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von Ozbourne

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Posts posted by von Ozbourne

  1. 7 hours ago, CoachMac said:

    at 00013D2E change 001A 001A is the Hex # of teams (default 1A = 26)

    Dude. All of the thanks. I had all of the other ones changed, but it appeared that offset 00013BAC only took care of the Playoff teams and 00014492 and 00014498 didn't actually do anything. My notes were missing this one and that was exactly what I needed for exhibition games.

    To add to what @Sedge said, this is using the 32-team mod of NHLPA'93.

     

    And on a side note, if anyone is interested in removing icing calls, that one appears to be at 0000CC9E. Just change 08F8 to 6002.

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  2. Figured I'd vent since it might also help me find what I was looking for, but I had a concept that would be assisted by limiting the number of selectable teams in NHLPA'93.
    Had some information on '92 and '94, and had a few spare minutes to see if that information would be transferable to the one in the middle. Turns out the option to limit the teams in the Playoffs was easy, Regular Game options were not as obvious.

    But then I come across some code that looks similar, but has 0003 instead of 0020. Figured I'd mess with it to see what it does and almost didn't notice this.
    image.png

    Not obvious here, but there are actually four active penalties to that home team. So lets increment.
    image.png

    Hypothesis appears confirmed, so obviously...
    image.png

    Well clearly the next obvious step is to get excited...
    image.png

    And then immediately feel disappointed.

    Guess the search continues.

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  3. 1 hour ago, bushhockeyfan said:

    could you imagine creating a hockey stars box cover and title screen like this :lol:

    The title stills probably wouldn't be too hard to convert, but that ten-headed hydra of a ball player on the cover art looks like it would be quite the job to recreate in that style.

    It's just a shame that they got rid of the build-a-team mode in the NEO-GEO games. That's what made the original game stand out from typical games of the day. What it even weirder, is that Professional has a timer in it like an arcade port, despite being an original pack-in for the home console. [which yes, was functionally identical to the arcade hardware]

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  4. 22 hours ago, Sedge said:

    A parent had written a letter complaining...

    You know, I always wonder about this. Basically that I played some "violent" games, like the SNES version of Mortal Kombat 1-3 [pretty tame by today's standard] and watched Wile E. Coyote get his face smashed in with anvils and boulders and saw the A-Team beat the crap out of bad guys every weekthe only time I've ever spent in jail was playing Monopoly. I always figured that my parents realized that they did a good enough job instilling the difference between fantasy and reality [granted I also grew up playing with realistic looking guns, because none of us were dumb enough to try to point them at people who weren't in the game] and didn't feel they needed to helicopter.

    The second part to this is that I can actually remember being a kid. And figure if I turned out alright, I just need to teach my kids that this is a fictional and in real life, getting your head exploded is not as fun as it looks. And if I don't do a crap job at being a parent, hopefully they will turn out alright too. Obviously, other parents and their little brats are another matter, but I just learned that by not associating with them, I didn't get into as much trouble as they did.

    Back on topic though, you just gave me an idea. Between recently got a game in the mail, having a conversation about a localization oddity relating to a second vintage game, and explaining what the title of a third game means to my kids, I feel that the universe is telling me that there is an answer for this. Just going to have to examine a few things to see if it can be done the right way.

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  5. 3 hours ago, bushhockeyfan said:

    i can imagine a hockey stars game using the NHLPA 93 game

    I was actually thinking about something like this or possibly a Hockey Stars 3 using the '96 engine, but the main drawback is that the player photos were not a thing in any of the other games [unless I start looking into PC modding] and that was such a big part of the games. I did take a look at Little League Base Ball for the NES though and noted that while it was built using the same engine as both NES Baseball Stars games, [as well as Legends of the Diamond] it seems they took out the player stats function. I guess to get the Little League licence, they didn't want to encourage firing kids.

    It might sound like I'm alluding to making a Hockey Stars: Junior League out of '93, but then you get that unfortunate situation of having that player that just got knocked out like mama said with the concussion and the gushing head wound... being a kid. And you thought parents were complaining about Mortal Kombat.

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  6. 9 hours ago, smozoma said:

    It's EARE, but it's only for 94.

    I need to roll these abilities into NOSE..

    That would be pretty cool when done.

