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northstar91

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Everything posted by northstar91

  1. Version 3 is now available! zip file is on the top post * Islanders out, Blue Jackets in * Advantages updated as of the end of November * Roster, playoff adjustments
  2. It should come this week. I'll have 2 versions; one with the alternate unis from this year
  3. For the next update, I am considering removing the Islanders and replacing them with Columbus (because let's face it, NYI isn't going anywhere and CBJ is surprisingly good). Other fixes will accompany; not sure when it'll be done, though (maybe by the end of the month)
  4. * I just took the ratings from Swos' and Mahavishnu's latest ROM update, so that's why Henrik is currently higher than Daniel (recall that Daniel was out for quite a bit last season) * As far as the injured players, it's sort of a personal preference to play with players currently on the roster. I've tried to retain injured players (Savard, Sturm, Lupul, etc.) as long as I have the space to do so (plus, you can't really have more than 15 forwards on a team based on the way the game is coded).
  5. Version 2 is up on the top post of the topic! Carolina's in, Florida's out, new playoff matchups added, lines adjusted, 10 minute period timer fixed, uniforms back to main home/away. It should be the (v2) zip file (I'm not sure how exactly to update a zip file on this message board.
  6. Yeah, I ended up figuring that out. Talk about a marathon challenge trying to complete that game...
  7. I'm getting "U5:30" instead of "10:00" for the time. I must have messed up the hex
  8. Coming next update (likely by end of the month or early next month): * Carolina will be in Hartford's spot * Nashville will be moved to Florida's spot (meaning Florida and Columbus will not be in the game) * Updated lines, rosters, jersey numbers * Adding "old-school" playoff brackets to list (think two-divisions back in the day) * Edit 10-minute period bug
  9. I've just added Sturm to the ROM (sorry about that, I totally forgot about him.)
  10. New SNES NHL '94 update for the beginning of the season! This release is new and better than ever thanks to some research done by myself and others on locations of data and pointers in the ROM! Features *28 teams (Florida, Columbus out) *Updated rosters (including rookies, some injured, and possible call-ups) *Ratings based on swos/mahavishnu's GENS version (rookies and new players were done myself, though not too thoroughly) *Lines based on recent games *(Mostly) full names for each player (thanks to smozoma for his posts on pointers) *Advantages based on last season *Player portrait and logo palettes altered to better reflect team colors *5, 7, 10 minute periods (no 20 minute periods) The ratings for rookies/new players and some of the jersey numbers for players (if they have changed) may not be fully accurate. Let me know if I should change something (just be nice about it...) Enjoy! *NEW: version 3 now available! 2 versions of the ROM (regular uniforms and alternate uniforms) NHL \'11 Altered.zip NHL \'11 Altered (v2).zip NHL 11 (version 3).zip
  11. I noticed that when I first found the pointers; as I tried to experiment by exchanging two of the pointers, however, either the game broke or there did not seem to be any noticeable change.
  12. whoops, forgot to attach the file in the previous post; it's on this one. The ROM is also available on the first post. NHL \'11 Altered logos.zip
  13. I found the palettes for the logos (and the pointer table for these palettes)! Thus, I have altered the logo palettes for each team to make it as close to each team's current logo. Below is a sneak peek of what I have done so far. I don't consider it a playable ROM, since the lines and rosters aren't current or complete (other than full names, like JSG and PMB). But check it out; it's pretty cool. I think that it could be possible to rearrange the teams so that it will at least be alphabetical. The only things left to figure are the location of pointer tables for logos and uniform palettes (if these do exist). After these are discovered, rearranging teams in the menu can be done. Interesting note: I have found a set of pointers before the logo palettes from 0xe05b7-0xe0696 (0xe03b7-0xe0496 w/o header). I still haven't figured out for what purpose these pointers exist.
  14. Well, I'm technically cheating on the player portraits since I'm only using the four 'generic' portraits. I would recommend reading Smozoma's post on player portraits here: http://forum.nhl94.com/index.php?showtopic=11692 to start. Much of my work couldn't be done without his (and others such as Statto and Xstioph) exploration of the ROM data.
