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Everything posted by northstar91

  1. Thanks for the comments, everybody! I'm glad that people are responding well to the new ROM. I've taken another break away from these boards, but let me reply to some stuff here. DynamiteSJ: Vancouver may be a tad overrated, but just look at Boston now (mwahaha). Remember, I used last season as the template for the ratings. I'm going to refine the advantages about mid-season, and maybe tweak some ratings in my next update. Bob Kudelski: I understand you are upset with my excluding Ottawa from the ROM. However, keep in mind that many people had them being in the lottery section of next ye
  2. I have just posted my initial 2011-2012 SNES update here. Check it out!
  3. Hey guys, I've taken a brief sojourn away from the boards, but I am back to release my new updated NHL '94 ROM for the 2011-2012 season. Take a gander at some of the features: * 28 teams w/players from the Opening Day roster (no Columbus or Ottawa -- sorry -- and Winnipeg is back in its old slot!) * Completely overhauled the ratings, primarily using stats from last year. I put a lot of work into creating formulas for translating stats into ratings, making sure to emulate the balance of the original ROM. * Updated advantages, portrait palettes, uniforms * Utilization of pass/shot bias --
  4. Are you referring to the goalie's uniform (the "main" portion)? If so, the second one looks by far better. Is that a tile or uniform palette adjustment? I suspect the former. That is the difference, and not the nets, right? Otherwise, I don't see much of a difference.
  5. Sorry about the delay; I've been busy with some other projects. I uploaded an updated version that should fix line issues. I'll have a preseason 2012 ROM out (with overhauled and reworked ratings) sometime in September once rosters are set.
  6. Yeah I'll check my lines again. I did the lines with my editor, and I probably didn't test it as thoroughly as I should have. I'll upload an updated ROM soon...
  7. Thanks for the comments, trudatman. I might have missed a couple of things in my testing (such as Pittsburgh's team rating ). You're right that some of the players might be off (including McQuaid, who I didn't really notice too much until the SCF), and I do want it to be like the original ROM in terms of ratings scales (that's why I didn't really want too many high 90s players). I have the scale in mind, and I'll be tinkering with the ratings for the '12 ROM for sure. As far as the logo color changing ability and generic pictures, I can get that info to you in the next day or so (I have it
  8. Yeah, maybe I took them out a little prematurely (they likely won't be in my 2012 ROM). I wanted to have a balanced number of teams from each conference, so I had to take one from each. Essentially, it is between Florida, Ottawa, or Atlanta/Winnipeg as the odd East team out. I figured that Florida will be a more intriguing team to watch next year than Ottawa imo.
  9. Hey everybody! I've been working on an updated version of my NHL '11 ROM for SNES. With this ROM, I've tried to make it look as nice and play as close to the original as I remember it. Plus, I found a way to "Free byte edit" to fit players', teams', and stadiums' names in full (more on that later...) * 28 teams (No Ottawa or Columbus; sorry...); Atlanta is in Winnipeg's spot to prepare for next season's ROM. * Updated rosters, playoff matchups ("top 8"/"bottom 8"), team ratings and advantages * The NLC line has been changed to the team's 4th line players (no particular reason other than
  10. I knew the pointer table was data; I just wanted to bring it to people's attention that there's more to a 30-team ROM than just the logos and player data.
  11. I've been thinking a bit about this recently, and I've realized another issue with trying to . We know about the team data/logo situation, but how about palettes and pointers (banner text/center ice logos/portraits/etc). Obviously when they made this game, for example, they only allotted enough space in the pointer tables for twenty-eight teams. We would probably have to overhaul the organization of the ROM and how it reads pointer tables to allow for two extra teams. Perhaps the GENS community came across this issue when they expanded to thirty teams, too (maybe they have some suggestions
  12. Maybe a little biased because it hurt the North Stars in the '91 Cup Final... to Hartford: John Cullen, Zarley Zalapski to Pittsburgh: Ron Francis, Ulf Samuelsson
  13. It's not everyday you see a team's top two centers (one of whom was a "heart and soul" franchise player) get traded in THE SAME DAY. Philly did get some pretty good return value, however (though mostly based on potential for all of them). The Carter/Nash combo will be SCARY. I wish the Wild had assets to pull off something like this (maybe with Burns).
