DominikJagr

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Posts posted by DominikJagr


  1. that is excellent. I'm excited. I can't wait to see a bunch of blank pucks in the intro!

    Pucks in the intro won't be affected by editing center ice logos, which is + imo.

    I am going to post how to change center ice logos including other useful edit information tomorrow.

    If you can give me any details about player portraits (mainly offsets not included in SNES mapping project thread) and organ tunes (I cant find them) I would appreciate it.


  2. Yep, menu logos/banner palettes follows the center ice logo section, it's https://docs.google.com/spreadsheet/ccc?key=0ArV1f1EnnLgZdElrZ3d0NUFWeGhSMndIQkpNSkRlMEE&authkey=CMSFy4kC&hl=en_US&authkey=CMSFy4kC#gid=0'>here alraedy.

    I don't see much sense in investigating in these areas, banner colors can be changed easily in the awesome statto's editor, changing banner text is useless imo (someone might find this useful though).

    Menu logos have another section in the rom, starts at D6D7C. If you want to change the menu logos colors, edit values in this location, it's easier and it's not "controlled by the visiting team".

    When you rewrite Boston section (let's say to 00 00 00 ...), Boston logo gets blackened no matter what other changes you make with other logos. It's not that easy to understand how it works in the logos section you are talking about (@0E0497). For instance, changes made with LA logo affects Anaheim logo, there are too many variables, too much mess.

    Here are the offsets of the menu logos for each team. They are combined with the banner palettes and with the palettes used for intro graphics.

    D6D7C Boston

    D6D9C Islanders

    D6DBC Anaheim

    D6DDC Dallas

    D6DFC Montreal

    D6E1C "E" in EA Sports logo - intro

    D6E3C "A" - intro

    D6E5C "SPORTS" - intro

    D6E7C "ELECTRONIC ARTS" intro

    D6E9C New Jersey

    D6EBC Rangers

    D6EDC Ottawa

    D6EFC West

    D6F1C East

    D6F3C Philadelphia

    D6F5C banner

    D6F7C Pittsburgh
    D6F9C Buffalo

    D6FBC Quebec

    D6FDC Calgary

    D6FFC San Jose

    D701C St. Louis

    D703C Chicago

    D705C Tampa

    D707C Toronto

    D709C Vancouver

    D70BC Washington

    D70DC Winnipeg

    D70FC NHL logo

    D711C NHLPA logo

    D713C Detroit

    D715C banner
    D717C banner

    D719C banner
    D71BCEdmonton

    D71DC Teams/Players names Font Color ?

    D71FC banner
    D721C banner

    D723C banner
    D725C banner

    D727C Florida

    D729C banner
    D72BC banner

    D72DC banner
    D72FCHartford

    D731C banner
    D733CLos Angeles

    D735C+ banners

    Each menu logo contains 32 values.


    00 00 FF 7F

    00 80 FB 02 77 82 7F 03 00 00 E7 1C 29 A5 8C 31

    CE B9 31 C6 73 4E D6 5A 18 E3 7B 6F

    Rewriting all of them to 00 makes the whole logo black.

    So far I have found values 95, 96 and 99 the most accurate to the yellowish brownish background colors.

    Location with palettes for the menu logos background colors would make editing menu logos much easier, have no idea where these palettes are located though.


  3. I found something interesting, try it please:

    73 BE 9A 00 C6 FF 88 00 (Winnipeg + All Stars)

    33 DD 9A 00 C6 FF 88 00 (Washington + All Stars)

    80 C8 9A 00 C6 FF 88 00 (Detroit + All Stars)

    B6 D4 9A 00 6A E4 9A 00 (All Stars + Winnipeg)

    9C D7 9A 00 24 E4 9A 00 (Los Angeles + Washington)

    The first half probably points to location with the graphics and the second half determines the position of the logo or something like that. Anyone understands this?

    Rewriting the second half with random values causes the game to crash before the start of the match, rewriting the first half with random values (00, FF etc) makes the logo look like crowd but the game works.


  4. If you're still interested tjans: http://forum.nhl94.com/index.php?/topic/16251-center-ice-logos-tutorial/

    Not what we, SNES players, want (no logos at all) but definitely better than nothing.

    As you are experienced with coding, editors and hex-editors, have you checked these?

    http://forum.nhl94.com/index.php?/topic/13150-snes-nhl94-rom-mapping-project/

    https://docs.google.com/spreadsheet/ccc?key=0ArV1f1EnnLgZdElrZ3d0NUFWeGhSMndIQkpNSkRlMEE&authkey=CMSFy4kC&hl=en_US&authkey=CMSFy4kC#gid=0

    Last thing we need for graphic editing is to find where the ice logos palettes are located in the rom. Can you help?


  5. also:

    0D5356 - Bruins to Stars centerice colors

    0D5382 - Calgary Flames centerice color

    stumbled upon a 'pod' of teams, can't find any other ones though

    EDIT:

    0D5356 to 0D5382 is the PALETTE for the centre ice logos, not any information about the centre ice logos themselves. Still useful.

