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Posts posted by kingraph
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Thanks for this above - I've started to poke around and not as straighforward as some of the other x/y graphics I've seen in the past. Will continue to work on this, seems like a fun project.
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Do you have a location of the ref and faceoff overlay graphics? Like, any tile will do. What I would suggest, and I can try to do this, is to see if we can find the header of that faceoff and ref overlay graphics. It should be located at the beginning of those graphics. IF we find that, we can probably find where in the ROM that graphic is called up, maybe a pointer. From there, we can investigate and see if there is an x/y location part of the graphic which is found in the menu, clock, etc.
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Unedited video stream from this tournament:
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11 hours ago, Cowscrazy said:
Stalled as in gave up trying. Or stalled as in its not possible at all. I wish I was smart enough to do stuff like this. Like this feels so close but yet so far.
I never really gave the season expansion a try. I'm not sure if it's possible or not. Season mode, you start getting into the RAM and saved RAM (SRAM) areas. You'd have to map all of that out to see if there's room to expand teams, schedules, results, standings, etc. I imagine so since I don't think that kind of data takes up as much space as graphics for example, but really the whole RAM areas were unexplored territory for me.
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This ROM was ultimately used to release the Tucson Roadrunners 2024-25 schedule
Thanks again for all the help to make this happen!
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CDL 09 Official ROM:CDL_season_09.bin
- 26 Drafted Teams of 12 players!
- Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2
- 1 minute penalties
- 12 second Penalty Shot Time (reduced from 25)
- Body Checks after whistle don't count in stats
- +/- stat added for boxscores
- Reduced time to switch to Manual Goalie
- Slightly Increased Goalie Roaming Range
- Boosted Goaltenders - All goalies get +1 to Agility and Stick/Glove Ratings, except Roy & Belfour
- 312 Updated Player Cards
- All 12 player cards cycle on start menu
26 Unique Teams
Drafted by these rather dapper gentlemen:
Eddie Belfour graces the cover in his Sharks uniform!
Commissioner @chaos returns to the announcing action
Updated menu screen featuring some familiar backgrounds from NHL '96
Pringles has sponsored CDL 09!
ESPN remains the 3 stars of the game sponsor:
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I connected with @chaos on Discord and he helped confirm that the game logic described above is correct. So the implications that you guys are describing with regards to how often a matchup is selected, based on where the teams are located in the table, will also be correct.
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2 hours ago, chaos said:
Yep D066 and D068 are used in the RNG calc. Can you let me know the addresses you see in the trace? I can look at the disassembled code and map it out better if needed.
Instructions from 00011086 to 000110B8, comes up with a value in data register D0.
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On 6/14/2024 at 10:57 AM, AdamCatalyst said:
Interesting. I had assumed that it scrolled through matchups more linearly, but you're saying there is an element of randomness? I feel like someone *must* have written about this in the forums awhile back.
This intrigued me, so I did a little research into how this works as I didn't see anything on the forums.
From what I can tell, there definitely seems to be a random element.
- The code loads up the playoff draw table
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Then (apparently) a random number, always a multiple of 16, is added
- This essentially selects a random playoff draw from the 32 playoff draws from the table by creating that new offset.
- The game first checks if the Team 1 is less than 25 (which is 26 teams given we start at 0). This was the limit for "no all-star teams", which since has been hacked away to allow for all 30/32 teams to be selected.
- Game checks if Team 1 is listed in the playoff draw row, going incrementally from 1-16
- If Team 1 isn't in that playoff draw (i.e. after 16 instances), it loads up the next playoff draw row and starts again
- Once Team 1 is found, if finds the opposing team and loads Team 2.
I started the original '94 game from the beginning and traced 3-4 times from the start with Montreal and had different outcomes each time. Meaning, the entire sequence was the same, but the "random" assignment changed. I also selected the next team, NJ, and the random number changed again.
So I can't confirm if the number is truly random, but the code where that number is generated is a lot of multiplication and the infamous $D066 RAM value is called, which from what I remember @chaosnoted is used in the RNG calcs. So I feel pretty confident that it's meant to be RNG, and I'm not going to decipher more of this .
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Current working ROM is here:
So incredibly grateful for the pixel Picasso @von Ozbourne and @smozoma's help. This could be a good base for anyone looking to complete an AHL ROM.
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On 9/20/2016 at 3:34 PM, kingraph said:
Not sure if this ever came up, but has anyone wondered what the title screen photo is for NHL'94?
http://i.imgur.com/jV8MpDk.png
I'm almost certain this is Bryan Marchment (#2, Chicago) getting checked by Scott LaChance (#7, New York Islanders).
http://www.tradingcarddb.com/Images/Cards/Hockey/4991/4991-369Bk.jpg
From the jerseys, this was a home game for the Islanders. So I'm guessing this was from the 1992-93 season, which would make it the April 8, 1993 game where the Hawks won 3-2. It's the only time those two teams met in New York that year.
Anyway, I'd love to be able to get the original photo and/or game footage. Just think it'd be fun to have it...that is all.
