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Skeletor

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Posts posted by Skeletor

  1. Is there any compensation for a coach who finishes last? For the following season, I mean.

    I'm not sure, but I'm open to suggestions. I wasn't planning on having any because we aren't doing a draft. The only thing that I can come up with off the top of my head would be a bump in salary, but I'm not a fan of that.

  2. No, the game doesn't record who got injured (although in theory it could be hacked in a way similar to how I did the +/- stat). I'd be willing to do a HelpMeHack for that.

    But I just meant, if you want to project out the career length of real-life players (which is what I think Jer was going for?), I wouldn't take just those numbers he posted, but would factor in injuries and skill, as both are probably good predictors of career length.

    What do you mean by tracking? Do you mean the end game stats? The game does show player injuries during the game, so you can't sub in an injured player. I guess that you need something that shows up at the end of the game?

  3. I already gave a few suggestions to Brutus through PM, but they might be worth repeating here so we can brainstorm a bit. Regarding player attributes, I suggested that we could make a formula to generate the player's attributes from a few different stats (eg goals, PIM, assists, etc.). To make things more interesting, you could add a bit of randomness to the process. This is a bit arbitrary, but it's not like the regular NHL 94 attributes are that accurate in the first place. We could always tweak things a bit later. For example, we might want to bump up the speed for a player who is known to be fast. I could code this pretty easily if given a file with the player stats in it.

    I like the idea of having player attributes change from one season to the next. Again a mathematical formula could be generated that modifies a player's attributes based on their age, games played, performance in the last season, etc. As above, I think that a bit of randomness would make things more interesting. This could also introduce a bit of strategy into the league. For example, you might want to put a rookie in the lineup in place of a better veteran to allow them to develop their attributes the next season.

    For retirements, I like the idea of having a bit of randomness thrown in. We could randomly assign players to retirement after each season, but have it weighted so that older players are more likely to retire. I also think that injuries should be a factor as well, and that having more injuries would increase the probability of a player retiring. This would also introduce more strategy, as you might want to sit a player who has had injury troubles.

    Just for the record, these are just some ideas that I had, but I don't want it to seem like I'm trying to take over Brutus' league. In the end it will be his decision on what to include in the league. Nonetheless, I hope that this generates some discussion and further ideas.

  4. It seems like enough people have shown interest that we might be able to do this. I'll put a signup sheet here for anyone who wants to join up. I've also listed the guys who have shown interest, but I'll still need to confirm that they want in. If we go forward we'll have a short season (each team plays a 2 or 3 game series depending on the number of teams that sign up) followed by an 8 team playoff. I want to make this a short season seeing that GDL and Blitz dragged on far too long. Therefore, the playoffs will be best of 3.

    Please don't sign up if you can't make time to play. I'll let up to 12 teams play, but I'd accept 8 teams as a minimum. If we have only 8 teams, then each team will make the playoffs, but your record will determine your seeding.

    Coach
    1 - skeletor [confirmed]
    2 - CamKneely [interested]
    3 - IceStorm [interested]
    4 - Labs_66 [interested]
    5 - Seano [interested]
    6 - Wallywojo [confirmed]
    7 - Premium [interested]
    8 -
    ---------------------
    9
    10
    11
    12
  5. Also, to Seth's hot/cold streaks, I agree that the lower skilled guys are effected more as being rendered useless is much worse than being rendered less dominant.

    However, if your team is built around mogilny's dominance or hull's shot power, the loss of that dominance can still be as debilitating to team as one guy becoming an ornament for that game.

    But because it does have such an effect I am in favor of removing it or playing w/ it's effects displayed accurately.

    If a guy would de synch over it he would also de synch for other reasons when he was losing. Sooner rather than later you'd weed that guy out I'd hope.

    Test the awarenesses as well. I think I have tried this with Larmer who has 6 def awa, so it's most likely not that, but I have not tried offensive awareness. Don't recall the 6 off awa guys fumbling it too much, then again I have not played with them that much as of late. It happens to high stickhandling guys, it happens to high pass rate guys from high pass rate guys. Just stating my experiences on the issue, it happens to quite often to me and it's been like that since '94. I hope someone gets some sense to it, because sometimes it's really annoying and can happen like 3 times a row. : P

    A while back I had suggested that I would create a simulation rom where each team has the same ratings except for one attribute. I would then let the computer play against itself with two different teams to see what effect that attribute has. I ended up simming one game where the only difference was aggression, and forgot about it. I think that I'll get back to this little project of mine. It would be interesting to look at the passing statistics for a team with stickhandling=1 vs a team with stickhandling=6. Of course the computer plays quite differently than a human, but this might help sort some of this stuff out.

