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NYI80-83

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Everything posted by NYI80-83

  1. Yes in NHL'93 when someone is injured on a body check they are always out for just the period - so yes I believe it would be easy; but don't know how to locate it. If I find the text "____ is injured for the game" in hex editor would that be in the same area as the code that determines length of injury - or not necessarily?
  2. Thank you for the idea DominikJagr. But both code change possibilities in NHL'93 for Genesis made the game freeze after a goal with "illegal instruction". Maybe the code for the fighting and injury results is at a different location?
  3. Thanks will give this a try!.
  4. Wondering if anyone can help here. Is it possible to edit NHL'93 so that a player injured in a fight is only out for the remaining of the period, not the rest of the game?
  5. Started back up again. See 1st Round playoff results at http://emptynet83.blogspot.ca
  6. Week 11 all wrapped up; just one week to go. http://emptynet83.blogspot.ca/
  7. Only two weeks to go in the regular season in http://emptynet83.blogspot.ca
  8. Houston banner is amazing! Almost want to use them in my league now!
  9. Good stuff. Would love to edit the in-game timer logo in my ROM as well now. Seems like the possibilities are endless here..
  10. Interesting. I'm getting an idea of some goalies that are more difficult to score against in my ROM; I'll compare their ratings. I am most curious to know which ratings make a goalie more likely to stop the deke move; I have a hunch it's the lighter ones as they're quicker; but needs some study. Last year i made a ROM and made Mike Liut one of the highest rated goalies, and I remember scoring very easily against him. He was also one of the heaviest goalies. I have a hunch light weight goalies are much better; but again needs more study.
  11. Thanks, looking forward to checking it out. Amazing help with all the graphics etc.!
  12. Updated ROM Re-ordered slightly so that Atlanta, Cleveland and Colorado immediately follow the 21 NHL teams of the era Next 4 teams are now Calfornia '93, Houston.'93, Saskatchewan '93, Seattle '93 (Golden Seals, Aeros, Roughnecks and Metropolitans; but not labelled on Team Selection screen as such) These 4 teams are comprised of players from the original NHL '93 game; hand-picked. I often use these dummy teams as a warm-up game before playing my season games. Added bonus to me is it gives me an opportunity to see how some of these players fare with the weight-bug fix. Also means I didn't have to labour over ratings for these rosters, just copy and paste in NOSE Seattle and Saskatchewan banners created by CoachMac. As were Wales & Campbell All-Stars. Houston is a copy of Toronto, with Toronto erased; I fumbled around trying to have it read Houston and gave up. Other Changes Mario Lessard's glove hand fixed FIght fade out screen changed to 2 minutes. This way a fight can never end in a draw - this happened to me; as I trade punch for punch with the CPU, I had a couple fights end in a draw until I fixed this. If a fight ends early it still fades out a couple seconds after the defeated combatant falls Changed OT back to 10:00 for general usage Every team has the same line for each of the 7 line categories Empty Net 83 Full ROM.bin
  13. Awesome. Thanks, can't wait to check this out when I'm on my home computer
  14. Thanks Coach Mac. Yes I definitely agree that using the whole 1-100 range makes the game more enjoyable. Tomas Sandstrom? Very good player as I recall; among top 3 in the game? Wow.
  15. Thanks. Lots of bloodshed this week in the Empty Net. I love NHL'93!
  16. Bobby Clarke and Bob Nystrom each allow their aggression to cost their team's a key point in the tight Patrick Division; among other Week 8 action at http://emptynet83.blogspot.ca/
  17. Was watching Game 1. Modano scores simultaneously with the horn with 0:00 on the clock. Never seen that before. Seen many times where the horn goes just as the puck is about to cross and the puck falls flat on the goalline, no goal. Was there a trick pulled or something to make it count by hitting Start to the Menu screen, or was that a coincidence? Also, just prior, it looks like the Rangers try and make the b-pass shot through the goalies legs. Accident or legal move in Blitz?
  18. Cool thanks, checked a few games out.
  19. Any youtube footage from Blitz '08. I just watched Game 1 of MTL-PHI from Blitz '06. Entertaining game!
  20. The Sabres perfect 6-0 record is on the line at the Capital Centre in a Week 7 battle of 1st place teams. http://emptynet83.blogspot.ca/
  21. Hmm. Interesting. Well maybe I'll make the effort now to transfer my Season 1 ROM into the base ROM you sent me. Should only take 15-30 minutes of work with two NOSES open. If it makes the CPU Visiting Goalies tougher to score on I'll like that. Difficult to remember exactly. Roughly 50%. I wish I had saved my old notebooks that kept track of scores back in like 1994-1996 when I was playing it - all pencil and paper! ...I used to only use the home team because I remember I could change the CPU's lineup with the 2nd controller; but couldn't do that if I was controlling the visitor. Would also have to trick the game engine to assigning the extra attacker to a player on the in-season mini-roster by starting the game with my extra attacker at Centre; then changing the Centre to whoever the CPU automatically put in as the extra-attacker; that would put who I started at C as the EX-A. Then I'd change the C to whomever was to play the game as C. So in some cases the first two shifts of the game would be a non-roster player. I also remember it would be fits to injure a Canuck winger - say someone like Garry Valk - as the CPU would substitute him with Bure and I'd be in trouble! ...Really NOSE is a god-send as now I am in complete control of these things. I did win a few Cups with an empty net and auto line changes. Didn't try it too often though. Foggy on the details.
