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Posts posted by Stefan


    Trade deadline rom: NHL 12 Complete.rar

    In this update I've redone all team jersey colours (Credit to trudatman)

    Changed defense control to be default ON

    Added water bottles to top of net (With some help from trudatman)

    Re-did team banners (Credit to trudatman)

    Replaced Ron Barr with Don Cherry (He's a controversial Canadian icon who's sort of gone senile in his years)

    Changed arena names

    Changed overall ratings

    Edited some text for personal preference (Changed aggression to discipline, changed Regular season to exhibition, and some other non necessary stuff)

    Edited playoff seedings to reflect that of last years (Will update once playoffs come along this year)

    Replaced old teams with current teams, replaced All Star teams with Nashville, and Phoenix

    Edited starting menu slightly to reflect stanley cup participants as default teams

    Updated rosters on all 28 teams to accurately reflect their overall performance over the last 2 years

    Updated lines

    Updated team advantages to accurately reflect how each team is performing up to date using a formula to divide the amount of teams by the amount of points per specific advantage, and allocated evenly.

    Changed Regular Season overtimes from 5 minutes to 20 minutes (Ties suck)

    Changed 20 minute periods to "Highlight mode" which is essentially a 1 second period... If used in playoffs, you can watch computer players "highlights" occasionally. Kind of a silly thing, but me and my buddies like playing drinking games for them. YOU COULD TOO!

    I spent approximately 30-40 hours on this (been on short term disability from work), doing all my balancing by completing a team, opening the rom, checking players ratings, and adjusting accordingly to each specific players performance, as well as my own opinion.

    I used this website: http://www.forecaste...playerindex.cgi to see player specific "Assets" and "Flaws", as well as up to date stats... and this website http://www.capgeek.c....php?team_id=22 for current rosters

    Each player should be fairly accurate to how they are in real life based on that website, and my own opinion... I didn't just randomly choose their ratings for them. The website was comprehensive enough to get a good feel for how they actually play even if I wasn't too familiary with the player.

    If there's any ratings that you feel are unfair based on in game comparisons to other players, let me know... I feel I had the hardest time with defense ratings.

    Some players might be rated lower because it's hard to be rated high as a defensive first player as there's only a few attributes in the game that are geared towards defense...

    If there's any requests for the rom, I'm willing to consider and adjust...


    *Note. Some of the teams I first assembled might be a bit whacky as I made those teams in August... So if you see something off, please let me know. Thx.

    I'll be replacing Dallas with Minnesota, and Phoenix with Columbus in another rom.

    Made a few edits

    • Love 1
  2. A noob here. Is there a way to play a full 82 game season? I only see exhibition, playoffs, 1G playoffs, etc...

    Thanks for the ROM. You did a great job.

    As smozoma said... The game is about as basic as it gets... It's the gameplay that's solid!

    More of a multiplayer game than single. Sorry dude.

    But let me know what your favourite team is and if there's any obvious inaccuracies in player ratings :-)

  3. Wow, that's strange.

    Me and 3 of my buds get together for 2v2's on a weekly basis and we've never seen that happen before!

    Hopefully the d control default on didn't do something to that...

    Anyways, good to hear you're from Minnesota, gives me extra incentive to actually make the team now. I'll be sure to have it done on, or the day after trade deadline day.

    Be sure to check back, and give me some pointers for the Mild, er, Wild ;)!

  4. Yeah, Chris Kelly is having a good season.

    I made Boston prior to the beginning of the season, I'll be sure to bump him up to a mid 60.

    I'll move Savard to a reserve spot, until he's retired I see no reason why I'd remove him from the team.

    Menu changes are confusing? Like what?

    Oddly enough I found the data from a post you made in the mapping project thread (UNFORTUNATELY AFTER I WENT THROUGH EVERY SINGLE CODE IN THE HEX EDITOR THAT WAS 5 MINUTES!!!!)

    F9D2E - Period Lengths (find/change menu text to match)

    FC8A2 - Overtime....

    Look for FC8A2 and just copy and paste what I put there from mine!

