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Posts posted by angryjay93

  1. Oilers has a few epiphanies up but that's pretty much it in terms of documented stuff. It's kind of a bummer because before CB checking was discovered in GENS, I feel like SNES gave people a lot more freedom in their lineup choices.

    The general SNES summary is this (when talking to a GENS guy who is only familiar with weight bug checking)

    -Heavy, fast and skilled players are monsters (Bourque, Lemieux, Neely)

    -Light but fast and/or skilled players are pretty damn useful, especially at wing (Roenick, Selanne, Mogilny, Bure)

    -Heavy but slower players with some skills are also useful (Andreychuk, Shanahan, Lindros)

    -Light and unskilled players don't really warrant ice time. (Bassen, Emerson, Kovalenko)

    -Goalies almost don't matter.


    When it comes to checking, weight isnt the end all be all. Momentum can be a great equalizer for smaller players when going after bigger ones.

  2. Hey bud, good you see that you're back in the fold. I remember you from way back when because I played some of my first SNES league games against you back in....2007? 2008? One of those

    Anyways, it's always a good day when we get one of the originals to come back. A lot has happened but the game remains the same, enjoy!

  3. First off I'd like to thank you for taking the time out to read the various posts and to go even further by asking a question. Before I found the site I actually spent most of my time playing the computer with line changes and offsides on. I know auto line changes are a bit different than manual since the CPU likes to match the checking line against Sc1, especially when a team is leading so its pretty important to make sure you have some quality guys on that Chk line. 

    I think Raph gives you a pretty solid break down on how to value your roster spots. I think the extra things I would throw in are skating and endurance would take a higher premium for me than usual. With line changes on, you cant really slam on the C button to get those turbo boosts, otherwise your team is gonna be gassed in short order, especially those low endurance guys. If you combine poor skating with poor endurance then you can be in serious trouble. Luckily Detroit avoids this problem for the most part, Pittsburgh will be a bit more tricky.

    My Detroit lines:

    SC 1: Fedorov-Yzerman-Probert

    SC 2: Ysebaert-Ciccarelli-Ogrodnick

    Chk: Drake-Kennedy-Kozlov




    I would try to avoid Ray Sheppard as he is slow and his endurance is below average. Also, I'd try to beef up my Chk line with my best defensive players which the 3 I've included are the best defensive forwards for Detroit and they have just enough skill to take advantage of a team that is pressing for a goal. Not too many differences from Raph, so I don't think you can go wrong with either set.

    As for Pitt...

    SC 1: Stevens-Lemieux-Mullen

    SC 2: Jagr-Francis-McEachern

    Chk: Tippett-Tocchet-Straka

    U. Samuelsson-Stanton


    Ramsey-K. Samuelsson

    Pittsburgh really tests my theories as they have several slow, heavy, and low endurance players. Line 1: Lemieux and Stevens both have very high endurance and should be a good combo together because they can keep up with each other. Mullen gives nice weight variety as he is easily the lightest player on this line, he has a scoring touch to boot. I think the D pair here is the most balanced Pittsburgh can offer and it doesn't make the line too heavy by inserting Murphy over Stanton. Plus, Stanton is just a poor mans Murphy so I dont think you lose much.

    Line 2: Jagr and Francis should do well with each other as Francis is essentially the best offensive weapon left on the roster for Jagr to feed. McEachern is a role player with good endurance who can keep up with the pace of play and pot his easy chances. Murphy is an obvious choice as he is the best defender remaining, he should be able to further boost this line offensively where needed. Where Pittsburgh really struggles is with its 4th D man, they do not have a good option but Paek is probably the best of the bunch as he has decent endurance and is the fastest remaining player to choose from.

    Chk: It's really hard to put together a traditional checking line here as the Pens simply do not have the personnel available. Tippett is a well below average player but hes the only player with decent skating as well as some endurance. Tocchet is a skilled player but is incredibly slow and heavy. He doesn't really fit in well with anyone so he kind of needs some lightweight guys to carry him around. Straka is the best checker in Pittsburgh but his endurance is extremely low so you really have to pick your spots with him to be effective. The defense is just the best of the rest as Ramsey has acceptable agility and endurance ratings. K. Smauelsson should be fine in his own zone but he's liability in transition or with the puck on his stick. You'll want Kjell out there though as the rest of the D corps is really, really bad. 

    Pittsburgh is kind of brutal in general and even more so with line changes on. If you can, just steer clear of them. I'll rank my top 5 line change teams below off the top of my head.

    1. Montreal (3 good lines, 2.5 solid D pair and a top end G)

    2. Boston (Depth galore at all positions)

    3. Detroit (Top end F talent, 6 plus defenders, and a great Chk line)

    4. Calgary (2 great lines and 6 plus defenders, shaky G)

    5. Chicago (1 great line and top G, shaky depth)

    Honorable Mentions: Vancouver (Speed & depth), Los Angeles (2 insane offensive lines and solid D, abysmal G), Quebec (3 solid lines),  Buffalo (1 insane F line, a top G, and then very average depth)

    I'd try to stay away from these non expansion teams.

