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Everything posted by Kashim

  1. Team: Soviets First Line G - Felix Potvin LD - Rob Blake RD - James Patrick LW - Tony Granato C - Mike Gartner RW - Mike Modano X - Russ Courtnall (extra attacker when goalie pulled) Second Line G - Jon Casey LD - Brian Leetch RD - Alexei Zhitnik LW - Russ Courtnall C - Jari Kurri RW - Alexei Kovalev X - Mike Gartner (extra attacker when goalie pulled)
  2. Thought exactly the same thing: imo gives some tactical diversity to the game (plus as u said some benchwarmers will get some ice time )
  3. :D :D Was thinking about signing up for A after the succesfull Dynasty League but i think at the moment im still a bit underskilled for A. First wanna win B then comes the A challange!!
  4. Jari Kurri rocks! An often overlooked sniper (not a surprise when you can pick players like Carson, Sandstrom or Luc) but in a good hand he is a beast... especially when he is on ice with a Carson-Sandstrom supporting/scoring crew Plus his off/def intelligence comes really really handy at turnovers. A true veteran.
  5. Fenty's IIHF system looks really good. Plus the players who tend to drop wont be a problem because they will be always (or at least most of the time) B or C tier players
  6. Post the names of your reamaining opponents and your availability pls!
  7. Thanks. It was weird because in SNES there isnt stat like that, bias is at the stick left rating
  8. Okay I was tricking around with NOSE today and there are few things: 1. I am really amazed by NOSE because its WAY more detailed and user-friendly than SNES Editor 2. I tried out that method i mentioned before like this: - skating, shooting power and stick handling not measurable by stats or its very biased so i didnt changed that skills - Off. Aware -> S/G - Def. Aware -> Blocked Shots/G and Takeaways/G - Checking -> Hits/G - Shooting Acc -> S% - Agression -> PIM/G - Pass Acc -> A/G and Giveaways/G (inverse proportionality) (- Endurance -> TOI/G but thats should be not changed too) If the difference of the regular and playoff stats were between a +/- 0.5 or +/- 5% (for S% data) I didnt changed the skill as margin of error 3. Because NOSE has 16 values for each attribute adding or deducting 1 isnt enough, it should be 2 or 3 to make a real difference 4. For players who were new trades and werent in the game (like Hampus Lindholm) only way is comparing them to other players with the same stats
  9. But user-friendly NHL 94-14 does and it's almost the same. But portraits and team logos are not included for that one (thats up for the main GENS guys to edit ) Actually I found out a method yesterday for upgrading stats. For every player we should compare his regular and playoff performance on nhl. com and if its better than rise his actuall skillset with one value and vica versa like this: Higher/Lower Blocked shots and takeaways stats: +1 / -1 def aware Higher/Lower Giveaways stats: -1 / +1 Pass Acc Higher/Lower S/G: +1 /-1 Off Aware Higher/Lower Sht %: +1/-1 Shooting Acc and so on...
  10. Actually new lines and new players are piece of cake. As for the skills we could use the ratings from trudatman's rom (if he agrees on it) or nhl 14, because calculating ratings based on nhl.com statistics are a bit difficult
  11. No problem, its just a question that came to my mind
  12. Just for curiosity... If we start next season in Fall it wont hinder Classic League? Shouldnt be better to start in mid-late Summer?
  13. Only 4 matches were played by NJ (like boknows but i have my faith in him ), so anyone who is interested in it just shot me an email, pm or catch me on AIM
  14. Thats only for big guns or a casual player like me could be in?
  15. ...or dont use oods just points, one point for the correct outcome + 1 for the correct result. Or something like that
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