    I edited everything from D5556 (D5356+200) to D5582 (D5382+200) with AA and then 00 and nothing happened. Bruins, Flames and Stars centre ice logos remained, unchanged.

    Menu logos always change color after editing menu logos palette offsets.

    Not sure if these are really center ice logos colors.


  6. From the spreadsheet I got information about the offsets.

    There are 224 values, 224/28 (number of teams)=8. 8 values for each team. Last two teams have identical values, there are only two teams in the game with the same logo, All-Star Teams. I copied all eight values from the last line to the first one and started the game. Anaheim had the All-Star Team logo, I was done.

    After that I made other tests to be sure.

    What is interesting-the first two values in each line can be rewritten without making the game frozen. After tests with similar random values it seems to me these two values tells the game what graphics to display. That's why I think the logos can be replaced by the ice bitmap/image even if it's got only two values and not eight like the logos have. This sounds too easy to me and I am a bit sceptical here.

    But there is another way I guess.

    There are offsets of players portraits palettes, menu logos palettes, uniforms palettes and banner palettes in the spreadsheet. The center ice logos palettes are missing. Don't know if they have not been found by anyone or if there is no palettes for centre ice logos in the rom. It would be extremely easy with them to make logos disappear by changing the ice logos color to light blue. The menu logos colors or player portraits colors can be changed that way pretty easily.


  7. Get a hex-editor (I recommend HxD, very easy to use and very user friendly) and open NHL'94 rom in it.

    Center ice logos are located at E03B7 - E0496 offsets, find it with "Goto" option.

    The center ice logos offset stars with 7B B4 9A 00 3C E5 9A 00 A1 BF etc etc and ends with 88 00 B6 D4 9A 00 C6 FF 88 00.

    You can also find beginning of the offset with "Find" option, search for 7B B4 9A 00 in Hex-values datatypes.

    The complete offsets values for center ice logos look like this in HxD:

    7B B4 9A 00 3C E5 9A 00 A1

    BF 9A 00 F8 E7 9A 00 96 CA 9A 00 6C E7 9A 00 3D

    FF 8D 00 E0 E6 9A 00 2E AC 9A 00 F6 E4 9A 00 38

    FF 84 00 98 E3 9A 00 80 C8 9A 00 F4 E1 9A 00 15

    C3 9A 00 26 E7 9A 00 57 C5 9A 00 54 E6 9A 00 A9

    FE 82 00 B0 E4 9A 00 9C D7 9A 00 C6 E2 9A 00 4A

    DA 9A 00 3E E8 9A 00 F5 BB 9A 00 9A E6 9A 00 CB

    FE 98 00 82 E5 9A 00 A0 CB 9A 00 C8 E5 9A 00 C0

    FE 99 00 0E E6 9A 00 36 C4 9A 00 B2 E7 9A 00 47

    FF 83 00 68 E1 9A 00 AF D5 9A 00 AE E1 9A 00 67

    C6 9A 00 3A E2 9A 00 74 C7 9A 00 80 E2 9A 00 85

    FE 97 00 0C E3 9A 00 72 D9 9A 00 52 E3 9A 00 78

    FE 86 00 DE E3 9A 00 33 DD 9A 00 24 E4 9A 00 73

    BE 9A 00 6A E4 9A 00 B6 D4 9A 00 C6 FF 88 00 B6

    D4 9A 00 C6 FF 88 00


    It's a mess, after formatting and adding team names it makes much more sense:

    7B B4 9A 00 3C E5 9A 00 Anaheim

    A1 BF 9A 00 F8 E7 9A 00 Boston
    96 CA 9A 00 6C E7 9A 00 Buffalo

    3D FF 8D 00 E0 E6 9A 00 Calgary

    2E AC 9A 00 F6 E4 9A 00 Chicago

    38 FF 84 00 98 E3 9A 00 Dallas

    80 C8 9A 00 F4 E1 9A 00 Detroit

    15 C3 9A 00 26 E7 9A 00 Edmonton

    57 C5 9A 00 54 E6 9A 00 Florida

    A9 FE 82 00 B0 E4 9A 00 Hartford

    9C D7 9A 00 C6 E2 9A 00 Los Angeles

    4A DA 9A 00 3E E8 9A 00 Montreal

    F5 BB 9A 00 9A E6 9A 00 New Jersey

    CB FE 98 00 82 E5 9A 00 NY Islanders

    A0 CB 9A 00 C8 E5 9A 00 NY Rangers

    C0 FE 99 00 0E E6 9A 00 Ottawa

    36 C4 9A 00 B2 E7 9A 00 Philadelphia

    47 FF 83 00 68 E1 9A 00 Pittsburgh

    AF D5 9A 00 AE E1 9A 00 Quebec

    67 C6 9A 00 3A E2 9A 00 San Jose

    74 C7 9A 00 80 E2 9A 00 St. Louis

    85 FE 97 00 0C E3 9A 00 Tampa Bay

    72 D9 9A 00 52 E3 9A 00 Toronto

    78 FE 86 00 DE E3 9A 00 Vancouver

    33 DD 9A 00 24 E4 9A 00 Washington

    73 BE 9A 00 6A E4 9A 00 Winnipeg

    B6 D4 9A 00 C6 FF 88 00 East

    B6 D4 9A 00 C6 FF 88 00 West

    Yes, it's that simple, every line represents one center ice logo. For instance, if you want to change Quebec ice cener logo in your custom NHL 99 rom with generic NHL logo, just rewrite the values on the Quebec line (AF D5 9A 00 AE E1 9A 00) with the values from East or West line (B6 D4 9A 00 C6 FF 88 00).