    - Islanders (one good F line, tons of unspectacular D, slow depth F and the worst G)

    - Pittsburgh (As discussed above)

    - St. Louis (slow, heavy, terrible depth)

    -Edmonton (slow, heavy, low endurance, bad passing)

    That pretty much leaves Dallas, Hartford, NJ, NYR, Philly, Toronto, Washington & Winnipeg as your middle tier teams with various strengths and weaknesses. Generally these teams lack depth or top end skill/speed.

    If I had to rank the expansion teams I'd go...TB, SJ, OTW, FLA, & Anh at the bottom.

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  4. A lot of these ratings look very close to what they are in the game except for Michel Goulet. 

    His passing is listed at a 4 but in the actual game it's only a 1. Could have been a typo? Also his shot power is written as 3 but it's a 2 in game. Lastly, his stick handling is 4 on the sheet but 3 in game. Not sure if the last two are a typo or late adjustments. 

    I could spend hours looking at these things

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  5. I second removing the army green ban. I think the only matchup below LA that is fair is QUE and even then I'm not too sold on that

    I'll grant you STL is tough to group but I think I'd put them below WSH. STL seems substantially worse than every team above them but also fairly better than everyone below them except WSH. I would consider flipping PHI and EDM so that you could run a band for STL from Edm to NJ. (Edm, Pit, Hfd, NJ) I would put WSH above Edm and leave them out of the STL band. 

    My argument for WSH over STL can be summed up this way. Wsh has a 6 speed player, a legit sniper in Khristch and a good role player in Ridley. Throw in one of the best and most versatile blue lines in the game and you have a great team with a weak goalie. STL has one player (Hull) who does not have elite skating and can be inconsistent with goal scoring. They lack a true play maker or speedster up front and are brutally slow. Their defense is 1 player deep, but Brown is slow too. Joseph is an okay goalie but nothing more. 

    I think WSH is dynamic and deserves a band along the lines of (Tor, Edm, NYR, Pit, Que). I think they can go even higher but I don't want to go further until I get a feel for the reaction on this line of thinking.

    I guess Que still needs a band (Tor & NYR for sure). I guess LA? Dal too? But not much more than that. 

    DAL you could give them a line from Van-NYR. They are crazy inconsistent and have no home ice adv. On the other hand their skating allows them to play with anyone and they are great on the road. 

    I intended only to note a few things, I have clearly gotten out of hand so I'll stop now

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  6. Man oh man am I still spent after that trip! Regardless, I still want to chime in and send out a bunch of thank yous to the people that help made it happen.

    I think Troy did an excellent job this year after doing some experimentation last year with running two tournaments in a single day. Things were seamless and flowed without a hitch. We even got done at a fairly reasonable hour which allowed us to maintain a high level of play throughout. I played nearly 30 games in 10 hours but it was hard to notice because again, the flow was perfect and I think Troy has a winning formula here for future events.

    Also, did I mention the dude picked me up from the airport while the tournament was going on? The guy is everywhere and does it all. He sets up the systems and stream, commentates, makes sure were fed, has tons of door prizes, runs a fair tournament, plays games, and picks dudes up from the airport even though they are over an hour late. I can not thank you enough Troy for making this all happen.

    As for the tournament, Raph played great in the Genesis finals. Not much I can do on offense and that is a very rare feeling for me to experience, a well deserved victory that has me going back to the drawing board. On the SNES side the Chicago crew that came up certainly made the event more lively and competitive overall. We had a lot more depth in part due to them as well as the RSG crew (also from Chicago) improving their overall ability in the game. From top to bottom the entire thing was competitive and it took some good bounces for me to overcome Raph in the finals as he looked poised to sweep the Edge of '94 yet again.

    I enjoyed doing what little commentary I was able to do throughout the day, it was weird being in more of a play by play role as I'm used to just providing some color alongside Troy. My main goal was just to make sure I incorporated my partner Raph and he did a great job on the mic spitting all sorts of 94 knowledge. I'm happy to hear that our performance and that incredible series between Troy & EA was received so positively. 

    As usual, it was great to see everyone in person again while meeting new folks as well.  I think that SNES crew from Chicago is poised to take the next step and will be very scary at the next tourney. I also think the RSG crew has made appreciable gains in Gens and will be a bigger factor at the next iteration of this event. Meanwhile players such as Mike Gartner, The Shield, and EA continue to be serious players and I think next year will be even tougher on both sides.

    Just want to send a special shout out and thank you to EA. He really took care of me on this trip as I was dragging some serious ass due to lack of sleep, headaches, and last minute travel plans. He made sure I had a place to sleep in the hotel, carted  me around GB and also drove me back to Chicago through a storm that made the roads pretty dicey. He made sure I was well taken care of and that (along with Troy's efforts) made me whole journey possible. I cant thank you two enough and I appreciate everything that this community is. 

    Lastly, we missed you Coach, hope to see you in GB next year and I'm doing my best to get to NYC in April. I will be in touch with you.

