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Brutus

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Everything posted by Brutus

  1. I updated league structure. 3 DIVISIONS is strictly for scheduling (home/away will be determined by coin flip sent to Chaos) In division is 3 games per guy in division, or 12 games. That leaves 10 teams from other 2 divisions to play x 2, or 20 games. Same total of 32 games. Top 10 coaches make the A playoffs. B playoffs will be determined by invite from the bottom 8.
  2. Ok, based on a very fast start of the draft and an even faster run draft, and early trading, I think most of the teams are settled in. Still might have a few trades out there working, but nothing that couldn't close within a few days. SO, I set up a poll to figure out where the league is at. I'd LIKE to bump the start date up so we can get one more league started before the summer gets here. Right now, I'm leaning on Wednesday start date, with trade deadline Sunday night. Going ALL the way till next Friday seems extreme, even by my standards!
  3. Take a minute pre-game to look at your opponents roster, look most carefully at the player's jersey #, then goto the weight. I find staring at the #, then reviewing the weight, given all the various leagues, roms, drafts, re-numbering we go through, helps me see who I will be trying to c check or C/b check. Looking at the name (which disappears come game time) is not as effective for me. I need to look at the jersey number, the slot/position he will starting in, and then look at his weight. I flip one time back and forth between my roster and their roster, because it displays weights not in Weight 3, 8, 10, etc, but in 172 lbs, 212 lbs, etc, and if you are tired asf, even converting the pounds into actual ratings can be a challenge!!! I literally have nights I'm so shot after 14-15 hrs of work, plus putting wifey/kids to bed, that I could barely mutter my own name, much less calculate what the rating of 196 lbs vs 212 lbs is into ratings while looking at someone else's roster. I need to see it on my team to recognize what the weight means to the rating, then convert it. As an older dude who excels at nailing most of my c, c/b & b checks to which opponents, I confess to needing a minute between start of games to look or I'd get lost during the game for the 1st period. So, given I've been playing a LONG time and still need to think about who is what weight at times if my brain is shot, if you find yourself in the same boat on a given night, spend 30 seconds and study before the game the #'s & the weights and see if it helps you too.
  4. ALSO, for those wanting a FUN experiment, I recommend getting to NOSE and editing a team with these guys. Ray Bourque & Scott Stevens for defense. LW Lindros C Messier RW Tikkanen You can also sub in Joel Otto as well here for Tikkanen if you wanted the full FAT effect. Ray's check is 6. The others are all 5's. If you play against this lineup, just watch the carnage more than bother trying to play against it the first try. Guys laid out every where. ALSO, I recommend do this with penalties OFF or using Plablegs rom if you don't want 100 delays!
  5. I look at CHECK rating as another CPU controlled rating, like Offensive Awareness & Defensive Awareness. The higher your guy's CHECK rating is, the more you will see him checking while under the CPU control. Psychopaths like Ray Bourque will literally clear out areas as the CPU. Some times as you are skating back after missing a goal, and trying to get back on defense, you'll find yourself just FLATTENED by the CPU as you pass him by way away from the play. If you were playing against your average defender, say Phil Housley, you'd have a ZERO percent change of experiencing this. IF you happen to have the misfortune to have it be Ray Ray as you skated by, the odds are very high he'd be taking you out. MOST believe this type of behavior leads to more penalties being called, as the player is involved in more checks & has more chances to crap out on those dice. How this word "CHECK' effects your actual checking ability while under your control? If it's a B check, ZERO. If it's a C check, ZERO. IF it's a C/B check and you are over 2 weight fatter than the guy you are trying to flatten, ZERO. IF you are say weight 8, and your opponent is weight 7 or greater, then you are not 2 weight heavier, the math is not automatic. SOME believe that "CHECK' rating can push you over the edge here on a close call when trying to C/B. But again, at this stage, most guys are trying to use B check or something else. Only the very stubborn are trying to C/B guys they shouldn't be.
  6. Yeah I doubt I'm right about this because I think both Raph & Plabax look more closely at this than I do. im actually fairly meticulous about knowing everyone's weight & rarely try to c/b a guy I'm not 2 weight higher than, so maybe maybe I don't see the check rating play a role because it doesn't unless you are trying to check a guy same weight or within 1.
  7. Brutus

    Plablegs III Draft

    To wrap up the draft, Dcicion goes W. Young. Zep gets Puppa brutus takes Roussel
  8. Also, while you are shooting and IF you just are receiving a pass can alter the rules greatly. I regularly time my hits as you are getting a pass, and it normally lays the guy out regardless of weight. It's also where you see most of the KO's
  9. SNES has much higher momentum swings, so you find figure out the checking in that version even harder to figure out, as players just randomly go in beast mode. You DO see this from time to time in GENS. So, it can skew what you perceive as the rules of checking. The more you put stock in the "rare" event, the less you'll nail down the straight truth. Plabax mentions the momentum changing the stick handling rating, and that's important to understand. As your team gains momentum or loses it, your team's player's ratings go up some & down some. High stick handling makes a guy resist B checks and SOME C checks, aka think about fat Mario taking checks all game as long as he turns away from it. So, the angle of the check is what enables a guy to use his stick handling to resist SOME of the c checks. There are plenty of C check angles that high stick handling does not help. Direct hits from the side, front or behind or anything as Raph mentions along the boards. I had no issues checking w/ Coffey in C/b. I've not witnessed Raph's perception of better C/b with higher checking. As for C checking (not c/b), same weight or within one weight I find bounces off 80% of the time if I had to put a number on it, UNLESS you skate straight at a guy. Fat defenders regularly will flatten even JR if they have a good amount of speed going straight at him. SO, final variable for me is speed. The faster you are traveling, the better you check, regardless of weight, imo. It's something not talked about as often.
  10. Brutus

