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angryjay93

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Posts posted by angryjay93

  1. Typically as coach said I try to find ways to make the computer more challenging but in preparation for Toronto last year I wanted to gather training with all the teams and I made an attempt to play a best of 7 series playoff run with all the teams by starting with Anaheim and going through the teams alphabetically. I only managed to make it through Quebec before Toronto and I only just recently finished my final series with Winnipeg.

    As a part of this 7 game series I just pinned my ears back and went full bore on the computer with the following rules.

    5 minute periods

    penalties on, offsides off

    line changes off

    use best line possible (I did some experimenting)

    use manual goalie on cpu breakaways

    in general, pick the toughest 1st round match up to start off with

    I plan on posting my stats in my building lines section to get more info on all the players out into the public. I think there is room to improve on my stats and if you think you can then go for it. It's not all about leading scorers though, I want to try and see if there are certain players that take more penalties on a consistent basis, goalies that have higher save %, who shoots at a high percentage, etc.,

    I'll post a sample of my Anaheim run:

    Beat Vancouver, San Jose, Los Angeles, and Buffalo in 4 games each

    Lineup:

    Semenov-Yake-Loach

    Ladoucer-Kasatonov

    Hebert

    Stats:

    Yake: 55 g-22a-77 p-126 shots-8 PIM

    Semenov: 30-33-63-71 shots-14 PIM

    Loach: 10-13-23-37 shots-2 PIM

    Kasatonov: 10-13-23-24 shots-26 PIM

    Ladoucer: 1-19-20-11 shots-8 PIM

    Loney: 8-3-11-19 shots-4 PIM

    Hebert: 0-11-11

    Bawa: 1-2-3-2 shots-2 PIM

    Williams:0-2-2-1 shot-0 PIM

    Hebert: 114 saves-126 shots against-.905 sv%

    Goals For: 119 (26th)

    Goals Against: 12 (T7th)

    Total Shots: 291 (26th)

    Total PIMS: 64 (T17)

    Currently I'm working on individual leaderboards (teams are completed) and converting the excel file into something that is easier to present and read as this post is a little sloppy in terms of making things easy to see.I hope that if you decide to look at the cup runs that you find some interesting and informative information and feel inspired to do a few of your own and post them.

  2. Honestly don't think Geoff is that useful. I never dressed him on VAN and I think a couple of other people don't. He's just retarded defensively and he's not the guy you'd rather have carry the puck

    That's fair. Vancouver does have some depth in linden, semenov, and Adams. Buffalo has khmylev and maybe errey. I'd give van the edge there in terms of being able to mix and match.

    What I learned in the last gdl I was in that speed is useful. Even if it's guys with moderate skill, they can be super useful if deployed appropriately.

  3. I don't think anyone questions the value of 16 on the #sabres

    89/16/31 are elite. 10 is kind of redundant but he's very good independently.

    In a vacuum I don't question the value of 16. I just don't think he and 89 are a great duo that compliment each other extremely well. But that's my take, I can understand why you may argue that they are.

    When it comes to tier one teams for me personally I don't think they should have big question marks attached to them. If they do they need to have an incredible strength to counter it. When I look at Buffalo I just see a noticeably less Chicago. At least with Vancouver you get 3 5+ speed guys with comparable skill. That's pretty damn unique and allows them to diversify more than buffalo. That's my take but I think there is plenty of room for both teams in the argument.

  4. Aside from some small preference differences, I do have one question for king. I noticed in another post had buffalo as a tier one team. How do they maintain such status when their defense is worthy of only a 3.5? Sure, Fuhr and mogilny are great but opinions can differ widely on their wings. Just seems like the defense is a huge anchor for a tier one team to carry

  5. Cool, nice work!

    A couple little nitpicks:

    * There isn't really a "flip pass", it's actually a dump in (used to do a line change)

    * I'd say this site is where the hardest-core NHL94 aficionados reside, and while SNES fans are well-represented, the Genesis version is the more preferred version. But in the end they're both good games that seem to appeal to different personality types.

    * You missed that NHL94 was actually included with the playstation 2 version of NHL 06

    I'm pretty sure it is called a flip pass. I remember a video a long time ago showing off a couple flip pass one timers. As far as I know it isn't possible to one time loose pucks.

    I'm going to watch the video for myself when I get home. Looking forward to it

  6. I would like more customization. Such as the ability to save a non line change line and a line change set up for all 30 teams instead of 1.

