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chaos

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Posts posted by chaos

  1. 4 hours ago, aqualizard said:

    Nice!  I can't believe I missed Muller!

    For Nedved, I think I will put him in a category with Michel Goulet "Mismatched Shots". Goulet has almost the opposite of Nedved: 2 SP and 5 SA.  THere must be other weird shooters out there?

    I will add your items to the first post later. ;)

    I think Al MacInnis has a 6/1 shot pwr/acc?

  2. I'd also note that if there were injuries where the player missed a significant amount of time in a season, their attributes were not affected. Cam Neely played like 10 games a season throughout the 90s and his attributes barely changed each year.

     

    91-92: 9 GP, 9 G, 30% SPCT

    92-93: 13 GP, 11 G, 24.4% SPCT 

    How can you judge a guy on 9 and 13 GP?

     

     

  3. Below is the draft order for C league. You will be choosing from the drafted teams in the CDL S2 ROM. To look at the rosters, you can use the google doc that @kidswasted made:

    https://docs.google.com/spreadsheets/d/1XnW7ehvP7k5NqCjlQekoWApDZROkdyuNx_6MqIAssWg/edit#gid=1436647210

    Become familiar with a few teams, so when it is your turn to draft, you have a list of teams you prefer. I will officially start the draft on Friday, March 19th, but you guys can start drafting before that (deadlines won't take effect until March 19th).

     

    The ROM can be downloaded from the Discord channel in the Pins. I'd link it here, but it might change, and the newest version would be linked in the channel. 

    The draft list was randomly generated:

    1. @INDIO
    2. @niuhuskie224
    3. @SlapshotSean
    4. @boehm23
    5. @Joe H
    6. @kidswasted
    7. @Raidercanuck1329
    8. @Heinz57
    9. @dmm1000
    10.  @jay22
    11. @Logans Legends
    12. @jcariello
    13. @Triple A

     

    Post your picks in Discord.

     

    • Thanks 1
    • Like 1
  4. CDL Season 2 C League Signups

    CDL (Chaos Draft League) is a player draft league with the following:

    •  boosted Goalie stats (+1 to each Glove/Stick and +1 to Agl to all goalies except Roy and Balfour) 
    •  shorter Goalie switch time (less time holding the B button to switch)
    •  farther Goalie range (can move farther out than vanilla 94 ROM)
    •  1 min Penalties
    •  Warm/Cool player bonus (a weaker version of Hot/Cold).
    •  No Team Bonuses (Home/Away PP/PK all set to 0)
    •  Player Body Checks For/Against counted, as well as a +/- Stat 

     

    I'd like to start a C league which would be used like a Farm league. Instead of a "Waiting List" for B league, you would be entered into the C league and would either be promoted at the end of the season to B, or used as a replacement coach during the season. 

    C league coaches would not participate in the draft, but a team selection draft will be held. After the A/B player draft is over, the C coaches will pick from the pre-drafted teams from A and B leagues. They will play a regular season with them, along with a playoff. The C league champ and the next best coach based on reg. season record will be promoted to B league for the next season, while the bottom 2 coaches from B will be relegated to C league. Also, if there are any drops from B league between seasons, a coach from C league will be asked to fill in the spot. 

     

    What I hope to do is interest newer players (C level and lower B level Classic league players) in draft leagues. Learning how to draft a team can be a process, and trying to find players who best fit your type of play can be hard, apart from the superstars. By using a pre-drafted team, you can get more exposure to other players, and find some you would like to draft once you join B league.

    The season length will depend on the number of players. I don't expect it to be more than 40 games. I will allow up to 20 sign-ups this time around.

     

    Coach List:

    - @kidswasted (from CDL S1)

    - @Raidercanuck1329 (from CDL S1)

    - @SlapshotSean (from CDL S1)

    - Joe H

    - Triple A

    - Logan's Legends

    - whalersmightwin (jay22)

    - dmm1000

    - boehm23

    - jcarriello

    - INDIO

    - niuhuskie224

    - Heinz

    • Like 1
  5. CDL Season 2

    I plan on starting this up as soon as CDL Season 1 finals are over.

    Relegation and Promotion

    As was discussed at the beginning of Season 1, the bottom 2 teams in A will move down to B, and the B champion and team with the best regular season record during the season will move to A (if it happens that the best team won the championship (like they did in this case, then the second best team in the regular season will move up).

     

    This depends on who is returning, but as of right now:

    Moving to B - @kazelegend and @sheehy  (mikegartner22 and dantml were replacement coaches, and since they played with teams they didn't draft, are exempt. Dantml will be in  B anyway.

    Moving to A - @sonoffett87 and @Mitch Kramer (Chris O)

    Again, this could change, depending on who is returning, signing up, etc. There could be more movement.

