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Everything posted by DominikJagr

  1. Anything more difficult than super simple hack is beyond my skills I am afraid, I'll keep it as it is. Thanks a lot! :-)
  2. I would try to find this on my own, I am not afraid of playing with hex editors and values and offsets and such but the rerecording tool is extremely slow on my computers with Linux distributions. I will try that with Windows installed in the future. Was hoping if someone else already had figured this out. Anyway, thanks for your answer smozoma and especially for your weight bug fix, it makes the Genesis version much much better than the original one! :-) @Pearate, can you give us more info about your findings in 92 rom? I guess it's very similar or exactly the same in 94 rom!
  3. Has anyone figured this out for NHL 94?
  4. I read in some other thread that the rom is not editable anymore in NOSE after applying Y button patch, so be careful and keep a backup of the rom you are working on when applying the patch. 0808/08 (or 0909/09) is ~0.25 and 0A0A/0A is ~0.30, is that right?
  5. Is possible to call icings whenever the puck crosses the goal line? Something like old IIHF icing rule.
  6. I know about two ways how to get rid of center ice logos. First is fast and easy, you have to find the center ice logos palette, like I did here. It shouldn't be much different with Genesis rom. Or you can erase all the logos in TLP, simply overpaint all the logos with the black color. I did with a part of the Flames logo and got this: With adding your own universal logo it is more difficult as you have to (I guess) paint the logo and paint it with the right colors. I suggest you to try every single color in TLP to find out which colors are the ones you want to use. For instance, when editing New Jersey logo yellow in TLP is bluish (just example, I dont know if it is), so you know you have to find the right shade of yellow to have the exact blue from NHLPA 93. Same for the red part. Then you paint the logo instead of the New Jersey logo. Then you will do something like I did here and point all the other team logos to the offstes of the New Jersey one and you have the universal logo used for all the teams. Edit: I went through Genesis-edit forum and realized how great Tile Molester is. With it everything is easier. I use exclusively TLP (can't get TM running on my Linux computers) so painting the NHLPA 93 logos in Molester with the right colors/palettes should be much easier than I expected when writing my post.
  7. I just played 4 Genesis matches (5 mins periods)...and my opponent (CPU) hits the post two times (during the game, not after the play was stopped situation Depch is referring to). Few hours earlier I made my SNES slapshots record, four slapshots goals (Chelios 3, Noonan 1) in 10 mins period game against Buffalo (Fuhr is one of the best goalie in the game) out of ~20 attempts. Btw, I scored only one slapshot goal in those Genesis matches. No slappers in SNES and no posts in Genesis
  8. Can someone reupload the pos_xy.txt please?
  9. The scoreboard: Easy and fast TLP edit and I got this: krevonemezery 0003.bmp I like the scoreboard here much more than the original one, which is too big for my taste. EA logo is annoying under the clock. In TLP I can't find anything similar (except zamboni EA logo). The whole background would go away after erasing the logo in TLP. That's something I would like to have. If you do not like the HAT TRICK! (and PEN. SHOT and GOAL!) popup, it can be changed to something like this by simple hex editing: krevone 0004.bmp I will try this Genesis way in the future, do not have much time these days. I am afraid it won't work as the Genesis version is in many ways very different (goalies roaming is exactly that case). tru, have youtried that? Or do you know where the EA logo is located? Goalies: I tried but no luck here either. I found 2400/DCFF at F315A/F3193, F3182/F319F and F318E/F31A7 but changing to 7C00/84FF or even 4800/B8FF had no affect on goalies roaming. If i remember correctly you wanted to add bleeding after players get injured. It is not possible. I found the sprites in TLP which are used when the player is knocked down on the ice and added blood. Check following pics: krevone 0001.bmp krevone 0000.bmp krevone 0002.bmp All the players are "bleeding", no matter if they are injured or just knocked down and the color is the same as is used as jersey/helmet colors.
  10. Tried this and it's an awesome hack. I got couple of questions. New Rink (Based off NHL 94 Rink) Did you do this in NOSE or you had to use Tile Layer Pro/Tile Molester? AI Boosted How did you do this? What did you change in HexEd? 7 Minute Periods Offset please. Or it was changed in NOSE? Fatigue/Recovery Rates Increased Is this some kind of hex hack or simple attributes editing in NOSE? Player stopping and Turning speeds adjusted to be more Realistic Same question, was this done just by making players slower in NOSE or did it require hex editing? All 30 Teams now work in Playoffs (Thanks Smozoma) What was altered/added in the code please?
