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Posts posted by kingraph
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1 hour ago, smozoma said:
It seems like more than half the boxes I see have the sticker, so 348k (~500k total in circulation) seems a lot more likely than 29k (~50k total in circulation).
Hmm, that's also an interesting way to estimate total sales. If we track 1st round/regular ratio, we can have a reasonable assumption of total production. I feel like it's less than 50/50, but will track.
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@Tickenest, perhaps you can help answer this question? If we assume 12 batches of 29000 copies of A-L, what are the chances/probability that we would find a duplicate serial number at some point if we kept picking one at a time?
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1 hour ago, smozoma said:
The unlettered numbers, so far the highest is 04244. So I suspect it was a limited run of 5000.
Also, the counts of each letter so far:
A-L is 12 letters. 12x29,000 = 348,000
I suspect that at some point we'll see a duplicate number (we still don't have a 1-apart, though we have a bunch of 8-aparts)
Interesting. I was thinking the serial numbers are sequential and the letters were not a separate batch. So I'm about 1/12th the size you're thinking (0001 - 29000).
Let's keep our eyes peeled. We have 193 numbers as of today, which is 0.67% of 29,000 and .055% of 348,000.
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17 minutes ago, smozoma said:
Some more seen on ebay.ca. Prices are getting high!
01743
04244
A24615
B01322
B06347
b26834
C23944
F05397
G09048
G12624
H18125 ?? blurry
J19857
K20295
L09129Added!
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The best method is to get a Super EverDrive and load some of the latest ROMs you can find here.
EverDrive: https://krikzz.com/store/home/53-super-everdrive-x5.html
Unfortunately nobody has figured out how to make a SNES version with all 31 (soon to be 32) teams. The last updated roster version I know is here: https://forum.nhl94.com/index.php?/topic/20579-thereal94rewind-snes-rom/
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I'd suggest making playoffs top 6 (top 2 byes) or even tougher with only top 4 to make the regular season more meaningful 8/10 in playoffs is a little too generous imo.
Fun way to use some old ROMs!
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1 hour ago, Premium said:
Off-topic, but I'm looking at the site, and I see what @kingraph listed for Agility/Speed is not what I thought.
It says:
Agility - How quickly a player stops and turns, deking ability. Also affects acceleration
Speed - How quickly a player achieves top speed (acceleration)
I thought Agility was the speed at which a player accelerates from a stationary position. Then it transitions into the player's SPEED stat
Speed is how fast a player will skate after the agility acceleration (or deceleration) - so not everyone has the same top speed. The top speed of a player is the higher of the agility/speed stat
Example: Brian Leetch has 6 agility and 3 speed: This means Brian Leetch starts skating at 6 speed but then decelerates to 3 speed over time
Example: Peter Bondra has 4 agility and 6 speed: This means Peter Bondra starts skating at 4 speed but then accelerates to 6 speed over time
EDIT: Also, I think weight affects agility speed, but not speed speed. I think there is a multiplier, where 7 weight is the average. anything lighter makes you faster, and anything heavier makes you slower. So for example, Lemieux is 10 weight, 5 agility.. I think that's the equivalent of let's say 6 weight 4 agility.
This is interesting and worth testing either by a side-by-side with two players or frame by frame analysis. I still think agility is more "left/right" ability with the stick rotation and not a straightforward acceleration. Something weird thinking about Leetch skating at 6 and decelerate to 3. I think Leetch can turn on a dime or spin around quicker than others.
I do agree that speed is more top speed. No way everyone is same speed.
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7 hours ago, bushhockeyfan said:
bump for possible progress on this project.
Thanks for the continued interest in this project! Once I uncovered how to hack the logos, players, player ratings, etc. I sort of lost steam as that would be enough to create a new updated/custom ROM. However, I can plow through some graphic hacks as those are the easiest (at least for me). If there's anything in particular you're looking for, I can surely focus on that next as well.
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12 hours ago, smozoma said:
In 94, the checking rating just controls how often AI players will check (but not, as far as I know, how effective the checks are).
I have noticed, as has @Uncle Seth and others, that the checking ratings seems to factor into the success of C/B checks. You will see a much higher success rate of CB with Dave Manson (9 wgt, 4 chk) than Paul Coffey (9 wgt, 2 chk).
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Official Season 02ROM - CDL_season_02.bin
- 24 Drafted Teams of 12 players!
- Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2
- 1 minute penalties
- Body Checks after whistle don't count
- +/- stat added
- Reduced time to switch to Manual Goalie
- Slightly Increased Goalie Range
- Boosted Goaltenders - All get +1 to Agility and Stick/Glove Ratings except Roy & Belfour
- 288 Updated Player Cards!
- All 12 player cards cycle on start menu!
First 3 ROUNDS were LIVE on Twitch!
The 24 Featured Teams:
Graphic updates:
Season 01 MVP Mark Recchi on the Cover of Season 02:
24 Sexy coaches competing for the cup:
New teams like the Brampton Battalion, Wheeling Nailers, and Helsingin Jokerit added!
Our own @danTML7is back announcing the lineups, this time people are "Warm" or "Cool"
As mentioned, all 288 player cards are updated!
Florida and Anaheim center ice logos copied from NHL'94 Rewind!
Scoreboard logo is back - Coors Light returns as our unofficial sponsor:
CDL Zamboni and our friend in the green shirt returns to his severed leg!
