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segathon

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Everything posted by segathon

  1. Also Goalie control in 95 is a little more tight than 94. So you can really shut down most scoring moves.
  2. Thanks for watching, I was hoping to keep the stream updated with who's playing etc. But the laptop had to sit behind TV it so I couldn't monitor it. We also added some new rules/stats that sounded great in theory, but was a little too much stat keeping with 18 people and booze. Hope to put a recap up soon. Also half the guys were a little freaked about the live stream and thought that is was going to get on TMZ or something. I don't think nerds in their mid 30s playing video games is going to be top news for anyone. On the 95 vs 94 scoring I think 94 has a larger radius of scoring. You can do basically the same moves but you need to be closer to the goalie for the shot to be effective in 95. So the D can clog the area more in 95, don't need to contest long shots. But I think it balances a bit with 95s speed, that can cause quick scoring chances. But if I reprogrammed the game, I'd like to have 94s shooting range (and 94s passing) Also we had wide variety of skill levels at our tourney and had to use all teams, so you may of just watched a couple button mashers play with the Ducks.
  3. Thanks Mac, that's crazy were the first thing you found. There are rumors of doing a Vegas thing in 2017. If we do it, we will try to make it huge. We...will....see Just got done with Tecmo Madison last week it was so fun. Having a whole bar full of people cheering the last game on the big screen was such a great moment. Over 250 competitors and ESPN did a few minutes on it Live Saturday Morning. Actually had a bunch of media there. Check out this link to view some of it. http://tecmobowl.org/forum/topic/67897-tecmo-xii-madison-media-coverage/
  4. Hey Buds , Hope to have a live stream going at our Ryder Cup / Segathon Tourney this Saturday. http://www.twitch.tv/segathonsov My guess it will be 5 CST when it starts, then eventually there will be a loud crash at some point and it will all go dark because of dat booze. Tweet at me during tourney at https://twitter.com/segathon And see past tourneys at http://www.segathon.com/
  5. The guys over at tecmobowl.org have been moving to Discord from AIM. Just downloaded myself last week http://tecmobowl.org/forum/topic/67068-discord-a-new-era-of-tecmo-communication/
  6. Thanks for the kind words, it was a fun to do. I was surprised on how much I wrote so quickly. Lot of info up in my brain from over the years of playing. Don't want to turn this into a nhl95 vs the rest of the series topic. Just was the game our crew landed on as "the game" probably more due to our age at the time (puberty tipped the scales from Sega to Girls in 96) and the Sega Genesis had peaked and was declining as a system in 96 with N64 and Playstation on market. I think if you play one of the other versions a lot you won't be converting to NHL95 same goes if you are a 95er going to another version. The games are different but had just enough of the same feel that makes the other versions not feel right. I do the same thing with Tecmo Super Bowl on NES, can't go back to Tecmobowl or to the 16 bit versions, I stick with TSB. If anyone has any info on NHL95 guide to add let me know.
  7. Did Theo take the EA guys to a strip club in Tampa and got the EA programmers to put in the weight bug? Great story but if its was all star game in Tampa with Paul Kariya probably was 1999.....