  11. Interesting, for me the Genesis version is more arcadish than the SNES version. When playing the Genesis version, I score slappers goals pretty easily with simple pressing the shoot button, scoring with slappers in SNES version is about right timing and aiming (that's imo the reason why Genesis players think it is almost impossible to score with slappers on SNES, they play the SNES version in the same way they do with Genesis and it does not work). Goalkeepers are retarded in Genesis version imo, they sometimes skate around the goal like crazy, SNES goalies are less active waiting for a human player to control them, which is what I prefer. I would not call passing more easier but more accurate in SNES, it should be like that, we control NHL players and they have to have good passing skills.Same can be said about overall control, SNES players are better skaters, Genesis players are extremely clumsy. It's true hitting the post is pretty common in SNES version but in average I hit the post around three times, maybe less, in a 5 mins period game. It's a game from 4th generation era and has its bugs and mistakes, just like the Genesis version. Both versions are pretty far from true ice-hockey simulation and bashing one version for having bugs and mistakes is funny when the other version has plenty of stuff to criticize as well.
  12. Overall. The percentage would be probably higher if I try to score only with the players with good shooting skills but I try to score with slappers with all the players. I'll try to dig the videos and stats asap to post them.
  13. That's a myth ;-) My stats with slappers are around 5%. I made some recording a year ago (don't have idea where all the vids are now, I got many external hard drives) to show how to score and want to elaborate more on this subject. Basicaly it's a matter of right timing and choosing a player with good shooting skills. Surprisingly backhand slappers work pretty well too.
  14. They are too popish for my taste. I like this cover (Tecmo Super Bowl NES theme):
  15. The best Some kind of retrospective talk and other versions reviews, just like in these videos: Short talk about the community, like in this one: Yes, SNES!
  16. I would like to see the classic Canada Cup format with six teams. Single round robin schedule, then semi-finals (1st vs 4th). This won't happen I am afraid. And make it biennial (in the odd-numbered year) please!
  17. Team menu logos or team ice logos can't be altered, these graphics are crunched (that's a main difference to Genesis version), without decrunching them it's not possible to alter them in any way. Ad star indicators - should be possible to make hybrid of the original rom (with star indicators) and Ninety Flow rom (with all the changes) via Hex Editor. It's a task for couple of minutes, read above and try. Why someone who is not interested in SNES asks questions about SNES editing?
  18. There is much easier way I suppose. First you need to know offsets, where the star indicators are located in the rom. Open the graphics editor (TLP), open the original rom, delete the star indicators completely, save the rom, then open hexeditor and compare this edited rom with the original one. Now you should know the offsets. Copy the values at these offsets from the original rom to Ninety Flow rom. If it does not work, copy everything from Ninety Flow except offsets where the star indicators are located to the original, unaltered, rom. This should work.
  19. IIRC I tested these TRAK locations, rewrote everything to 00, had no effect on organ music during the game.
  20. Menu/stats logos are located somewhere else, more info already posted, here, if you mean this. With referees' skin, gameclock and other graphics or palettes it's complicated as these palettes are used for some other graphics as well. For instance altering referees' skin automatically alters colors somewhere in the menus or at the rink etc. I would like to see the color chart too, it would be very useful.
  21. Europeans play P2P exclusively, almost no kaillera servers games. One of those annual tournaments was held last weekend in Denmark. There are many Amiga versions of SWOS. Original SWOS (with bugs), improved SWOS called 1.1, then 95/96 (with added curled ground passes and the so called standing headers) and 95/96 European Championships edition (some improvments over 95/96 and 16 teams and correct format in Euro Championships) and then 96/97, which is taken as the ultimate version of Amiga SWOS. Update disk was released for this version too. I personally prefer SWOS 1.1 as it was the game I played on a regular basis in nineties and I think it's more difficult than later versions, with curled ground passes it's way too easy to overplay the computer opponent. If you like the Genesis versions of Sensi, try Atari Jaguar version, the gameplay is the same and it looks brilliant. Should work fine under an emulator on modern PCs. As a huge Amiga SWOS and Mega Drive Sensible Soccer fan I was interested in online playing years ago, it was 2007 I think, visited their chat and arranged few games. I think I am a very good player but these guys from are pure fanatics and play this game like gods, I had no chance. And I played just few friendlies against players ranked around 30-50 (at that time there were around 150 ranked players, not 40 or 50 like nowadays), competition matches against the best must be a butchery. If you decide to play their leagues and tourneys on a regular basis, expect months and hundreds of games to become at least below average player, good luck :-) Reason for editing: many typos.
  22. Here's the editor for NBA Live '96 (Genesis) if you are interested: DOWNLOAD. FYI, 35 in Appearance is a head type (39 types, all can be seen when creating a player) and the value next to it = left handed/right handed. ?? next to DRI in Abilities is Strenght.