  22. Interesting. I didn't know I was playing with a home ice advantage. Since I had put work into a secondary ROM trimmed down to Season 1 rosters plus the added "injury replacement" fillers - I wasn't going to use your updated ROM until Season 2. Maybe the CPU will get a little tougher in Season 2 when I play without the built in home ice advantage. I'm barely above .500 right now (37-35-12) even with the H-Ice advantage E. Many alignments were thought of; and the Scouts were considered yes. So were the California OR Oakland Seals, Ottawa Silver Seven, Milwaukee Admirals, and Thunder Bay. Seattle Metropolitans and Saskatchewan Roughnecks were locks to be included if I made it a 28 team league. Also toyed with the idea of imagining that the WHA merger included the transfer of Houston, Cincinnati and/or Indianapolis. But in the end I stuck with 24. Didn't have a name picked out for T'Bay. What was the name of the Thunder Bay team in Youngblood?... For some reason I am adverse to putting a team in Hamilton. Even though that was a popular rumoured destination for a team in real-life in the 80's and I live about 45 minutes from there. Just doesn't feel right for some reason to me. Thunder Bay would've been the Green Bay Packers of the NHL!
  23. My hunch is it would help with your defence. Necessitates the use of the A & B buttons - particularly if you are stuck with lightweight guys on your blueline. Playing with the empty net lends itself to some dirty defensive tricks, like the last ditch effort to try and play goalie with a defender which sometimes results in the defender knocking the net off before the puck goes in - something Atlanta's Dave Shand pulls off late in the 1st period in the highlight package I posted. A tactic I'm sure that wouldn't be needed in head to head; but is part of the strategy of the Empty Net game.
  24. Revisited this as I remember we focused on the banners the other day in the back and forth. Thanks for everything again of course Responses to what I left quoted above: a) I'll make an effort to update the Ron Barr page in Season 2 - I think I can do that in Hex Editor? I've done a few things in Hex editor. Wouldn't mind his intro stating the arena - ie "Welcome to The Omni"... and give some details specific to my teams. I'd do this myself I think; but is that how I edit them, in the Hex editor?? Noticed excerpts of his text in the right column when I played around with Hex. b ) Editing the center ice logo to be Empty Net'83 would be cool! Possible????? c) yeah don't need them to be in alpha order. but thanks for thinking of it. d & e) I don't even know what these mean?? There was home ice advantage in the original game?!? Sim data?? (I can probably search this site to find the answers to both I suppose. And reading some of the other posts, here including mine. I also ditched the 28-team & Lake Placid idea because Ken Morrow MUST be on the Islanders! in my top 10 favourite goals ever. I hope to score a goal this year with Morrow from the same spot on the ice.
  25. Thank you Coach Mac. This is good to hear, I'm glad it plays well. Certainly couldn't have strategized for the players to play as they do without the knowledge gained from you and others on the site. So far it has been very challenging. I just ravaged the computer 8-3-1 in Week 7; not yet posted about - but had a major lineup advantage in many of those tilts. Raises my mark to 37-35-12 on the season playing with the empty net. Ideally I'll win 50-65% of the time - don't mind if I win a few more as I am the "home team". If it gets to 65% or greater I'll just impose more rules against me. Right now I do do the deking, but I only try upper rt corner slappers with defencemen. Forwards can only pick the corner from inside the faceoff circle - ie they have to score "in the paint" - to steal a basketball term. So for example, as in the final stages of the Canucks-Firebirds footage I posted, Tom Lysiak gets knocked down before getting a shot off against Rick Lanz and Harold Snepsts - but perhaps if he was playing against weaker D he is able to get the shot off. Occasionally I'll accidentally fire one top corner "illegally" with a forward - OR accidentally force a d'man to put it in his own net - another self-imposed illegal move. I try to self-penalize by purposely passing away a breakaway later in the game if I can. If it's a real egregious break of my rule I'll just put it in my own net and shave the goals off the final score (if it's a non-televised game!) I would like to figure out what makes goalies effective? I've always suspected that right-handed catching goalies are a bit tougher to score on. I seem to be noticing that some of my lower-rated tenders are just as good - if not better - at stopping the deke than the higher rated guys. ..And check out some of the stinkers 85 rating Richard Brodeur gives up in the VAN-ATL highlight package. Then I play against the Penguins and 40 rating Denis Herron is stoning me. I don't get it.
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