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  1. nhl 2002 on GBA is pretty much the same as NHL 98 for Genesis...

    anyone have a roms.ini for NOSE that includes 2002? thanks

     

    and for reference heres the 98 info...

    ;--- NHL 98 ---
    
    [GM T-172176-00]
    Comments=GoodGen V3.00 - NHL 98 (U) [c][!].bin
    ROMVersion=SG98
    ChecksumRoutineAddressOffsetHex=768
    IntroTextAddressOffsetHex=1E452A
    IntroTextBytesHex=8FE
    PeriodLengthSecondsOffsetHex=191E6
    PeriodLengthTextOffsetHex=1DBEC6
    OvertimeSecondsOffsetHex=19186
    ShootoutSecondsOffsetHex=1DE38 
    PlayoffDrawAddressesOffsetHex=272E0;29FDA
    PlayoffDraws=32
    TeamsOffsetHex=77E
    Teams=62
    TeamColumnLabels=Offset;FByt;R (G);LChr;Location;IChr;Initials;NChr;Name;SChr;Stadium
    TeamColumnWidths=1000;620;620;620;1920;620;1000;620;1920;620;2120
    TeamEditLabels=Offset;Free Bytes;Rostered (Goalies);Location Characters;Location;Initial Characters;Initials;Name Characters;Name;Stadium Characters;Stadium
    PlayoffDrawColumnLabels=Offset;East 1;East 8;East 3;East 6;East 5;East 4;East 7;East 2;West 1;West 8;West 3;West 6;West 5;West 4;West 7;West 2
    PlayoffDrawColumnWidths=1000;800;800;800;800;800;800;800;800;800;800;800;800;800;800;800;800
    PlayoffDrawEditLabels=East Team 1;East Team 8;East Team 3;East Team 6;East Team 5;East Team 4;East Team 7;East Team 2;West Team 1;West Team 8;West Team 3;West Team 6;West Team 5;West Team 4;West Team 7;West Team 2
    GoalieColumnLabels=Offset;Pos;GChr;Goalie Name;JNo;OvR;Wgt;Agl;Spd;OfA;DfA;PkC;L@0;GlH;Unk;L@0;StR;StL;GvR;GvL
    GoalieColumnWidths=1000;500;620;1920;620;620;620;620;620;620;620;620;620;620;620;620;620;620;620;620
    GoalieEditLabels=Offset;Position;Goalie Characters;Goalie Name;Jersey No;Overall Rating;Weight;Agility;Speed;Offensive Awareness;Defensive Awareness;Puck Control;Leave at Zero;Glove Hand;Unknown;Leave at Zero;Stick Right;Stick Left;Glove Right;Glove Left
    GoalieColumnHexText=Weight Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;Leave at Zero Column;94 Glove Hand Column;96 Rating Column;Leave at Zero Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column
    GoalieEditHexText=Weight Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;Leave at Zero Edit;94 Glove Hand Edit;96 Rating Edit;Leave at Zero Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit
    PlayerColumnLabels=Offset;Pos;PChr;Player Name;JNo;OvR;Wgt;Agl;Spd;OfA;DfA;ShP;Chk;H/F;StH;ShA;End;Rgh;Pas;Agr
    PlayerColumnWidths=1000;500;620;1920;620;620;620;620;620;620;620;620;620;620;620;620;620;620;620;620
    PlayerEditLabels=Offset;Position;Player Characters;Player Name;Jersey No;Overall Rating;Weight;Agility;Speed;Offensive Awareness;Defensive Awareness;Shot Power;Checking;Handed/Fighting;Stick Handling;Shot Accuracy;Endurance;Roughness;Pass Accuracy;Aggression
    PlayerColumnHexText=Weight Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;94 Handed/Fighting Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column;96 Rating Column
    PlayerEditHexText=Weight Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;94 Handed/Fighting Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit;96 Rating Edit
    LineColumnLabels=Offset;Line;G;LD;RD;LW;C;RW;EA
    LineColumnWidths=1000;620;1600;1600;1600;1600;1600;1600;1600
    LineRowLabels=NLC;Sc1;Sc2;Chk;PP1;PP2;PK1;PK2
    LineEditLabels=Offset;Line Configuration;Goalie;Left Defensemen;Right Defensemen;Left Wing;Center;Right Wing;Extra Attacker
    TimerColumnLabels=Offset;Timer Type;Seconds;Minutes;Label Offset;LChr;Label
    TimerColumnWidths=1000;2000;1000;1000;2000;1000;2000
    TimerEditLabels=Seconds Offset;Seconds;Label Offset;Label Characters;Label
    RuleColumnLabels=Offset;Fade Out Delay;Penalty Minutes;RChr;Rule
    RuleColumnWidths=1000;1400;1400;620;2000
    RuleEditLabels=Offset;Fade Out Delay;Penalty Minutes;Rule Characters;Rule
    RulesOffsetHex=12158
    Rules=39
    StripTemplates=96 Sprites
    RinkTemplates=96 Top Right;96 Center Right;96 Bottom Right;96 Offensive Zone
    RinkPaletteOffsetHex=A2472
    TeamLastPositionBytesHex=E

