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Everything posted by Triumph

  1. Trade deadline update. Created some players, changed some others, moved some others to free agency. Players who have been injured most of the season who have not returned yet are scratches, though on teams out of the playoffs I fudged this a bit. Players who look to be out for the remainder of the regular season are also scratched. TD1920.rar
  2. Took a bit longer than I thought, but I've updated the rosters for the start of the 2019-20 season. As always, there's a few fringe players who ended up in the minors/junior, but they're all scratches. NHL951920UPDATE.rar
  3. Hey - Looks like there's still a few people poking around here. Anyway, I've updated NHL95 again, something I didn't think I would do. Obviously this is difficult to do in July, so there's still several players from the NHL95 original database still included, but they are all healthy scratches. Every team has at least 12 forwards, 6 defensemen, and 2 goalies. I haven't updated anything else - team rankings, logos, etc. Quebec is Colorado, Carolina is Hartford, Winnipeg is Winnipeg. I've also found a copy of 2012 rosters that I did not know I had, so I'll throw those in as well. It looks like I must've done them after the trade deadline. To use these, merely unzip them and move the files to your NHL95 directory, overwriting the existing ones. You may want to use the Temporary Save function in the Central Registry to back up the existing database files. NHL95PCJULY19.rar2012FINAL.rar
  4. I hadn't used D-Fend Reloaded - downloaded it, did everything you said, it's working perfectly. Thank you so much - my brother and I have been playing this game against one another since it came out, but we've never truly gotten to measure our skill 1 on 1 because i've had to play with the mouse. And while I like some things about the mouse, it's just much harder to score on breakaways with it.
  5. Okay, I tried this recently, and we couldn't get it to work. I plugged in a second keyboard to a USB port, which the computer recognized. We remapped the keys like you said. However, on the joystick screen, we were able to calibrate the joystick, but the puck would not stay in one place as it does with an actual joystick - it would keep moving to another spot then move back to where you wanted it to be. When it came to playing the game, I was unable to move my players in at least one direction, usually two, making the game unplayable. How did your calibration screen look when you did this?
  6. I only know of NHLInfo and NHL9395.
  7. I use NHL9395 to edit players, and I also use the original game to create players and move them from team to team. I'm not sure what your second question means.
  8. I guess the guy got tired of paying for the domain name and took the site down, but yeah, that was a great resource. He even had a custom Dallas Stars Evgeny Davydov jersey from some draft league he had where Davydov was king (and he was quite good in that game).
  9. This might be of some assistance: http://forum.nhl94.com/index.php?/topic/4062-running-nhl-95-on-your-hard-drive/ I seem to remember using the command prompt to install the game the last time I had to install it, but I don't remember having any problems doing so.
  10. Hey, Didn't think I'd do this again, but I got the bug and here we are. Ratings are updated for the 2011-2012 season. * Some 4th line players are missing from the game for the usual reasons - I've been editing these ratings since 2008 and I hate constantly making/deleting marginal players. * The All-Star Teams are still Canada and the US from the 2010 Olympics with no ratings alterations. * Stats are not updated, but the stats for most players are as of 2010 or 2011. * The 'Winnipeg' franchise from NHL95 is still the Phoenix Coyotes and not the Winnipeg Jets. If the Coyotes give their Jets history to the Jets franchise, as the Baltimore Ravens did to the expansion Cleveland Browns in the NFL, I will change the Coyotes to the current Jets. * Minor note - there are only 8 players remaining from the original NHL95 - Martin Brodeur, Jason Arnott, Jaromir Jagr, Teemu Selanne, Chris Pronger, Ray Whitney, Roman Hamrlik, and Nicklas Lidstrom. DEADLINE12.zip
  11. Yes, you can hit the ref. Hitting the ref 3 times during play results in a game misconduct for the player who makes the final hit - I've had more than one star player thrown out during a tense man-vs-man battle for accidental contact with a 'loaded' ref.
  12. i haven't downloaded these rosters, but the game simulates scoring using the players statistics. so if they are way inflated so will the scoring.
  13. I don't see either, but no one else has reported problems with these rosters.
  14. Dunno what to say. I downloaded those rosters, started a season with the Devils, played that game against Winnipeg, had no problems (other than that matthew corrente was in the starting lineup, lol @ me). My central registry has normal players listed. Can you try moving those players who are symbols, etc. to free agency, perhaps?
  15. Which rosters are you trying to use? I know the ones I made should not have these issues.
  16. I've never seen an option to take a timeout in NHL95 for PC. Also, I don't think there's a way to put out your PP lines even though the computer will do it when he's down late. I think for the one timer you want to wait to hit space until the puck comes nearer to your player, and you don't want to select that player beforehand.
  17. do you have NHL95 for PC? that's the first question. assuming you do, just unzip the files into your NHL95 directory and say yes when asked to overwrite all. make sure to make backups of all *.db files before you do that. then, enjoy.
  18. I suspect everyone still poking around here is more interesting in doing their own rosters than taking someone else's, but I figured I'd throw this up just in case. tradedeadline11.rar
  19. everything you need is right here: http://forum.nhl94.com/index.php?/topic/3385-nhl-95-forever/ Or this link: http://forum.nhl94.com/index.php?app=core&module=attach&section=attach&attach_id=743
  20. Hey, Finally got around to finishing this. The rosters are current as of 1/7, although there's a few stragglers around (O'Sullivan on Carolina, Schenn on LA). Ratings are updated and reflect some of this season, but most of last season. golub, thanks for the updates between now and then, they were certainly a help. MIDSEASON2011.rar
  21. i thought you rated seguin pretty well. i do recall being confused at some of the things you had done with ex-expansion team players, but no worries. i think i'll work on them tonight and hopefully get them up tomorrow. this is for NHL95 for PC. which by the way is much better than NHL95 for SNES/Genesis.
  22. i've decided i am doing a haphazard re-rate. i am taking into account what's happened so far this year, though i'm not weighting it 100%. there will likely be players i miss.
  23. hey, awesome. i haven't gotten the urge to play or update my rosters in months. unfortunately it's december, the absolute worst time to think about updating. i'll download your versions and see how they look.
  24. Triumph

    Skill meaning

    agility refers to how quickly a player will reach his top speed. shot power does not affect wrist shots, only slap shots, but i think you just mis-typed. shoot/pass bias, at least from what i can figure out, affects the likelihood that a pass will go on net instead of being passed to another player. it may also affect the computer AI, that i'm not sure about. i never bothered to find out what u1 means. custom players get a value of 600 there, and i always change it. i've always felt u2-u5 have something to do with ability to withstand checks, but i'm questioning that. i really am not sure anymore.
  25. there is no flip pass, though a very light tap of the slapshot button functions almost the same way. you can drop pass although i don't think i've ever done it intentionally and don't really see the use of it.
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