Everything posted by von Ozbourne
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Mod Request: 2026 Olympic Hockey made from NHL 95
Not to get your hopes up, but I have been investigating this. Possibly using the Swedish port as a base because it is already reduced to 12 teams and has the playoffs configured to just the top eight qualifiers in a best-of-three semi, best-of-five final format. I already have the player stats so it saves a lot of effort by recycling those. The artwork would need a little bit more thoughtfulness to implement, but that can be figured out as well. The 34-Team ROM is a bit easier to navigate graphics-wise thanks to how it was modded, but there are some things I want to test out as far as season mode and restricting the number of selectable teams. Either way, it's going to take a little while before I even figure out if it can be done the way I'd want.
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Olympic Hockey: Milano Cortina 2026
Except I said a "good" men's gold medal game. Rivalry bitterness aside, [as someone who follows the Jets, it's kind of annoying that he repeatedly put in bellow average performances in the post season, but now you play lights out?] I do however have a couple images that I'm looking at. Currently in the process of converting player photos, so it's getting there.
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Olympic Hockey: Milano Cortina 2026
Danke! Aber ich verstehe nur ein bisschen Deutsch. [seriously, that's maybe one of ten sentences I still remember]
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HOW TO: Allow all players for every position
I don't know if you saw this yet, but as a suggestion, I have noticed that with this hack in place, I'd changed the word "Defenceman" to Skater since that encompasses both forwards and d, but you can still have some roster slots available to "Forwards" who will show up in the Player Cards screen and the main menu roll call, but not on the edit lines screen. To this end I've changed this NPC spot from "Forward" to "Coach" or "Manager". The possible drawback is that if you have all 20 or so of your regular players in the penalty box or injured, the game will force your coach [or even the backup goalie] to strap on the skates and take a shift, but if you're not a savage and for the sake of visual interest it could be fun to highlight that your all-time team also has their all-time coaching staff on the bench.
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Olympic Hockey: Milano Cortina 2026
Quick update. Not ready to post complete roster update yet, but fixed special characters error and changed the team names to make determining men's vs women's easier. swapped in the original post.
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Olympic Hockey: Milano Cortina 2026
Yup. Accidentally had her in there as "Kristin O’Neill" instead of "Kristin O'Neill". Subtle difference in print, major difference in code. At least I didn't let any diacritics slip through. I'll see if I can get in later tonight to fix that for the Beta. Reluctantly listened to the game while I was at work. I knew how it was going to end as soon as they announced that the US team pulled their goalie, the momentum had already swung. I guess at least you can try to set things right in make believe. I can't say that I'm sure how the patch is configured, but I can say that I am already in the middle of making a widescreen version along side the standard version for the post Olympics update. Some of the windows are shifted in non-standard ways, so they work in the context of my preferences, but I can't say how well they play with other patches. I do however think I might remember something about that injury pop-up being slightly off after using the original widescreen patch that was uploaded to romhacking.net though. I ended up using @AdamCatalyst's manual method in the end since it allows for more control. I'm hoping for a good men's gold medal game that I can snag a nice shot from. Thanks, I was hoping to find a good picture of the arena for the background... But I figured my game wasn't completely finished either so... why not?
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A-Button Timing and Long Clearances : A Better A-Button
One thing I would be curious about is better directing of the A-Button clearance. To be honest, I don't really use the A button on offence that much as I tend to use the Igor Larionov method of best defence is to not give up possession. However, back in the day I remember the muscle memory getting confused and pressing A when I was intending to shoot, probably because I had switched it up from playing different game where the action button was A, or maybe I was going from the SNES to Genesis versions and 4-button vs 3-button took a bit to retool the production line. Anyway, there was an extremely rare moment, possibly only once or twice ever, where I or my buddy had pressed the A-clearance and instead of flipping uselessly into the corner or over the glass, the puck went directly on net, one hopped, bounced off the goalie's head à la Tommy Salo vs Belarus 2002, and trickled in for a goal. Could we repeat this feat on purpose? Of course not. [I think this was easier for a goalie goal, but as you say, that is a different thing] But we never gave up on the idea despite how many times we gave up the puck. Maybe trying to flip the puck over the goalie doesn't have a lot of practical applications despite the number of times I've gotten away with that move in ball hockey. But the idea of say, clearing the puck without risking an icing call, or high lobbing an attempt at an empty cage while avoiding beaning another player in the head or otherwise getting a normal slapper blocked and fired right back at you.