  15. Hey everyone! I've been interested in working on the future NHL '11 ROM for SNES '94. My big goal would be to make a 30-team ROM (which I believe is possible), but I'm putting that on hold for now. I'm using my previous updated ROM. * More room for player data (0x291 for all teams except DET:0x29c and WSH:0x28b) * Updated player portraits (all generic portraits, updated palettes) I can post the new offset locations and pointer values for team data if you'd like them. NOTE: You can't edit this with Statto's '94 ROM editor unless you want to edit uniforms or banner stuff; the addresses on Statto's editor for team data and other information is hard coded. However, I think there is a solution: we could use the pointers found by smozoma to make the editor more flexible by reading the pointer location, converting to offset, then reading the data from there. Update: So currently I was able to make a mass data shift and have a working ROM...nice. I haven't used a hex editor to edit player info much, so I'll be working on that now... 9/2: I found the palettes for the logos (and the pointer table for these palettes)! Thus, I have altered the logo palettes for each team to make it as close to each team's current logo. Below is a sneak peek of what I have done so far. I consider it a ROM that I would use for playing, since the lines and rosters aren't current or complete (other than full names, like JSG and PMB). But check it out; it's pretty cool. NHL \'11 Altered logos.zip
  16. I've been able to "change" the position of a team in the rom (the team data, menu/banner palettes, player portraits). However, when I went to play with the team, they had the old team's uniforms. Does this mean that there are pointers for the teams uniform palettes? I've tried to find them using smozoma's formula, but I was unable to find these pointers. I am making sure that I account for the header (since I am working with a ROM with a header).
  17. Would the logo and logo palette pointers be somewhere nearby the player portrait and portrait palette pointers?
  18. That seems reasonable, statto. I find it amusing because the banners with numbers appear fine when selecting a team in the menu; it's only when you choose 1+ for a game and press start. Again, this is not a huge deal, just something interesting I found while experimenting with the rom.
  19. Actually, I might have come up with a possible solution -- thanks to smozoma for his work on finding pointer locations in the game So for the main menu, there are four pointers of which to keep track (there may be more...): 1. The Team Data Pointer 2. The Banner Pointer 3. The Player Portrait Pointer 4. The Menu Palette Pointer 5. The Logo Pointer -- as of now, I don't know if anyone has found pointers for logos (if there is the offset for the logo location, could we calculate where the table would be?) There might be a way to bunch this info together so that there could be 28 "slots"; one could "exchange" the set of pointer values for one team with that of another team (the "team" defined by their offsets) to re-order the teams.
  20. Awesome finds, smozoma! This info will be very useful. It is a tad unfortunate to see that ASE and ASW have the same palette (which does make sense for reasons of reducing redundancy). With these location, I could have the pictures on new roms to be all generic pictures with a more accurate palette.
  21. Has anyone tried to use numbers in the banner text? I tried to include a number in the banner text -- at the beginning or end of the banner text name -- but the game crashes when I try to go to the player selection screen. This is quite interesting... I have tried this using both Statto's editor and a hex editor.
  22. I'll have to play this a bit and check out how your adjustments play out; I've been using the GENS updates for my ratings (which I believe is indeed intended to keep with the spirit of the original '94 ratings scale).
  23. Yeah, the new revision (based on ratings from the latest GENS update) is up now (check the earlier post I had made for the new zip file.) No offseason changes have been made yet on the rom, I'll probably get something up before the start of the regular season.
  24. I think that Ilya and the Devils could work out a new deal if the original one rejected. I think Kovy wants to stay in NJ (though it may be his only choice at this point)... IMO the Turco signing was smart by the Hawks, gives the team room to sign/dress enough players to play a game with a little insurance money to spare. Niemi wasn't Hasek, let's not get too ahead of ourselves; in this FA goalie market, he's not worth $2.75m. Modano to Wings made a lot of sense (think Hull/Robi/Drake), though it'll be weird to see him in a non-Stars/North Stars uniform. What number is he going to wear? It wont be #9, that's for sure (retired for Gordie). In other free agent news, another cap casualty for the Hawks as Madden goes to the Wild for 1yr 1mil. As a Wild fan, I was shocked to learn this, but I love the signing; we get a 3-time Stanley Cup champion, amazing character guy, responsible defensive forward, and now the team has depth at the center position for the first time in years! The Wild actually look like they may be a playoff team after all...
  25. As good as the NHL salary cap system has been working for the league compared, there should be some changes made for the next CBA. I would think that 7 years max for term (with an extension possible after 4 years) and a stipulation where the amount given in a year as to be at least a certain percentage of the previous year's amount (allows some front/back-loading within limits). In this way, GMs could still be flexible in cap hit but not do what the Devils were trying to pull. As long as there isn't another lockout, this should be put in place to keep salaries a little more under control.
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