• Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by DominikJagr

  1. Tested the SNES version (I also edited some other values not mentioned in my post) with no luck.

    I plan to test Genesis '94 next.

    Sorry NYI80-83 for spamming your thread with SNES and 94 hacking stuff, I believe figuring out how to change injury duration in other versions would make it possible in NHLPA too. I started with the version that seems easiest to hack.

  2. Try this.

    In Hex Editor at 14DC4 overwrite BF 0B 02 00 70 with BF 0C 05 00 61, if it wont work, overwrite BF 0B 02 00 70 13 72 with BF 0C 05 00 61 00 01. If it wont work, then I have no idea.

    If it works, rewrite "the game" at 14D8F with "period ".

    For NHL '94 try this.

    At 1878A overwrite BF 0C 05 00 61 with BF 0C 05 00 60, then BF 0C 05 00 61 00 03 with BF 0C 05 00 60 00 00, then BF 0C 05 00 61 00 03 36 with BF 0C 05 00 60 00 00 28, then BF 0C 05 00 61 00 03 36 61 00 94 10 08 38 with BF 0C 05 00 60 00 00 28 61 00 94 28 00 22 and finally BF 0C 05 00 61 00 03 36 61 00 94 10 08 38 00 00 B7 with BF 0C 05 00 60 00 00 28 61 00 94 28 00 22 BF 0C 04.

    At 18786 edit "game" to "per." or at 187A9 "the game" to "period ".

    For SNES NHL '94 try following:

    At E7973 overwrite BF 0C 05 05 with BF 0C 05 10 or BF 0C 05 05 00 BF 04 0C with BF 0C 05 10 00 BF 14 06.

    At E796B edit "the game" to "period ".

  3. I'm almost sorry.

    I needed a name to use to play onlag with the cool kids so I formed that one. I've been using a proxy, but I guess I can skip that step now that Honkee has outed me. Kaberle was a Bruin or had just been one and if I remember correctly, my thinking at the time related more to an in-game (hacked) player rating and something like an "I'm so good I make Kaberle into a star -- he's a 93 overall" posture. I think I used the line once and drifted off into a new personality. I even logged my other computer on to argue with myself on the boards to make the character seem real. then it was about logging in everywhere as a character. eventually it became meaningless. it hurts to think about and it feels good to come clean.

    it wasn't worth it.

    I think I am the only one here who trusts you.

    P. S. I am not trudatman.

    P. P. S. Btw, who is Evan?

  4. Horribly done by Reichel but it made sense. Reichel rarely, if ever, used a slapshot in a shootout and Čechnánek knew Reichel well from training sessions, they were team mates from the team Czech Republic so he perfectly knew what to expect from Reichel.

    I know Roman for a long time, and he knows me, too," Reichelsaid. "I tried to surprise him and I probably did. I justdidn't hit the spot. If I had put that puck a little left, itprobably would have went in.

  5. Definitely its not the same but many people wont participate because they are used to their modern controllers or they prefer the "right" speed of the game and not the slow European one. If emulators are good enough for online play why not having two categories, for the real hardware players and for the emulator players and everybody can join both. I am not bashing the guys who organize these tournaments, not at all, from my pov they just miss the opportunity to have more fun with more players involved.

  6. Playing Genesis 95 again and I cant help myself, I like it. Its not as good as 92-94 games but still pretty decent.

    The PAL vs NTSC problem is a big PITA for Europeans. I would like to play Tecmo Super Bowl games (NES, SNES I and III) on the real hardware (both NES and SNES) but buying the consoles and the cartridges would be two or three times more expensive for me as an European due to shipping costs (and customs charges) from North America. Same for NHL 94, PAL version sucks, its slow as hell and its got that stupid "hit the goalie with a puck" sound.