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NHL'26 - '94 Edition
To be honest, if you wanted to whip something up that would be fine with me. Ironic I suppose given that I come from a visual art perspective, but other than for a couple of very very different projects, I've never felt inclined to make printable covers for these mods. Maybe it's because the proper way to do it is to just take the original covers and clip art them up to the current season and that isn't very interesting. Maybe it's because seeing how @AdamCatalyst's covers would just end up on all the online marketplaces thanks to some dubious Asian based online sellers and I figure why make it easy for them.
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Olympic Hockey: Milano Cortina 2026
What version are you using? I noticed that after deleting the null players, I hadn't reduced the number of players that the main menu scrolls through so some teams will reference non-existent player data in the roll call. I'd fixed this and uploaded a version 0.91 shortly after I uploaded the original. but depending on when you downloaded it, you might be using version 0.9. If that is the case, version 0.91 has that fixed. If you already are using version 0.91, can you provide more information?
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Olympic Hockey: Milano Cortina 2026
Thanks eh. Yeah maybe it was hubris to set a goal, maybe just overconfidence when I was "90% done" by the first week of January. Then suddenly a lot of people were spitefully doing things that were infringing on my time or just preventing me from completing this thing. [or maybe not spite, just completely unbeknownst to them clearly] The plan all along was to rework the rosters once the tournaments were completed. I was just expecting the team information to be more readily available on the official websites more than a few hours in advance. Maybe I'll just say that the arena and the game had the same project manager...
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Olympic Hockey: Milano Cortina 2026
Now updated. We're going with tournament MVP Connor McDavid for the cover on this one. Now that the arena is complete, that called for new @Drezz backgrounds. Couldn't decide on what I liked more, so the Wide and Standard versions get their own image. The ice dimensions haven't changed, but livery has been updated for the new locations. All players [and head coaches] in the main tournament have photos. IIHF didn't include team photos for the Qualification tournaments, so they have not been updated here either. Did update the @Drezz watermark though. is the game saying that it thinks Thea Johansson is hot? Skip to the basics: 32 teams included 12 Men's teams taking part in the Olympic tournament Four bonus Men's teams that made it to the late qualification round for purposes of rounding out the playoff bracket 10 Women's teams taking part in the Olympic tournament Six bonus Women's teams that made it to the late qualification round for purposes of rounding out the playoff bracket Player photos for all main tournament teams Player ratings are calculated on current year with weighting to real performances or over [and under] achievers during the tournament @chaos Modified Weight bug fix is applied [since it wouldn't make sense that 5'7" Renata Fast would be better at hitting than 6'4" Tom Wilson] Speaking of hitting, since fights are punishable by a major, a misconduct and a suspension, it made sense to leave the fighting patch out of this one Helmet/stick tape patched Many other graphical updates, but keeping the old-school play style Now available in Standard and Wide Screen options Wide Screen Edition also includes "Any Player, Any Position" hack Standard Edition keeps original Forward/Defence separation which enables line saving Updated player ratings and line combinations that may not require saving Full Release versions as follows: Wide Screen Special Edition Olympic Hockey 2026 Milano-Cortina v1.1W.bin Standard Edition Olympic Hockey 2026 Milano-Cortina v1.2S.bin This is the Beta "Under Construction" version. Figure I'll keep it up for posterity and all that. Player ratings are different as they are weighted solely on pre-Olympic stats, although since the IOC nor the IIHF had posted roster photos at the time, generic photos are used. Team ratings are even across the board. Olympics 2026 Milano-Cortina 0.92.bin
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A-Button Timing and Long Clearances : A Better A-Button
I have to ask. I have heard this mechanic of holding down the B button to direct a pass before, but have no idea what you are talking about. Any time I'm playing, pressing the B button initiates a pass immediately. I have to direct myself with the d-pad prior to pressing B if I wish to pass to a specific player, or just allow the game to pass to the default closest other skater. Is there a mod that I am missing? Because this indefinite B button holding is a completely foreign concept to any game I've played. As for other controller buttons, my biggest wishlist item is for the X button to be a dedicated line change button. Countless times, I've had tired line out too long and couldn't do anything about it. Since the only way to initiate a line change is to try to gain puck possession, [and immediately give it back up] either by letting my opponent shoot and hoping my goalie can save/freeze the puck or hoping one of my beleaguered skaters can intercept a puck somehow, despite being too tired to skate or check. At this point even an ill-advised change of forwards while my opponent is bearing down is better than having five pylons out there while my opponent is bearing down. Also, being able to initiate a line change without flipping the puck away would be fantastic since you can get fresh legs while maintaining possession.
