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Everything posted by Skeletor

  1. I'm not sure, but I'm open to suggestions. I wasn't planning on having any because we aren't doing a draft. The only thing that I can come up with off the top of my head would be a bump in salary, but I'm not a fan of that.
  2. What do you mean by tracking? Do you mean the end game stats? The game does show player injuries during the game, so you can't sub in an injured player. I guess that you need something that shows up at the end of the game?
  3. I'm looking at starting up a league that you're welcome to join. I'm traveling right now, but I'll start messaging some guys next week to see if they want in.
  4. I already gave a few suggestions to Brutus through PM, but they might be worth repeating here so we can brainstorm a bit. Regarding player attributes, I suggested that we could make a formula to generate the player's attributes from a few different stats (eg goals, PIM, assists, etc.). To make things more interesting, you could add a bit of randomness to the process. This is a bit arbitrary, but it's not like the regular NHL 94 attributes are that accurate in the first place. We could always tweak things a bit later. For example, we might want to bump up the speed for a player who is known to
  5. It seems like enough people have shown interest that we might be able to do this. I'll put a signup sheet here for anyone who wants to join up. I've also listed the guys who have shown interest, but I'll still need to confirm that they want in. If we go forward we'll have a short season (each team plays a 2 or 3 game series depending on the number of teams that sign up) followed by an 8 team playoff. I want to make this a short season seeing that GDL and Blitz dragged on far too long. Therefore, the playoffs will be best of 3. Please don't sign up if you can't make time to play. I'll let up
  6. If both of our leagues are a go, then we should coordinate things so that there is no overlap. Here is the league that I'm proposing: We're only brainstorming right now, so I'm not sure if we will go forward with it or not just yet.
  7. A while back I had suggested that I would create a simulation rom where each team has the same ratings except for one attribute. I would then let the computer play against itself with two different teams to see what effect that attribute has. I ended up simming one game where the only difference was aggression, and forgot about it. I think that I'll get back to this little project of mine. It would be interesting to look at the passing statistics for a team with stickhandling=1 vs a team with stickhandling=6. Of course the computer plays quite differently than a human, but this might help sort
  8. Good point. I'll make it so that the minimum is 1% of your budget. Therefore, the minimum salary with be $2, and each category above this will increase by $1.
  9. I haven't decided on that. If you allow for any amount, then you might steal a player from another guy by bidding a dollar more. Some guys might like this, while others would hate it. I have no preference myself. In Kiba's league, the increments were only $1 if I remember correctly. It worked fine there. The only reason I'm including the minimums is to avoid having teams pick up star players for nothing if they didn't get any offers during the bidding phase.
  10. I think the silent auction would be pretty easy. I was planning on having a spreadsheet with a column containing a list of all of the players. Each coach would put their offers in the 2nd column, and send it to me. If you want a certain player, you would only need to put a number in the cell to the right of the player's name. You would only need to take the sum of a column to see if you've gone overbudget. The tricky part is the minimum salaries, but that is pretty easy as well. I will sort the players by their salary class, so you don't have to look up each player's minimum salary. You could
  11. I'm completely open to suggestions. If I get enough interest, I'll put some of these to a vote. We could even have a short preseason to try some of them out. I wasn't planning on including offsides, but it might make the games closer, and more defensive, which I like. Tru is right for bringing this up, I don't see this as being rude at all. I would like to encourage any suggestions for the league actually.
  12. I was hoping that a smaller league would avoid these problems. I'm open to suggestions to encourage participation. We could do an original 6, and just cut the teams that you can draft from in half. An 8 team tournament would also work.
  13. Is there an easy way to do this? Would we just reduce the endurance ratings for each player?
  14. I've been thinking about starting a league some time, and now that there isn't much going on, I'd like to gauge the interest here. I'd like to borrow a few ideas from Kiba's NHL95 simulation league ( for an NHL94 league. Rules: 5 minute periods, manual goalies, weight bug and CB fix, line changes (set to auto) and penalties are on. Teams: I really want to avoid having this drag on, so I'm planning on a smaller league. Right now I'm thinking of about 12 teams, but this could change. There would be full rosters (3 for
  15. Cool, I'm looking forward to this! In my opinion, the C-B check is a bit overrated, as it doesn't help you much on offense. The fatties are still just as easy to knock down. However, this does give you more options on defense if you are looking for guys who can hit.
  16. It took me awhile to realize that your name is Kingraph rather than King Ralph:
  17. Sorry, I've been waiting for the correct rom to be posted. I didn't realize things had started.
  18. In. I don't care about the team that I get (unless the Flames are available (-: )
  19. I don't take gaming too seriously and rarely lose my cool, but keep away drives me crazy. There are a few guys who will carry the puck back into their zone and hold onto when you get a 2 man advantage and are behind on the scoreboard. The games are too short for this not to be a cheap move. That being said, I'll admit to scoring a few centre ice pass shots in order to tie a game near the end. This is pretty cheap as well.
  20. We would need to enforce it for everyone though. I would expect the guys who usually delay the draft to not provide a list, so having it optional probably wouldn't help much.