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Drezz

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Posts posted by Drezz

  1. Man, I haven't felt like such a noob since I first started editing textures for NHL 2000. :dal_skater_hand_grab: Ok - here's what I've been doing. Maybe someone can point out what I'm doing wrong in this process.

    1) Open the bin file in TM.

    2) Set the codec to 4bpp linear.

    3) Set the block size to 1 column, 4 rows.

    4) Import an internal pallette (in this case Calgary 01955510) size 16, set the byte order to Motorola, 9 bgr Genesis.

    5) Start editing my files.

    6) Save file (edit.bin)

    7) Load bin in Gens.

    what-the-hell.png

    And the players disappear. I spent a whole wack of time editing players and it makes the players disappear. Is it a palette error? Or what have I done wrong in the process.

    Any help would be appreciated, as I'm really getting tired of this happening in both TM and TLP.

    Thanks.

  2. That's a great idea. It's going to be heck of a lot work though. the small modification to the jerseys took me few weeks and 30-40 hours of work totally, and all I did was repaint some colors with different ones and went through all the tiles twice.

    I did it in TLP, maybe tile molester could work faster if all the player positions are predefined without having to put the tiles all together for every position like I did.

    One thing I would like to see is to be able to have different helmet color. Like for example montreal canadiens wears red jerseys and have blue helmets. In default NHL94 all helmets and jersey colors are shared. Leagues outside NHL usually have more different colors for jerseys and helmets.

    In my jersey edit I took the blade color off. that's one extra color to use and if you paint sticks black/skin color or change the other skin color to stick color that's another color to use.

    Also you can use 4 sets of different 16 color palettes for each 8x8 tile (but you can only use ONE at a time). The default team banner colors. the rink colors, hometeam colors and awaysteam colors.

    I hope you will have time and dedication to make it happen.

    Funny you mention that - I was just talking with mack about this earlier. If you would have used Tile Molester when you did your hack, you would have been done in about half the time. I found a method that works pretty good following wboys instructions on rearranging the block size columns and rows.

    I opened the working bin, set the codec, set the block size to 1 column and 4 rows, then applied my palette from a 3 color team (Calgary is good due to the contrast). When you scroll down to the players you can see that a majority of them already have their tiles in order. The others are there but they're in sequence and not easy to edit - so you create a new file in TM (about 2000 in size), create a custom palette and then cut and paste from your working file onto the new file you created to assemble the pieces to your players. It acts just like the Tile Assembler in TLP. After the edits, cut and paste them back into the master working file and there you go.

    Right now I'm just working in a test mode to make sure the animations don't look all wonky with the sprite edits. But its going pretty good so far.

  3. So I've been thinking about this since like.... 1994. This thing sorta sat on the backburner, and after realizing ROM hacks are possible I decided to try it out. Being creative by nature, I always wanted to maximize the "real" factor by adding details. Its tough when you've only got a small block to work with though. :)

    We all know you've got a limited number of pixels per sprite and a palette of 16 colors.

    If you follow the guide set up in NOSE, here's what each color in the palette does: (humor me - there is a point to this...)

    Starting from the top left:

    1 - Ice Color

    2 - Skate Blade

    3 - Eyes, Gloves and Skates

    4 - Pants Shadow

    5 - Pants Base Color

    6 - Pants Highlight Color

    7 - Skin Highlight

    8 - Skin Color

    9 - Strip Shadow

    10 - Strip 1 Color

    11 - Shoulder/Strip 2 Color

    12 - Jersey/Helmet/Sock Color Shadow

    13 - Jersey/Helmet/Sock Color

    14 - Jersey/Helmet/Sock Color Shadow 2

    15 - Stick

    16 - Player Shadow on Ice

    Now you guys have worked with this for years and altered the colors and tweaked it and for the most part, its worked fine. Next year, with the introduction of these new-fangled jerseys, a lot of these designs are going to go to the pooper. So I'm trying a little experiment to see if I can separate more of the items on the list and combine a few of the common colors more efficiently, so you don't have to have a stripe around the shoulder just to get a stripe on the pants, etc. It sounds like a bit of a waste, but its something I've been tinkering with and I think I have a formula that works.