  8. http://www.segathon.com/nhl-95-genesis-strategy/ NHL 95 Strategy Want to be the Greatest NHL 95 Genesis Player of All Time? Here are all the Scoring Tips, Tricks and Cheats against top players. We play the wide open style of “Offsides Off” and “no line changes” Players don’t get tired and the game is much smoother without Drones going offside every 10 seconds. Note this is been updated numerous times, so it’s worth a reread, although it’s getting longer than the Unibombers Manifesto The Line UP: Normally you have a guy on your bench that is better than a starter, sometimes there are a few. Teams can change drastically with the right guys in. See NHL 95 team rating for player ratings and line ups if the below isn’t nerdy enough for you. Hot & Cold – Your players attributes can vary 10% up are down each game. So if Pixelated Dino Ciccarelli is COLD because he may of drank too many pixelated beers and showed his pixilated privates to the neighbor, let him ride the pine. The Big 5: These are the attributes that actually matter in NHL 95: Speed, Agility, Stickhandling, Shot Power, Shot Accuracy Speed Kills – NHL 95 is the fastest NHL game on the Genesis by far, scoring windows open and close quickly. When in doubt go with fastest guys, especially Defensemen where that is at a premium. Speed should be called Top Speed, how fast the player Accelerates is figured from Agility & Weight. He won’t go down! – Speed kills but Agility and Stick Handling are the best when you are getting checked. Dale Hawercheck, Gretzky, Lemieux are examples of slower but steady scorers. FUN FACT: If the players Agility rating is in 90s, that player always goes at their top speed. Center Skillz – Shot Power/Shot Accuracy are important because the Center gets 95% of one-timer attempts. If both ratings are in 90’s, you got a monster and can score anywhere in front of the net. When it dips into the 70’s it is still a threat in most spots. Even the worst rated players get a onetime shot boost and can score in the sweet spot, but just at a lower success rate. The lower the rating the puck is not on target or goalie catches up to shot. Wings – “Handedness” Backhand shots are the easiest to score on cross crease cheese so put Rightys on Right Wing and Lefties on Left Wing Defensive Pairing – Your Left Defender is the roamer, he will chase after the puck when opponent is in your zone. Right Defense just stays put in front of goalie guarding the net (normally not that well). So you probably want your quicker defender at the Left spot. Inflation: Offensive & Defensive Awareness inflate the Players Overall Rating a little too much. Some say McSorley’s Psycho D Awareness outweighs his overall shitty stats but I’ll take a raw scorer like Alexei Zhitnik every time. Also Endurance (we play line changes off), Passing, Checking, Aggressiveness are pretty suspect if they really add any value. Watch subs on penalties – Right Wing always goes off ice when on penalty kill, then Left Wing on 2nd penalty. Even if your Defender gets called and serves the penalty your Right Wing goes off ice as well. For example: Ray Bourque gets a penalty for Boston, he serves penalty but now Cam Neely is also off ice. If your Center gets a penalty, a sub comes in instead of the Left Wing moving over. Its good to manual sub at that point if your bench player is mediocre. Just remember to put him back it original spot after penalty. Offense: This game is tilted Offensively and there are many way to scores in NHL 95. Attack of the Drones – How computer AI controls the players on Offense Defensemen – Left Defender stays near Blue Line on Left side, and Right Defender does the same on Right Side. Not really in position to score Wings – They set up low in a great position to do a cross crease or pass to Center for One-timer. This position has a drawback as they have no chance of scoring on a one-timer themselves Center – Always in the center ready to blast a onetimer, sometimes they will set up in a sweet spot other times they go in a spot that’s not so sweet. Chickens come home to roost – After switching control of a player, that player will always go back to the “their spot” The Cross Crease Cheese – If you played any version of NHL for EA 16 bit, the “Cut Across” is a go to move. Sometimes called the “Cheater Move” or “Drive By” as Auto Goalie gives up the goal easily. The Player starts at one of the circles in opponents zone and skates across in front of goalie and shoot a backhander after passing goalie. Can be shot as a wrister too but is tough to pull off. One Timer – The “correct” way to score since NHL 94. 