    What I've never undersood about all these retro sport video games tournaments...why the real hardware is used exclusively? Its "use the real hardware with the original controllers" or "bye". Using PC, notebooks and emulators, at least for another category, has so many pros. People used to their own controllers can use them in these tournaments, any version (PAL/NTSC) of the game can be used no matter what versions are available in the region which means more people will be interested in participating in live tournaments, videos of full matches can be recorded, live streams broadcasted, savestates can me made during the breaks so no need to replay the whole game when the console freezes and so on and so on. Notebooks are cheap, small, light and can run the games via emulators perfectly and almost everyone has one. I myself am hardcore retrogamer owning plenty of old retro garbage, consoles, computers, joysticks so I understand why people want to use the real stuff like in the good old days, nothing beats that feeling, but why other options are always totally ignored is beyond my understanding.

  7. Rangers-Islanders divisional finals (conference semifinals) or conference finals? Would be good.

    NHL should consider reseeding after the first playoff round or at least for the semifinals (last four), there is no chance to enjoy Stanley Cup finals like Canadiens-Maple Leafs, Red Wings-Maple Leafs, Bruins-Canadiens etc. Five of original six teams in the east, Chicago in the west. Or use the European playoff format 1-16, 2-15 like it was used in 1980 and 1981 seasons, it would make the playoffs more interesting imo.

  8. "I still think I have at least seven years left in my body, to be honest with you," the 43-year-old winger said Thursday after the Florida Panthers' morning skate at Air Canada Centre.

    There was a slight smile as he said it, but it wasn't delivered as a one-timer. Somewhere in there, Jagr probably actually believes it.

    When watching him in New Jersey I thought his career was coming to an end but after he was traded to Florida I believe two, maybe even three, more seasons we'll be watching him in NHL.

  9. That means you can edit/use in the game these 11 teams (Chicago, Edmonton...) with complete banners.

    Maybe more. Delete completely these 11 banners in Tile Layer Pro. Run the game, check the rest of the team banners. If there are any not affected (lets say Detrit, Toronto,Washington), write them down. Now open Tile Layer again and delete completely Los Angeles. Run the game. Does deleting the LA logo affects Detroit, Toronto or Washington? If not, delete Montreal in TLP. Run the game. And so on and so on until any of Detroit, Toronto, Washington banners is affected. Why? You know that Detroit, Toronto or Washington shares tiles with other banner and you can edit these two banners for using at least one more team in the game. Or two, or three. Maybe four.

  10. I just noticed that some of the banners are missing 'tiles', so not all banners can be edited 100%. The banners are split up into 8x8 pixel tiles, and when it can re-use a tile, it does. So that means that somewhere in the ROM there is a table containing the indexes into the grid. It's a lot the technique used in the 64-team SNES NHLPA '93 I made. However, I couldn't immediately find the table of tile indexes :(.

    If the table of indexes can be found, then you can edit the banners 100%. Currently a few banners reuse tiles, making them difficult to edit.

    Here's an example of what a small part of it looked like in SNES '93:

    13 06  14 06  15 06  16 06  17 06  18 06  19 06  1A 06  1B 06

    There are ascending numbers in it (13, 14...). I don't know if the Sega version will also have that odd constant number stuck in between (06...06...)

    Yep some banners are not complete, they share the tiles with other banners. SAN JOSE SHARKS/HARTFORD WHALERS for instance.

    These banners are not complete, they share tiles with other banners:

    Detroit, Los Angeles, Montreal, New Jersey, both NY teams, Quebec, San Jose, Toronto, Washington, Winnipeg and both All-Star banners. Rest (Chicago, Edmonton etc.) are complete in Tile Layer Pro.

  11. I think the main screen in the original rom is replacable but it is extremely difficult.

    Just follow the 30 teams rom tutorial and replace the main screen in the wboy's rom. You will get the palette value for your picture which will be needed later.

    Now the extremely difficult part. Use the original rom. Edit the main screen coordinates values of the main screen in the hexeditor as wboy did (I have no idea how to do this :lol: ). After opening the rom in Tile Molester or Tile Layer Pro the main screen will look like the normal picture and not a complete mess. Copy and paste your picture (the same you put in the wboy's rom). Now edit the main screen coordinate values to default (without this the main screen will be messy in the game). Edit the palette value (I am clueless here again).


    This is the second title screen (in the original rom its the one with High Score Production and Mark Lesser Present text), notice changes I made in TLP-11 tiles long white line, on the right side you can see the changes in the game after loading the rom in the emulator.

