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McRae

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Posts posted by McRae

  1. I'm working on a bunch of roms with only 2 players on one team against 5.. And I'm not really sure where replacements are picked from if someone gets injured? And this is regarding if I play without line changes.

    1. The extra attacker?

    2. Same position on 1st line

    3. Same position on 2nd line

    Sorry if the question is a bit unclear.. I just haven't thought about it before really. I'll try to find out for myself but if someone knows already... Well you know.

    :)

    Same position on the 2nd line

  2. Does anyone have any idea on how energy levels during the game is calculated??

    I experimented with 5 minute perioed and every players' endurance level boosted to 99. As a result, evrytime the player speed bursted their energy levell would drop 4-5 points.

    During the next period i left the first line on the entire period without touching speed burst. AS a result the most tired player was the centermen with an 83, and least tired the right winger with 87 energy level.

  3. Hoping to stumple upon fighting, i checked the NHL 93.bin file offsets above the Peanlty texts.

    Before you read this i did not find anything on fighting.

    i changed offset 00015218 value of 002E.....to 0000- once the period is over the graphics mess up.

    i changed offset 00015214 value of C43E.....to 0000- as a result the rink doesnt load.

    i changed offset 00015210 value of C060.....to 0000- as a result the game menu doesnt load and freezes

    """ "" "" "" "" "" " " " " " " " " " " " " " "" ' ' " ".....to 0C6E- as a result the game skips periods.

    i changed offset 0001520C value of C05C.....to 0000- as a result the Penalty doesnt load

    i changed offset 00015208 value of CCEA.....to 0000- as a result the rink doesn't load

    i changed offset 00015204 value of C932.....to 0000- as a result the game buggers up on faceoffs.

    i changed offset 00015200 value of A4FC.....to 0000- as a result the rink doesn't load.

    i changed offset 000151FC value of A4EC.....to 0000- "" "" "" "" "" "" "" "" "" "" "" "" ""

    Looking for penalty data, i looked at one of the offsets 000C05C

    Relatice to this offset is the following data.

    08C2 0005 6000 DD28 6000 0C48 08AB 0001 0062

    Changing 6000 to 0000 results in the CPU player not taking any shots throughout the game

    " " DD28 to 0000 " " the CPU players shot freezing the game.

    " " 0001 to 0000 " " the period endind at the right time however the game returning to the last faceoff

    " " 6700 to 0000 " " teams pulling there goalie on their PP after a penalty has been called.

  4. Hey guys,

    My cousin posed this question before, and I just wanted to get it back up here because it's something I would love to know as well.

    Is there a way to extract the in-game sounds effects from the genesis BIN file of nhl94? Is there some sort of program you could run to extract these audio files? I would love to know where they reside within the BIN file, just so we could replace the sound effects with others.

    -Evan

    This is definately a huge thing cus i think the sound effects are awful.. the crowd sounds like one that is in a small pewwee rink. Is it possible to have a hot key that triggers music say after a goal, on your command?

  5. I checked it out..

    I changed the Value..CA2A (offset 00018DB2) to CD00 As a result the player didnt get into the box after a penalty.

    I changed the Value..D51C (offset 00018DB6) to Cd00 as a result the goaile skates up the ice with the rush.

    I changed the Value..DD2E (offset 00018DBA) to CD00 As a result CPU goalie was way off on his angles.

    I changed the Value..DF18(offset 00018DBE) to CD00 As a result the CPU player with the puck didnt skate up ice.

    I changed the Value..E6F4 (offset 00018DC2) to CD00 As a result the CPU player with puck spins around.

    I changed the Value..EC82(offset 00018DC6) to CD00 As a result the CPU player with puck spins around. and if u stand still with the puch the cpu stands still as well.

    Thast all i Found as of now.

  6. Add 2 bytes at the beginning of the hex file.....Close the file....then open it in TLP.

    After that scroll down to the offset where yhe "in game banners are"...You willl see it is alot clearer to edit.

    Save it.

    Then, when ur done all this open the file in hex workshop.. and then make sure u delete those two bytes u added at the beginning of the file. So the file works

  7. I'm wondering what offset the player pictures start at in TLP. I also want to know how big the picture would be if you arranged all the tiles the right way - so, say, if you wanted to change Wayne Gretzky's pic into...let's say Michael Jackson's mugshot (not that I will!) you could repeat that roughly...48 times. I'm working on a little psuedo-mod for NHL '94...details later.

    They are just under the menu team logos, and theyre kinda hard to make out, i froget the offset.

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