     

  2. so ive been playing around with penalties in 98...

    you can give 2 minute penalties for offsides and icing and faceoffs, kinda fun

    when a goalie covers the puck he gets a penalty and skates to the box

     

    as for fighting...

    there is only 1 fight per game in 5,10,20 min doesnt matter

    also the rating system is backwards,  in NOSE theres the category "roughness"  well the toughguys have a lower number 1 or 2... and the sissys have a 5 or 6

    so im thinking what "roughness" actually is... is AVOID PENALTY or like composure ... umm whats another word

    AND when comparing to 94 its the opposite... toughguys will have a higher number

    (with some expeptions)

     

    so what is this "roughness"?  in the later games its something different

    and...

    with aggression, 6 is the highest at 99 but yet theres players with Aggression over that 7 8 9 A B C D E F

     

    TRIVIA: what player is on 2 different teams in 94?

    ANSWER: Stu Grimson... ANA and CHI

     

    back to the 98 code...

    98pens.jpg

    im thinking the beginning part is the referee animation in the upper corner when a penalty is called, then the time before the player skates to the box, then the penalty minute amount

    but stuff like offsides icing faceoff have 00 for penalty minute mount... so you can change it to make people go to the box

    so im guessing you can do the opposite, make penalties 00 and they wont get called?

     

  3. one thing i though was cool was how you can "Dump VRAM"

    to vram.bin

    then edit it with YYCHR or TM

    then "Load VRAM" to see your changes   IN GAME!!! (while the game is paused)

    its a fast and easy way to make graphical changes... BUT, i have no idea how to save it permanently!!! 

     

    hey you know what... you are right, i dumped the VRAM and lined up the face and look at the address at the bottom   6E80

     

    VRAM.png

     

    so the question now is...  how do you trace the address back to the position in the rom  =/

  4. i dont understand the address in the below pictures.... there must be a easier way to find a single tile in YYCHR

    OFFSET: 6E80

    ID: 374

    hmmmm

    in TM  E358C +15 = E359B 

     

    more later...

    98rinkface.png

    98face.png

    98TM.png

     

    if i line up the face to the first tile i get 0E3D0C, which makes me believe that is the real address

     

    98faceFIRST.png

  5. just played nhl 2002 for gba and re-visited 98...   if the ice looked like 92 93 94, i think people would like it more =)

    NHL 1998TEST_001.png

     

    just a quick ice cleanup, need to find more tiles 

  6. im telling you, its just 94 with updated teams and rosters... same f**kin thing we've been doing here for 20 years only on a modern console

     

    so DO NOT give EA your money

    its just another EA cash grab

     

    when it comes out... do a pixel by pixel analysis of the logos and we'll find out whos rom EA "borrowed" from this site =P 

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