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Everything posted by DominikJagr

  1. They are too popish for my taste. I like this cover (Tecmo Super Bowl NES theme):
  2. The best Some kind of retrospective talk and other versions reviews, just like in these videos: Short talk about the community, like in this one: Yes, SNES!
  3. I would like to see the classic Canada Cup format with six teams. Single round robin schedule, then semi-finals (1st vs 4th). This won't happen I am afraid. And make it biennial (in the odd-numbered year) please!
  4. Team menu logos or team ice logos can't be altered, these graphics are crunched (that's a main difference to Genesis version), without decrunching them it's not possible to alter them in any way. Ad star indicators - should be possible to make hybrid of the original rom (with star indicators) and Ninety Flow rom (with all the changes) via Hex Editor. It's a task for couple of minutes, read above and try. Why someone who is not interested in SNES asks questions about SNES editing?
  5. There is much easier way I suppose. First you need to know offsets, where the star indicators are located in the rom. Open the graphics editor (TLP), open the original rom, delete the star indicators completely, save the rom, then open hexeditor and compare this edited rom with the original one. Now you should know the offsets. Copy the values at these offsets from the original rom to Ninety Flow rom. If it does not work, copy everything from Ninety Flow except offsets where the star indicators are located to the original, unaltered, rom. This should work.
  6. IIRC I tested these TRAK locations, rewrote everything to 00, had no effect on organ music during the game.
  7. Menu/stats logos are located somewhere else, more info already posted, here, if you mean this. With referees' skin, gameclock and other graphics or palettes it's complicated as these palettes are used for some other graphics as well. For instance altering referees' skin automatically alters colors somewhere in the menus or at the rink etc. I would like to see the color chart too, it would be very useful.
  8. Europeans play P2P exclusively, almost no kaillera servers games. One of those annual tournaments was held last weekend in Denmark. There are many Amiga versions of SWOS. Original SWOS (with bugs), improved SWOS called 1.1, then 95/96 (with added curled ground passes and the so called standing headers) and 95/96 European Championships edition (some improvments over 95/96 and 16 teams and correct format in Euro Championships) and then 96/97, which is taken as the ultimate version of Amiga SWOS. Update disk was released for this version too. I personally prefer SWOS 1.1 as it was the game I played on a regular basis in nineties and I think it's more difficult than later versions, with curled ground passes it's way too easy to overplay the computer opponent. If you like the Genesis versions of Sensi, try Atari Jaguar version, the gameplay is the same and it looks brilliant. Should work fine under an emulator on modern PCs. As a huge Amiga SWOS and Mega Drive Sensible Soccer fan I was interested in online playing years ago, it was 2007 I think, visited their chat and arranged few games. I think I am a very good player but these guys from are pure fanatics and play this game like gods, I had no chance. And I played just few friendlies against players ranked around 30-50 (at that time there were around 150 ranked players, not 40 or 50 like nowadays), competition matches against the best must be a butchery. If you decide to play their leagues and tourneys on a regular basis, expect months and hundreds of games to become at least below average player, good luck :-) Reason for editing: many typos.
  9. Here's the editor for NBA Live '96 (Genesis) if you are interested: DOWNLOAD. FYI, 35 in Appearance is a head type (39 types, all can be seen when creating a player) and the value next to it = left handed/right handed. ?? next to DRI in Abilities is Strenght.
  10. D5156 - D5197 - center ice logos palette Can be rewritten with the "ice color" value (see above) and get logos disabled. More details here.
  11. That is true for changes made on menu logos, not for this edit Intro logos won't be affected, I promise. Good news: Center ice logos can be disabled, very easily, in few seconds. That's great news for many NHL 94 SNES players. Bad news: This way of disabling center ice logos work for *all* teams. Not possible to disable just three or four, sorry. In hex editor, go to offset D5156. You will see this block of values 33 67 29 25 D6 5A 29 25 F7 5E 54 21 99 0A 2D 76 BF 36 32 25 39 32 31 6F 70 36 D6 31 12 42 D7 41 EC 03 18 63 73 4E 29 25 73 4E F5 11 55 1E 29 25 6B 3D 29 35 67 11 93 62 36 1D 52 29 FC 1D 17 36 98 7F surrouned by 00. This is center ice logos palette. Change 33 67 to 98 7F, copy these new values and paste them (ctrl+B) in the entire block to make it look like this: 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F 98 7F Save the changes, your rom is center ice logos free now. 98 7F is the original ice color, when altering ice color (more here) you have to use your new values of course to disable ice logos. Happy editing!
  12. Offset D50B6 and now: 98 7F = ice color. BD 7F = center area of the lights reflection and nets / glasses seams BA 7F = lights reflection and shades of the glass at the bottom of the rink / ice in the referee window 7B 6F = menu frame, letters (menu, team abbreviations, time, players...), part of the goal posts, face off spots, thin white lines surrounding red lines, circles and semi-circles around the goals 00 00 = do not edit, almost all black used in the arena, audience, menus D6 5A = rink boards, upper area AD 35 and 29 25 = do not edit DB 5A = thin lines surrounding red lines, face off spots (four pixels) 5F 4A = red lines and circles, referee's faces 3B 35 = red lines, circles and face off spots, referee's faces 4D 6E = blue lines, star indicators, centre of the puck DB 12 = boards (bottom area) and „walls“ behind the benches D2 7E = blue lines, star indicators, crease, GOAL font (in the box with a scoring player and assists) 84 10 = do not edit 72 7F = blue lines, star indicators, crease "Do not edit" values and other values behind 72 7F are values for referee's uniform, menu background, audience or for the graphics I did not spot. If you want to alter colors of the original graphics and my description is not good enough, alter the original values to 00 00 (black color) and you will have an idea what graphics are affected by the values above.