  6. My thought is make cap like $200 and you can only bid in the $1 increments. Simple = cleaner IMO

    Good point. I'll make it so that the minimum is 1% of your budget. Therefore, the minimum salary with be $2, and each category above this will increase by $1.

  7. is a minimum salary increment needed? To avoid bids of 200,002.

    I haven't decided on that. If you allow for any amount, then you might steal a player from another guy by bidding a dollar more. Some guys might like this, while others would hate it. I have no preference myself. In Kiba's league, the increments were only $1 if I remember correctly. It worked fine there. The only reason I'm including the minimums is to avoid having teams pick up star players for nothing if they didn't get any offers during the bidding phase.

  8. Silent auctions are very tough to run. Especially with people not familiar with them. People tend to over bid i.e. Have too many max bids outstanding at one time

    Kiba (who runs an excellent NHL95PC league) has it so that you are bidding for your entire team at once, so if there are 16 positions to fill you will have an initial team bid (can't exceed the cap total). 2nd round you are filling missing positions and on and on. Point being - you cannot have too many bids or ever be over commited.

    Kiba also wrote some excellent software that tracks all of this, and allows himself to play in the league as he is not privy to everyone else's bids. This will be the tough part IMO, though with some effort and some google sheets knowhow it can be done.

    I think the silent auction would be pretty easy. I was planning on having a spreadsheet with a column containing a list of all of the players. Each coach would put their offers in the 2nd column, and send it to me. If you want a certain player, you would only need to put a number in the cell to the right of the player's name. You would only need to take the sum of a column to see if you've gone overbudget. The tricky part is the minimum salaries, but that is pretty easy as well. I will sort the players by their salary class, so you don't have to look up each player's minimum salary. You could make the spreadsheet enforce minimum values, but I think that would be a bit of an overkill. I have attached an example to this post.

    Once, all of the offers are in, I would put each coach's offers in a separate column. It would just be a matter of using the maximum function to get the highest offer(s) for each row. If there is no tie, the player goes to the highest bidder. An example is also attached.

    It would be easy to modify the spreadsheet for the next round to remove the claimed players, and include the coach's committed salary.

    One benefit of this is that everyone puts their picks in at once, so you don't have to continually check the forums to see if you are up.

    post-1603-0-70246200-1434415777_thumb.jp

    post-1603-0-67480700-1434416382_thumb.jp

  9. I love the idea of a league with line changes and offsides on. So I would like to be in just for that.

    While we're all rudely suggesting new rules...I like the idea of forwards on defense, but not just for power plays. There are a lot more talented forwards in the game than defensemen and it would be great if we could use them on defense for regular lines.

    I'm completely open to suggestions. If I get enough interest, I'll put some of these to a vote. We could even have a short preseason to try some of them out.

    I wasn't planning on including offsides, but it might make the games closer, and more defensive, which I like. Tru is right for bringing this up, I don't see this as being rude at all. I would like to encourage any suggestions for the league actually.

  10. I even incorporate fourth lines in my hacks. I think this looks like a great idea, but reading these forums shows that it would be a very difficult thing to pull off successfully. these are not the preferred rulesets for most members. it involves stages of participation. it is slightly complicated. i think you'll have a good signup period followed by a decent beginning and then see the participation trickle off until only about half of those that signed up are still around for the second half of the experience. I think having all options on is the best way to enjoy what NHL '94 has to offer. it's a great hockey simulation game, not just a silly arcade "sports" shootout game. well, the SNES version is, at least; the Genesis one seems to retain more of the run-and-gun arcade feel, no matter the setting.

    Unfortunately Tru that's exactly the life cycle of the Full On Rules leagues.

    They take a little more time to play and more thinking/strategy. It's definitely an untapped piece of the game on the Gens side that I'd love to see take off a bit.

    I was hoping that a smaller league would avoid these problems. I'm open to suggestions to encourage participation. We could do an original 6, and just cut the teams that you can draft from in half. An 8 team tournament would also work.

  11. I've been thinking about starting a league some time, and now that there isn't much going on, I'd like to gauge the interest here. I'd like to borrow a few ideas from Kiba's NHL95 simulation league (http://forum.nhl94.com/index.php/topic/16451-kohl7/#entry141821) for an NHL94 league.


    Rules:

    5 minute periods, manual goalies, weight bug and CB fix, line changes (set to auto) and penalties are on.


    Teams:

    I really want to avoid having this drag on, so I'm planning on a smaller league. Right now I'm thinking of about 12 teams, but this could change.


    There would be full rosters (3 forward lines, and 2 defense). Defensemen and forwards may play the other position during powerplays only.