    I would also like to be able to adjust the computers lines as well so they are more optimized. No more Goulet on line 1 Chicago without line changes and no more Basil Mcrae on line 1 St. Louis with line changes on.

    I would love to be able to have custom teams so I can create international teams and a have a tournament format.

    If season mode did make it into NHL 94 somehow I would I go nuts over an expansion draft mode comparable to the one in NHL 99. I would love being able to take a realistic scrub squad to the cup and get guys like Mick Vukota some good run.

    The ability to have a 4th line would be cool too. Even if its just to double shift some guys so I have easy access to an all-star line 1 if I decided to spread out my scoring over the first three lines.

    Dip switches would also be good. Street fighter three third strike online version had all sorts of dip switches that allowed a person to pick and choose the best parts from all three versions of street fighter 3 and have the game play that way. Some example dip switches would be one-timers (on, aim assist, off), fighting (on or off), penalties for injuries (on or off), game speed (92, 93, or 94), goalie AI (92, 93, 94), post frequency ( 92, 93, 94), and on and on and on.

    Any cool touches to make the home ice of each team more tailored to the actual team would be cool (more organ music, specific goal horns, maybe just a bit more detail on the ice specifying which building the game is taking place in.

  7. - was it difficult balancing being a top 4 defender with being a heavyweight NHL fighter? would you show much discretion in who you fought or when you fought them?

    -Did your coach give you the green light to fight as you saw fit or did they try to reign you in and have you focus on just playing hockey?

    -Was there anyone in the league you wish you could have gotten your hands on or desperately needed their clock cleaned?

    -Did any of the established fighters in the league seem legitimately crazy and seemed willing to disregard the "fighting code"?

    -How do you feel about the sharp reduction in fighting in todays NHL as compared to the NHL you played in?

  8. One thing I've noticed over the years, at least in myself is how I've had to try and adjust to all the different developments over the years and how people utilize the information available to them.

    I may be generalizing but I still think it's fairly accurate in that people in the early years of the site played 94 as if it were some unrealistic video game and it's not wrong to play the game like that because it can be effective way to play. When I say playing it unrealistic I mean without regard for legitimate hockey strategy. The strategy on offense would be to get the puck to your best player at all costs and go ham by trying to create a scoring chance via crease cut, one-timer, or slapper. Defense wasn't much more complicated then go body check whoever had the puck at any cost. With less information at our fingertips we played more recklessly and carefree.

    When the weight bug became something that was known instead of theorized, people changed the way they played and tried to come up with ways to combat light players. Some strategies would include B checking, hooking (on a much lesser extent), slot clogging, and developing better GC. Offense changed as well since less puck skilled players were seeing more ice time than usual. Crashing the net became a bigger strategy as did the EA rebound shot, and pass shooting.

    In short, these developments necessitated the creation of future developments which necessitated further developments beyond that. I think now were at the point in GENS, that there are too many options to have a defense specialized at one thing and an offense specialized at one thing while maintaining consistent success. I find, for me at least that having a realistic hockey approach is the best way to deal with an opponent. Knowing how to execute a breakout from your own zone is paramount to keeping the opponent off of you and attaining easy chances. Knowing how to pass the puck in the neutral and offensive zone is important as well because just like in real hockey, turnovers at the opponents blue line are a great way to fuel your opponents counter attack in 94 as well. Recognizing how to cycle the puck on offense, how to clog the slot on defense, even playing a bit of a left wing lock are also important to limiting how many options you give your opponent.

    What I'm trying to say is that with so many options available to us the game is more about making your opponents options more predictable and limited. Playing good honest hockey seems to be the best way to counter that because it makes the other team work hard to open up their options. I could be out my damn mind but I think thats the biggest change I've seen, all of the things we have discovered haven't made the thing previous to it obsolete, they have only built on top of each other and made it more of a balanced game. I think if you look at the best players it is the players who are the best at playing the game as if its real hockey and not just chucking the puck up the ice to their best player or moving their defenders out of position to go check someone.

    I've always tried to stay ahead of the pack with things I'm constantly trying to develop, I find that it is harder to do that now then it was 8-9 years ago because we all know too much and use it in our play style.

  9. I can answer number 3 the best. In gdl 1 it was best to pick a team with good presets but I don't think anyone thought about it because we didn't realize each team kept their original value.

    Starting with gdl 2 all presets are equal and there is no extra benefit picking a team such as Chicago.

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