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Xstioph

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Posts posted by Xstioph

  1. haha i was bored one time too and wanted to see if i could make it to 100 goals in a 20 min period game. the first time i tried it i got to 69 goals, then 2nd time i got 88 and the third time i got 112! 45 of those were from teemu selanne himself haha.

    i also learned that the scoreboard gets reset back to zero once you make it to 100 goals, but in the game stats after the game it will say however many you scored (112).

    Ah thanks. I knew there was only place for 100 scores but wasn't sure if they only erased the oldest one or what would happen (found out while examining save state files).

    :)

  2. lol.. 16 goals @ 30 minutes. That's very very crappy (especially for being considered some kind of record) :) Even though I don't play Genesis I think it's safe to stick by this statement (considering plenty of results by other players around here).

    And if 31 goals is the record for SNES, @ 3x10 minutes, I'd say that's really bad too. My personal best 3x5 is at 21-0 and I think Halifax said he had gotten 26 or 30, don't remember. I once tried to see what the max "theoretical" score was with 5 minute periods (using save states) and I got bored somewhere along 80-90 goals, and never got around to finish the game (scoring every 7-10 seconds).

  3. http://forum.nhl94.com/index.php?showtopic=5178

    Doesn't really add much, but it's been discussed before. From Mack's hacks.

    And no, you can not really decompress the graphics. Graphics decompressors have to be custom made for each game from what I've understand (there are some for the really popular games like Zelda and SMW I think). And I think you need to know Assembler programming.

    Might wanna check out this page as well:

    http://www.romhacking.net/

  4. I've never changed the team banners colors.. Mack did a NHL '94 hack back in 2003 where he changed the banners though:

    snes94v1a00000pg3.png

    He mentioned somewhere (recently) that he had used a sprite editor or something like that to edit those.

    As for editing the jerseys, I use the only currently available (that I know of?) NHL '94 editor (made by "JG Games"). We should have Evan upload it on the download section. I've began writing down the jersey offset data, but never got it done. Unfortunately you cannot edit player cards on SNES, graphics are compressed and can't be viewed in the tile editors. That's a real bummer.

    Cool to see that there's finally someone else exploring SNES NHL '94! :) Keep up the good work!

  5. Question is if he knows assembler.. :) What we REALLY need is for someone to decompress the graphics. Being able to edit graphics is the only really important thing missing for SNES NHL '94. An editor that surpasses the current editor (shouldn't be hard) would sure be good, save a lot of time and would make editing more accessible to people that don't want to learn "hex editing".

  6. During an online game you can just press F2 at the end of it to save a state in ZSNES. But since you can't manually change state slots (that I know of) online, you'll want to enable "auto increment" so that it automatically jumps to the next slot once you save. And that way it'll work just fine, as long as you use the default rom.

    If you know what you're doing, you could actually make it so that the stats extractor reads the player names automatically (that would do it so that it would work with any rom). I've got the code for most of it from a friend, but like I've said, I've pretty much put most hacking related on ice. But I'll try and help out.

  7. Yeah, I'd say it would be awesome to keep that detailed stats in a league. ZSNES is the emulator of choice though. And it's savegames are the ones used with DaDonch's season tool (although Snes9x and ZSNES savegame files are both roughly the same, one of them just stores additional unnecessary info, can't remember which one) but maybe it supports Snes9x save states as well.

    I've made a season tool of my own that extract stats for use with Excel. But I haven't made it user friendly enough for release... Since all isn't done inside that program, the additional need for Excel, is one big drawback. It should be fairly simple to use, but far from self explanatory.

    13545693mx5.jpg

    Since DaDonch's only support the default rom, I had to make one of my own for my custom roms :) Nah.. I had thought about it for a long time, and I wanted to learn more programming and that was a good challange for me. I actually think I had already began work on it (at least parts) back when DaDonch released his software. I've managed to squeeze out some nifty stats, "game winning goals" and PPG/SHG were the hardest ones to dig up, the rest was pretty basic. I regret that I didn't dig up "game tying goals" when I was at it though..

    I think I discussed stats with Halifax for the latest Nostalgia league, but don't know what came out of it. Not sure what the general interest in something like this would be. Me myself, I'm a huge stats freak for some reason, haha, hence the creation of this tool I guess.

  8. Well, I'll sure be cheering for my Red Wings. :P It's pretty much do or die for the Capitals tonight. Should be a rather intense game, hope they can pull it off! Would be great if they knocked out Carolina along with securing playoff spot! :D

  9. I'm not a real fan of Washington or anything, but I really hope they make the playoff! They're a young cool team! I could really do without the boring Bruins.. Sigh. Has anyone ever heard of a person cheering for Boston?

  10. Stumbled across a weird one now...

    Got a penalty at 1:55 in the 3rd. Then the other team got a delayed penalty and during that delay I scored a shorthanded goal. A split second before I scored there was one of those beeps when someone is about to get out of the penalty box (no it wasn't the breakaway beep, I was on a breakaway and that beeped earlier, heh). I scored at 2:21. Just as I scored, the "PENALTY" sign (from the delayed penalty) disappeared and the penalty time (for my player in the box) read 0:00 for an instant and then disappeared as well. Then it was back to 5 on 5 hockey.

    I'm pretty sure this has happened before. I know there's been some buggyness around the delayed penalty and all that (delayed penalty shot, as mentioned earlier)..

    Edit.. I actually managed to capture it.

    http://www.youtube.com/watch?v=-eCoEZJV8QE

  11. Where did all these SNES guys come from? :D I've got a friend that's a programming wizard and "we" began work on an editor during a weekend around Christmas, and it was just amazing watching how easy he made it look. But I rarely see him and now he moved even further away so there won't be any progress there (he's not into NHL 94, so he won't be doing anything about it and I don't know enough). A draft league wouldn't be hard, only time consuming.

  12. Graphics are compressed in SNES NHL '94 and I have no idea how to decompress them or anything like that, so there's really no way to get it to look right. And I've fiddled around to try and "add" another team, but that's just way out of my league. We need to clone wboy and program the clone to like SNES NHL '94. I just don't see either graphics hacks or team adding happening. Sorry.

  13. I'm no SNES guy but i thought the shoulder buttons had something to do with taking control of a dman or skating backwards?

    Correct. L and R selects either Left or Right defender (when def. control is enabled). Other than that a player skates "backwards" when he crosses his own blue line and the puck is in another zone, right?

    If you suspect cheating or something, just press F2 to save a state so you could view the replay later on or post it on youtube or whatever. :) I don't think he's cheating though, sounds... Normal?

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