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bradu

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  1. Hope this is the right place to post this sort of thing. I'm having a tremendous amount of fun simulating Demo games as I test out my ROM changes, mostly trying to get fighting results realistic. I decided to play out 10 game seasons for each rom, and I think I've got this one right where I want it. I'm playing 10 minute periods, and I've got most of the tough guys on 2nd line. Though I also figured out how to get the checking lines to see a bit more ice, so all 3 lines should see the ice at least a couple shifts every game. I've got penalties off. Each team will play 10 games, they'll play the 8 other teams in their conference, and then 2 random teams from the opposite conference. I've made several changes/tweaks to the fight patch, so you'll see some interesting results in that regard, hopefully. Day 1 PIT 0 at BOS 2 Ron Grahame stops all 29 shots that come his way for a rare shutout. This was a surprisingly tame game until tension heated up at the end, with all 4 fights coming in the last 4 minutes. LAK 2 at WSH 7 Meehan scores a whopping 5 points and Forbes gets a hat trick for a huge Caps win. Multiple fights broke out at the same time for a 3 on 3 brawl which even saw Kings goalie Rogie Vachon getting in on the action, landing a couple unanswered blows on Gordie Lane! MTL 4 at BUF 5 Danny Gare proved to be fearless, giving Big Bird Larry Robinson all he could handle in a fight before Robinson finally took over late. Gare was up for a rematch, but Robinson handled him more easily the 2nd time. But Gare gets the last laugh, netting a goal en route to a Sabres victory. CLE 5 at TOR 4 Mike Fidler steals the show in this wild brawl filled game, as he gets 2 goals and a Gordie Howe hat trick! There were 14 fighting majors handed out total (7 fights) including a pair of brawls. The Barons won the fights and the game, as Jodzio and MacAdam each won a pair of fights! NYI 5 at STL 8 Curt Bennett gets 2 goals and an assist leading the offensive explosion for the Blues, and Gary the Hitman Howatt bloodies Brian Sutter in a scrap. VAN 2 at MIN 1 Cesare Maniago stops 27 shots to help the Nucks win this goaltender's duel. CHI 2 at ATL 1 Tony Esposito is credited with 28 saves, giving up just 1 as his Hawks get the win. NYR 5 at PHI 6 This was old time hockey at it's finest, 9 fights, 11 goals, and plenty of blood on the ice! Mel Bridgman gets a hat trick and Rick MacLeish gets a Gordie including pounding Ron Greschner twice! Fotiu wins 3 separate fights against 3 different opponents, and 2 Flyers draw blood in their bouts. COL 1 at DET 2 Rutherford only needed to make 17 saves here and the Wings really only needed to score 1 legit goal, as the GWG by Dennis Hull was an own goal!
  2. I actually did get this working. The current version I'm using, I play 10 minute periods and I found some hack that causes energy to deplete faster. I'm testing mostly with demo games, and I've noticed the computer basically never changes lines on the fly, so occasionally a line will get stuck out there for over half the period without a whistle. But barring that, I'm seeing the CHK line get 1 or 2 shifts a period on average. Once both the top two lines have had a regular (not super short) shift, the chk line will come on. I'm digging it for simulations at least, not sure people would love the fast energy depletion when they're actually playing the game and seeing their players get tired fast.
  3. Just had an idea pop into my head that initially seems like one of those pipe dreams that would never happen, but I'm finding some of them are a lot more realistic than I initially thought. So how about this? Matching roughing penalties. We see it all the time in the NHL, the little scrums where players facewash each other, grab on like they're thinking about dropping the mitts while shoving or punching each other...It essentially would be a brief fight with gloves on...players trade a punch or two, or do the hold animation like in a fight, but don't drop the gloves and sticks and go into a full on 5 minute major fight. Or maybe it 'could' lead into a full fight but would not necessarily, meaning the glove on punches could trigger the same fight check that a collision does. How realistic is this? Anyone have ideas for it or see it as a possibility? I just think it could be a really fun thing to see play out in the game.
  4. I'm learning how to adjust the code in Chaos' fight patch for some of this stuff, but a lot of it isn't in the fight patch and is in the regular game code. I just figured out how to open files in a hex editor and was able to change the energy of the players, so now I know at least if I can find the right hex, how to make changes there. Here are several little things I've been trying to figure out how to change or experiment with that I haven't found yet, any help or pointing me in the right direction is appreciated. *when goalies get penalties, I would like them to not serve their own penalties. To either be served by a skater, or at least have them replaced by a backup goalie while they are in the box if replacing them with a skater isn't really an option. *I've got 'line brawls' working (IE, when a fight is happening, it's possible for more fights to break out.) However, once the initial fight is over the screen cuts to all players skating to the box. I'd like to either allow ALL fights to finish before they skate to the box, or if that's too difficult, at least EXTEND the timer so that once the first fight is over, a few more seconds pass before they all go to the box. *Also during fights, all players tend to crowd around the fight, even goalies, we've all seen this. I would like the goalies to seek out the other goalie as they tend to do during brawls. This way they will sort of pair off, and it's possible they'll end up in a fight if they bump into each other. *Do we know where player animations are for big hits? Specifically when they get hit into the bench or penalty box, into the boards, or flattened with a check that injures them. I'd like for those hits to have a higher chance of fights happening just after, but I need to find where they are in the code to make that happen. Thanks for any help!