    I bolded values which differ to frequent 9A value.

    Do not edit just part of the line, the game freezes after that. If you edit only first two values, the game works but the logo looks ugly.

    Due to compressed graphics in SNES rom there won't be probably possible to edit logos like it can be done in Genesis version but this way offers more possibilities when editing roms. Post NHL 94 teams do not need to use Jets, Whalers or Nordiques logos in modern NHL roms but generic NHL logo now. For international tournaments or non-NHL leagues roms you can choose the same logo for all teams.

    If someone can find where the values/pointers for ice graphics are located, I am sure more progress can be done then.


  8. Expanded rosters are beyond my skills, just do not know what to do, here I am not going to be much of help.

    Ice logos, menu logos and other stuff are on my NHL 94 want-to-do list, this list is pretty long (there are around 15 things I want to experiment with). I got an idea what to do and after short test I made week or two weeks ago I can say something can be done but can't promise anything now. To be 100% sure I need at least a full weekend for working on it and I have been unfortunately very busy last weeks.

    I am extremely curious about the result but just cant to test it now, my real life duties are priorities now <_<

    what are you testing? you have me curious.

    Nothinig right now, but very soon with menu and ice logos and few other things :)

    I am not that busy in RL now, I will start next weekend probably and my results will be posted during March I suppose.

    Been almost 4 months...sorry, I was not only busy, I was lazy too :-D This morning I finally decided to investigate in this area, new thread is going to appear soon with short tutorial how to edit *cough* ice logos (yes, it's possible).


  9. During January I left comments here regarding editing SNES version of NHL 94, check them and maybe you will find some useful info.

    If you are patient enough, wait couple of weeks. I am going to work on the menu/ice logos and some other stuff soon. I think I know what to do as I went through the forum already to gather as many useful information as possible and have some HexEd experience when working on penalty minutes.


  10. I am annoyed by the rankings in my favorite game NHLPA 93 because of the Russian bias.

    Igor Kuperman did the rankings. I bet he is Russian.

    Valeri Zelepukin (84) is better than Brett Hull and Cam Neely. His best season was 26 goals. That was in 94. He scored 13 in 92 the year it is based on

    Evgeny Davydov (75) is better than Theo Fleury and Doug Gilmour. He scored 4 goals in 92. His best season was 28.

    Alexi Kasatonov (81) was good, but better than Scott Stevens (80)?

    Valeri Kamensky (68) scored 7 goals in his rookie season of 1992. Mats Sundin (66) had scored 23 in 91 and 33 in 92 and Kamensky is rated better.

    Anatoli Semenov (77) maxed out at 20 goals in 92 and is rated higher than Kevin Stevens (75) who score 56 in 1992.

    No doubt that lots of great Russians came in the league in the 90's and desefved big rankings (Bure, Mogilny, Federov) but the bias bugs me.

    Come on Wayne Gretzky is a 77? He was third in scoring with 121 points and he is the Great One. All the aforementioned Russians were better?

    I feel better now.

    I am making an improved Rom that will fix the glaring errors while keeping 90% of the rankings the same.

    Yep, he is :lol:

    Igor Kuperman is one of the most respected hockey historians and

    aficionados in the game today. A dual Canadian and Russian citizen,

    Kuperman left his native Soviet Union in the 1990s to work with the

    Winnipeg Jets as one of the very first Europeans to be associated with

    an NHL club front office. He followed the franchise when it moved to

    Phoenix, Ariz. in 1996, before becoming a Toronto, Ont. resident in

    2004.

    Kuperman was also assistant GM of the Russian team at the 2002

    Olympic Winter Games in Salt Lake City, Utah, where his squad claimed a

    bronze medal. He was manager of the Russian team that played in the 1996

    World Cup Of Hockey and was GM of Team Russia during Igor Larionov’s

    farewell game in 2004.

    In addition, Kuperman was the NHL consultant during The Stanley Cup’s

    first visit to Moscow in 1997, is the co-author of the IIHF’s 100-Year

    Anniversary Book, published in 2008, and in the same year was

    instrumental in the launch of the Kontinental Hockey League (KHL). He is

    currently vice-president of European Operations for Pointstreak Sports

    Technologies, Inc.

    Source: IIHF


  11. Expanded rosters are beyond my skills, just do not know what to do, here I am not going to be much of help.

    Ice logos, menu logos and other stuff are on my NHL 94 want-to-do list, this list is pretty long (there are around 15 things I want to experiment with). I got an idea what to do and after short test I made week or two weeks ago I can say something can be done but can't promise anything now. To be 100% sure I need at least a full weekend for working on it and I have been unfortunately very busy last weeks.

    I am extremely curious about the result but just cant to test it now, my real life duties are priorities now <_<