  13. Thanks a lot, this explanation should be enough!
  14. Pucks in the intro won't be affected by editing center ice logos, which is + imo. I am going to post how to change center ice logos including other useful edit information tomorrow. If you can give me any details about player portraits (mainly offsets not included in SNES mapping project thread) and organ tunes (I cant find them) I would appreciate it.
  15. Can you make a short tutorial how to swap original players portraits with the generic ones? Mainly offsets of generic portraits and offsets of unique portraits (Roy, Gretzky, Jagr and so on) would be helpful.
  16. I am gathering more useful information now about editing the game in general, I want to put it together and post everything at once so be patient please P. S. Thank you kingraph for editing the thread title :-)
  17. Mods, if you are reading this, please change the topic title to Center ice logos and menu logos - swapping and editing Thanks!
  18. Yep, menu logos/banner palettes follows the center ice logo section, it's'>here alraedy. I don't see much sense in investigating in these areas, banner colors can be changed easily in the awesome statto's editor, changing banner text is useless imo (someone might find this useful though). Menu logos have another section in the rom, starts at D6D7C. If you want to change the menu logos colors, edit values in this location, it's easier and it's not "controlled by the visiting team". When you rewrite Boston section (let's say to 00 00 00 ...), Boston logo gets blackened no matter what other changes you make with other logos. It's not that easy to understand how it works in the logos section you are talking about (@0E0497). For instance, changes made with LA logo affects Anaheim logo, there are too many variables, too much mess. Here are the offsets of the menu logos for each team. They are combined with the banner palettes and with the palettes used for intro graphics. D6D7C Boston D6D9C Islanders D6DBC Anaheim D6DDC Dallas D6DFC Montreal D6E1C "E" in EA Sports logo - intro D6E3C "A" - intro D6E5C "SPORTS" - intro D6E7C "ELECTRONIC ARTS" intro D6E9C New Jersey D6EBC Rangers D6EDC Ottawa D6EFC West D6F1C East D6F3C Philadelphia D6F5C banner D6F7C Pittsburgh D6F9C Buffalo D6FBC Quebec D6FDC Calgary D6FFC San Jose D701C St. Louis D703C Chicago D705C Tampa D707C Toronto D709C Vancouver D70BC Washington D70DC Winnipeg D70FC NHL logo D711C NHLPA logo D713C Detroit D715C banner D717C banner D719C banner D71BCEdmonton D71DC Teams/Players names Font Color ? D71FC banner D721C banner D723C banner D725C banner D727C Florida D729C banner D72BC banner D72DC banner D72FCHartford D731C banner D733CLos Angeles D735C+ banners Each menu logo contains 32 values. 00 00 FF 7F 00 80 FB 02 77 82 7F 03 00 00 E7 1C 29 A5 8C 31 CE B9 31 C6 73 4E D6 5A 18 E3 7B 6F Rewriting all of them to 00 makes the whole logo black. So far I have found values 95, 96 and 99 the most accurate to the yellowish brownish background colors. Location with palettes for the menu logos background colors would make editing menu logos much easier, have no idea where these palettes are located though.
  19. Sorry, I didn't take any and its morning here, I am going to bed now. I am afraid it's more difficult than it seems but it's starting make sense. The logos can be not only swapped but are editable to some degree. With all these observations people with more knowledge can find the way how to remove the logos completely maybe?
  20. Music is located from DB53F+- to DBFA1. Intro theme, menu music. Anyone knows where the organ tunes are located? Some centre ice logos findings:
  21. I found something interesting, try it please: 73 BE 9A 00 C6 FF 88 00 (Winnipeg + All Stars) 33 DD 9A 00 C6 FF 88 00 (Washington + All Stars) 80 C8 9A 00 C6 FF 88 00 (Detroit + All Stars) B6 D4 9A 00 6A E4 9A 00 (All Stars + Winnipeg) 9C D7 9A 00 24 E4 9A 00 (Los Angeles + Washington) The first half probably points to location with the graphics and the second half determines the position of the logo or something like that. Anyone understands this? Rewriting the second half with random values causes the game to crash before the start of the match, rewriting the first half with random values (00, FF etc) makes the logo look like crowd but the game works.
  22. If you're still interested tjans: Not what we, SNES players, want (no logos at all) but definitely better than nothing. As you are experienced with coding, editors and hex-editors, have you checked these? Last thing we need for graphic editing is to find where the ice logos palettes are located in the rom. Can you help?
  23. Spreadsheet, Pointer Table Offsets Tab, line 9: Menu NHL and NHLPA logos (do not appear in Regular Season mode)
  24. I edited everything from D5556 (D5356+200) to D5582 (D5382+200) with AA and then 00 and nothing happened. Bruins, Flames and Stars centre ice logos remained, unchanged. Menu logos always change color after editing menu logos palette offsets. Not sure if these are really center ice logos colors.