    The drawback is it won't be easy to switch colors in NOSE until I can firm something up with wboy to display the changes properly (similar to the SWOS hack).

    Getting back to my overall idea, what I need your input on is this. I was thinking of adding numbers, logos and shoulder patches to the jersey. They wont be anything detailed like in NHL95 for the PC, but a couple of off color pixels as a representation just to add to the realism. Thing is, the players all share textures so the number may just end up being a blob or two (like an 11 or a 22) that acts as a representation - and the same with the logo.

    Before I go and modify all those sprites, would anyone think thats a cool idea? Just throwing it out there.

    And for the color changes, here's what I'm proposing. I will make the edits to the sprites by hand myself and show you the sheet once I get enough of them done.

    1 - Ice Color

    2 - Skate Blade

    3 - Eyes, Glove Outline, Skates, Dark Shadows

    4 - Pants Shadow

    5 - Pants Base Color

    6 - Pants Strip

    7 - Skin Highlight

    8 - Skin Color

    9 - Strip 1 Color

    10 - Strip 2 Color

    11 - Shoulder Color

    12 - Jersey/Helmet/Sock/Glove Color Shadow

    13 - Jersey/Helmet/Sock/Glove Color

    14 - Logo/Number/Shoulder Logo Color

    15 - Stick

    16 - Player Shadow on Ice

    You'll see the changes aren't too extensive. They're just slight alterations, but you'll be able to have separate entries for stripe colors and shoulders.

    Now the OTHER thing I was going to do was the sprite edits themselves. I tried pasting some of the sprites from 98 into 94, but the main problem is the sprites in 98 are 3 columns wide and the ones in 94 are 2 columns wide. There are some sprites that are 2 wide in 98, but they're transition sprites in the animation so there aren't enough of them to place into 94 to make skating look natural. So I think I'm going to try something different. The sprites in 94 as cute as they may be, bug me. Our boys are too fat. So instead of having 10 Keith Tkachubs rolin around on the ice, I'm going to slim down some of the player sprites so they're not all a bunch of tubs on the rink. I figure, since I'm doing the color swaps I may as well edit the bodies slightly. I did a few frames and it looked pretty decent. I'll let you be the judge when I get further.

    So there's my windbag post. Any comments? Questions?

  4. Well SD, you're right. The two line pass is pretty annoying. I know Tony had created a hack for 94 that eliminated all ref calls, but that wont help. If you check out NOSE and the rules window, there's a ROM address there but I think its primarily for the name only and not when the penalty is actually called.

    I havent started anything other than dabbling here and there, so I may just switch down a year and go with 97. From what I remember that had hidden teams as well I think. So long as the end result gives us at least 30 teams in exhbition/regular game thats fine with me. The major annoyance I have is the sprite editing. If I alter any of the sprites using Tile Molester, it effectively "runs to Children's Aid" and craps out on me. I've tried editing one or two pixels on one frame of animation and as soon as that particular sprite is used the game locks - I've also tried pasting and that doesn't work either. I think there's something that needs to be hex edited before you can make tile edits in 96-98. I haven't seen anyone else with any sprite hacks for those games post anything on these forums, so I'm SOL.

    I'll just stick to color swaps and logo imports and stuff.

  5. Your status with me would go even higher (if that's possible) if you figured that one out Drezz.

    Yeah. I'm not that smart. Save the false god worship... :(

    Tony, I noticed that the All Star teams get replaced by the EA Sports and THQ teams, rather than appending them to the list. Bummer. I was getting greedy and hoping they would all be there. No matter though - this still serves my purpose, as the AS teams share one rink if I'm not mistaken.

    As for season stuff, I tried looking into the RAM tracing and ROM reading and no luck. I can't seem to figure out where the set number of teams values reside mainly because I can't decipher it since my 68000 knowledge is virtually nil. I do have another idea I wouldn't mind passing by some of the brains around here.

    In the 3d series, there was a way of bypassing the intro screens and hopping into the main menu right off the bat. Is there anyway of doing that with the ROMS, or is it a necessary evil in order to load things into RAM? Just wondering.

