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Mahavishnu

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Posts posted by Mahavishnu

  1. You still have the 2003 rom? Go to this site to get the 2005 rom and use it to make a 2006 rom.

    http://www.ratol.fi/~vnaatane/nhl/

    Thank you

    mymy@kinex.net

    Also asked swos(the person who make the rom)for help.

    Actually, all AHL- and NHL-roms are done by me and swos together. I have done rosters and most of player cards. And swos have done awesome work with other graphics. Have to say that for example new sweaters and face off circles are great.

    Sorry Ben Burke, but I can't help you with AHL rom now. I got enough work with updating NHL2006a and NHL2006b roms. Lots of transactions, trades and retirements nowdays.

  2. No, actually you are wrong and naples39 is mostly right, though I somewhat disagree with him sayings its "pretty easy" to calculate!

    The 8th "Handedness/Fighting", 12th "Roughness"(?) and 14th "Aggression" attribute values have no impact on the player’s overall rating.

    I'll prove it all when I find the time to make a long winded post that explains a good portion of EA's "methods of madness" overall rating system. Its actually partly flawed in extreme/rare cases.

    No, I'm not wrong. Yeah, it's true that attributes like "Handedness/Fighting and Roughness have no impact on the overall rating. That's because they are not real attributes. Handedness/Fightning just shows is player righty or lefty in NHL94. In NHL93 it might be attribute. And Roughness is not even displayed in the game, so I'm not counting it to player attributes.

    When I'm saying player attributes, I mean: Agility, Speed, Off. Awareness, Def. Awareness, Shot Power, Checking, Stick Handling, Shooting Accuracy, Endurance ja Aggressiviness. All these attributes have impact on the player's overall rating in NHL94. So Aggressiviness affects to player's overall rating! I can prove that too: Take some player who have aggressiviness 6. For example Sean Avery in NHL2006a. Change his aggressiviness to 0. It will affect to his overall rating!

    And I'm with you that it's definitely not easy to calculate player's overall rating.

  3. It seemed to me to be pretty easy to compute as an aggregate of their ratings, minus a few categories which didn't seem to be taken into consideration for the overall (endurance, roughness, and aggression).

    That's not true. All categories and player attributes are taken into consideration for the overall rating. But it seems that some attributes affect more that others. For example Off. awareness and Def. awaraness.

  4. Thanks for the rom. It's really great work and I can see it getting a lot of use online with my friends.

    Anyway, as a die hard Flyers fan, I was wondering if you would take some constructive criticism about a few player ratings on the Flyers. I'm sure you get this crap all the time, and I would make the changes myself, but I know you will be updating the rom throughout the year, and was hoping you might consider these changes to keep permanently in the latest versions. Anyway, with my best attempts to stay fair, here goes;

    -Primeau and Brashear are pretty slow. I would lower their speeds from 3.

    -Gagne's speed has to be raised to 5 or 6. He is one of the the 3 or 4 fastest skaters in the league. Forsberg actually just said he was the fastest player he has ever played with. I also would raise his D awareness to at least 3 as he is one of the best 2 way players on the team and gets plenty of PK time.

    -For Forsberg, IMO he is the best passer in the league, so I would think he would get a 6, but he's already got a 5, so no big deal. His stickhandling though must be raised to a 5, as this guy has unbelievable stick skills.

    -A few notes on shooting ability--according the coaching staff, Mike Knuble has the hardest shot on the team. His shot power should be raised from 3. Also, Jeff Carter is considered to have the overall best shot on the team, as his shot has drawn comparisons to Joe Sakic. Perhaps he should get a little more love than 3 and 3 in shooting.

    -On the down side, I've never seen anything to warrant Primeau getting a 4 on shot power or Hatcher getting a 5 there. I would lower them both. I'm torn about whether Forsberg's shot power should be lowered though.

    -Mike Richards should have a few stats raised. This guy has been the third best forward on the team behind Forsberg and Gagne throughout camp and so far this year, and should have an overall in the mid60s IMO. His shooting skills should definitely be raised from 2 and 2, and personally I think his checking and/or his passing could go up on point to 4.

    -I've ragged on Primeau, but to counterbalance, I would raise his D-awareness to 4 as he is the team's main PK guy and centers the checking line quite well.

    -Other changes I would make:

    Lower Seidenburg's passing to 3

    Lower Savage's roughness to 3

    Lower Rathje's checking to 4

    Lower Radivojevic's O-Awareness to 3

    Well there's my 2 cents...hope you consider those.

    Thanks a lot for your notes. Here's my 2 cents with my bad English.

    You know, there's about 600 NHL players to made for NHL2006a and NHL2006b bin, so there might be few errors, but these attributes are also my point of view of Flyers' players. You really should make your own bins, if the Flyers are so fucked up.

    I'm going to do big attribute update in December. It would be very stupid to raise Richard's or Carter's attributes when there's hardly player 10 games in NHL. When these guys have played 20-35 games, we'll see what kind of players they really are. Same with almost every other player. Pavel Vorobiev is best scorer for the Blackhawks, shoud he be overall 70? I don't think so, because I want to see, if he can keep his groove longer than first 10 games.

    I can do Brashears' and Primeau's corrections and few others also. Gagne is not going to be speed 6, because no player in NHL2006a or NHL2006 has speed 6. Forsberg can say anything he wants, but he don't have any clue about updating roms.

    But you should really know that when making players, I must also check their overall attributes and teams overall succees. If Flyers, Sharks, Predators etc. is top team in NHL, then all of their players are little better in NHL2006a and NHL2006b. If they suck, then their players will be little worse. And if for example Hatcher plays good in real NHL, I must make him good to NHL2006a and NHL2006b. Therefore some of his attributes might be better than in real life. There is lot of things to check when you make players.

    I will consider your notes, but I won't make them all. I hope you will be patient with attributes, because I don't have time to update them daily, weekly or even monthly. Updating trades and transactions already takes a lot of time. I will update every players' attributes in December. I really hope you understand what kind of process it is to make and update players. It takes a lot of time and as I said, there is a lot of things to check when you make players.

  5. Players energy should decrease faster. Now you can play hole game only using one line. If players get tired faster, then you should use all three lines. Teams wouldn't anymore based only on their first lines and five players but all three lines and 15 players. Then there really would be huge difference between teams, because some teams have better depth chart than others. That's the easiest way to make NHL94 more realistic.

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