  5. this looks like just what I'm looking for. I'll have to try to figure this stuff out
  6. Would love to find a WHL rom from the 90's when I had Winterhawks season tickets. The closest I could find is 08, I really wasn't following them by that point. But at least it's a starting point if I want to work on my own, because the graphics are done for the teams so I could just start renaming players and altering their attributes. Anyway if anyone has any WHL rosters older than the 2008 one I'd love to see it!
  7. to follow up on my own post, I've made most of this happen... *fights CAN happen at any time, triggered by a single hit/bump. Includes after whistles, after goals. *fights are generally evenly matched, but not ALWAYS. *goalies CAN fight. It switches to the regular player animation once the fight starts. Goalies tend to fight skaters that bump into them. It's currently buggy in that I haven't figured out how to get goalies to either not serve their own penalty, or to be replaced by a backup. After they fight they are usually replaced by a dman in net, or not replaced at all, leaving a wide open net. But they definitely can fight. *multiple fights CAN happen. The way it works is that once a fight starts, players keep colliding, each of these new collisions causes a new check to see if they want to fight. So you get an initial fight, and then any number of fights can start after that as players continue bumping. However, only the first fight resolves...once the first fight is over, the screen cuts to the penalty box. So most of the secondary fights don't have a winner and are often very short. Most of the rest of the stuff I haven't figured out yet. I was very close to figuring out a system where a big hit was likely to lead to a near immediate fight. I have an idea for it, but couldn't get it to actually work yet.
  8. Nyr-1, Bos-0 Bos-0, Nyr-4 After putting up a league high 9 goals in the first 2 games, the Bruins can’t muster a single goal in 2 games against Gumper and the Rangers. Bathgate and Henry established themselves as a nice tandem, with Bathgate netting 2 in the 2nd game, and Henry combining for 3 points over the 2 games. Fern Flaman dished out nearly 30 bone crunching hits, including putting Harry Howell out of action for nearly the entire 2nd game. Tor-1, Mon-2 Mom-3, tor-2 The leafs were competitive against the Habs but came up a goal short on both games. Mahovlich scored in both games, and for the Habs Rocket Richard did the same and added an assist as well. The 2nd game got ugly with NINE separate fights! The fights told quite a story, with Maurice Richard getting KOd yet again in the first game, but coming back in the 2nd game to score a Ko of his own over Dicky Duff! Sloan and Johnson, who won the first two fights of the game, tangled in a long bout that was considered a draw! chi-2, Det-3 Det-1, chi-2 these two teams were very evenly matched, splitting the home and home 1-1, with both teams scoring 4 goals total. Ron Murphy had both goals in a losing effort for Chicago, and in the 2nd game Ted Lindsay’s Gordie Howe hat trick led them to victory, ironically against Gordie himself. In fact, Lindsay knocked OUT Red Kelly in both games, but lost a bout to Gordie in revenge, which completed the Gordie for Howe as well in the first game! Alex Delvecchio led the Wings to their victory; with 2 goals and an assist, in on all 3 Detroit goals.
