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moneyp

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    Sorry, I play '93

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  1. Cool! I've always wanted to make a Classic Teams version of NHL '93. Has anyone done anything like that for any of the games?
  2. In our league, we call that "strategy." But hey, our last season saw Tampa Bay, line changes and all, eke out a fourth place finish in the Norris and qualify for the playoffs. Okay, they were summarily destroyed by Detroit, but still. Small victories! We gave the coach our faux-Adams award for that performance. (In case you're curious: Jeremy Roenick won the faux-Hart, Phil Housley the faux-Norris, Don Beaupre the faux-Vezina, Vancouver Canucks the faux-President's Trophy, and Stevie Y the faux-Conn Smythe upon leading the faux-Wings to the faux-Cup. Faux sho.) The only nose I'm aware of is the one on my face. What is it? How does it work? www.hfboards.com Best hockey bulletin board out there, which means it has the requisite number of trolls and lunkheads, but that's what the ignore feature is for. Enough intelligent, knowledgeable posters to make it worth the occasional visit.
  3. Gotcha, and much appreciated on the compliments. So what's your handle on hfboards? You mean in so-called real life? I'll be rooting hard for my Ducks (and the way they're playing right now, anything's possible) but I think it's the year of the Wing. Babs has them sufficiently motivated for a Cup run.
  4. Lou! Yeah, one and the same. True, which is why I prefer line changes. I actually found it odd that the online leagues here don't use them. I'll concede the point. I'd happily join one of these leagues, but I don't really play enough of 94 to pose much of a challenge. We considered playing NHL 94 for the second year of the league, but after playing around with it for a couple of weeks, decided pretty much unanimously to stick with '93. It has nothing to do with the fighting or blood, which are both great, it's just a lot more chaotic, more wide open and fun. I don't think EA has topped it yet. I'm assuming you play as Joisey in one of these leagues?
  5. Son, some of us were playing back in the Zork days.
  6. I prefer NHLPA '93 and it's not even close. The one-timer, to me, leads to a homogeny of scoring, as players wind up relying on it to an extreme extent. If you play NHLPA '93 with a player of relatively equal skill, you're forced to be creative on offense and defense, rather than just lining up one-timers from between the circles, which go in half the time. Yes, you can score on a deke or a wraparound in '93 with any halfway decent speedy player, but there are defensive strategies you can use to minimize that. Even if the skills between players aren't so equal, the disparity in talent amongst the teams allows for some pretty good handicapping. The other thing is that in NHLPA '93, more than any other EA game, imo, the abilities of the players mean more, especially, as I've been discovering, offensive and defensive awareness, which pretty much dictate the effectiveness of your AI-controlled teammates. Not only that, the various teams are constructed, ability-wise, to employ a variety of different strategies. Playing a game with Washington isn't the same as playing a game with Detroit. And some of my friends have even figured out a way to use fighting as a weapon. It's a huge boost to remove a certain key player for the length of a period (in five minute games) with your otherwise-wortheless goon. Some friends and I have also developed a league system that we think is pretty ingenious. You need twelve players (less than they have in some of the NHL 94 online leagues). Every player controls two teams, one from the Campbell, one from the Wales. A draft order is randomly determined. The first player can pick from either conference, but if he picks the first team in the Campbell Conference, he picks last in the Wales. For instance, the guy who got the first pick this year picked Detroit in the Campbell, meaning he got the last pick in the Wales (and wound up with Ottawa). He picked wisely, anyway, as Detroit wound up winning the league in our first year. Each team plays 32 games, four each against teams in the same division, two each against teams in the other division in conference (none against teams in the other conference). Playoffs are old-school division style. Settings are five minute periods, line changes on, all penalties on except offsides (although we're considering adding it for this upcoming season). The only house rules are that you can't do the "pass goal" (penalty is playing without a goaltender until the other team scores, and if you do it in the final minute, you forfeit the game). There was only one violation of this rule, accidently committed by yours truly when Jeff Brown's center ice feed to Brendan Shanahan abruptly sailed forward and beat Kelly Hrudey five-hole. Thankfully, it occurred in the second period, and I promptly shoved the puck into my own net to get the game back on track.
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