The 3 stars of the game bring back some old friends:
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22 hours ago, Green Majik said:
Hello @kingraph--
In lieu of a very long pm, I thought I would post in this forum
I have a question about the Appendix of Individual Player Attributes. This was from a long time ago, but do you you happen to remember what values you put in for each attribute to get the ratings you did (Roenick 100, etc)? You mention the values below, but when I plug them in I still get Lemieux 100, Mogilny 97, Lindros 93, etc.
E.g. did you do something strange with the weight calculation? If I put weight as (-5), Roenick is now 100, Bure 93, Mogilny 93, Yzerman 91, etc. It's close to the Player Appendix, but not quite exact.
Anyway, thanks a million
Hey buddy, these are the ratings for the appendix :
Forwards Defense Goalie Scale 0.465 0.509 0.969 Weight 5.000 5.000 0.000 Agility 4.000 3.125 4.500 Speed 8.000 3.750 0.000 Off A 1.000 1.250 0.000 Def A 1.000 3.875 4.500 ShP/Puck 7.000 2.875 4.500 Chk 1.000 1.875 Stick 3.000 3.375 ShA 3.000 2.125 End/StkR 0.000 0.000 1.000 Roug/StkL 0.000 0.000 1.000 Pass/Gr 3.000 3.500 1.000 Aggr/Gl 0.000 0.000 1.000
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I got to do this at the Prudential Center, playing against Ken Daneyko. Still one of the coolest things I've ever done!
https://forum.nhl94.com/index.php?/topic/18277-kingraph-playing-nhl94-on-the-jumbotron/
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Final Teams:
Anaheim Ducks --------- kingraph Brampton Battalion ---- IceStorm Buffalo Sabres -------- szpakman Calgary Flames -------- Chaos California Seals ------ Schmidt Carolina Hurricanes --- Uncle Seth Dallas Stars ---------- corbettkb Detroit Red Wings ----- kazelegend Edmonton Oilers ------- Scribe Florida Panthers ------ TecmoJon Halifax Mooseheads ---- Sheehy Helsingin Jokerit ----- Tickenest Los Angeles Kings ----- sonoffett87 Minnesota North Stars - LeifErickson Montreal Canadiens ---- Sebe New Jersey Devils ----- MikeGartner22 New York Rangers ------ Lupz27 Pittsburgh Penguins --- Chris O San Jose Sharks ------- angryjay93 Toronto St. Pat's ----- Thrillhouse Toronto Maple Leafs --- danTML7 Vancouver Canucks ----- hokkeefan Vegas Golden Knights -- Mr. T Wheeling Nailers ------ SOH
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Looking forward to massive drop in productivity during draft again.
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Yessssss
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Another one here if anyone is interested: https://www.ebay.com/itm/EA-sports-The-official-NHL-94-box-of-225-game-card-set-sealed-unopened/265057404239
Though your price was better!
And another to bid on: https://www.ebay.com/itm/Vintage-1994-EA-SPORTS-Official-NHL-Game-Card-Set-225-CARDS-BNIP/143949899946
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This can happen -- it's a known bug. Hitting someone after the whistle or end of period on a breakaway beep can create a penalty shot.
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I think each team can have 26 players, so the maximum cards you can have on a 32 team rom is 832.
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1,000 pucks on @Sebe_The_Legendwith Tampa Bay.
Zeppelin is @kylewat
200 puck longshot on @niuhuskie224 assuming I get some odds.
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On 12/24/2007 at 5:20 AM, IAmFleury'sHipCheck said:
And I'm going to defend a shot that I love to do (some call it the EA Special... thx to bhf ;-) ) The wrist shot / rebound goal is a great tactic to keep the other guy on his toes. I'll be the first to admit it doesn't work all the time but you need to know with particular players where that shot is most effective to make the G dive out of the way. It does take some knowledge to know where that play will work depending on the guy shooting.
Some might consider it cheap, I call it diversifying your offensive strategy. What separates the best from the rest in most of our lgs is that someone who can use all types of attack strategies. I'll point one person that comes to mind right now... he's a guy that is better than most at doing utilizing every offensive look is scribe. Imo, no matter how good you are at one aspect of the game, once you have a game plan that's predictable, your opponent has an immediate advantage.
BUMPING this post. Thanks to @smozomafor sleuthing this, but the origin of the phrase "EA Special" is confirmed to have been coined by @backhandfloater. And indeed because @IAmFleury'sHipCheck was abusing people with that shot
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I don't believe I had
9 hours ago, von Ozbourme said:Just a follow up.
Turns out the 34 team ROM works the same for me [start at offset 0A06FA instead of 0A06DC]
Those six extra teams seem to be referencing something else, but that isn't dissimilar from the player photos and roster data.
Teams #31 and #34 are the only ones with really messed up ratings so I'm not overly concerned given the circumstancesI never updated the overall ratings for the 34 team ROM (I should have, just never notice). The right way to do this would be to find an empty location for 34 bytes to load the overall values, and then change the pointer at 0A06BA to the new location. Pretty easy fix if anyone wanted to do this.
So right now teams 29-34 are using the 63 63 32 45 4C 46 values, which is actually a different part of the code and should not be changed.
To your point, I don't think these overall team ratings are used for any team simulations. I never looked into the season mode as I hit a wall and never got up
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NHL'94 Sega Genesis Limited Edition 1st Round Serial Numbers
in General NHL'94 Discussion
Posted
@smozoma, I was originally thinking of the exact same setup as the birthday problem. However, is there any difference because there is 12x the volume? So it's not 28999/29000 but rather 347989/348000? As I think about it, it's probably the same.
So assuming your math is right, WE ARE NEARING 50% CHANCE!