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Posts posted by Kashim
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Team: Soviets
First Line
G - Felix Potvin
LD - Rob Blake
RD - James Patrick
LW - Tony Granato
C - Mike Gartner
RW - Mike Modano
X - Russ Courtnall (extra attacker when goalie pulled)
Second Line
G - Jon Casey
LD - Brian Leetch
RD - Alexei Zhitnik
LW - Russ Courtnall
C - Jari Kurri
RW - Alexei Kovalev
X - Mike Gartner (extra attacker when goalie pulled) -
#44 for zhitnik
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Is there a way to get the rom cause RapidShare is closed and i really want to see how it works plz
Changed the link, have fun
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Might as well use this thread...
We had penalties off last time, right? My understanding is this does funny things to the game. Tripping doesn't work the same way.
Is there a reason why we wanted penalties off?
Even apart from the mechanics, it makes it a bit more fun because you get some of your bench players into the game.
What do people think about turning them on?
Thought exactly the same thing: imo gives some tactical diversity to the game (plus as u said some benchwarmers will get some ice time )
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Ay Ay Captain
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SNES B
VAN
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...(especially if Kashim stays in B!)
:D :D
Was thinking about signing up for A after the succesfull Dynasty League but i think at the moment im still a bit underskilled for A. First wanna win B then comes the A challange!!
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Jari Kurri rocks! An often overlooked sniper (not a surprise when you can pick players like Carson, Sandstrom or Luc) but in a good hand he is a beast... especially when he is on ice with a Carson-Sandstrom supporting/scoring crew
Plus his off/def intelligence comes really really handy at turnovers. A true veteran.
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Fenty's IIHF system looks really good. Plus the players who tend to drop wont be a problem because they will be always (or at least most of the time) B or C tier players
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Kings in 6
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Yeah a 14 one would be awesome!
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Post the names of your reamaining opponents and your availability pls!
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roughness is really shoot/pass bias for the computer-controlled players.
Thanks. It was weird because in SNES there isnt stat like that, bias is at the stick left rating
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Okay I was tricking around with NOSE today and there are few things:
1. I am really amazed by NOSE because its WAY more detailed and user-friendly than SNES Editor
2. I tried out that method i mentioned before like this:
- skating, shooting power and stick handling not measurable by stats or its very biased so i didnt changed that skills
- Off. Aware -> S/G
- Def. Aware -> Blocked Shots/G and Takeaways/G
- Checking -> Hits/G
- Shooting Acc -> S%
- Agression -> PIM/G
- Pass Acc -> A/G and Giveaways/G (inverse proportionality)
(- Endurance -> TOI/G but thats should be not changed too)
If the difference of the regular and playoff stats were between a +/- 0.5 or +/- 5% (for S% data) I didnt changed the skill as margin of error
3. Because NOSE has 16 values for each attribute adding or deducting 1 isnt enough, it should be 2 or 3 to make a real difference
4. For players who were new trades and werent in the game (like Hampus Lindholm) only way is comparing them to other players with the same stats
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Also, Clockwise's ROMs don't open in NOSE, so changing players, lines, ratings, etc is not easy.
But user-friendly NHL 94-14 does and it's almost the same. But portraits and team logos are not included for that one (thats up for the main GENS guys to edit )
Actually I found out a method yesterday for upgrading stats. For every player we should compare his regular and playoff performance on nhl. com and if its better than rise his actuall skillset with one value and vica versa like this:
Higher/Lower Blocked shots and takeaways stats: +1 / -1 def aware
Higher/Lower Giveaways stats: -1 / +1 Pass Acc
Higher/Lower S/G: +1 /-1 Off Aware
Higher/Lower Sht %: +1/-1 Shooting Acc
and so on...
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Actually new lines and new players are piece of cake. As for the skills we could use the ratings from trudatman's rom (if he agrees on it) or nhl 14, because calculating ratings based on nhl.com statistics are a bit difficult
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My plan was to start it near the end of fall regular season/playoffs. I just needed a break from 94 for a while. Hope that's okay bud.
No problem, its just a question that came to my mind
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Just for curiosity... If we start next season in Fall it wont hinder Classic League? Shouldnt be better to start in mid-late Summer?
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Only 4 matches were played by NJ (like boknows but i have my faith in him ), so anyone who is interested in it just shot me an email, pm or catch me on AIM
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LA, NYR, EDM
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Rangers in 7
Kings in 6
Final: Kings in 6 again
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Thats only for big guns or a casual player like me could be in?
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...or dont use oods just points, one point for the correct outcome + 1 for the correct result. Or something like that
SNES Dynasty **TEST Rom" download
in SNES Dynasty General Discussion
Posted
Looks ok