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SabreFan1

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Posts posted by SabreFan1

  1. For those who have a cartridge and a Game Genie (or just don't feel like doing any hex editing), Game Genie code 

    D0C2-49E5

    can be entered for the same result.

    EDIT: The byte in Japanese version of the game is at a different address, EAD7D, or Game Genie code 

    D0C5-1555

     

    I've also noticed through RAM editing that all the other SNES NHL games, as well as GBA 2002, has a 30-second option. Still need to find ROM offsets for them. Also very possible there are button codes, too (as is the case with the Genesis versions).

    EDIT: For 93, change the value at 7F56F from 03 to 04, or use Game Genie code 

    D0E1-37EA
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  2. On 5/28/2020 at 3:46 PM, kingraph said:

    Cool site! The expansion teams coming at the end makes sense. The WSH WPG reversal on the team data is funny. I wonder if that was the same in '93 and they just kept it? I can check when I get back on my home laptop.

    A quick check of 93's ROM confirms it is the same there, as well as 95 (they're flip flopped in 96). I wonder if their abbreviations (WPG and WSH) have something to do with it. Same oddities also apply to the SNES versions of 93 and 94 and the Sega CD version of 94.

    A couple similar oddities I noticed:

    • Dallas' data is still between LA's and Montreal's in 95 and 96 (it's in the correct spot in 97 and 98). Strangely, Anaheim and Florida's data were moved to the correct spots (before Boston and between Edmonton and Hartford, respectively), though. Weird that they'd move them but not Dallas.
    • In 97 and 98, both Colorado's and Phoenix's data are in the proper spots (between Chicago/Dallas and Philadelphia/Pittsburgh, respectively) following their respective relocations, yet in 98, Carolina's data is between Florida's and LA's, an obvious remnant of their relocation.
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  3. Should get the ball rolling on a definitive 20th anniversary rom with all of the great new advances:

    - weight-bug fix

    - y-button goalie control

    - roaming goalies?

    - updated graphics

    Sounds neat. Would totally be interested in this. And I agree with using the real 93-94 rosters.
  4. On a similar note, according to my calculations, only five coaches in Gens C1 would still have points with the DNP penalties factored in if the season were to end today: Myself, Wittgenstein, batbl18, Perate, and jer_33, though a sixth coach, mikey_mac, would need only to play another game to still have points (he would currently drop down to exactly zero with DNP penalties factored in). Not the most practical amount of teams, to be honest.

    As of now, 9 coaches in C1 would still have points with penalties applied:

    1. Los Angeles (62pts; 40GP)

    2. Detroit (38pts; 36GP)

    3. Chicago (36pts; 40GP)

    4. Pittsburgh (32pts; 37GP)

    5. Edmonton (24pts*; 32GP)

    6. Hartford (24pts; 32GP)

    7. Calgary (20pts; 37GP)

    8. Toronto (12pts*; 39GP)

    ----

    9. Vancouver (12pts; 31GP)

    10. Philadelphia (-2pts; 29GP)

    11. Buffalo (-4pts; 23GP)

    12. NY Rangers (-26pts; 20GP)

    *Won Tiebreaker (EDM won on +/-, TOR won on GP)

  5. Out of curiosity, looking at the Gens B standings as of right now only 2 teams would actually have points after the DNPs are factored in. What happens then? I know I will get beaten up for this, but with only 4 of 12 people playing 21 games or more it looks to be a conclusion by the remaining coaches that the league is down to a 2 team race with everyone else not even being close.....

    On a similar note, according to my calculations, only five coaches in Gens C1 would still have points with the DNP penalties factored in if the season were to end today: Myself, Wittgenstein, batbl18, Perate, and jer_33, though a sixth coach, mikey_mac, would need only to play another game to still have points (he would currently drop down to exactly zero with DNP penalties factored in). Not the most practical amount of teams, to be honest.

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