Everything posted by von Ozbourne
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How Fighting Works in the NHL94 Fighting Patch
I am curious about this part actually. I know '93 still had the 0-15 scale and '94 the 0-6 scale by default. Will the ratings line up the same way whether you are using 0-6 of smoz's 0-15, or since it is tied to the handedness anyway is it just operating on an independent scale.
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Main Menu Help
Uh, yeah. Sorry that was me being a bit cheeky and making the image "distinct" by flipping it in the tile editor. The image is accessible at offset 1E002A specifically and need not be the skates, although it is a nice image. I'd recommend keeping it there and making the splash screen something else instead.
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Main Menu Help
No need to expand it actually.* There is enough empty space at the end of the 2MB ROM and I simply copy/pasted the splash screen pointer/image/palette/tile order data to an open spot near the end [starting at 1E0000 specifically] 1913-14vA.bin I played a bit and didn't notice any glitches, so it's possible that nothing more needs to be done, but best to keep an eye out just in case season mode or player records or something runs into some glitchiness/conflicts. The colour palette location is now @dec offset 2001962 * well, unless it can be expanded to accommodate a full 32-team season mode instead of just the classic 26.
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Main Menu Help
You're talking for your Legacy series eh? I think when I dug into as much art as I could for my Hockey Stars version, I was able to reorder the tiles available, but there wasn't enough to fill the entire screen so you would need to have some sort of blank area at the bottom. OR... Huge shout out to @Drezz on this one. I was able to use his tutorial on the '94 main menu BG mod and simply looked for the corresponding value of the pointer in 95's hex code. Found an instance where the number matched and set it to the pointer for the Title screen instead and voila. Looks like the alternate palette didn't translate, but this is exciting nonetheless. Alternate idea. Went to hex offset 0x86A2A It should read 001524CE Changed it to be 001C4C60 which is the pointer for Splash Screen #2 Now your game looks like this If your second splash screen is going to be something like that all the time, this could be an easy option. Although I can't help but notice that there is a bit of glitching going on over the "Manual Control" and [user records] "Off" text, that wasn't present when I was using the title screen's image. I also noted that there is a sufficient amount of blank space at the end of the ROM so a completely new background could theoretically be inserted somewhere after around the 0x1E0000 offset. Assuming that doesn't cause any memory errors that end up glitching something else. This might need more testing.
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NHL'26 - '94 Edition
That was an oops, I accidentally made Anaheim have 0 forwards. Just needed to open the game up in NOSE and set the number of forwards to "F", but here's the fixed version. Also copied to main. I was curious about that actually. I don't use handhelds so I can't test that. And my hardware option is basically just an emulation box which can be a bit more forgiving. I might take a look at a patch, but given how many changes I'd made to get all of the aspects of the wide mode to look right, it might just be easier to just update the regular mode as a separate standalone version. I can get on that in next few days while I'm dual screening some holiday tournaments. NHL 2026 - 94 Edition v2.21.bin
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NHL'26 - '94 Edition
Just in time for the winter solstice. Why go outside in the dark and cold when you can stay inside and play games. The Version 2 update is now ready in the main post. Aside from the rosters and player getting updated, the other most obvious change is the aspect ratio. NHL 2026 - 94 Edition v2.20.bin
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Editing team banners - NHL 95 genesis
If I may interject with an example, this is a version of the NHL95 base game ROM that I was able to make without having to share many tiles. It did consist of minimizing the number of tiles required for each team and being lucky that it worked out. I was just learning how '95 was put together at the time of making this mod so there was a bit of trial and error, but essentially it came down to getting all of the important bits in there and then a lot of counting tiles when it came to the hex editor portion. All of those striped bits at the bottom represent the location of the hex code that determines how the banner tiles are arranged. The banners are 11 tiles wide, so you can set your hex editor to [11x2] 22 bytes per row to get the data lined up, but then it's counting and putting in the numbers. [I'm glazing over a lot, but this is basically the workflow once you're familiar with the basics] Another option I'd used before was mono-spaced fonts and sharing all of the letters, but that's leaning into the tile counting even further. Actually it looks like I used this method for the team banners in the Pause Menu since there are less tiles to work with. Should probably reiterate that the 34-team mod is a little easier to work with in this regard.
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Vintage Roms 1908-Present Date Project!!!! NHL95
I can relate. There was a player on the 1920 French Olympic team who according to all the official records, was only ever known as F. Cattia. Either his parents were jerks or since he was an underutilized spare in the ironman days, he was deemed inconsequential. [dirty secret. I eventually just gave the mystery man the nickname "Francois" since its literal translation to English means "Frenchman"] Even in the 1990's, only thirty years ago when this was supposed to be better, some of the international teams were so hard to get information on, that I had to get help from a couple of guys in different countries that had access to information that I just couldn't crack otherwise. The takeaway was that while I could put together most of the artwork in a couple of weeks, [not including player photos] that was only 10% of the total time I spent on each of those mods, because sometimes record keepers just didn't seem to be good at their job description or realize that in 20-120 years from then, some weirdo is going to want to make a crazy moving picture game about the sport they are watching. The fact that it is happening at all is nothing short of astonishing.
