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Minni_North_Star

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Minni_North_Star last won the day on March 1 2020

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    The Isle of Prince Edward

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  • Preferred System
    SNES
  • Favorite Way To Score
    Booming slapper from the point

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  1. Given that framerate, the crown was easy to bestow upon *NHL Hockey*.
  2. Many moons later I retread this path, since grown in with thicket, to know how the mod impacts teams' SoG stat. OP, the BINs in this thread are market as "unavailable," hopefull b/c the project has forked to a SNES ver.
  3. OP, this is the right tack to start addressing the cart's nefariously bad goalie AI. In stark opposition with your approach, in the vein of realism, it's hardly realistic to play a contest without a goalie or to mass down-edit one's roster for some competition v. the CPU. Your idea comes tantalizingly close to revamping the goalie AI, so dependent on EA's source code but so much unobtainium. Since falling victim to the allure of the early series, it became a twisted dream of my teenage mind to play a capable computer. Just to clarify, the smaller nets are featured on *both* sides of the rink? Might a setting allow one to apply the smaller net to only the CPU? If nothing else the CPU's goals against me were incentive for more involved play. What can I say. I relish a challenge.
  4. Hello people: I'm new to the forums but I was a good (now veteran) player of NHL '94. When a small gang of us weren't playing the balls off the SCD and Gens version of the game, I wondered (even dreamed) of reliably playing competitive games versus the CPU *without* resorting to pulling out the goalie or pitting Ottawa versus the AllStars. Does anyone recall any version, of course including '94, which one could do this? And what about the PC versions? or rom hack? Please help me fulfill this much delayed (perhaps futile) dream of mine.
  5. Hello fellow NHL '94 admirers: Just a thought... Is it realistic to think about hacking the goalie AI, and the D, to make it hard to play against the CPU?
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