    Here is the fun part. Rather than having the vanilla teams or a draft, your roster is picked by a silent auction. In Kiba's league this was the best part. Because you don't know what the author guys are offering players, sometimes you get a great player for cheap. Conversely, sometimes you end up paying way more than anyone else offered for a player.


    Player contracts and money:

    Each team has a budget of $10M $200, and offers can only be in $1 increments. You cannot exceed this at any point during the league. The minimum player salaries will be determined by their overall rating. Here is a quick breakdown:


    *****************************

    * Rating * Min Salary *

    *****************************

    * <=50 * $2 *

    * 51-60 * $3 *

    * 61-70 * $4 *

    * 71-80 * $5 *

    * 81-90 * $6 *

    * 91-100 * $7 *

    ***************************


    Silent auction phase:

    Primary phase:

    There are four main auction rounds. For each of these, each team must submit an offer to a player for each empty roster spot. The players go to the highest offer. In the case of a tie, the player goes back into the auction the next round, and only the teams who made the highest offers may make offers to that player in the next round. Your are not allowed to exceed your budget at any point or offer a player less than their minimum salary. After each round, all of the offers can be viewed.


    Secondary phase:

    Teams who still have incomplete rosters enter this phase. The rules are the same as above, with the exception that they can only make offers that are equal to the minimum salary for the player's rating. Only players from the bottom 3 rating classes will be available. This phase continues until all rosters are filled.


    Trade phase:


    Unlimited trades, with no Hokkee clause (league approval not required). If you make a bad trade, tough. As above, you cannot exceed your budget at any time.


    Season:


    I don't want this to drag on (if there is enough interest and the league goes forward), so I'm thinking each team will play a home and home with each other.


    Playoffs:


    Best of 5, and the finalists play for the Grayskull Cup.


    Eligibility:


    Anyone is welcome to join, but I'd like to allow some of the newbs a chance to play, so I might give them the option to join first. If more than 12 people are interested, then I'll use a randomizer to determine who gets in.


    If there is a waiting list, players will be replaced quickly if they are not playing their games. On second thought, I'm not sure if this is a great idea. I might do first come first serve. I didn't want to make this an old boys club, but invite only would allow us to pick the guys who play their games.


    ***

    Anyway, if anyone else would be interested in this, let me know!

  12. Great thread...I've wondered about a few names (yours being one of them) from time to time. Here's my story:

    When I first got AOL waaaaaay back like 15+ years ago (back when people thought AOL WAS the Internet), one of the first steps to installation was "create a screenname". I thought about it for like 10 seconds and came up with KingRaph. Little did I know that would stick around with me whenever I needed a username for the rest of my life!

    I used that name when I signed up on the forums, but it wasn't until 2-3 years later that I reset my AIM password for kingraph and was surprised that it still worked! I hadn't used it in like a decade! Was a mind trip to see all my old AIM contacts (none of whom were online, lol).

    Category: Lame

    It took me awhile to realize that your name is Kingraph rather than King Ralph:

  13. 99 minutes, not 20. What if the game goes past the 20

    Only 2 series played so far. Guys, please get your games in.

    I'll try to PM anyone who hasn't played by Friday night to set up who is skipping out and figure out forfeits end of next week.

    Sorry, I've been waiting for the correct rom to be posted. I didn't realize things had started.

  14. The GENS move is not a substitution, as much as a temper tantrum, where they pop up the menu immediately (in Raph's case, sometimes before the puck is even in the net), and start scrolling up & down, and some times switching goalies, sometimes switching them in & then out before even exiting the menu.

    It's not like a strategic move to make an adjustment. It does stop the annoyance of the music you get after a home team goal, which I think is where it started, tbh.

    It is just a tantrum, and that's why it tops my announce list.

    Gens list is cool/not cool is much shorter, because you can't stand up, dislodge the net much or trash talk, and I'm not sure if BOK knew the breakaway bug to be SNES & Gens, or just one or the other.

    KEEP AWAY is definitely on my not cool list though. lol

    I don't take gaming too seriously and rarely lose my cool, but keep away drives me crazy. There are a few guys who will carry the puck back into their zone and hold onto when you get a 2 man advantage and are behind on the scoreboard. The games are too short for this not to be a cheap move.

    That being said, I'll admit to scoring a few centre ice pass shots in order to tie a game near the end. This is pretty cheap as well.

  15. Could be an option for some guys that know ahead of time if they will be spotty during the draft. I'm constantly checking my phone during a draft so I never miss a pick.....surprised I haven't been fired from work yet haha

    We would need to enforce it for everyone though. I would expect the guys who usually delay the draft to not provide a list, so having it optional probably wouldn't help much.

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