DominikJagr

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Posts posted by DominikJagr


  1. I want to disable one-timers completely. I think it works similarly as the timer for goalkeepers control. One-timers can be performed only in one situation, after making a pass with B button and immediately shooting with C button. If you are waiting too long after making a pass, one-timer can not be performed. That's why I think there is a value in the code telling the game how long it can wait to make one-timer shot and when the player is out of his time. I might be completely wrong and the game simply turns off the one-timer option when the receiving player receives a pass and disabling one-timers is much more difficult. But without trying I will never know.

    My questions: Does anyone know

    1. the way how to disable one-timers

    or

    2. the value(s) of one-timers timers (if they exist)? Or how to find them with Gens rerecording utility?


  2. I read recently Zlatan Ibrahimovic (big football/soccer star here in Europe) was a huge fan of Sensible Soccer/Sensible World of Soccer series and owned Commodore Amiga when he was a kid. That leads to me a suggestion. Ask ice hockey guys youre gonna interview about their experience with video games and gaming in general. Target audience of your documentary will be from NHL games fanbase but retrogaming fans also, such information might be interesting for them. And another suggestion (and a wish): Make a special uncut version or a bonus movie from all the footage that wont be used in the official movie.

    Someone posted the Tecmo documentary (which I like a lot, I am a huge fan of the game), imo it is unbalanced is certain ways. The Tecmo event steals the whole movie and the documentary focuses on two three guys, the game itself or the community (tecmobowl.org) are not covered as they should. I know the movie was intended to be about the Tecmo event, these are just my two cents about what the well-balanced documentary about the old game loved by many should be like. Versions+history / making the game+background / community+forum+modding / live events / interviews with NHL players+NHL 94 players, all covered +- propotionally.

    I hope it will be at least 50 minutes documentary and not just 25 mins :-)

    Can't wait to see this!


  3. Guys, do you prefer the simple hack (weight only) or the improved one (weight+checking)? The improved one definitely looks more sophisticated and makes things more interesting (ligher guys with good checking ability can knock down heavy guys when they suck at checking) but imo the simple one is what was intended by creators of the game. It looks they screw it up with 2A and 2B values with putting them at the wrong place in the code. Something like NHL 96 or 97 and goalies with wrong R/L gloves. What are your thoughts?


  4. Not sure if its possible to allow another person accessing to your hard drive just via emulator :-)

    About that read-only folder. You as a community can use the same srm file created just for the purpose of online gaming and this srm file make read-only, that should prevent the game make any changes.

    Run the emulator, opent the original NHL 94 rom, close the emulator, make created srm file read only, add it into the package with the bin and then make it downloadable for other people playing in the online leagues.


  5. Maybe the simple launcher telling the emulator not to store any srm files would be the solution but that's not possible without understanding the code of the emulator :-) It's mabye easier to find what happens in the rom when storing data to memory and tell the rom don't do anything by erasing or rewriting certain values in hex editor like people do with checksums.

    I would try making folder with the emulator read only on both sides (you-opponent) first, that seems to me like the best solution that costs nothing :-)


  6. The problem is the SWOS autolauncher does not change anything in the game code, its only an emulator with preconfigured setup (that tells the emulator to run the game from hdf=hard drive file) with some cool features added but the game itself is not changed in any way (only the save disk is, but the save disk is not part of the game).


  7. And why exactly does it seem that 92 has it right.

    What happened between 92 and 93 that brought on the wt bug.

    In my opinion it has something to do with rewriting the code from the scratch, 93 is not just an update of the previous version but in many ways a completely new game. It does not use password system anymore but stores data in the memory, players have their individual stats and you can check them, injuries were added, summaries added, lines editing added and the list goes on.


  8. Yes, but why does it works with the 92 rom ?

    I think 92 and 94 behave differently. 92 uses password system and does not store any information in the memory or as a savestate. In 94 the game stores the information in memory/save state. When you beat Dallas with Buffalo in 94, your game stores the information Buffalo-1:0-BuffaloPlayersStats-etc but your opponent has Dallas-0:1-DallasPlayersStats-etc info stored. That leads to desynch as the roms are different at that point.


  9. I would try to find this on my own, I am not afraid of playing with hex editors and values and offsets and such but the rerecording tool is extremely slow on my computers with Linux distributions. I will try that with Windows installed in the future.

    Was hoping if someone else already had figured this out.