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NHL'26 - '94 Edition
Yep. Those colours sure look wrong. This is also an issue with just Anaheim. The fix is to use a better team. You might have also noted that the default game mode is set to Shootout. The best mode. Kidding aside, and a peak behind the curtain, this was just a mistake on my part due to a version control error. The bright colours are just my way of knowing at a glance what teams need to be edited, as well as being able to copy/paste graphics without the colours getting overridden incorrectly. I scrolled down to the actual bottom of the file explorer window this time and uploaded the proper most recent version of the Standard Edition in the main post.
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NHL'26 - '94 Edition
Due to popular demand? Finally cleaned up my "default ROM" for standard screen resolution, so it was short work copy/pasting all of the data for the 2026 season mod. This one should be identical to the "wide screen" version in every way other than using the original resolution during game play. ROM in the original post.
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2on2uesdays - Week 6 Highlights
That was an epic cherry picking one-timer by Kovalchuk at the 1:55 mark.
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Tile layer pro help
This actually looks familiar. I use TM myself, but another forum user was mentioning to me about how he was having issues with the logos not displaying correctly in the game after importing them into TLP. He mentioned having to manually advance the bytes slightly in a way that would look "wrong", but seemed to be the only thing that made the logos look right when playing the ROM. Actually I just checked, I had an older version of TLP and tried opening up an already modded ROM and noted that the grid lines don't line up with the actual tiles. In TM you can simply advance the display window forward and backward one pixel at a time using the + & - buttons. I don't see those buttons in TLP, but the + & - keys on your keyboard will do the same thing. By that image, it looks like you might just need to advance the on-ice logos by -4 pixels and then re-import your new logos again. [I think. Possibly +4, but -4 seemed to mirror what you had there on my end]
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NHL'26 - '94 Edition
Thanks man. Actually I'd say the odds are pretty good. Although not from me. @UltraMagnus is in the process of making NHL 95 based mods for every season, although I can't speak for him on when he'll get to the current season, other than that it does take time to do all the research and images. Even more if your spare time is at a premium.
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NHL'26 - '94 Edition
Thanks eh. I actually don't remember which thread has the information on that here. But the offset in dec is 1907466, size is 1024 bytes.
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NHL'26 - '94 Edition
Unfortunately the reality is that on average, players in 2026 are much less likely [or competent] at dropping the gloves than at any point since the 1960s. Although, without looking up game sheets because I don't care that much, I might wager that those earlier numbers were possibly a case of many pugilists being assessed "roughing" minors instead. Either way, I think as a whole, Nashville might be the team that has the most players that meet the threshold of "will engage in a fight". Just a shame that that would require you to play as Nashville.
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NHL'26 - '94 Edition
I will admit I am a bit torn on this myself. Typically, since I like the look of square pixels when drawing, I've leaned to having perfectly square pixels in my game viewing as well. But as anyone who has played old games on original hardware will know, developers used a lot of cheats and tricks that worked with the specific characteristics of CRT displays. In this case, lying to us about the squareness of their pixels. I don't have an everdrive so I am using emulators for these modded ROMs and using 1:1 view typically for nice square pixels. [I should probably look into getting some better shaders] but occasionally I have to remind myself that the original game had 4:3 pixels. You just didn't notice because of the slight anti-aliasing of an RF switch signal and scan lines. And because you were just having too much fun playing the game to think about stuff like that at the time. Anyway, I suppose I do plan on trying to get some of the updates into a "standard view" version, but it's been tricky to find the time to get to that when what free time I do have lately has been spent getting just one version working.