     

    Expanding Sign-ups

    In the past it always seemed hard to get into a draft league, mostly due to carry over of coaches. While classic is fun in a way, draft leagues are definitely more fun. But, it can be daunting for a new guy, knowing who to draft when, and how to draft a team to your strengths.

    A long time ago, when Blitz was running, @smozoma wanted to implement a kind of "farm" league, where instead of going through the draft process, a new coach can choose a pre-drafted team and use them for a season. At the time, I thought this was a great idea, though I think it only went on for a season? 

    So, I'd like to add a C league. A and B leagues will be 12 teams each, and will participate in the CDL Draft. C league coaches will have a team selection draft, once the draft is over. This will not hold up the A and B regular season - I'd like to make that clear. I will limit C league teams to 16. Also, there will be promotion and relegation. The lower 2 teams in B will drop to C, and the C league champ and top team in C will move into B and join the draft the following season.

    I'd like to see how this rolls out and decide after the season if it should continue or not.

     

    Draft News

    Once CDL 1 ends, and signups are all done (1 week for A and B signups, or until we are filled up), I will post the draft order. The draft order will use the previous season's record as a base. The A champ will pick last in the list, the B champ will pick 18th, and the 2nd promoted player from B will pick 15th. The 2 teams from A that were relegated will pick 16th and 17th. The rest of the selections will go by winning pct from CDL 1, regardless of A or B league. Note, there is currently a vacant A league team. The coach taking over that team will pick 19th.

     

    I plan on doing a live draft for the first 5 rounds. The time will be announced at least a week ahead of time. We can do a zoom meeting, or a Discord audio chat or something, I'll figure this out. 2 minute limits on picks during the live stream. If you cant make it or need to step out, leave a pick list or a phone number and I'll text you, if deadline passes, you get best available, depending on position of need. If we get through it quick, we can continue picking. After the live stream, draft will continue on Discord. I don't want the stream to last more than 2 hours though. 

     

    League Info

    From feedback, it seems most had fun with the ROM. For the most part, the ROM will not change:

    - 5 min periods, 10 min OT, 1 min Penalties

    - Quicker control and longer range of Goalie

    - Goalie stat boosts (+1 to agl, +1 to each Stk/Glv attribute, excluding Roy and Belfour)

    - 0 Team Bonuses and PP/PK bonus

     

    I will add a small Home Team Bonus in the Playoff ROM only, to make home ice a little more meaningful. There will be no negative bonus for the Away Team, though.

     

    Static vs. Hot/Cold:  Answer the poll on this.

    - Static ROM (no hot/cold to player attributes) was used in CDL 1. This means there were no changes game to game to player attributes, they were always the same. 

    - Hot/Cold - similar to how it is in Classic. Though, I would reduce the effect. A player can be hot or cold on all its skill attributes and this can change from game to game. Classic has 5 different levels of hot/cold, 3 cold (very cold, mild cold, cool), and 2 hot (warm, and mild hot), that the game chooses randomly each game per player. I would reduce this effect to 1 cold and 1 hot (cool and warm). So, there would be a 60% chance there would be no bonus, 20% they would be cool, 20% they would be warm. You will be able to tell this by looking at the Edit Lines screen and checking attributes (hack would be done to make sure they are accurately displayed, unlike classic). This just gives some kind of "real-life" effect to the game.

     

    Let me know if you are returning or not, make a vote, and also include a good time for draft stream (evening, weekend, etc). I'll take this into consideration. Also, next season and every season after that, no more changes to the ROM.

     

     

     

     

     

     

     

     

     

     

    • Like 1
  6. 21 hours ago, UltraMagnus said:

    Hi @Evanis there a way to request a topic to be pinned to the top of the specific section of the forum. Just wondering as there is beginning to have more content on NHL 95 and was wondering if we can do one like the Master List of 94 Roms by kingraph?

    Let me know what topic it is, I can pin it to the top of the nhl95 section

  7. This season will have 24 teams. League is split into 2 sub-leagues, A and B. The season will be 44 games long (4 against each opponent), followed by the playoffs, which will be the top 8 PTS leaders in each league, seeded by Win %. 

    Points is standard 94 - 2 points for a W, 1 point for a T. OT will be standard 10 min.

     

    A League

    - @angryjay93 (SJ)

    - @kingraph (ANH)

    - @corbettkb (DAL)

    - @Sebe_The_Legend (HAM)

    - @Uncle Seth (OTT)

    - @dcicon5148 (LVK)

    - @kylewat (HFD)

    - @JSchmidt (CGS)

    - @Scribe99 (EDM)

    - @sheehy (HAL)

    - @kazelegend (DET)

    - @Lupz27 (NYR)

     

    B League

    - chaos (CGY)

    - @kidswasted (BOS)

    - @Mitch Kramer (PIT)

    - @Mr. T (CHI)

    -  szpakman (BUF)

    - @sonoffett87 (LA)

    - @LeifErikson (WPG)

    - @CoachMac (MIN)

    - @danTML7 (TOR)

    - @hokkeefan (VAN)

    - @SlapshotSean (QUE)

    - @Raidercanuck1329 (PHI)

     

    I will post draft details tomorrow.