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NHL'26 - '94 Edition
@AdamCatalyst That might be an idea... To be fair the only thing I know was from this thread. Although I suppose I also know from a couple of hacks including the numerous attempts at solving the Winnipeg freeze bug, that a "6002" is what you use when you don't want the code to do a thing. But much like how an early freeze bug fix just nuked all of the save data including that which gave you the ability to play the playoff mode, it might be possible to take a more surgical approach. I will note that the current method is kind of fun in that you can have coaches/managers in the game, listed in the roster, but by making them "Forwards", they will only show up in the Main Menu roll call or Player Card screen and not be eligible in the Edit Lines screen even if you decide to assign them to the extra attacker roll. I've used this twice already, but I understand that I may be in the minority on that.
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NHL'26 - '94 Edition
Ah bollocks. I had fixed the CBJ mistake in the upcoming wide screen update, but forgot to save the correction in the standard version. Quickly fixed and updated the main post. As for the line saving function, this was already noted in the main post notes. I've included an option to play any player at any position. This would be most common in a case where a team uses a 4F/1D lineup on the PP, less common these days where some players would shift at various points in their career or during a game depending on how the coach was adapting to specific on-ice situations. The problem with the PA³ mod is that it conflicts with the line saving data. Admittedly I never remember to save lines and will always just edit them every time I don't just use the default, so I tend to forget about this drawback. Now, I coincidentally came here to look up something. If i can only remember what that was...
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NHL'26 - '94 Edition
Maybe? It might depend on what level of roster updating you are looking to do. NOSE is the tool for editing everything Team/Player data related. If you need, the whole resource on that program is here https://forum.nhl94.com/index.php?/forum/18-nose/ But one thing you can't do in that tool is edit the player pictures. That can be a bit of work, however, it almost sounds like you're not going to want to worry about that as you could very well be changing players on a near daily basis if you start accounting for up-and-down fourth liners and healthy scratches. This isn't so much of a big deal with some of the other ROMs on this site as a lot of them only feature pictures of the top line, but we are using the full team pictures mod and that can get a bit messy if you start changing your 1st line or looking at the player cards screen. Although, given that NHL95 couldn't do that, maybe this isn't a big deal?
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NHL'26 - '94 Edition
Thanks for that @AdamCatalyst. I will note that when I play, a lot of penalties are usually handed out like the ref thinks he's Dr. Tran at your local record store. But I've never experienced any issues except for that one specific scenario where the math of Penalties x 2 + Goalie - 1 is maybe glitching something in the game logic when it needs to figure out how many players are supposed to be on the ice. Given the short window of time for all of those things to happen, I've not really been able to test this all that well. In light of this fix though, I figure I might as well update Minnesota's arena and put out a mini update in the main post. Wide screen with new player photos is still on the way. Just not right now.
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NHL'26 - '94 Edition
My first reaction was to reenact a common scene in my childhood home any time a certain child made the mistake of saying that a person or thing was coming [along]. Inevitably followed by a certain adult pointing out that "So is Christmas." But since it works out that Christmas is not far away, I guess I better get cracking. Although I would think that it shouldn't take as long as that.
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NHL'26 - '94 Edition
That image is equally intriguing and disturbing. And the face is actually giving me more vibes of another former Leaf.
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NHL'26 - '94 Edition
I was just thinking the same thing actually. I recalled seeing @Drezz 's three guys behind the bench and marvelled at the technical side of making that happen, even if it didn't really fit with my normal style. I liked what you did with the one coach and two tunnels on either side, and figured that I couldn't straight up lift that for one of my games. I had already gone with a third option [limitations being the mother of creativity] in my WWF ROM with simply dividing the middle tunnel into two with a dividing section in the middle with a simple home-team-coloured stripe painted on the wall so I just adopted that idea to my default widescreen ROM, with the addition of one coach. [one is enough]. Getting the animated head and colour changing tie to work was time consuming enough make me call it there. I might note that in the failed pile, I was experimenting with making an arena with the tunnels on opposite sides, but then that not only means removing the section between the penalty boxes in the overhead view, but also drawing a tunnel on the pause screen.
