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clockwise

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Everything posted by clockwise

  1. UPDATED MARCH 10TH 2009 Before I go into a launch sequence about the game and site details I want to say: Tremendous thanks to wboy for helping me earn my paper napkin NHL '94 hax0rz deploma. It's probably unwize to embark on a '94 editing project and try to edit everything in the game with no prior experience editing the graphics, hex and other things, but wboy helped me every step of the way..From the player cards, to the intro screens, crease, logos, and everything else. wboy was like my own Chubbs..All I had to do was tap it in. Everone knows his vast knowledge of the game but his generosity in helping others learn is even more impressive. In return for his help I will help others with their editing projects in the future. And vow to never use the, "That's not a knife..This is a knife." joke while handling cutlery ever again. To keep this from sounding like an acceptance speech I'll just say thanks to everone else who helped me. Thanks. _____________________ I had entertained doing a '94 project in the past and knew that if I did one I would have to be able to edit just about everything the game. Once wboy released his 30 team rom with decompressed graphics I decided to give it a go. When slecting which season to base my edit on I knew I wanted it to be in an high scoring era before goalies started looking like bomb technicians. Going through stats and history on the net the '90-'91 season caught my eye... The musical stylings of "Oates and Hull" in St. Louis with Brett's 87 goal campaign (a feat only topped by Gretzky), the North Stars improbable run to the finals, Messier in Edmonton, Jersey's X-Mas unis and the different rosters (in comparison to '94) among other things sold me on using the '90-'91 season. I also knew that if I had difficulity locating details like jersey numbers or handedness for certain players that I could fall back on NHL Hockey or NHLPA '93. Features - 23 NHL teams including All-Stars - More than 450 players from the '90-'91 season: - Player ratings were festidiouly checked and based on, '90-'91 season totals, season totals prior and after '90-'91, career totals, and the EA hockey series on Genesis. - Team Ratings are based on: the teams over all record, total points at the duration of the season, teams playoff performance, GA average and GF average - New menu screens. - Player skates: 1 point for Genesis - '90-'91 uniforms based on NHL Uniforms.com and NOSE's color sniper - '90-'91 style goal crease / net - '90-'91 style ice and menu logos - '90-'91 player card photos for all 6 starters of every club - Every player now has a player card pic, thats 500+ - Russian Elite teams from the 1990-1991 Super Series - Hockey tape and sprite edit patch I did was added - Swos's bench area - Player #'s and names fixed - Goalie and player rating overhaul - Evan's player circle icon - Tony's speed burst multplier find was added to make it harded to chase down breakaways - NHL '95 PC style puck _____________________ Pics Click for the gallery _____________________ More in game pics, uniforms pics, game download and other stuff can be found at NHL '91.com Enjoy and glory to the game.
  2. At the request of Scribe99 here's a vid of the arcane flip pass. Right after you enter the zone make your skater lateral and pull the directional pad in the opposite direction of the players handedness when flipping the puck with the A button. You must be pretty close to the blue line or you can't control the direction. As you can see with the cranium carom itt makes for some interesting bounces, as the pucks twirling after you do it. Used the 1on1 rom to demonstrate since it's a lot quicker to do with fewer skaters on the ice.
  3. Found this cleaning out my hd. Back when I was playing with the number of skaters and line changes enabled in 2on2.
  4. The idea of using an individual player card for everyone was entertained..But 400 + photos is bananas..Decided to use generic's for the 2-3 liners. All of the player cards and splash screens are completed except for the 2nd one..So last question is..Is there anyway to import an image over top the NHL logo without the black borders? I played around with the pallets but i can't get the image to look right. And can I use two pallets for the image? Tried doing this but couldn't get the desired effect. Gracias.
  5. Yo, fellas, there's one on ebay right now if anyone's looking to get the set.
  6. Why would I dis the man who brought the cup back to Philly? Look at my post again. ; )
  7. Series was completed a week or two ago between LA and PIT..Was a tight series series but PIT prevailed 4 games to 2. Here's the low down. LA 3 - PIT 2 LA 4 - PIT 6 PIT 7 - LA 5 PIT 9 - LA 4 LA 5 - PIT 3 PIT 5 - LA 4 I can't provide blow by blow color commentary because honestly, I don't really remember much of the details. And no save states were taken of highlights. ggs HABS and Fleury It was a band-aid season that had to avert several crises to finish up but we did it. In all likely hood 2on2 will go into hibernation for a while untill wtihdrawl builds up again. But it will return to it's 4 team format when the time comes. To all 2on2 players who participated at one time or another during the season: Thanks for playing..and winners don't do drugs. eidt: The digest video of highlights from the seasons save states should be up in a few days.
  8. Which one? If it's the intro I have all the organ tunes and sfx ripped in wav. I'll post them sometime.
  9. The tiles are more powerfull than I had imagined. I can get a few things in order (probably the hard way) but haven't been able to restore the crescent. So I'm going to have to take you up on that offer. Also finished the player card photos for all of the starters for each team; Your player card tutorial helped hella lot..But I'm not sure where the master generic cards are located..The last ones perhaps? Haven't checked yet. Thanks.
  10. You could just take save states. Probably easier since you can resume a game that you didn't feel like finishing. btw: Your avatar is primo.
  11. Have you tried Gens 2.11? It's the prefered emulator of choice for online players..Part of this balanced breakfast too. Either way I hope you get de-combobulated (is that a word?). Good luck.
