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Drezz

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Posts posted by Drezz

  1. 4 hours ago, smozoma said:

    working on the music thing is... on my list somewhere...

    if you've got notes on how you'd like it to work, i could try to upgrade it

    I'll try and organize it a bit better. It's been over a year since I messed with the music files, so I'm a bit rusty. Once I get elbow deep, I'll pass along what I've found.

  2. I dunno if this happens to you folks, but have you ever been trying to think of something different to hack into the game and see if it's possible? It happens to me ALL the time... yet I always seem to forget. So as a way to catalogue or debunk some of these wacko ideas, I have decided to start cataloguing them here. I welcome all modding mythbusters to come in and state if these thoughts are confirmed, plausible or just busted and to be sent to the area in my brain where the bad thoughts go (not THOSE bad thoughts... perv!)

    Here goes:

    IDEA 1: Multi-track music files

    So most of you know I managed to stick in a new title theme into HNIC 90-91, complete with 4 instruments. I'm wondering if there's a way where we can isolate and reinsert each individual instrument so that they play their own part of the main track. Right now, I just made a faux harmony thing, where a specific instrument plays a certain pitch range. That's far from perfect though. Using smoz' python script, I had to fake the theme by breaking it. And it was a slow agonizing process. One that I wouldn't inflict on my worst enemy - so I'm loath to explain how I did it to all my good buds here. It's a torture I don't want to inflict on people I like.

    If smoz script could be adapted to read more than one instrument off of a midi file, that would be absolutely grand.

     

    IDEA 2: Visors

    We've done a variety of little hacks here and there. Adding tape, players on the bench, coaches, adjusting stripes on player jerseys, referees and timekeepers, goalie equipment and so on. Here's my random thought... has anyone considered a visor on the player helmet instead of those dead little eyes they have?

     

    IDEA 3: Fighting

    Okay, before you start throwing tomatoes, hear me out. We always get someone waltzing in here asking if we can put fighting back into NHL 94 - we all know logistically it's not plausible. But have we considered looking at it a bit differently... what if there was a way to figure out how to implement a one-timer in NHLPA93? All of the animations are there for a slap shot and bullet pass... it's now trying to figure out how to trigger it. Just a thought, of course... but I couldn't just let that one evaporate into the ether without asking at least.

     

    *SIDE NOTE*

    I am still alive and kicking. Just doing some updates to HNIC 90-91 (Colour portraits? Coach's corner theme?) before I unleash the final version of the opening day rosters and the long awaited playoff roster version... before moving on to HNIC 91-92. 

    It's good to be back.

    • Like 2
  3. On 2/16/2024 at 9:39 PM, von Ozbourne said:

    Actually, if you're getting back into the act, I'm kind of curious. I have a project that's been on the back burner for so long that it's basically charcoal at this point, but it's the type of thing that would really really lend itself to a music makeover. Haven't really had the time to grok the organ music tutorial all that well, which probably doesn't help, but I have no idea how you were able to rewrite the title theme.

    Don't suppose.... he said sheepishly leaving the though hanging.

    Inserting music requires A LOT of trial and error. I figured out the title theme, but stopped there because I was exhausted from the 1,000+ iterations and micro changes I had to make in order to get it sounding good. I wanted to change the matchup screen music and ingame menu screen music too - it's still something I am interested in. If you have specific questions, let me know and I'll do the best I can to help you out. There's a few things I've forgotten and may have to wade back into the muck again to figure some things out.

  4. I started with an existing ROM and compared it to a base version of the 30 team ROM by wboy which is also a good starting point to learn where the decompressed graphics and reordered tables and pointers are.

    Then I just used the 30 Team ROM and started from scratch with the notes I had made and the ones here from wboy & KingRaph.

    Experiment! Sometimes you come up with happy accidents. Lord knows I had my share... (background tile for me)

    • Love 1
  5. 7 hours ago, AdamCatalyst said:

    OK, so the other night, my fiancee and I are sitting on the couch, trying to figure out what to do…

    Me: "Hey, you still haven't played my NHL ROM! Do you want to give it a try now?"

    Her: "Sure!"

    So... try being with someone for 24 years and do the same thing.