95% is normally a Wing passing to Center but it sometimes a Winger or D can score. Also if you pull your goalie the extra attacker will set up in the sweet spot for a one timer. If playing doubles, the one timers are a thing of beauty. Like Pamela Anderson pre Hep C. The Deke – Just like in Mighty Ducks, Skating right at goalie, go one side than to other and shoot. This is a tougher shot in 95 because of the speed. Works well against Manual Goalie. Down & B – Sometimes called the Pass Shot, player passes it to opposing Goalie around center ice and will go right through the Goalie’s 5- hole. Most common way for opposing Goalie to score. Down & B is deadly, but Up & B barely works because pressing up gives the puck some lift and it hits the Goalie in the breadbasket instead of the 5 hole. Rebound – shoot it off the Goalie and if puck bounces right you have an open net on 2nd shot. Also another great move against a Manual Goalie. Wrap Around : 3 versions Skate around goal and turn it into a cross crease cheese If the Player is much quicker than Goalie you can just score on an open net. Drone Obstruction: Defensive drones will go after you, but end up ramming own goalie in process Crash the Net – Just run into Goalie and hope the puck drips in and no interference call. Button Mashers preferred way to score. Dead Man – Coined by rival NHL 95 Hockey League. If Player has puck in his own zone and is laid out by a check. That Player can’t switch to another Player until they stand up. Works great against Manual Goalie when Player can’t cycle back to Goalie. Manual Goalie Surprise – Manual Goalie can be pretty tough to beat in right hands. One timers and cross crease are pretty much nerfed when controlling Goalie. A weak slapper or pass shot to the pipes can catch the Goalie by surprise. Big D Slapper – Button hook curl at between blue line and top of face-off circle and shoot a big slapper. Big slap shot guys like Macinnis can send a shot that goes true. Seldom done in game. Penalty Shot Pass Trick – On a shoot out with Manual Goalie defending, Player will pass puck and bounce off pads, Goalie will think play is over but puck is still live and can be shot again Score after Whistle on Dead Puck Penalty – in rare occasions right after play is called dead on a penalty you can shoot puck and score, if Goalie is Auto Goalie, they wont defend shot. Sometimes opposing team still get a Player in the box after score. Hail Mary Over Goalies Head – sometimes an errant clearing of puck will be on net and go right over Goalies head into net. Pretty rare and I believe can only happen when shooting up Doubles Obstruction – when playing doubles other Player will screen Goalie. You run risk of interference penalty, but sometimes refs swallow their whistles. Weak Ass Moves Drop Shot – Hit A and Dpad in opponents zone and it will leave the puck to player behind. Looks pretty but can see it coming from a mile away and does not trick Drones. Directional Passing – Passing takes a step back from NHL 94, normally hitting B pass it passes to closest player, but if you do not hold D pad, then hold down B and then press direction of D pad and then let go of B it will do a directional pass. Again it looks better but takes to long. Fake Shot – if you hit A in your opponents zone you can do a fake shot. It works good against a Drone as they may drop to ice. But does not work against a human. Deep Slapshots that aren’t One Timers – Unless you are going for a rebound almost all slappers from Blue Line are not going in. Defense – NHL HITZ Attack of the Drones – How computer AI controls the players on Defense Right Defense – He just stays in front of net, sometimes he will break up the cross crease, but mostly just watches the opponent score. Left Defense – He does all the work chasing and attacking when the opponent gets close in Take these Broken Wings – your wings on D are your best defenders as Drones, if you can push your opponent to the corners. They will be there to lay them out. Center – basically does the same thing as Left Defender but higher up Speed Killz on D too – Joel Otto’s a tank but the little speedy Theo Fleury lays out more people. When big slow guys like Otto can’t get a running start, their checks are weak like Busch Light. Check Anything that Moves – You won’t get called for blowing up guys without puck. Do it! Even Gretzky can lay out Lindros easily in this game. But if the Penalties Pile Up…- You need to lay off the C a bit. Don’t go total Hanson Brothers on the Ice. C Speed Burst – With line changes off mash the C. Your guy’s legs won’t turn to rubber. Clog the Middle with Defender – There are is about a 5 foot pixel radius of scoring on Cross Crease /Dekes. If it’s not a onetimer variety, slap shots won’t go in, let them shoot. Don’t Take the Bait – goes with clogging the middle. You chase the puck handler to the corners, you may get burned, or even worse get the puck and then “Dead Manned” Check the Center even without puck -that’s the one-timer guy, if he’s laying on ice he can’t shoot the one timer Down & B – The Down and B pass shot is deadly from center ice, don’t fall asleep on that. Fun Fact: Up & B works about 10% of the time, compared to a 50% chance when doing Down & B on South end of ice. Which means the visiting team really has an advantage. (Going down in 1st & 3rd Period) Knock the net off – if you are beat you can sometimes knock the net off to get a whistle blown B poke check – You can poke check with B button if you are closest to skater with puck, which works great in 94, not so much in 95. Just blow them up with a C check Don’t use A Button; just leave it alone Hold Opponent – You can grab opponent and hold for a half a second. Don’t do it, just don’t, most likely get called for penalty and does not work that well even when it doesn’t get called Laydown to Block Puck – Looks cool, if someone is shooting you can hit A and your player will drop to try to block puck, Drones do it well sometimes, but never seen it used successfully by a human. Ice Puck – You can hit A to ice the puck when in your zone, but C works just as well and sometimes you can score with a hail mary shot with C. Manual Goalie– Some purist think