, I didn't get into as much trouble as they did. Back on topic though, you just gave me an idea. Between recently got a game in the mail, having a conversation about a localization oddity relating to a second vintage game, and explaining what the title of a third game means to my kids, I feel that the universe is telling me that there is an answer for this. Just going to have to examine a few things to see if it can be done the right way.
  21. I was actually thinking about something like this or possibly a Hockey Stars 3 using the '96 engine, but the main drawback is that the player photos were not a thing in any of the other games [unless I start looking into PC modding] and that was such a big part of the games. I did take a look at Little League Base Ball for the NES though and noted that while it was built using the same engine as both NES Baseball Stars games, [as well as Legends of the Diamond] it seems they took out the player stats function. I guess to get the Little League licence, they didn't want to encourage firing kids. It might sound like I'm alluding to making a Hockey Stars: Junior League out of '93, but then you get that unfortunate situation of having that player that just got knocked out like mama said with the concussion and the gushing head wound... being a kid. And you thought parents were complaining about Mortal Kombat.
  22. That would be pretty cool when done. Curious though. Would that mean that the functionality could be expanded to the other games? Or at least '92 and '93 given their similarities anyway. I get that '95 is a bit different with its season mode and different simulation settings, and '96-'98 don't even support default match settings given the different way the menus are set up. Not going to lie that that would be awesome if it can be done though.
  23. I guess there's this. It's a bit misleading though as the ratings are based on team average and some players have high stats in some aspects and low stats in others. The inconsistencies are so that you will have a vastly different experience depending on if you play with line changes on or off.
  24. Had this one kicking around for a while so figured I'd finish that one last thing and throw it out there. By request, since apparently a game about a bunch of drunken hockey players wasn't degenerative enough, Beer League Hockey has been issued a new and impaired 40 Oz. Edition. Main differences are the new title screen. Half of the league has been swapped for new swill sponsored teams. A few minor presentation tweeks. Had to downgrade the Championship trophy due to budget cuts. Remember kids. Don't drink and drive hard to the net. Beer League Hockey - 40oz Edition.bin
  25. Drat. Forgot to fix a few things like team ratings and playoff brackets so the game doesn't freeze up. Upped the new version.
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