    Plablegs III Draft

    10.14 Brutus welcomes back the Bassenator to the Blues. Fear for your souls byatches
  11. Brutus

    Plablegs III Draft

    Given you helped w/ the ROM and picked about as late as a guy can pick all draft, I think we can work with you here.
  12. Blues C Lindros LW Zhamnov RW Bure LD Konstantov RD Bautin G Ranford Sub Sundin on Forwards Sub Hatcher on Defense
  13. Brutus

    Plablegs III Draft

    *** noted *** anyone else wanting to go auto pick, post here in draft thread and I'll update google doc accordingly
  14. PlabLegs III Divisions 5-holers Vegas Golden Knights King Raph St Louis Brutus Dallas Stars Tex Hartford Whalers Zep Winnipeg Jets Icestorm Crease Cutters Chicago Blackhawks Dcicion Minnesota Northstars Skip NY Rangers Lupz Colorado Avalanche J&J La Kings Aqua One timers Hamilton Tigers Atomic Toronto Maple Leafs Jer33 Calgary Flames Chaos Pittsburgh Penquins Adam Philadelphia Flyers Chef
  15. Rules for ROM: Static, Classic (no wbf & C/B enabled), penalties off but B check enabled, no home/away advantages based on team, no Y button for goalie, juiced goalie stats for all goalies not named Eddy or Roy, Blitz style faster control of goalie via B button & Blitz increased goalie range, hack enabling correct check count (removes post whistle checks from final count). FOR SCHEDULING, league will have 3 Divisions. Play your division 3 games, and opposite divisions 2 games for a total of 32 games. Deadlines set for 7 games per week, 5 week season. Season starts Monday March 19th(currently up for vote, might be earlier) Season ends Monday April 16th. SEASON ENDS MONDAY APRIL 23rd in the AM when I log on to check final standings. ALL games loaded after LATE Sunday night are subject to commission refusal. Playoffs Top 10 teams from BOTH divisions will make the A playoffs (after DNP's assessed, tie breakers posted later) Play in Round 1 for A, w/ #7 Seed vs #10 Seed, #8 vs #9. RE-SEED for each Round. Round 2, #1 vs #8, #2 vs #7, #3 vs #6, #4 vs #5 Round 3, #1 vs #4, #2 vs #3 Round 4 Championship B Playoffs will be bottom 8 teams (some teams might be in both playoffs, but this will be by invite and optional) Will set up B playoffs after invites responded to at season's end.
  16. Post your trades here, and they aren't final till confirmation has been made either here or in Discord.
  17. PLABLEGS III DRAFT LINK
  18. With Wisconsin tournament on Saturday, we would probably not have any movement in draft Friday & Saturday, so maybe the slow roll will be a for real slow roll start for once!
  19. So I'm going to finalize this tonight, along with draft order & division/rules/schedules. I won't really start on it until later, so if anyone you know is considering to join but hasn't voted, reach out to them & have them let me know. As soon as I have google doc set up & draft order posted, we will slow roll the start of the draft. Official start will be Monday. knowing you crazies, probably be in rd 5 by then
  20. We are into Rd 2 for the B playoffs. Not re-seeding because it was supposed to have helped speed things up, which obviously hasn't happened! Seeding was jacked up to start with anyhow given it was a B playoff and we had a substitute coach coming in mid season. Anyhow, here is the Semi-Finals. Best of luck, and get them in soon if you are going to want to have a final series. #1 Jmj vs #5 Flat #3 Jer vs #7 Quetz
  21. Everyone has been reached out to in some form. Some take longer to check in than others. As for games on schedule, I do believe that IF regular games meant more to stats && playoffs, then I'd be willing to push for more games on schedule. As it stands, we don't reward home/away advantages much && the top guys end up mostly at the top, and stats mean little given the changing coaches/rules/schedules league to league. So putting extra games on schedule seems to stress the league with minimal reward. Also, adding high home/away advantages back into teams code seems to ruin the chemistry of the game/play because it effects checking, shooting & a lot more than guys just player a little better now that they are home, which is why most prefer to remove most of the home/away advantages . But, way more exis happen around the draft/activity/etc, that's why I prefer a longer preseason. Keeps the traders active & gives time to get to know your team before "real games" start for those not trading or on the fence about a trade.
  22. Big key is obviously having Windows 10. I have Windows 10 on my computer that for whatever reason causes you guys lag when you play me and used to be able to record anything while I played. Very neat feature. REMINDS me I need to get with one of you nerds and get rid of this lag when I use my newer CPU!!!
  23. 6 in already, so looking good for getting something going. lol, you've been jonesing for a '93 league bud.
  24. No keepers from Plablegs 2. Plablegs 3 would be a fresh start.
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