Auto Goalie should be the only way to play. Choosing Manual Goalie is the best way to keep the puck out of your net. The Delay – It takes an extra second to get Goalie control by holding B, make sure to hold B before offense gets into a scoring position. You Don’t Have Press Buttons – Don’t have to press C button to make saves, puck will bounce right off Goalie. Pressing C will make a Save Motion that riles up the crowd and sometimes you can catch the puck but that Save Motion also slows down the Goalie. The A Button – Again the A button can get you into trouble. Hitting A with the puck clears it, but you are better off using B to pass to teammate. Hitting A and D pad without Puck you can Dive and Take out Skater, but this puts you in a bad position if you miss. Too Much Manual Goalie is Bad –If you stay too long in Manual Goalie, your Drones will get called for a Penalty. Auto Goalie work fine with great D Incredible Hulk: If your grab puck a bit outside the crease, you can skate with puck up ice for a couple seconds before the play is whistled dead. Your Goalie is an uncheckable wrecking ball but you are really out of position if you pass puck to wrong guy. Hold the Puck – A large percentage of goals are scored on sloppy puck passing from Goalie. If you feel the heat hold the puck and take the face-off instead. Defending Moves win Manual Goalie Cross Crease Cheese – Basically follow skater to shut down, you can also bump skater if they get too close One Timer – stay in middle, almost all one timers hit the middle or miss net completely Deke – a litter tougher to stop. Need to pick a side to defend at end. Try to bump if they get too close or if you are really risky Dive for puck by hitting A Weak Shots are Deadly – Pay Attention! Little soft shots or passes on pipes that Computer Goalie would stop are now the easiest way to score Dead Man – if you get caught with a Dead Man you better hope they choke on shot Don’t be that guy: Not many rules of what you can’t do but these are frowned upon Pausing – Don’t pause the game during action. Do it on dead pucks or faceoffs. If you pause during an opponents scoring attempt you probably will get fucked with when you pass out. Skating with the Puck to Kill Time – if you are up, you still always have to try to score. No skating around your zone for minutes to kill time Line Up Lingerers – You can change your line up but don’t audit every stat line by line. Pull Goalie of Opposing Player: We all did it as kids, your opponents goes to piss and you pull their Goalie, in 1995 there was no higher form of comedy. But now you get booted “its a league game Smokey” You’re not drinking enough! – when we were 22 it was fun to say, but now we are middle aged, you can have as many pops as you want. Just no Gatorade, that has electrolytes that plants crave. The UNKNOWN – Ratings and bugs in game we may never understand. The Weight – No not the great song by The Band. Weight has certain effects on players. The heavier the guy, the slower they accelerate, but more importantly it could determine how well they check. No solid evidence in 95, but in NHL 91-94, SNES players with heavier weight check with more power and are can withstand being checked. But it is reversed in NHL 94. Making Roenick and Fleury Monsters. Other Attributes Offensive Awareness – Smart people like kingraph say it is thought to give AI better positioning for one-timers. High awareness means players are more likely to stay outside of defensive zone, positioned for breakaways. I have not found much difference between high and low awareness players on Offense. Defensive Awareness– Again from kingraph, Believed to cause AI players close down to their own net, play closer in the defensive zone. The likelihood of Checking is thought to be determined from the Checking Rating. I’ve seen 30 rated D Aware / Checking still knock the crap out of people. Passing – Passing speed and direction seem the same between players, thought it may be if player passes as drone. Higher passing rating the more likely they will pass. Checking – Thought How often AI checks. The higher the check rating, the more frequently your AI person will attempt a check. Faster Players are better checkers when man controlled. Aggressiveness – This is a leftover attribute from ’93. Determines how likely a player is to fight. No clue if it has anything to do in NHL 95 Hidden Stat Roughness – There is a hidden attribute in the code that is not displayed in the game. It’s believed to be passing bias for the AI — the higher the stat, the more passing the AI will attempt. NOSE calls this stat “Roughness”. All those Goalie Attributes – No Clue what specific attribute makes a good Goalie, but Great Goalies are rated high in everything. Some swear going stick side instead of glove side you will score more goals Hot / Cold Ratings – Your players attributes can vary 10% up are down each game, but there is talk that this is just fluff and they stay the same. Can’t confirm. But I feel a Cold player seems to play worse
  9. The change to the game engine is pretty jarring if you have 94 legs. And it's hard to adjust to 94 if you played a bunch of 95. Both great games but you should not play on the same night. Kinda like binge drinking and all you can eat sushi.
  10. I think that was 96. Thanks Coach Mac and Kingralph! Still working on the stream will do a separate post when I get it up.