    This is the main screen (the third one), yellow/orange line on the left is my edit, on the right the game itself.

    What you see on the left in Tile Layer Pro (or in Tile Molester if you prefer this one) is what you get in the game with wboy's rom, pretty simple.

    Is it that simple with the original rom? Well, not at all, check this:

    The main screen in the code of the original rom is not coordinated in the same way as it is in game itself (or wboy's rom). Its something like this:

    A1 A2 A5 A6 B3 B4 B7 B8

    B5 B6 B1 B2 A3 A4 A7 A8

    C1 C2 C5 C6 D3 D4 D7 D8

    D5 D6 D1 D2 C3 C4 C7 C8

    etc etc

    For a human eye its a mess in TLP or TM.

    wboy figured out how the NHL 94 main screens are tiled/coordinated and with rewriting the coordinates he made editing much easier.

  13. I dont think graphics are compressed in the original rom, I have found almost all the graphics in the original rom in Tile Molester (except the Stanley Cup graphics from the play-off screen and and the EA intro screen from the beginning of the game and the player cards, maybe Ron Barr face, not sure about this one), the main difference between the original ROM and the wboy's one is in the possibility of easy editing in Tile Molester.

    For instance: the intro screen, this one: including the NHL HOCKEY 94 text and NHLPA and NHL logos are editable in the original ROM but its extremley difficult to replace it like it can be done with wboy rom because in Tile Molester (or Tile Layer Pro) you will never get this screen looking exactly like it is in the game but in wboy's rom its possible because he moved the graphics to empty areas of 2 MB rom in the editable user-friendly format.

    Its difficult to explain what i mean I hope you'll get the idea from this:

    Original rom, original graphics, the intro screen:

    X X X X X X

    X X X X X X X

    X X X X X X X

    X X X X X X X

    X X X X X

    Whatever size/format of the editing screen you choose in TM or TLP you will never get the original picture even if you use +/-, so replacing it with your picture is not possible because you dont have it in the same format like it is in the game, this one:

    X X X X X X X X

    X X X X X X X X

    X X X X X X X X

    X X X X X X X X

    Pictures in the wboy's rom are ready to be replaced because they are in the 4X8 format too, you just need to +/- the picture, that is all.

    (4X8 format is just an example.)

  14. There is a difference between megabyte and megabit:

    The original ROM (and most of other Genesis ROMs) is one megabyte but the code/game itself occupies less, have no idea how to figure out exact size but I am sure its possible with some ROM scanning utility.

    Completely uncompressed size...its arguable, every game/rom uses different compressing routine and I doubt its possible to figure this out without asking the creator/owner of the code, imo it is not much more than the size of the ROM itself, the compression ratio of the code/text can be around 1:1 and the graphics ratio is higher but there is not much graphics compressed in the original ROM so the compressed:uncompressed NHL 94 rom size is more or less the same.

  15. Also, let me know if anyone finds any material errors :)

    Thanks, Bill! I don't really do any of the graphics, just the rosters and players. Glad you like it! Enjoy!

    Patrik Elias, not Patrick.

    Brodeur on the St. Louis roster - he announced the end of his playing career, I guess he is not active anymore after the trade deadline?

    Gudas on the Flyers roster - I doubt he will play a single match this season for Flyers:

    The earliest Gudas could play would be May, if the Flyers get into the playoffs. But they are looking at next season here, for now.

    I dont consider Gudas being active Flyers' player until his first appearance for Philadelphia but its your rom, you decide.

  16. I used the pass shot a lot when I was cr0ssbar...back in the old days. The pass shot I used was from the side though, not the one from the center of the goalie like most people use today. Mine was a little more unique I think. I believe you are entitled to your opinion and you make some good points. Clearly, the pass shot was not intended to be a way to score the way one-timers and dekes were. However, some people are just so used to doing it that it's kinda hard for them to stop now. I use pass shots without even thinking about it. It would be kinda hard for me to stop. Honestly, sometimes I feel like one-timers are really cheesy the way some people overuse them. Which is why I prefer 92 and 93 a lot of the time. I feel you have to think more in those games. Nice avatar.