    Me: "Hey, you still haven't played my ROM! Do you wa-

    Her: "F@#$ off, A Million Little Things is on. Be quiet"

     

    THAT'S AMO-REEEEEEEE

    • Like 1
    • Haha 4
  6. On 4/4/2023 at 9:20 PM, von Ozbourne said:

    I don't know about the pointer, but the main menu is a different font from the one used everywhere else. This is due to that mesh/checker style background that is uses.

    The font itself is located here if it helps track it down.

    image.png

     

    Thanks so much for following up and sharing the knowledge. I've been swamped and can't physically get to anything at the moment.

    • Like 1
  7. 5 hours ago, AdamCatalyst said:

    Interesting, I'm curious to know more about what you are seeing with your player sprites. You clearly have a vision.

    Black borders sound interesting, kind of comic-book / anime like. I'd love to see how that looks! If you don't ever push it further, would you at least tease us with a screen-cap of what could be?

     

    For the player sprites, my plan is to do more dithering. It's REALLY time consuming but looks great. Same as the black border. I'll put up a few proofs when I'm able so you can see what I mean.

    4 hours ago, von Ozbourne said:

    I'm not sure if I should feel relieved that I am not the only one who uses that same 10/90 rule.

    Guys... this is exactly how I felt doing the HNIC theme...

    • Like 1
  8. 19 hours ago, AdamCatalyst said:

    Awesome! I'm sure that you *probably* thought of this, but just in case you didn't, you could limit the white to the home skate blades to ensure that you always have white in your palette, and then colour your sticks however. I mean, technically you could have the white colour in the Home palette and not use it for anything, but I think it looks PERFECT for the skates!

    One tiny little thing I noticed, was that behind the visitors bench, on the boards and glass that lead into the dressing room, there is a seemingly stray pixel or two.

    Lastly, what did you change with the goaltenders? Something about them just looks really nice.

    Also, your nets. Hadn't noticed those before. Nice.

     

    Yeah I think I'm gonna have to do a V2 of the player sprites. I'm not entirely happy with them overall - I figured by using the skate blade & sticks together that I would free up even more available colours, and totally forgot they affect ice colours. For what I was trying to do, it worked - but it can be WAAAY better.

    I toyed with an idea of putting a black border around the sprites to make it a bit more cartoony (and for something "different) and it actually looked super cool. I'll save that for a different concept, but I am still going to look at some way of refining the shading as I feel there's not enough depth. 

    There are definitely a few stray pixels from an animated fan back there I believe. Another one of those graphical items that are on the list as well. I was gonna let that one slide, but if you caught it, someone else will too LOL!

    With the goalies I did a few things:
    - removed the 70s style facemask and streamlined it to a cage
    - assigned the pants colours to the mask to differentiate it from the jerseys and make it stand out
    - simplified the pad design on the front and back

    The nets are actually stock 30-team ROM. I changed the crease though. I shortened it so it was nicer proportionally to the ice width.

    Thank you for the technical review on the visuals. I appreciate this and it will help my next release get better.

    This is still my "first" ROM too. LOL

     

  9. 1 hour ago, profit90 said:

    They've done this with Pro Evolution Soccer... some guy created a companion app (incomplete at the moment) which runs on the side (he called it 'MatchUp')... it's a GUI interface (which sits in the background when playing the actual game) that creates a save file for PES and once the game is played inside PES it pulls the result in... Such an interface would need to offer a way of simulating results accurately and realistically however. But the possibilities of creating seasons/tournaments etc are endless. Like a full management sim but with the gameplay of the classic we all know and love

    That's exactly what I was thinking! It could be done, it's just figuring out how to do an auto save to pull stats from that I don't know about.

    I'm sure if I mapped out my thoughts to make more of a cohesive design doc, a programmer could give me some more insights on the technical aspects.

    HAY... CHATGPT, DO MY HOMEWORK FOR ME PLEASE

     

     

  10. 14 hours ago, AdamCatalyst said:

    I honestly think it would be easier from someone to develop a platform that did all that on its own, and used an embedded ROM for gameplay, rather than pushing the original to go that far.

     

    I've thought about the exact same thing. If you built a standalone season/dynasty program that creates a schedule and gives you the option of playing/simming the game by jumping to a save state matchup where you can take it from there... the issue is creating that save state AFTER you've finished the game and extracting the stats to go back into the program and fill out the necessary tables to track the season stats.

    I've thought a lot about it, tbh...

    • Like 1
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