    Curious though. Would that mean that the functionality could be expanded to the other games? Or at least '92 and '93 given their similarities anyway.
    I get that '95 is a bit different with its season mode and different simulation settings, and '96-'98 don't even support default match settings given the different way the menus are set up. Not going to lie that that would be awesome if it can be done though.

  7. 1 hour ago, BlueJacketRebel said:

    Do you happen to have a teams ranking list?

    I guess there's this. It's a bit misleading though as the ratings are based on team average and some players have high stats in some aspects and low stats in others. The inconsistencies are so that you will have a vastly different experience depending on if you play with line changes on or off.

    image.png

  8. Had this one kicking around for a while so figured I'd finish that one last thing and throw it out there.

    By request, since apparently a game about a bunch of drunken hockey players wasn't degenerative enough, Beer League Hockey has been issued a new and impaired

    40 Oz. Edition.

    Main differences are the new title screen.
    image.png

    Half of the league has been swapped for new swill sponsored teams.
    image.png  image.png

    A few minor presentation tweeks.
    image.png

    Had to downgrade the Championship trophy due to budget cuts.
    image.png

    Remember kids. Don't drink and drive hard to the net.

    Beer League Hockey - 40oz Edition.bin

     

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  9. Recent breakthroughs developed the necessity to Revisit this one, but then the question was what to call it. It's not an update since the original 30-team game was abandoned in favour of a ground up Rebuild with 32 teams. So what "Re" word applies here? Remake? Remaster" Redux? Rewind?

    Nah. On second thought, to paraphrase a '90s icon,
    Maestro Fresh Wes - LargeUp
    "That previous one was just a mic check."

    Or maybe "Retcon" is the word I'll use now. So yeah, you might find some other version on the interwebs out there, but that one isn't the Real version. You might call it a prototype, or a poor excuse for a hack that was put together by some hack, whatever. Time to Reload.
    image.jpeg

     

    Back in 1988 SNK released arguably the best baseball game ever made for the Nintendo Entertainment System.

    image.png

    It was loads of fun back in the day [as long as your Nintendo's 10NES chip didn't erroneously flash the memory and erase your save] and despite the engine being reused for three more, less successful, NES entries, as well as seeing two pretty solid, but much less charming sequels on the NEO•GEO MVS and AES systems, which were later given NEO•GEO Pocket/Colour ports, it remains a classic to this day. So in reverence to that game, we're going to try to fix the story of what the hockey version would be.

    The backstory for this one is that it was released in 1992 by Romstar [SNK's North American distribution arm in the late '80s/early '90s] on the Sega Genesis, the first Hockey Stars features many recognizable teams and player names from it's baseball contemporaries as well as familiar box art.

    image.png
    Although it looks like it was completed with some of the prototype art as screen photos. Eh well, these things happen.

    On to some familiar art... Okay so some of the assets were good enough to keep from the prototype.
    image.png  image.png
    Including the trademark stark white splash screen and "Be a Champ" words of encouragement.
    Might have taken the advise of reformatting the title screen to the more common English layout.

    image.png  image.png
    The main menu got a face lift thanks to some amazing "behind the scenes" work and calls back to design elements from some of the baseball games, while the Pre-game intro screen has some fixes and a new subtle background. Teams are still divided up by league; You will find mention of the "Exciting", "Fighting", "Professional" and "Legends" leagues in the team intros. These are not exclusive in Versus play as in the NEO•GEO releases, but will determine what division you play in during the Playoff mode.

    image.png  image.png
    Although not as sharp as you will find on AES hardware, full colour cartoony depictions of player photos are still present and take their art style from the previous "Professional" game. And just as in most other SNK games, the pre-match presenter has another SNK character making a cameo in Athena from Psycho Soldier. Got her moved down to line up nicer with her text block though. The jumbotron gets a Stars-y facelift and the arena looks bigger, while the classic Zamboni returns with a perspective shift.

    image.png  image.png  image.png
    Each player has an individual photo and stats you can look up. The fixed View Player screen gets a treatment similar to the NES games, although the NES wouldn't have been able to handle the colour shifting. In another similarity to the Baseball games, player stats seem to be directly imported as they are wildly different. Meaning that play-style can vary quite drastically even among line mates. Some may wish to play with line changes off and create a "super line" of each team's best players, but if you are looking for the added challenge of having to adapt to each player's varying abilities, you may want to keep line changes on.
    As an aside, as one of the now six "Create-a-Team" options, the Turtles are the "Veterans" and submitted the old photos. While each of the other teams take their skill set theme from the original baseball game as well.

    image.png  image.png
    The Playoff Cup from Professional makes a return, only this time it is put on a pedestal as hockey deserves. The colour coding now makes sense as each "League" is contained to a divisional playoff format and the faint watermark on traditional green is carried through.

    image.png  image.png
    There's more of that SNK branding...
    And since "Stars" is in the name they get some adjustments and prominent features as well.

    image.png  image.png
    At least the 3-stars icon isn't another SNK logo. AI shooters could use some help though.

