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Triumph

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Everything posted by Triumph

  1. Triumph

    Skill meaning

    agility refers to how quickly a player will reach his top speed. shot power does not affect wrist shots, only slap shots, but i think you just mis-typed. shoot/pass bias, at least from what i can figure out, affects the likelihood that a pass will go on net instead of being passed to another player. it may also affect the computer AI, that i'm not sure about. i never bothered to find out what u1 means. custom players get a value of 600 there, and i always change it. i've always felt u2-u5 have something to do with ability to withstand checks, but i'm questioning that. i really am not sure anymore.
  2. there is no flip pass, though a very light tap of the slapshot button functions almost the same way. you can drop pass although i don't think i've ever done it intentionally and don't really see the use of it.
  3. i see. i just don't think 25 skill makes for good gameplay at all, just unbalances things even further towards superstar players, who are basically unstoppable as it is. if i were playing a human opponent, i would probably rather double-shift people than play someone with 25 skill.
  4. this update is for PC, not GENS. i forget to specify that, though it should be obvious from the post about it.
  5. thanks a lot. yeah, okay, my rosters are slightly higher skilled, which is exactly what i'd want to reflect the fact that the nhl has more skill now in general. as for 25-100 - players with 25 skill in anything are REALLY bad. watching the olympic tournament, i don't even think players from lesser hockey countries like belarus or latvia would get a 25 in major categories (their worst players would be small and have around 60 in speed, 45-50ish in shot power, accuracy etc.). there's a reason why none of the players in the original game have less than 40 in anything, because 40 is already real bad. a player with a 25 in a major category (speed, agility, shot power, passing, off awareness, defensive awareness) would probably struggle to make the AHL.
  6. yeah they're not updated - i see guys like kotalik still on the rangers - but this is real cool. this last file - could you do this for the original nhl95 databases? i thought in my ratings i had tried to increase the average speed and agility to 65, but it seems this isn't the case (though goalies may be throwing it off)
  7. this first text file is interesting - what exactly is it doing though? i see the CHECKME next to players whose names slightly vary. also i moved turris, tikhonov, and boedker to the free agents because phoenix decided to acquire like 20 players at the deadline, and i don't feel like remaking those guys when they (probably) make the coyotes next year.
  8. whee, they're all done. once again, i may have some numbers wrong but i think i caught them all. the all-star teams are team canada and team USA - west is canada, east USA. patrice bergeron is not on team canada because the western all-stars only had 21 players. unzip this directly into your NHL95 folder to make it work. make sure to backup all your *.db files. i was able to simulate a season with these, so they do work. also, there is something weird going on with the calgary team - for some inexplicable reason, i cannot add any players to the roster in the central registry, it tells me the roster is full when it clearly isn't. i imagine calgary fans wish that darryl sutter had this problem as well. anyway, this is why dustin boyd is still a member of the team, as i don't want to move any players out if i cannot get them back in. 2010DEADLINE.rar
  9. Triumph

    roster update

    it seems real easy, just move the .db files into the new league. you might screw it up though, so make a backup first.
  10. they stand for unknown and my guess is they actually measure a player's ability to withstand a check. if you've played as much nhl95 as i have, you'll notice there are players who retain control of the puck and stay upright sometimes when they're being checked, and the crowd will boo - sometimes it can take 4 or 5 checks to knock them over. i haven't experimented enough to confirm if that's what they control, but given that players like gretzky and lemieux have high values (and this ability to stay upright), and worse players have lower values and lack this ability, that's always been my guess.
  11. the recorded statistics from the 93-94 season are what control the PIMs and goals scored. if you give tie domi 2 PIMs for the season, he will take a very low amount of penalties despite having an 100 AG. likewise, if you give him 50 goals, he'll score a lot of simulated goals. you can change this in nhl9395 and i believe nhlinfo though i've never used nhlinfo for nhl95 editing. my rosters over in the NHL95 forums (latest version from november 09-10 rosters) take this into account. this also works for teams - give teams more wins, they'll win more simulated games - although i've never tested whether it takes into account goal differential or not. it seems to basically retrofit the simulation of the individual players to the team - so even if you give gretzky gretzky like stats, if he plays on a crap team, he'll play 82 games, score 60 points, and be a -40 if you give his team the ottawa senators' results. you seem to have a further question - how does the simulation actually work - i have absolutely no idea.
  12. Triumph

    roster update

    my update will be out by friday of next week - it will include, as a bonus, the gold and silver medal teams as the all-star teams.
  13. Triumph

    roster update

    thanks. as a devils fan, once the kovalchuk deal happened i knew i had to update everything, so after the trade deadline i should have new rosters up.
  14. can't really help you, but i do know this means whatever you are doing with emulating the CD isn't working, so retry whatever step it is that accomplishes that.
  15. i don't know the answers to your technical questions, but when i reached that point of skill, i would pull my goalie for the entire game. i mastered that with a normal team, so then i used a team whose players were entirely the minimum besides one attribute which was maximum (e.g. one guy was 95 speed, 25 agility, 25 weight, one was 25 speed, 95 agility, 25 weight) etc. i don't think i ever won the stanley cup that way. also what is minimum - 25 or 40?
  16. you're officially my hero, those are exactly the years i wanted. thanks a lot.
  17. no, i understand that leads to my second question though, do you have old databases, from 2000 or something? i'd love to try those out.
  18. I didn't think I'd do this this year, but here we are. With the number of injuries in the league, it is totally impossible to tell who is going to last in the NHL. There are some players not included as a result of this uncertainty. There are also players who are not on NHL rosters who are included (ex: Phoenix with Boedker, Turris, and Tikhonov). I deleted about 5 players that I ended up having to remake, so I'm trying to keep young players around. There may be some jersey numbers that are wrong, I really don't have the patience to go through every team at the moment. I do know there are no duplicates. Anyway, here it is. I think it works - I was able to simulate a season with it. 0910UPDATE.rar
  19. really? what editor are you using? if you use nhl9395, you can move players to free agency (you can only do this in the nhl95 central registry, so it requires making a temporary database), and then you can delete them using nhl9395. it looks like you have no roster limits - how'd that happen?
  20. hey everyone - i posted in august that i might have new ratings out in october. i lied. but hopefully if all goes well, i will have new ratings and current rosters up here by tomorrow afternoon.
  21. i have to ask - why are there so many retired players left on the rosters? although i do think your ratings for andreas salomonsson are pretty darn accurate.
  22. hey, his rosters are newer, i think, but i think my ratings are more accurate. i have one posted at http://forum.nhl94.com/index.php?showtopic=9813 that takes into account what happened at the march trade deadline, but the ratings are based on the 2007-08 season. i started to do ratings for the 2008-09 season but i stopped halfway. i might finish them - if i do, expect them out in october.
  23. they're for nhl95 for PC. i should've made that clearer in the original post.
  24. as promised, here's the trade deadline update. go use threestars' jersey update here: http://forum.nhl94.com/index.php?showtopic=8800 trade deadline update is of course not perfect. anyway, enjoy. 0809TRADE.zip
  25. thanks. about a week after the trade deadline, i figure to have all the rosters updated. the players will still be rated based on their 07-08 seasons (besides rookies and players added to the database).
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