@kefkaroth sim values start at 001ee0400. Each team has 102 bytes. 6 for QBs, 16 for RBs, 16 for WRs, 8 for TEs, 18 for DLs, 15 for LBs, 21 for DBs, 1 for Ks and 1 for team off/def preference. I think that’s what the last byte does. Teams are in order same as attributes bytes.