     

    There, that's a little better.

    Hockey Stars 1 [1.2].bin

     

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  10. Hmm.. As someone who spends a fair bit of time making fancy splash screens, I am kind of morally opposed to this.
    But as someone who spends a fair bit of time testing out changes to ROMS, I see this taking out save states as the most common time/button saver.

  11. Not much to add that hasn't been addressed. Just wanted to say that I like the goalie changes and am interested in seeing what you try next.

    Oh and double what Adan said about the cartoon look.

    1 hour ago, AdamCatalyst said:

    you know, that final 10% that takes 90% of the time and no-one else will ever notice except for fellow crazy people?

    I'm not sure if I should feel relieved that I am not the only one who uses that same 10/90 rule.

  12. @Sedge Hmm, I may have. Right now I'm only remembering how much of a hassle the PS2 port of '94 was to do stuff with. <shudder>

    I'd say with '96, the most fiddly bit was the fact that in some cases you might need to put a team with a long name into a spot originally occupied by a team with a short name. And unlike wboy's '94 mod with its standardized name bars located in a single spot, these names and logos are spread out and only allotted enough tiles to accommodate what was required for the original team.

    The other more minor issue that stands out is that the main menu is configured differently, so NOSE doesn't know how to access the data to edit it. The only thing that makes this a problem is that you can't set the default match up. There is also the team ranking system, the simulation AI, playoff team selection and everything related to season mode, but I'd like to think that with enough will and time, most of that could be cracked.

    With the exception of season mode I suppose, given that we know how to edit a season in '95, but it causes major memory issues when you try to incorporate the additional teams into the mix.

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  13. Unfortunately there is also that problem of there only being 26 teams in '96. Even if someone were able to crack the code to add the six newer teams into the game, I'm not even sure there is enough free memory to accommodate them.

    Perhaps '98 with it's five All-Star [plus two hidden teams] is a possible candidate if someone is able to figure out how to get the hidden teams to be available the game without them taking the place of the East/West All-Stars, there is still those other complexity issues that Sean alluded to.

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  14. 16 minutes ago, UltraMagnus said:

    How did you get the mod to work on this. Can we do it to 95. I saw the post that it's possible. 

    The '96-'98 based mods use the original ROMs so there isn't that glitching that was a problem with the expanded memory.

    Although I just tested on the 34-Team '95 mod and found out that the patch works. This could be interesting.

    Unfortunately as of the time of this post, the '94 wide mode patch still does not work on the expanded ROMs.

  15. 17 minutes ago, smozoma said:

    However, in the 2nd round they were matched up against the 2nd-place team. Is the 2nd-round re-seeding usually correct? If so, then I need to find the re-seeding code and fix that as well.

    Nah. Unfortunately I've always noticed that, well, all of the games from '92-'98 really, will seed the first round to whatever parameters existed at the time, but then just follow the old format of escaping the Charles Adams, Lester Patrick, Conne Smythe and Chuck Norris divisions to get to the conference finals.

    I'm guessing that the programmers didn't even bother with any reseeding code.

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  16. Alright. Time to get this one out the door.

    The Trade Deadline has come and past, so it's about time this update was posted.
    image.png

    New to this version:

    • Updated rosters obviously.
    • Revamped Title screen for more colours and nicer artwork.
    • All players can play at any position, so go ahead and put five forwards on the PP or five D-men on the checking line.
    • Goalie Y-button hack has finally been applied.
    • New Menu BG [shout out to the amazing @Drezz] Including some branding.

    image.pngimage.png

    Probably forgetting a couple things, or forgot to fix a couple things... Those can wait for the playoffs.
    Let me know if something is egregiously wrong. [or if you have any suggestions for future updates too]

    Updated the original post as well.

    NHL2023 RR94 Trade Deadline Ed.bin

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