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NHL'94: Fight Edition
If it helps, rather than messing with how the patch works, I just went in to the hex code and found the new locations for everything. This way I could have a "default" ROM to work with that would have everything [including fighting] included and all I would need to do was fix the default menu options [since NOSE will no longer recognise the menu options other than the default teams] once everything else was done. These were my notes on the matter. NUMBER OF SELECTABLE TEAMS old @ F7922 new @ 2095B2 NHL'94 default is 001C 001C [for 28 Teams] 32-Teams change to 0020 0020 *** MAIN MENU TEXT Old @ F7D18 New @ 20915C *NEW TIME LABELS AS NOSE DOES NOT EDIT THIS OFFSET* Starts @ 20943A *** MAIN MENU FIGHT OPTION [picked the wrong one as default and don't want to remake the patch?] Located @ 200AE5 Default Options: 0 = OFF 1 = ON 2 = Arcade Mode ON *** FOURTH "HIDDEN 30 SECOND" PERIOD LENGTH OPTION Original @ F7922 & F7934 NEW @ 2095B7 & 2095CB Set from 01 to 04 to chose how many time options to include *** MAIN MENU OPTIONS Still uses original offset to edit in hex @ 17C8E Default = 0000 0001 00xx 00yy 0002 0000 0001 0002 0000 changed = FFFF FFFF 00xx 00yy FFFF FFFF FFFF FFFF FFFF xx = Home Team yy = Away Team [00 = Anaheim, 1F = Winnipeg] All numbers represent the numbered choice of each menu option Except for default Fighting option which is set... somewhere I also had the offsets for the net and the puck for "Team Colours". I'll have to look them up again if anyone is really interested though.
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NHL'26 - '94 Edition
Okay time for an update. What to expect: Very unglamourously expanded 3MB ROM. So much of the custom art and some options needed to be edited even though you might not be able to tell. I think I got everything, but let me know if something weird pops up. More obviously, some teams have had their uniforms belatedly updated So they should more closely resemble this season's changes within 16-bit limits. Some on-ice logos got an update, partly due to this as well. This update is still only available in "wide screen" mode. Additional menu option. And, I didn't get any new screen shots, so I'm just going to put this here. NHL 2026 - 94 Edition v3.0.bin
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WWF Survivor Series Shoot-Out!
So, I guess this is a thing now. WWFSSSO - V101 FIGHT v4.2.bin * Just a note on one known issue. In a case where a player is injured as a result of a fight, that player is still assessed a major, but will not be able to go back on the ice once the penalty is over [because you know, they're still injured]. It appears that in the case of multiple fights resulting in injuries, once the major penalty is over, and the injury flag is still present, the major is getting rolled over into a game long minor. A goal against will end the extended power play and allow the recovered player to return to the ice. I mentioned this to chaos, but have patience. We're way outside the original manufacturer's extended warranty here folks.
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NHL'94: Fight Edition
Not trying to self promote, but just as a PSA for anyone looking at this mod and to answer the question of when a 2026 mod with fighting will be available; The ROM expansion process does change a lot of the pointers and graphics so unfortunately it's not as simple a process as applying a standard IPS patch. That said, as one of the authors of a current 2026 mod, the good news is that I have figured out the locations of most of the new expanded ROM data and right now it's just a case of reapplying all of those edits again. We do have some of the fighting ratings in place currently as that rating number was shown to relate to injuries as well, but we'll schedule some time to evaluate that as well.
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NHL'94: Fight Edition
Just had to share a story. I frequently get modding suggestions from my brother [some interesting, some too silly to explore] and will give him works in progress to get feedback on. I made a version of a previous mod that he had seen already, with this patch applied, but almost every player had a fighting rating over 60 and I set the default to "Arcade". He was giving me a hard time because "Yeah I've seen this already. What am I supposed to be looking for." and started a game. Five seconds in, a pair of 100 players dropped the gloves and he dropped his controller. "I'm done." followed by a pause and a "What the hell is this?" and some other mutterings that I don't recall because I was laughing too hard. I did end up playing a couple of games where the fights got so out of hand that only three players were on the ice because the rest were in the penalty box or injured, so some scaling back is definitely required, but I feel the gravity of the situation was not missed.