    Anyway, thanks for your answer smozoma and especially for your weight bug fix, it makes the Genesis version much much better than the original one! :-)

    @Pearate,

    can you give us more info about your findings in 92 rom? I guess it's very similar or exactly the same in 94 rom!


  10. I read in some other thread that the rom is not editable anymore in NOSE after applying Y button patch, so be careful and keep a backup of the rom you are working on when applying the patch.

    wink.gif

    It's not that big of a change. Instead of taking .5 seconds to get the goalie, it takes .35 or whatever. If people don't like it, I can change it back for the season. It won't cause problems like the Y-button goalie control because it doesn't change the way the controllers are used.

    0808/08 (or 0909/09) is ~0.25 and 0A0A/0A is ~0.30, is that right?


  11. I guess noone knows? There must be a way in hex editor. The net color palette was changed so that you could make the goal posts red instead of pink. Surely there must also be a way to change the center ice palette so that it uses rink (ice) colors. Basically I want to get rid of center ice logos, and replace them with one universal logo (like in nhlpa 93) so that you are free to change the uniform colors all you want without it interfering with the colors at center ice.

    Anyone know how?

    I know about two ways how to get rid of center ice logos.

    First is fast and easy, you have to find the center ice logos palette, like I did here. It shouldn't be much different with Genesis rom.

    Or you can erase all the logos in TLP, simply overpaint all the logos with the black color. I did with a part of the Flames logo and got this:

    post-7442-0-65027200-1422472231_thumb.pn

    With adding your own universal logo it is more difficult as you have to (I guess) paint the logo and paint it with the right colors. I suggest you to try every single color in TLP to find out which colors are the ones you want to use. For instance, when editing New Jersey logo yellow in TLP is bluish (just example, I dont know if it is), so you know you have to find the right shade of yellow to have the exact blue from NHLPA 93. Same for the red part. Then you paint the logo instead of the New Jersey logo.

    Then you will do something like I did here and point all the other team logos to the offstes of the New Jersey one and you have the universal logo used for all the teams.

    Edit: I went through Genesis-edit forum and realized how great Tile Molester is. With it everything is easier. I use exclusively TLP (can't get TM running on my Linux computers) so painting the NHLPA 93 logos in Molester with the right colors/palettes should be much easier than I expected when writing my post.


  12. I just played 4 Genesis matches (5 mins periods)...and my opponent (CPU) hits the post two times (during the game, not after the play was stopped situation Depch is referring to). Few hours earlier I made my SNES slapshots record, four slapshots goals (Chelios 3, Noonan 1) in 10 mins period game against Buffalo (Fuhr is one of the best goalie in the game) out of ~20 attempts. Btw, I scored only one slapshot goal in those Genesis matches.

    No slappers in SNES and no posts in Genesis :lol:


  13. ...

    having a flashing popup after goals and in last two minutes instead of the constant scoreboard overlay

    ...

    getting goalies freed to roam further

    ...

    The scoreboard:

    Easy and fast TLP edit and I got this:

    krevonemezery 0003.bmp

    I like the scoreboard here much more than the original one, which is too big for my taste. EA logo is annoying under the clock. In TLP I can't find anything similar (except zamboni EA logo). The whole background would go away after erasing the logo in TLP. That's something I would like to have.

    If you do not like the HAT TRICK! (and PEN. SHOT and GOAL!) popup, it can be changed to something like this by simple hex editing:

    krevone 0004.bmp

    http://forum.nhl94.com/index.php?/topic/2999-how-to-edit-the-scoreboard/

    I will try this Genesis way in the future, do not have much time these days. I am afraid it won't work as the Genesis version is in many ways very different (goalies roaming is exactly that case).

    tru, have youtried that? Or do you know where the EA logo is located?

    Goalies:

    I tried

    http://forum.nhl94.com/index.php?/topic/11467-how-to-let-the-goalie-roam-farther-with-and-without-the-puck/

    but no luck here either.

    I found 2400/DCFF at F315A/F3193, F3182/F319F and F318E/F31A7 but changing to 7C00/84FF or even 4800/B8FF had no affect on goalies roaming.

    If i remember correctly you wanted to add bleeding after players get injured. It is not possible. I found the sprites in TLP which are used when the player is knocked down on the ice and added blood. Check following pics:

    krevone 0001.bmp

    krevone 0000.bmp

    krevone 0002.bmp

    All the players are "bleeding", no matter if they are injured or just knocked down and the color is the same as is used as jersey/helmet colors.