    • Like 2
  8. PP/PK Bonus

     

    This game took place between LA and BOS (LA was Home). I watched the centers this time (Gretzky and Oates). I should have swapped players, since these 2 have maxed values for some of their attributes, but you can still see the change in ShA here. The first shot was taken at the START of the PP. The second at the next faceoff (during PP for LA).

     

    1st Period.PNGPP-PK faceoff after.PNG

    LA is Home (Gretzky) and Away is BOS (Oates). If you look at "Away C[6]" this is ShA for Oates. His ShA goes from 15 (or 21 decimal) to 13 (or 19 decimal), or a -2 drop. Remember these stats are on a 0-30 decimal scale, not 0-100, so a small difference matters.

    Gretzky on the other hand, his "Home C[6]" value ShA goes from 0C (or 13 decimal) to 0E (or 15 decimal). He gets a +2 bump.

     

    The PP/PK byte for BOS is 21, for LA is 12. But you can see here, the PP bonus for LA is clearly +2 (or the second digit), and for BOS is -2 (or the first digit).

    This is confirmed in looking at the code as well. 

    Might be easier to look at this. Note Gretzky misses out on some PP bonuses because he's already maxed out at Passing and StH:

        1st Period FO PP - 2nd Faceoff   1st Period FO PK - 2nd Faceoff
                 
                 
    Attribute (in Hex)   Gretzky - C Gretzky - C   Oates - C Oates - C
    Wgt   20 20   38 38
    Agl   1E 1E   1B 1B
    Spd   15 15   16 16
    OfA   08 08   08 08
    DfA   09 09   08 08
    ShP   0B 0B   11 11
    ShA   0C 0E   15 13
    Pas   1E 1E   1D 1D
    JNo   99 99   12 12
    Rgh   01 01   02 02
    StH   1E 1E   1A 18
    End   1E 1E   1B 1B
    Agg   01 01   07 07
    Fight   02 02   00 00
    Chk   0B 0B   11 11

     

  9. COMEBACK BONUS 

     

    Here's an example of the comeback bonus. This game featured CHI at LA. I watched the attributes for both RW (Larmer and Sandstrom).  I recorded what their attribute values were at the start of the 1st period. This would include the hot/cold bonuses and the Team Home/Away Bonuses. Then, I recorded the value at the start of the 3rd period. LA was leading at this point, 3-2. CHI was given the comeback bonus at this point. Note the values in BOLD

        1st Period FO 3rd Period FO   1st Period FO 3rd Period FO
                 
                 
    Attribute (in Hex)   Sandstrom - RW Sandstrom - RW   Larmer - RW Larmer - RW
    Wgt   48 48   38 38
    Agl   12 12   15 15
    Spd   12 12   15 15
    OfA   09 09   0A 09
    DfA   0B 0B   08 08
    ShP   17 17   15 15
    ShA   18 18   14 14
    Pas   0E 0E   14 14
    JNo   07 07   28 28
    Rgh   08 08   10 14
    StH   13 13   14 14
    End   0D 0D   1E 1E
    Agg   0D 0D   0B 0B
    Fight   08 08   04 04
    Chk   0D 0D   15 17

     

    As you can see, Larmer got a boost in OfA (remember, lower is better for this), Rgh, and Chk. These values are in Hex, so the 14 in Rgh equates to 20 in decimal (30 would be the max, or 1E in hex).

    422 in third, tie game 4-4.PNG

    Above is a screenshot of the same game, tied at 4-4 with 4:22 left in the 3rd period. Both players receive the comeback bonus. Sandstrom is Home, Larmer is Away. Sandstroms OfA went from 09 to 08, Rgh from 08 to 0C (an increase of 4, from 8 decimal to 12), and Chk went from 0D to 0F (increase of 2, from 13 decimal to 15).

     

    Example showing how the Comeback bonus disappears with a faceoff with under 2:30 left (this one was 1:40 left). First screenshot is start of 3rd, LA (Home) playing CHI (Away), LA down 4-0, second is at a faceoff with 1:40 left:

    beginning of 3rd, LA down 4-0.PNGFO 140 left 3rd CHI 4-2.PNG

    You can see how the values for Rgh and Chk are lower in the second shot (0E to 0A, 14 decimal to 10, and 11 to 0F, or 17 to 15).

     

    • Like 1
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