Money, great post.. you're on the hfboards.com forum, right?
" Playing a game with Washington isn't the same as playing a game with Detroit. And some of my friends have even figured out a way to use fighting as a weapon. It's a huge boost to remove a certain key player for the length of a period (in five minute games) with your otherwise-wortheless goon. "
-This would be true in a standard no line changes game but in a game with line changes on each team definitely has their own character and feel.
"I prefer NHLPA '93 and it's not even close. The one-timer, to me, leads to a homogeny of scoring, as players wind up relying on it to an extreme extent. If you play NHLPA '93 with a player of relatively equal skill, you're forced to be creative on offense and defense, rather than just lining up one-timers from between the circles, which go in half the time. "
-Okay, I'd agree with you here if there weren't ways to stop this "homogeny" of scoring. Play me one time and I'll stop all those silly one timers with manual goalie. As a matter of fact.. you should probably play in our league and you'll find the plethora of ways to score and how to counteract the "usual" one timer setup. Also, not being creative on offense is not a result of the game but a result of how the end user is playing the game. If I'm playing someone who knows how to stop certain one timers and slap shots, i have to adjust my style to wrist shots, hoping for a rebound and quick put in...