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  7. I've been going kind of ham with playoff runs lately, here is a link below to my spreadsheet:

    I've been stat tracking in a similar manner to Eman while using these rules

    -5 min periods
    -penalties on except for offside
    -Playing the toughest matchup in the 1st rd
    -Score by any means possible

    My goal was to do a run with every team and I accomplished that but I was still tempted to play more games. To satiate my desire I started using 2nd, 3rd, & 4th lines along with backup goalies. I havent included the backups with the main team stats quite yet but you can see the performances I have completed within the team pages. 

    I have found this to be a fun and refreshing way to play the computer when I have a spare 15-30 minutes.

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  8. The San Jose Sharks have capped off their successful season with a 16-0 playoff run to complete the year with a combined 99-1-0 record.

    All of the games in the playoffs were blowouts except for Game 4 of the Stanley Cup Finals against the Islanders. The Isles took a 2-0 lead into the final two minutes of the third period against the Sharks 4th line. Pat Falloon came to save the day as he was subbed in for the injured Robin Bawa. He set up David Maley to make it a 2-1 Isles lead with 1:40 left and then later scored the tying goal himself with just 50 seconds.  Before the regulation ended, Falloon was knocked out of the game which put the Sharks on the PP moving into overtime. It only took a mere 29 seconds for defensive defensemen Neil Wilkinson to scoop up a puck in the neutral zone, dash off for a breakaway and pot the Stanley Cup Winning goal with a beautiful deke. 

    I had a good bit of fun with this version of the game, it certainly has it's charm and is a somewhat challenging game. But there are still some holes in the AI here and the challenge is only slightly greater than GENS in the end. Tis a shame I missed out on the bobble head by a game as I don't think I'd attack another season with the same vigor as this one.  



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  9. image.png

    My first season is over! The San Jose Sharks pulled off an 83-1-0 season finishing with a 74 game winning streak after losing in St. Louis back in October. Impressive as that may be, the loss ruins a run at the Gordie Howe bobble head.


    Line 4 did a some serious work out there as I expected. Mark Pederson took over the team lead in points despite dragging the corpse of David Maley with him. Maley certainly made things very tough as his lack of ability nearly lost the Sharks a couple of games. Late in the season the Flames had a 2-1 3rd period lead before Pederson tied the game to send it overtime and then followed it up with the game winner just 30 seconds into the extra frame.

    Line 1: 107 GF - 17 GA
    Line 2: 129 GF - 20 GA
    Line 3: 115 GF - 13 GA
    Line 4: 128 GF - 20 GA

    A very even performance from all the lines, I suspect Line 1 would have a much better performance now that I'm familiar with the game and I will be saving them for the most difficult playoff match up.

    I'll just leave other stats down below as I know at the very least coach will be interested in all of this.


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  10. Lots of smoke outside in California, thus lots of 94 indoors today.


    The third line killed it as they also obtained a perfect 21-0-0 record. They made up for a lack of speed and shooting acumen with in close one timers and a crash the net play style. They faced only a couple of tough games, a 2-1 home game against Winnipeg and an overtime game in Edmonton that ended 2-1. That was the Sharks first OT game this year.

    The defense even chipped in, More and Zettler couldn't match Wilson's 13 goals but they did pot a surprising 12 goals and finished with a surprising 50 points, the highest combined total for any pairing.

    Next up is Line 4 which isn't a big step down from lLine 3 although Center Dave Maley is one of the lowest rated players in the game.




    Irbe is the best goalie on the team by far, I have my number one D corps and I have a bit more shooting skill on this line than I did with Line 3. I'm expecting a 21-0-0 performance here as well, thus leaving that Line 1 loss in St. Louis a very grave mistake.

  11. Line 2 just kept things rolling by going 21-0-0 despite the defense not being quite as stout with Doug Zmolek and Brian Hayward committing their share of mistakes. 

    On the other hand, the offense was just too much for almost every team to handle as Rob Gaudreau found his groove early and rode it the entire time. I have a really good feel for my dekes now, it became evident by the end of the Line 1 schedule but it just became a staple in the offense for Line 2. John Carter and Dean Evason lagged behind a bit but they still did a lot of work on offense and did a great job of getting the puck to Gaudreau.

    Doug Wilson led the D with a lot of ice long rushes and a few blasts from the point, he seemed very young and spry as the wind blew through his hair. 

    I don't have any of the scores but Line 2 did face some stiff competition (Van x5, Mtl & Wpg x2, Min, Pit, Phi). Line 3 gets a bit of a gimmie to start their journey with an away game at Ottawa, the catch is that is the first of a 9 game road trip that runs them all over the east coast. 

    Speaking of that third line...




    I'm a lot more optimistic after how Line 2 fared but I envision a few tough games as none of these guys are as capable of a scorer as Gaudreau. It's a slow unit with not much in terms of offensive talent, I also surely won't be getting 13 goals from either of my defensemen. I''d be surprised if I got 13 combined to be real.

    I'm still having a lot of fun, but now that I have a better feel for scoring, I'm more easily able to offset a few fluky goals allowed by my shoddy goaltenders.