  11. Jibba you do high quality stuff, will make sure to follow your site from now on.
  12. Like others said before quite a bit of additions to NHL 95 I copied and pasted an interview Jeff did with the SNES 95 engineer. And it looks like EA wanted to have a different look to the games each year starting in 95, and they made it different again in 96, but they kept the engine I believe from 96 until the 16 bit went RIP. 95 is my favorite game of all time, but it is quite different from 91-94 and I think that is why some people dislike it now. Mikey we are doing a tourney on Feb 27th and hope to broadcast it live on Twitch. I'll be sure to get you the info on that if you need some B roll 94's younger hated brother. Also going to Tecmomadision the week before if you want any first hand reporting on other Video game events. here is the copy and paste I talked about
  13. 56 wpm, but I think I had the yips when doing it.
  14. Yes the School yard where you are out if you break a window or the sand lot with rocks in field, great game!. Played in a short lived league over at tecmo.us The 10% chance I make the Toronto Tourney, I'll bring a JAM cart and we can play. And yes I have both the Dan Majerle and the rarer Charles Barkley Carts....
  15. #3 In the line up Sheryl would always ruin my early 10 run rule games with a homer. Taka did that too as well. Just went with games I still play today. Have not picked up a new game or new system in years. 1. Tecmo Super Bowl NES (play in two leagues online) 2. NHL 95 SEGA (let the rain of boos commence) 3. Baseball Stars NES (My team was the "Diamond Studs" and it was a Cat Logo, was pretty awesome in 6th grade 4. Dusty Diamonds All Star Softball NES (weird players, collisions at home plate and the final team Amazons would wax the Lovely Ladies) 5. Mike Tysons Punch Out NES- Still will try to beat the game to this day 6. Madden on PS2 entire series (first game that won out over sex...well a few times) 7. Warcraft II PC - Addicting, glad I didn't play any others or would of never had the option to turn down sex 8. NBA JAM Sega - Just bought up 6 carts, hope to do a NBA Jam Tourney soone 9. N64 AKI Wrestling Games WCW/WWF - LOVED THESE GAMES 10. GoldenEye 007 N64 - Was the worst of my friends, killed a billion times but still love to play -Notable mentions WORMS World Party, Contra NES, Ice Hockey NES, Mario Series NES, Evander Holyfields Real Deal Boxing Sega, FirePro Wrestling PS2
  16. Madison has old Tube TV's. They are pretty easy to come by, just hauling and storing them is the rough part. Since all those TVS are already there though. Probably would be best to plug in the console to your own HDTV to get a feel for the lag now. The guy who won Tecmo Madison this year, did not play on the computer for a month, just the tube tv to get the feel for the difference.
  17. Contact me any time Halifax! Josh is a guru, listen to him. I thought I was pretty smart at running a tourney and then saw Tecmo Madison and was blown away by how well it was run. At the tecmo tournies there are a ton of games played the night before at the bar since they preset up, and at hotels till the wee hours of the night. Maybe an NHL94.com tourney at the hotel the night before is in order? It's really more about the camaraderie and talking about the game and watching the final playoff games then playing a ton....at least for me. Here's a great write up by a tecmoer Hoigaard who runs an NYC tourney about the tourney experience
  18. I have played in the tecmo tournaments and have run over a dozen NHL 95 tourneys. Tecmo games are longer than NHL games with 5 min periods. We did a tourney with both one time and the tecmo games dragged compared to NHL. The Tecmo Madison guys tourneys are run with German efficiency. They have a whole team of people that all they do is log scores/ monitor team use and match up calling and keep things moving. The pool play is the way to is you get 75 people. Each Pod had 8 player to a certain TV. Tecmo Madison seeds the pools before the game and they make sure to keep the ringers out of the same group. It makes for an intense atmosphere as every game is a big one. Very Fun. Then they seed by pt diff for the rnd of 64 which is single elim until you get to the Sweet 16 or Elite 8, then goes to Double Elim. When we do our segathon tourneys they get LOOONG. We have 12-24 people and have a full reg season (6-8 games) and then everyone makes playoffs for a double elim. It's a blast but gets long, especially later in the night when people are waiting on other people. Plus we drink too much. We have a "Captain" in each division that monitors games and makes sure people get to open machines. Also have to look at your tourney players, you have hard core guys here, but you will have probably more local players at this one that "remember the game as a kid" and don't want to play 8 games where they get nuked. Really hoping to bring a contingent of segathon guys there, we'll get smoked playing 94 but they truely a blast to play these game with a group of like minded dorks.
  19. Excluding Airfare. What's a weekend in Toronto cost? Hows the exchange rate? Thinking about going, but need to get my keith tkachuk's in a row....
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