    If you wanna change 20 minute periods back from my silly highlight mode it's pretty easy http://forum.nhl94.com/index.php?/topic/13341-change-overtime-length-make-it-continuous/ as reference.

    I believe the code I changed B0 04 to is 00 10.

    I will adjust chris kelly to a mid 60!

    I take into account previous seasons, so one good/poor season doesn't warrant a rating that a consistent .5 point per game player might get (low 70's).

    Thanks for the heads up :D

    It's so much easier to understand one own's explanation than reading it. So if it wasn't detailed enough lemme know... I'll try to reiterate.

    I'll make an update once I get a few more opinions on other teams, if anyone still checks these forums =\


    Wanna try a 1v1 sometime?


    One update before my year end update for trade deadline.

    Added: Defense control on by default

    Adjusted: A few players rankings (Chris Kelly, Henrik Lundqvist, maybe a few others, I forget)

    Replaced players that have been sent down to waivers with players playing (Ty Conklin, Nittymaki)

    Reflected teams to the current trades (Hal Gill, Dominic Moore, Grossman, etc etc.)

    If I left any out, it's likely not worth adjusting.

  5. Exactly what smozoma posted is correct.

    If you have a rom with a header in it, use what I posted.

    If you're not sure, search where he says it is, and do a string search for that code... It's either right where Smozoma says it is, or 3 lines down where I say it is.

    This 100% works, no problems whatsoever, me and my friends used it, worked fine.


    Gotta figure out how to expand to 30 teams now!

  6. They must have taken some of the same code, or programmed it, and had to permanently disable the feature while not cleaning it up from the rom...

    Why would the text "Fighting" and "Fight instigator" be there?

    They musta left some code.

    but I guess none of us are good enough to find that out =(

  7. So, from what I understand EA was going to have fighting in NHL 94 but angry moms got all angry about their 12 year old sons witnessing 16 bit graphics beat eachother up.

    If you search for "Fighting" you see Fighting, and Fight Instigator ...

    So was fighting programmed, and disabled for the final version of the game? or was this code taken from NHL 93 and they never took out some parts of it, or what?

    Is there any way to ever find out? :o

  8. Viva las forums NHL94! Our hackings is strongest!

    This will set the DefCon ON before the game starts, so you can actually turn it off in the menu if you want.

    @F837c (a bit after where the game wipes a bunch of values to 0000 which is what forced defence control to be OFF)


    22 B2 C6 9F

    JSL 9F:6CB2  # Long Jump to Subroutine


    20 30 FB EA

    JSR :FB30  # Jump to SubRoutine of our custome code
    NOP        # No OPeration (space filler operation)

    somewhat funny that in SNES assembly, "EA" means "Do nothing"



    FF FF FF ..

    (unused section)


    22 B2 C6 9F A9 01 00 8D 94 1C 8D 96 1C 60

    JSL 9F:6CB2 # do the code we cut out
    LDA #0001   # LoaD A=0001
    STA 1C94    # STore A (0001) into :1C94
    STA 1C96    # STore A (0001) into :1C96
    RTS         # ReTurn from this Subroutine

    Gotta wait for someone to approve my account on ROMhacking.net before I can post this...

    I was sure I already had an account there :/

    So what exactly do I do

  9. what follows is an answer from romhacking.net that works quite well.

    defense control on whenever L or R is pressed in the game:

    at $FCF2F (or $FCD2F), change:

    A0 00 00 E0 0C 00 90 03 A0 02 00 B9 94 1C D0 01


    A9 00 00 E0 0C 00 B0 01 6B 1A 8D 96 1C 1A 80 04

    the asm for this is:

    LDA #$0000
    CPX #$000C
    BCS $01
    STA 1C96
    BRA 04

    So with that change def control is default on? Or will L and R have function despite defense control being off?

    What's the functionality of the edit, and what are its limitations (If any)

  10. If a player is offside on the SNES, and a one timer is attempted with the player offside, it will be offside...

    Not sure what shitty version of NHL 94 you play on...

    Offside's should be on.

    If you're awful at the game, and can't wrap your head around a player being held offside, then go offside and take a face-off. It isn't f**king hard.

    The majority of you are probably b-grade players, so I can understand :D

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