Posting here for posterity:
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I took some time to create a cover page that pays homage to the original. I will redo the AHL shield as I realized that an older logo that I just stuck in there. But anyway, more progress on this ROM. I'll post the template once all the team logos are incorporated.
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Just to be clear -- though not posted, Hershey, Rockford and Milwaukee were previously done by me for other leagues:
I'm keeping the OP updated as to what teams are left so we are not accidentally duplicating efforts
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Here's an alternative Admirals logo I found and used because the text was too much. I think it looks great
And the ice logo (not asking for those here) was the name:
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On 5/4/2024 at 12:50 AM, von Ozbourne said:
I guess I'll post this here as a general note. My trick is to use photoshop to create an index colour image with about three times the allowable colours and the then use the colour table option to decide which colours to round up or down in order to adhere to the SEGA palette, but also maintain some sort of contrast when reducing to twelve including the default white and black. Still requires some manual drawing, but at least this way it's 90-95% of the way there.
The other reason[s] for posting is that I used the version of the logo without the word mark. Is there a preference to which to use? I figure in the case of the Moose, Phantoms, Admirals, Ice Hogs, Thunderbirds and Roadrunners, at least they have versions of their logos that don't contain text and that would drastically improve how well they translate in 48x48 pixels, never mind tacking on the twelve colour restriction on top of that.
Colours:
-R- -G- -B-
000 000 000 [black unused]
224 224 224 [white]
000 000 032
000 032 064
032 032 064
000 064 128
000 096 160
064 064 064
096 096 096
128 128 128
160 160 160
192 192 192On 5/4/2024 at 1:58 PM, von Ozbourne said:Well shoot guys. I did up a few last night, but something wasn't feeling right. Slept on it and realized the problem. I was using the wrong number of colours.
I remembered that the bottom 9-16 and the #8 spot are used for logo colours and #6 & #7 are for white and black and #2 & #3 are the Home team banner, #4 & #5 are the Away team banner, but that leave #1, which is, like many other assets, still for transparency.
Shouldn't be too much of an issue to remove the one more tone. Some of these didn't even need the full allotment of colours. I edited the Moose entry already and will post the rest a bit later.
I CAN'T BELIVE I MISSED THESE POSTS! I feel so dumb
With regards to the text in logos, I agree, I have removed the text myself if I couldn't find a logo without text. Sometimes it's not so bad, like the Ice Hogs
I say go for whatever you feel looks good!
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On 5/4/2024 at 12:45 AM, smozoma said:
These are looking great even when I knocked off a color:
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On 5/3/2024 at 10:22 AM, kingraph said:
For team logos - one color will be white and one black. Then you have 10 other colors you can use. 4 are unusable as they are used for the home/visitor banner colors.
I messed up - the first color is transparent, so also unusable. So it's really 9 colors plus black/white. My bad!
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This has been wonderful! Thank you @smozomaand @von Ozbourne!
I wanted to let you know how much I appreciate your time and efforts so far! This project WILL be completed...I should have some time after this weekend to get out a ROM:
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I've added the teams in my OP -- looks like a few teams I have done previously. So there's a start!
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7 hours ago, smozoma said:
(Does one need to be black for it to be valid in Tile Molester?)For team logos - one color will be white and one black. Then you have 10 other colors you can use. 4 are unusable as they are used for the home/visitor banner colors.
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An AHL team may be looking for a fun NHL'94 way to introduce their season via social media. In short, I think getting a base ROM with the AHL team logos set up is what would be needed as a start. There's no need for in depth player ratings, or even roster updates at this time.
I personally don't have enough time on my plate to knock this out, so I'm seeing if there's anyone interested in collaborating. 32 teams, would be better if 4 people knocked out 8 teams each or even better 8 people did 4!
You can PM me if interested or respond here.
Abbotsford Canucks
Bakersfield Condors
Belleville Senators
Bridgeport Islanders
Calgary Wranglers
Charlotte Checkers
Chicago Wolves
Cleveland Monsters
Coachella Valley Firebirds
Colorado Eagles
Grand Rapids Griffins
Hartford Wolf Pack
Henderson Silver Knights
Hershey Bears
Iowa Wild
Laval Rocket
Lehigh Valley Phantoms
Manitoba Moose
Milwaukee Admirals
Ontario Reign
Providence Bruins
Rochester Americans
Rockford IceHogs
San Diego Gulls
San Jose Barracuda
Springfield Thunderbirds
Syracuse Crunch
Texas Stars
Toronto Marlies
Tucson Roadrunners
Utica Comets
Wilkes-Barre/Scranton Penguins- 4
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Is the goal crease that you want already done in other 94 ROMs? The reason I ask is it will likely be a matter of updating tiles, which I can help with. If not, drawing new creases could be quite an exercise.
No idea about everdrive, I'd be googling no different than anyone else.
Need your help with '94 [Moving Face-Offs, Refs, and more]
in General Discussion
Posted
You've also just made me realize that the faceoff window is not in the same location each time. So I agree with your conjecture that the overlay is relatvive to some point rather than a fixed x/y (credit to @swos for this graphic below)