  14. Interesting observations about the center ice logos. They seem to work quite differently from other graphics we have found so far. the 8-byte "unknown" portion of the pointer table area I referred to in an earlier post is actually two pointers to menu logo palettes; one for the NHL shield and the other for the NHLPA logo. Thus, it seems like that pointer table area does not pertain to the logos in the main menu. One would think that there would be a 70 or 140 byte pointer table (if including the NHL/NHLPA logos, 78 and 156) somewhere in that references those logos, assuming that they work
  15. No, I don't think the menu logos are there. Here's what the pointers are from e03b7-e057f, based on information I have (I can always double check to confirm, I could have messed up somewhere): Center Ice Logos: @0E03B7-@0E0496 Menu Logo Palettes: @0E0497-@0E050E (28 teams + NHL shield + NHLPA logo) Banner Palettes: @0E050F-@0E057E
  16. Does anyone have any idea about possible locations for the main menu team logo pointer table, or how I could figure it out with an SNES debugger? I am having trouble figuring out where it could possibly be.
  17. I'll keep playing around with that pointer section in order to figure out how exactly it works. It might be the arrangement of the logo, as you mentioned.
  18. I found the pointer table for center ice logos! They are located from @0E03B7-@0E0496 (headerless). It seems that the pointers are 8 bytes rather than 4. I'll update the Google spreadsheet. Experimenting with it, I found that if the second half is changed and the first half is unchanged, the logo gets distorted but the game is playable. By contrast, if the first half is unchanged and the second half is unchanged, the game breaks after the beginning of the game. Now we just have to figure out where the pointers for the logos in the main menu are located in the ROM. One would think since
  19. I might try this LC/sniff programs out on the ROM in the next day or so. My main motivation graphics-wise is to find the location of the logos (or pointer tables referencing the menu/center ice logos) within the rather than making them editable. I know we have found pointers to player portraits for each team, as well as location of logo and portrait palettes. Assuming some logical organization, shouldn't such a pointer table exist somewhere near that information?
  20. 1. This is just a start. We can have stuff in both (I was imagining that I would make a reference document if people preferred). 2. "ptr" is pointer (CS shorthand, I'll try to avoid it) 3. I'll include both header and non-header stuff eventually. I've been using a header on my edits, so that's what I am used to, and I know that others use headerless ROMs. I'll work on that... 4. I personally haven't been trying tile editing stuff 5. I saw one of your posts mentioning the need for this, and I decided to follow through on it.
  21. Hey everybody! I've been reading around the forums for a while now, impressed by all of the hacks/edits performed on the GENS version (most notably the new Clockwise ROM and new stat creations). With the increased interest on hacking for the SNES side, including attempting to get 30+ teams and to deal with logos, I want to help out as much as possible. That said, the first thing we should do to streamline SNES hacking/editing is to compile all the information we have on the ROM in one location. The eventual goal is to have a complete ROM mapping of NHL '94 for SNES (which I know will be di
  22. Yeah I saw this; it's quite impressive. I'd like to see a button used for bringing up the line change sub-menu (like in the SNES version). That way, one doesn't have to flip the puck to bring up the menu (making line changes as easy to implement as in the SNES version).
  23. About the move: not shocked, likely means that Phoenix will stay put for a little while, at least. About the possible new nickname: doesn't matter much to me, but I'm sick of all the red/blue/white teams in the NHL. Let's try a different combination (maybe something with green...) About re-alignment: It makes the most sense to move Nashville or Columbus to the Southeast, then put either Winnipeg (or Minnesota) in the Central.
  24. Good luck! I have been trying to at least find where the logos (and the pointer table for these logos) are located, but haven't been successful. I think that most would say that the editing logos issue is the toughest one to tackle (due to compression issues) I wonder if working on making 30 teams with banners, uniforms, etc. (possibly with blank logos for the extra teams) would be an intermediary (and easier) step.
  25. Hey everyone! So I felt like making a WJC ROM for SNES... * All 10 teams from the 2011 tournament, plus the 2010 USA and Canada teams * "Even teams" ROM (I don't really know enough about most of the teams to make sound rating judgments) * Lines based on lineup cards from IIHF website If anyone has any insight for ratings (not just for CAN/USA), lines, or advantages, feel free to reply. WJC