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halfMANhalfDONUT

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Posts posted by halfMANhalfDONUT

  1. http://sea-hag.net just moved over to a digital ocean, off of its previous free-tier Heroku app and onto a paid VPS. I know that no one really uses it (except me and kero5hin/heatrash), but it is much faster and more reliable now.

    I also plan on putting together a Sea-Hag Title Belt in the near future (if you beat someone with team A, you have to play as Team A when challenged until you lose), putting the current title holder on the homepage. Genesis and SNES would obviously be separate. If anyone has any ideas they'd like to see, feel free to drop them in this thread (unless your idea is a league, which I am not going to do).

  2. I finally got around to putting together a [sloppy] repo for you guys to do whatever you want with. It'll be really helpful if you have prior experience in programming, MVC, and setting up a server. If not, hey, you can always learn! The documentation is pretty poor (I only made one wiki page and it's... brief), but you can read through the source to get an idea. It's not very complex.

    Without further ado: http://bitbucket.org/wambotron/seahag-open

    I'm going to keep developing sea hag in another repo (I have some ideas that I'm not sure will work well yet, but I will integrate if they do), and you can always fork it if you want to keep the open source-ness going. It's up to you. I don't care.

    EDIT: I should also add that it's loaded with reallllly goofy comments, so.. there's that. There may be a few "adult" words sprinkled in there.

  3. I seem to get screwed with all of the SNES bugs when I play HeatRash/Kero5hin, but he never gets them.

    Examples:

    The puck going from BEHIND the net, INTO it somehow. Usually when a goalie or defenseman takes it and turns toward center ice when they're too close to the net.

    Puck frozen in the stands on a penalty due to my player being injured on a penalty shot, resulting in no attempt and (obviously) no goal.

    Penalty shot SKIPPED entirely for no real reason? I don't even know how this one happened, it just flat out skipped a PS.

  4. Yeah it gives realism.. I've watched so many NHL games and I've never witnessed so many posts in all but maybe three of them. Give me a break

    I don't know what to tell you. I watch a lot of hockey and they do hit the post 2-5 times per game (if we're using that as the average for SNES). You have to take into account that players in the NHL also miss the net entirely and that really doesn't happen much in 94. Obviously there are some terrible shooters, but most shots go on goal, even if they're barely moving.

    I tried a quick search to see if anyone has attempted to track shots on post, but no one has.

  5. I'm not sure what I'd call it, but something relating to how they deal with a pressure situation. For example, someone who has been there, won a few cups, won in the clutch, would have a chance of heating up when the team is down, whereas someone who is a rookie or just hasn't been in the playoffs would be cooling down as things got hairy.

    I think more than anything it would be a modifier for all the other stats. A high-pressure guy would get a stat boost while a low-pressure guy would get a stat drop.

  6. Right now the rosters only align with default NHL 94 (the only way to get rosters from modified roms is to strip them from the rom itself, which I have not attempted at this point), so if your games in those leagues are all based on the original NHL94 rom/rosters, you can upload all you want. If not, it will just wrongly show your roster players in the box score/penalty summary (and potentially team, if that is also modified).

    EDIT:

    I still mean to open source sea-hag so that anyone can take it and do whatever they want with it. It could be a solid starting point for some folks who are not sure how to start it out or people who just want to clone it and put it up on their own box somewhere.

  7. Assuming a draft, here is my weighting:

    Forwards

    Weight - 2

    Agility - 5
    Speed - 5
    Shot Power - 3
    Shot Accuracy - 3
    Stick Handling - 3
    Pass Accuracy - 3
    Off Awareness - 2
    Def Awareness - 1
    Checking - 1

    Defensemen

    Weight - 4
    Agility - 3
    Speed - 2
    Shot Power - 1
    Shot Accuracy - 1
    Stick Handling - 4
    Pass Accuracy - 4
    Off Awareness - 1
    Def Awareness - 4
    Checking - 3

  8. I think a lot of this depends on who I am playing and how well I know the team.

    If I'm playing a heavy team, I'd rather take some chubbiness over speed/agility/shot power. If I'm playing a finesse team, I prefer heavy D with fast/agile F. The goalie I don't care about at all. Any of them can be scored on with the same basic shots, you just have to hold your shots a bit with some.

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