  6. Hopefully at the very least this one person is yourself! You'll never be able to please everyone. You can only do good for the majority.

    -Evan

    Well that just goes without saying. If you release your work for the masses, you at the very least should be happy with it.

    HAY GUYS THIS SUCKS, but you'll love it anyway. :(

  7. i see many tutorials on editting nhl94, and rightfully so... since this is nhl94.com.......

    but for a project i'm working on, i need to edit nhl92. i've got all the uniforms taken care of, and team names... and rosters...

    but what about ice logos/scoreboard logos and those little team banners that have the logo and team name under the skater on the menu screen?

    would the nhl94 tutorials fit in just as well with that game, or is a whole different beast?

    any help at all would be greatly appreciated.

    The basis is pretty much the same. I figured out the NHL96-98 hacks the same sort of way - using NHL94 info as a base. Some of the stuff is trial and error though.

  8. Okay, so I'm enthusiastically trying to get myself to a knowledgeable state where I can make my own edits and such so please bear with me.

    I'm trying to make a mod using NHL98 as a base. It has the most available teams, a season and playoff mode and other graphic improvements. I realize that the speed is ridiculous and a few other things, but I'm hoping to work on that. I don't know if its worth pursuing, but I'm going to give it a shot. I have a few questions I'm hoping the gang can enlighten me on.

    1) I realize the battery backup that is created when you use the series from 96-98 possibly prevents you from adding or modifying the available teams in season mode. I searched around, but I'm not sure if wboy was able to make any breakthroughs on that. (if so, please point me in the right direction) If there's no hope in adding the teams to a season or playoffs, is there a way to "unlock" the two hidden teams for use within the regular exhibition games? (the Legion and the Blades)

    - The reason I'm wondering is that I'd like to have all 30 teams available, plus 2 all star teams for kicks.

    2) I had a bit of a problem when I was dabbling with TM and the NHL96 sprites. I changed a few things around to the goalies (mask colour) and when I restarted the ROM (after deleting the SRM, of course) the players disappeared. Can someone tell me what I may have forgot to do in order for the players to show up? I followed wboys tute on importing the pallette and resizing the blocks etc so that wasnt a problem - it appears fine in TM, but there's nothing on the ice.

    3) Has anyone tried using the sprites from the later versions of the series (98) and imported them in the place of the same ones in 94? Just curious - the sprites in 94 are bigger and less detailed, so I don't know if it would work exactly...

    Thanks for any help you can provide.

  9. I can sympathize with Mack on getting raked over the coals after spending a lot of time on a mod. It happens - a lot of users have this sense of entitlement, that everything should be done the way they expect.

    I learned very quickly that there's no point in getting angry, even when you're antagonized. The way I see it, if you make at least one person happy with the work you've produced, then you've accomplished your mission. Now if you release something and EVERYONE says its crap, then thats when you go back to the drawing board to find out what you did wrong. Its obvious that you can't please everybody, nor should you even attempt to try - because all you're doing is setting yourself up to fail.

    Mack isn't the only guy who makes mods, so if you don't like it there's others that may suit your particular needs. To get bent out of shape over something like that and then try to make the guy feel like crap for something he worked on is sort of ridiculous and petty.

    Mack - keep at it. I remember you being one of the guys telling me the exact same thing awhile back when I was getting frustrated.

  10. I'm new... well sort of.

    I've been playing the games since their inception back in the day. When I got a PC in late 98, I started modding the 3d based version of the game, and have been an active member of the modding community since 2001. I helped modders over at Thunderpuck (the Double Minor Donloads section) and then I helped form DMHN with some of the vet members after the site went down. Now I'm part of the crew that runs thebreakaway.net and NHL Depot.

    I've been buddies with mack for a few years now, and seeing his stellar work has inspired me to get back to basics and do some old school modding. With wboy's 30 team hack, its given me optimism that it could be done for other titles and I'd love to get my hands dirty and update NHL96 with a season mode, etc.

    For now, I'm going to attempt a couple of minor mods to show you what I'm capable of - looking forward to showing you all!

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