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Kashim

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  1. Team: Soviets

    First Line

    G - Felix Potvin

    LD - Rob Blake
    RD - James Patrick

    LW - Tony Granato
    C - Mike Gartner
    RW - Mike Modano

    X - Russ Courtnall
    (extra attacker when goalie pulled)

    Second Line

    G - Jon Casey

    LD - Brian Leetch
    RD - Alexei Zhitnik

    LW - Russ Courtnall
    C - Jari Kurri
    RW - Alexei Kovalev

    X - Mike Gartner
    (extra attacker when goalie pulled)

  2. Might as well use this thread...

    We had penalties off last time, right? My understanding is this does funny things to the game. Tripping doesn't work the same way.

    Is there a reason why we wanted penalties off?

    Even apart from the mechanics, it makes it a bit more fun because you get some of your bench players into the game.

    What do people think about turning them on?

    Thought exactly the same thing: imo gives some tactical diversity to the game (plus as u said some benchwarmers will get some ice time :D )

  3. Jari Kurri rocks! An often overlooked sniper (not a surprise when you can pick players like Carson, Sandstrom or Luc) but in a good hand he is a beast... especially when he is on ice with a Carson-Sandstrom supporting/scoring crew :D

    Plus his off/def intelligence comes really really handy at turnovers. A true veteran.

  4. Okay I was tricking around with NOSE today and there are few things:

    1. I am really amazed by NOSE because its WAY more detailed and user-friendly than SNES Editor

    2. I tried out that method i mentioned before like this:

    - skating, shooting power and stick handling not measurable by stats or its very biased so i didnt changed that skills

    - Off. Aware -> S/G

    - Def. Aware -> Blocked Shots/G and Takeaways/G

    - Checking -> Hits/G

    - Shooting Acc -> S%

    - Agression -> PIM/G

    - Pass Acc -> A/G and Giveaways/G (inverse proportionality)

    (- Endurance -> TOI/G but thats should be not changed too)

    If the difference of the regular and playoff stats were between a +/- 0.5 or +/- 5% (for S% data) I didnt changed the skill as margin of error

    3. Because NOSE has 16 values for each attribute adding or deducting 1 isnt enough, it should be 2 or 3 to make a real difference

    4. For players who were new trades and werent in the game (like Hampus Lindholm) only way is comparing them to other players with the same stats

  5. Also, Clockwise's ROMs don't open in NOSE, so changing players, lines, ratings, etc is not easy.

    But user-friendly NHL 94-14 does and it's almost the same. But portraits and team logos are not included for that one (thats up for the main GENS guys to edit :D )

    Actually I found out a method yesterday for upgrading stats. For every player we should compare his regular and playoff performance on nhl. com and if its better than rise his actuall skillset with one value and vica versa like this:

    Higher/Lower Blocked shots and takeaways stats: +1 / -1 def aware

    Higher/Lower Giveaways stats: -1 / +1 Pass Acc

    Higher/Lower S/G: +1 /-1 Off Aware

    Higher/Lower Sht %: +1/-1 Shooting Acc

    and so on...

  6. Actually new lines and new players are piece of cake. As for the skills we could use the ratings from trudatman's rom (if he agrees on it) or nhl 14, because calculating ratings based on nhl.com statistics are a bit difficult

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