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NHL'26 - '94 Edition
Not sure what annoys me more. That I missed that. Or that it is that. Guess I have something for the update list. This is something I would never bring myself to do, but instead of using crowd animation tiles for coaches and rink-side commentators, it wouldn't be too hard to just repurpose all of those tiles into animated board ads. Once you get past the urge to throw up anyway.
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NHL'26 - '94 Edition
That's a fair bit of work. Luckily I already did that with the wide screen version. So watch this space I guess.
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NHL'26 - '94 Edition
Thanks eh. Some tricks. I was able to use 16 colours for the uniform and background layers and separated the face out to use it's own dedicated palette.
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NHL'26 - '94 Edition
<makes sad face> but thanks. Yeah I seemed to have trouble adapting the official splash image this year, but I liked how this one looked. I had some extremely specific game crashing issues with my widescreen mod that were completely unrelated to the widescreenening, but I was finally able to track down the mistake last night. Will be transferring over the main graphics at some point this weekend and updating the rest of the player photos to their official 2025 picture day versions when I have time. Patience please. Haven't decided if I'm going to try to maintain two separate versions though or just have the wide mode supplant the standard version. I never use the standard view anymore, but I know that some people like it. Although, to be fair, I've made enough graphical changes to this mod that it doesn't feel like it fits into that rigid old school purity box.
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NHL'26 - '94 Edition
Better late than never? Updated info in the updated original post. Enjoy hopefully. NHL 2026 - 94 Edition v1.0.bin
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NHL'26 - '94 Edition
Hi. We're hoping this weekend. The good news is that we don't really have that much left to do in it, but the bad news was limited free time to do it and we can't put it out incomplete. I would say that it will be dropped before GTA6 is, but that's not committing to much.
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How To Select Edit Lines of the CPU team in 1 player mode? How? (NHL95)
Unfortunately I don't think using the second controller to edit lines in '95 is possible. If I were to venture an educated guess, I would say that is because of its unique game engine. For Genesis/MegaDrive anyway, '92, '93 and '94 are all built on the same engine. '92 just goes straight to the game play after the match-up screen so it doesn't give you the opportunity to mess with the CPU team's lines [you actually can't even edit lines in the game anyway], but '93 and '94 will. '96, '97 and '98 are all built on the same engine as well and you can also mess with the CPU team's lines or pull the goalie on it. '97 and '98 also added a menu option to switch teams in the middle of a game so you can even play as them or add a second player mid-game if you wanted. I think being a turncoat could mess up how the game thinks you won/lost in a playoff run, but I might be misremembering that. Anyway, the problem here is that '95 is built on a unique engine when compared to the rest in the series and while it has a completely different menu setup and allows you to play a season mode where you can play every single game, it does not seem to support controlling a team that you did not specifically select in the Controller Setup screen. So yeah, unless you wanted to permanently edit the lines in NOSE, I'd have to say that you are out of luck there.
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NHL'26 - '94 Edition
To be fair, I think that rating was a hangover from last year when they were "anticipated" to be a bit better than that. Also these are just predicted rosters from following news over the summer. There will be some changes when V1.0 is ready. I will say that new player photos are in the works, but mainly just converting the official ones from NHL.com, I had to look up this mattress ad. [Jump into bed with Jakub with Jumpbed?] Pretty funny, but damn that is a horrible picture to try to colour balance.
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HOW TO: Allow all players for every position
Yeah, it does have it's pros and cons. On the plus side, you can edit your lines to have things like a 4F-1D power play arrangement if you like. Or move guys around in those rarer cases where a player has been both a forward and defence at points in his career. In a couple cases I've used the fact that you can't view the forwards in the edit lines screen but can in the player cards screen, to include a coach/manager. The drawback, as was brought to my attention after using this for a while, is that something with that single 6002, also messes up how the saving function works. So if you're the type who likes to play with a specific line combination, you're going to have to manually edit that line every time. I play with line changes on, so I didn't notice this right away, but if you play with them off and like to have a different line from the default, you would need to set a new default in NOSE to avoid needing to manually change the lines every time. This could cause a conflict when playing online though so that's a thing to keep in mind.
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HOW TO: Allow all players for every position
Forgot I posted about NHLPA'93. Had to look it up from scratch after accidentally breaking the game. Was hoping this could be done in NHL 95 as well. Fortunately it can. Offset: (hex)095306 Change: 3438 to 6002 edit: Should note that while this works for the Edit Lines screen, it completely breaks the Team Roster screen. The issue is that you still have to scroll through positions Goalie > Forward > Defence and the prospect of displaying 0 forwards glitches and freezes the game. To be fair, there is no information that can be viewed on the Roster screen that can't also be viewed on the Edit Lines screen, ...unless you want to look at your opponent's player's ratings. So depending on how you play, you will need to chose between roster flexibility or coaching strategy.