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statto

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Everything posted by statto

  1. There a problem with the editor?
  2. Yee. I gotta figure out where they are though. Also I need to release the one which lets you edit banner text without constraints.
  3. Love the winter classic and I think it's good for both the neutral viewer, but you're right, this is mostly for the newcomer. PIT @ BUF DET @ CHI PHI @ BOS - ironic and now WAS @ PIT It's not terrible, but the profile of the event has been raised by the last two games. Playing at Heinz Field is boring. Watching those two teams play again is boring. I think the NHL wanted that as the dream Eastern Conference Finals matchup and didn't get it, so they Winter Classicked it. It's confusing, but there are a LOT of things they could do to make it more interesting AND have a positive impact on the league. How about DET @ CMB at the Ohio State stadium? Columbus gets some press for the first time, well, ever. Or (this isn't original) PHI v PIT at Penn State? Admittedly, there aren't many US teams which can truly "celebrate" winter.
  4. The pointers to the teams in 94 immediately precede the teams but they're spaced inbetween the bytes "9C 00". Jerseys may not have a pointer, the 28 teams are in sequential order it appears starting with the away jerseys at decimal location 740304. Also the banner color palette pointers may be around decimal location 918969. That looks like it could be a pointer bank and matches one of the team's banner locations.
  5. Smoz, would you be interested in expanding 94? If so, let me know if I can help you find any information, I already have all the values of anything you can edit in the editor, and the last version of my editor (unreleased) changes the pointers for the banner text.
  6. I SAY let him play in the league don't let him post on the boards OR restrict his account so he can only post in a filtered forum that no one else has posting access to except for hokkee. ALSO if the Coyotes win the stanley cup, hokkee gets moderator privileges over the entire board.
  7. It doesn't necessarily freeze. It just can freeze. Out of curiosity, are the 51st and 52nd teams not in the playoffs because of space limitations? And what the heck are we supposed to do with all these teams?
  8. CityNames 51 and 52 are not playoff-selectable. The Long Island and Los Angeles banners are switched. When playing CityName35 v. CityName36, Ron Barr shits himself and the game freezes. Ron usually shits himself when you're playing with a new team, but you can still move forward like nothing happened. Otherwise, great work.
  9. The reason my editor works as well as it does is that it doesn't deal with pointers, except, in the most recent edition, for banners. Everything is hard-coded in, which is in favour of stability over flexibility, so I don't think the editor will be easily adaptable for a greater than 28 team rom.
  10. I think the wires got crossed here, I think top shelf wants an editor and I'd like an expanded version of '94. Not saying an expanded version of '93 isn't worth the work, though. Still, apologies if this is the case.
  11. Never played 93 but 94 there's just one banner image and the palette changes based on the team, unlike GENS where each banner is its own image. In 94 there's a place which says Anaheim.Boston.Calgary.Chicago.Dallas ... 93 may be the same unless the banners are all graphical.
  12. The pointers to the banners are immediately before the banners themselves. This may help.
  13. I originally thought there were 28 palettes per team but there's just one center ice palette for all 28 teams.
  14. If 93 is like 94 playoff data immediately follows the last team and is in the format 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F and then repeats. That specific example would put the first 16 teams in the playoffs alphabetically. If 93 is like 94 there will be pointers to the banner data before the banner data begins. If you could figure out a way to move this to blank space you might have a shot at team expansion.
  15. NHL Fanhouse gave it 7/10 on the Tortorella scale
  16. Hi Ogie. Buy you a soda after the game?
  17. It looks like the logos are sprites and the player pictures are written to the WRAM. EDIT: I'm not really sure how to go about doing all of this, but I got the programs to work.
  18. There are two bytes somewhere... for instance 00 00... but if they are 11 00 then there are two goalies... 11 10 then there are three... 11 11 then there are four... but the thing is, they can be any number between 1 and F, and I don't know what that is for. Also, the editor has hard-coded pointers programmed in, so messing with where the data is stored will negatively impact your ability to use the editor... The number of characters in the name of the arena precedes it by two bytes... so the "11" before "Pond in Anaheim" refers to the 17(decimal) bytes after and including that one...
  19. Do you have any idea how would you go about expanding a SNES game as opposed to a GENS game?
  20. I turned Cal into Stanford pretty easily by just zeroing out the string data and then replacing the pointers. However you have to be careful to make sure the correct pointer goes to the correct place. Also, I don't know where the uniform palettes are, and the color only displays when it says "Arizona: Red Georgia Tech: White" during the game, for instance.
  21. I erred. It actually starts at the player number, which is immediately after an FF byte, and the players are 68 bytes long... from where I figured it began was with the "QZQMTWQZQMTWAZ" block which was wrong.
  22. There has to be a checksum in the somewhere, as I was able to successfully replicate your problem.
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