  12. Is the Kaillera client in the same folder as your emulator? If it's not, netplay won't appear in the file menu. It's universal for other emu's that have Kaillera support (Mame32k, snes9x, etc.)
  13. Egads, the crease uses all mirrored tiles! Tried pasting the crease tiles from original bin into mine but there are some strange differences..Like the rink tiles for the 30 team rom has the letter F randomly throught..But they don't seem to effect anything(?) Wanted to avoid using TLP at all costs..but I must if I'm to earn my hax0r's badge.
  14. That did the trick. Getting the ice logos to look accurate can be a long, tedious process. It's hard to get them in order without being very meticulous. With 4 colors in the ice logo pallet reserved, for the blade, stick, gloves, and shadow, why didn't Lesser and crew just share the menu and ice logos (as they were omitted altogether in '93 due to licensing issues)? With the logos, and team ratings finished, the crease, and faceoff circles are next . I'm not sure if you have the rink and pallet offsets posted on the forum because I couldn't find them. Please post them when you have a chance. Also; Have you tried changing the image behind the menu? I'd like to change that if possible. Thanks.
  15. Much oblige wboy, Keeping with the trend of this thread I've reached another impass. Since 1-900-babes-who-tile-molest isin't a reasonable alternative for help, (esp at 4.99 a minute) I've come back for more schooling. I know the ice logos are yay high, by yay wide, and the offsets for the logos thanks to your refrence screens, however when I load the pallet for the ice logos I'm unable to cycle through them. It won't budge. Perhaps I have to enter the offset for each team pallet manualy? Also when attempting to change the team overal ratings with Evan's tutorial they didn't change anything. I take it they are in a different location than the '94 rom? Could you provide me with the offset for the team ratings when you have time? Again, thank you very much. edit: I should also mention I finsihsed the menu logos (they look rather nifty too).
  16. Thanks again. To aviod compromising the quality of the ice logos I've reset the pallets by restoring the uni's to their original colors. I copied the rom with the strips I want to use, so replacing them with the color sniper once I'm done with the ice logos won't be too time consuming. The menu logos are what I plan to tackle first. Got some help from other members for getting the logos to look sharp at small sizes, but their is still somethings I'm uncertain about. I've saved my logo images at 48x48 px as JPEG.. Before I save them as PNG at 16 colors; should I use the home strip pallet as the 16 colors? I'm also not sure which colors to set for the image once it's imported into TM. Knowing that colors 2-7 are reserved for the banners. Which colors do I change for the particualr image(s) pallet? For instance: ASE and ASW logos use two shades of orange, what color block do I place them in the pallet in TM? Or do I play with aranging the colors until I find a match that looks best? And yes. Your right about copy/paste features being more efficent in TM, and had I not found "The Tip of the Millenium", all might have been lost.
  17. Thanks wboy. Mabye someone could use what I did in the future to help accelerate the process of editing all the playoff banners with the 30 team rom. Here's what I did: Loaded the offset for the banners and pallet in TM. Scaled the banners down to the smallest size, then took a print screen of them, opened it in PS and croped the banners to 1 image and made copys. Then cut and pasted the banners around to the right locations so I only had to manualy edit the text with the refrence screen cap for a few defunct teams, and colors. Then imported it back into TM. Now that I'm done with the banners I'm going to get to work on the logos. So my next question is..Was it a huge blunder that I changed the logo pallet? I finished the rosters and uniforms first so I could concentrate on working in TM last to make things easier (or so I thought). I also remember seeing you write that it's best to save the uni's in decimal with nose. Why? And if I change the uni's back to the original colors in the 30 team rom would that change the logo pallets back to their original state?
  18. I've decided not to play primarily due to the number of teams. Thank you to Dmitry for letting me enter the draft, and I apologize if I took to long to decline. Monkeyjuice is a gifted player and should be my replacement. If their was not a competent replacement ready to step in I would have played. Good luck to all players in season 2, and glory to the game.
  19. It's probably best to hold a mini tournament with the original rom to see if the a '93 draft is viable. I play '93 online with a few guys from around here but I don't know more than 5 that would play.
  20. You had Florida last season. + Your crew didn't have Miyagi as a personal trainer to perform healing rub on players who are out for the period. Mic (love's ya Rock) will also be at the helm to make sure everyone can catch the chicken. This may have to go to NHL '94 PA Peoples Court.
  21. With the aid of wboy and his Tile Molester reference screenshots I've been able to change the home and visitor banner colors in the startup menu. I want to edit the playoff and intermission banners (among other things) but I'm not sure which offset is for which banner. Using the refrence screens I've loaded the pallet and the banners but there are only 16 colors for 30 banners(?) When I cycle through the pallet they are all the same. Also how do you edit the text in the banners? I've already edited the uni's in nose so I take it I changed the ice logo pallet too. If I sound in any way like Bob Cat Goldthwait at the bottom of a 12 foot swimming pool your hearing me correctly.
  22. Have to concur abut the defensive AI. They really batten the hatches, at times it can be hard to penetrate into the offensive zone (w/offsides enabled). On the other hand the AI doesn't muster much of an offence. Rarely will the CPU put one past me ..When they do, it's usually off a deflection from a skater infront of my net, when I'm passing the puck with the goalie.
  23. Washington and we're gonna take back the White House! Yahhhgghhhh!
  24. '94's fx and tunes are set as my sound scheme in xp. I ripped all the fx and organ tunes in gens last year. I'll put them on the forum some time.
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