  9. I'm starting a project that will absolutely relive my childhood. My first experience with the NHL games starting with NHL Hockey was to watch games on demo mode and track the stats. This was before fantasy sports sim leagues existed (that I knew of). Anyway, I played several 10 game seasons this way, and I bet I still have my results somewhere at my mom's house! But now, I've been working on a ROM that covers the Original 6 seasons from 1955-1960. Each team will play 10 regular season games, a home and home with each other team. The top 4 teams will play in the playoffs (1v4, 2v3, best of 3 game series'). I'm playing 10 minute periods, and I've set all players endurance to zero to hopefully spread the ice time a bit between all 3 lines, and defensive awareness is also set to 0 for all goalies to try to increase scoring just a bit so there's not too many 0-1 games. I'm tracking scoring, fights (I have penalties set to off), hitting leaders, and a few other notable highlights like injuries from hits if I happen to catch them. Bos-4, Tor-3 Tor-2, Bos-5 The Bruins win both games against the Leafs, putting up 9 goals in the 2 games. Leo Labine gets a hat trick in Toronto, as well as an assist in each game. Bronco Horvath had a goal and an assist in each game for 4 pts total. Billy Harris scored 3 of the 4 Leafs goals. Leo Boivin had 21 hits in the 2 games combined. Chi-2, Nyr-2 Nyr-0, Chi-3 The Rangers struggled to score on Glenn Hall who registered a shutout and gave up just 2 goals in the 2 games, but they still managed to tie one of the games, earning a point. Litzenberger had a goal in each game, and Bobby Hull had a pair of assists. Ted Lindsay had 28 hits combined, though Lou Fontinato had 17 hits in the first game alone. The 2 game series was very rugged, featuring 6 fights, 4 in the first game. But the 2nd game featured the most surprising fights, as Gus Mortson got the win over Andy Hebenton of all people, a former Lady Byng winner! But I guess you don't want to poke the bear, as Hebenton came back at Mortson later in the game, leaving him bloodied after their 2nd scrap and forcing him to the locker room for the remainder. Det-1, Mon-0 Mon-3, Det-2 The goalies Sawchuk and Plante stole the show in Detroit, with Norm Ullman the only one to get the puck past Plante. In fact, Ullman was also the only one to score for Detroit in the 2nd game, giving him 3 goals, with Howe assisting on 2 of them. All 3 Habs goals came in Montreal, with Beliveau getting 2 of them. In fact, Ullman and Beliveau did not just compete on the scoresheet, they went head to head on the ice as well! It started with Ullman knocking out Rocket Richard in a fight, which Beliveau avenged with a crushing bodycheck, sending an injured Ullman to the locker room for the rest of the game. It did not end there as the two traded punches in the 2nd game, with Ullman getting the better of it! Rocket Richard was mysteriously absent from the scoring sheet, but it's because he really had a rough go of things, losing the fight to Ullman in the first game, and 2 Red Kelly less than 2 minutes into the 2nd game! The physical dominance did not end there for the Red Wings, who ultimately won all 7 fights between the two teams, including Gordie Howe dropping Bert Olmstead, and Benny Woit scoring what has to be considered an upset over an aging Butch Bouchard, right as Bouchard dished the puck to Marcel Bonin for a goal! That's right, Bouchard gets 5 for fighting and an assist at the same time on the clock, you don't see that every day!
  10. This looks awesome. I'd definitely love to take a look. Even before recently becoming active in the NHL 94 community I've always obsessed over editing ratings, lines, etc. I played a ton of APBA and Action PC hockey years ago, and would dedicate countless hours to trying to get all the attributes right, get the right amount of ice time for each player, all that stuff. I absolutely love the idea of having something like this that makes editing easier and allows editing some stuff that's not so easy to edit without a program like this. One question, is it possible to add mass edits? For instance, one idea I'm toying with is trying to get faster line changes, so dropping every single player down to 0 endurance to get the line changes to speed up so it's not line 1 getting 75% of the ice time.
  11. I feel like I must be missing something super obvious here, but how do I actually install this patch?
  12. putting this into action, love that a bunch of useful stuff is all crammed into one. I do have a question or observation about the 0-15. When I did this, it kept the same ratings that were already in the game but changed the scale to 15 instead of 6. In other words, players were all rated like 3s and 4's out of 15 in most everything and they all suck. I'm assuming the plan is just that if we use this, we're either starting something from scratch or doing a major overhaul and adjusting all the ratings accordingly?
  13. I'm trying to find a way for the computer to make more frequent line changes when on auto line changes or a computer controlled team. Basically, the first lines play 75% of the time, 2nd lines maybe 20%, and the checking lines don't see the ice unless their team is ahead in the 3rd period. I feel like the obvious solution is to reduce all players endurance to 0, but as I recall I tested this long ago with NHLPA 93 and saw very minimal difference. Might still give it a try with just 2 teams to see if there's a noticeable difference. Does anyone else have other ideas how to get the other lines on the ice occasionally?
  14. I have been posting there a bit, though I don't think I've asked about goalie stuff there. I tried re-enabling fights after whistles but haven't seen any, but then, my tests have been demo games, not actually playing myself. The few goalie fights I've seen, it seems the goalies take just a few punches, 3-5. I'll have to see if I can figure out how to assign fighting skill to the goalies (and aggression, which I've switched more to represent likelihood to FIGHT as opposed to non fighting penalties. So right now what I'm using uses the agg to see if they accept fights, and the H/F for how good they are at fighting. So guys like Clark Gillies theoretically can have a 100 fighting but low agg, or Warren Rychel and Steven Leach can have a low H/F but high agg
  15. So I’ve managed to get goalie fights to occur. When the fight occurs, the goalie quickly transforms into a normal skater for the graphics of the fight. so I have 2 questions…would it be feasible to create the sprites/animations for a goalie fight, where he’s still got his pads on but his stick and mask hit the ice? And second, I can see in Nose that there are several blank attributes for goalies. Could these be used as aggression and h/f (handedness/fighting) so we could make goalies like Burke, Hextall, and Billy Smith more likely to fight than more goalies?,

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