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  1. Those are the rules. You can pick any team from any GDL ROM.
  2. I noticed a couple of potential flaws with the new GDL A/B setup. Usually 16 teams make the playoffs. Would the new format have Top8 from A and Top8 from B qualify? If so, then that is a problem. The worst coach in A is supposed to be better than the best coach from B, so it makes no sense to not have the A coach qualify. If 16 coaches do qualify, it would have to be the top 12 from A and the top 4 from B, which is more or less the same as the current format. If the finals is to feature the winner of A and the winner of B, then that would mean there would only be a 4-man playoff en route to the finals for a B player. That doesn't make any sense. If the A/B thing is to happen, then the playoffs HAVE to be separate. There would need to be a GDL "A" champ and a GDL "B" champ, that's it, that's all. Having the "A" champ and the "B" champ play in the finals would mean that one of the finalists had an uneven path to the finals relative to the seeding. First round in the "A" playoffs would feature the 4th and 5th best teams playing each other as well as the 13th and 20th best teams playing each other while the 9th-12th best teams would fail to qualify. Not only that, but it would be corny for the finals to be the top A player vs. the top B player. The A player probably wouldn't even want to play and it's just silly for the runner-up to always be a player who is supposed to be in the bottom-half of the league in terms of skill. -------------------------------- Since you want the bottom 4 coaches in A to go down to B and vice versa, the ideal way to set this is up is to have everyone play an even schedule and have the top 16 qualify. The top4 coaches would be "A", the bottom 4 would be "B", and coaches 5-12 would qualify for the wild card. Round 1 would feature all the wildcard coaches.. so 5v12, 6v11, 7v10 and 8v9. The winners of the wildcard round would qualify for the "A" playoffs as the bottom seeds and the losers would qualify for the "B" playoffs as the top seeds.
  3. Classic is DESIGNED to be fair/competitive as it's grouped into A/B and they even had the drafts organized by skill one year (I think). There are enough teams with skill to the point where the gap between two teams will not be large enough to make a difference and it becomes a matter of preference. Enough with the BS. Everyone can grab a good team in a 12-man league. Nobody is going to be picking HFD, and even if someone plays with them.. then it's obviously for a challenge. I believe the best player will win with even advantages as long as he/she has a good team. If you guys honestly don't see any problems with players who are CLEARLY nowhere near the highest level like Depch and Flasox taking out guys like Frey, Ice and Raph, then what can I say.
  4. I don't understand why the community is always so reluctant to improvement. I've heard of not liking change, but I've never experienced so many people display hostility towards improvement of an activity they love. Why do people want to play an inferior version of the game so bad? What is the big deal in making a change to improve the game? I'm offering a solution that makes the game objectively better, fair, more competitive and thus more FUN. More fairness = more fun. Are people going to dislike the fact that the game is more fair, fun and rewarding? Like it or not, the ROM is already hacked with a 99minOT hack. It's there to improve the flow of things and remove the nuisance of restarting a game and the PP/PK, hot/cold, etc.. Although it is a HACK and not "classic", it makes sense to have it in!! There would be no problem leaving it as it is, but it's still there despite classic not being for hacks. So, why not just add another MINOR hack to remove another nuisance: the code in the game that sometimes puts one player at a DISADVANTAGE. It's not going to change any strategies, it won't make better players worse, or worse players better, it's not going to make goals easier or harder, it's not going to throw the game off its balance, it's just going to prevent the random games in which the advantage goes extreme. In a league that is designed for competitiveness and FAIRNESS, it makes no sense to play with the one sole option that deliberately handicaps one team and makes it UNFAIR!! That's why draft leagues don't play with uneven advantages, because obviously players want the leages to be FAIR and more fairness is always more fun.
  5. I understand that, but in a league that is designed to be fair and competitive.. why have handicaps? The teams don't have to be the exact same.. but relatively close enough in skill so it can be competitive. That's why draft leagues (including yours) have a serpentine draft order.. It's not like you put it in there for fun. You put it in there ALONG with even advantages because you obviously felt it was the most fair thing to do. I'm not asking to disable penalties, add line changes or change the goalie control delay, I'm asking to remove handicaps. Is that such a big problem? It makes the game more fun and that is a fact.
  6. I don't see how that makes any sense as the Classic playoffs use a hacked and non-original version of the game. If you don't need the 99min OT, why put it in especially if the league is supposed to have no hacks? Is it for save states? Use the Game Stitcher. Like it or not, 99minOT is still a hack that makes the game different from the original version. What if you have a player that gets injured for the period in a 99-min OT? What if you lose on a powerplay that would have been killed off in a normal 10-min OT game? A hack is a hack.
  7. Thanks for the thoughtful reply on a serious topic. On the other note, I have registered for classic twice and won once.
  8. Can the future seasons of the Classic league be played with even advantages across the board? There is really no reason not to do it. It doesn't make sense to play in leagues designed to be fair and competitive with handicaps enabled for certain teams. The idea behind these leagues is that the best of the best are supposed to win. I understand that Classic is the "un-altered" version of the game, but this is a change that falls in the same category as the 99-minute OT hack that is already used in the league so I don't see how that would matter anyway. Not only that, but draft leagues are played with even advantages and nobody has asked for them to become uneven. Why do you think that is? I don't believe this change will be harmful in anyway. It's meant to make the game more fun and competitive and I don't see how it wouldn't succeed in doing so.
  9. Perfect example of why a group chat via. text is better than AIM/Forums..
  10. Thank you, I couldn't remember.
  11. I think the 'actual' IDs of the players are team specific and the number is the slot of the player on the team (starting with 0 and going from G-->F-->D, or the same order the program extracts, like an index) For example, BOS would have Moog as 0, Blue as 1, Oates as 2, Poulin as 3, or CGY would have Vernon as 0, Reese as 1, Nieuwendyk as 2, Reichel as 3 and so on. --------------------------------- So, if using a database... it would probably look like: Get PLAYER where TEAM is the team of the player and PLAYERINDEX is the "ID" from the uploader If you were extracting a goal scored by Adam Oates, the extractor would search for the player on Boston with an index of 2, who is Oates.
  12. Yeah, yeah.. the stats don't lie. You were getting outplayed in nearly every game. At least when you made the finals in Blitz and GDL, you weren't at the bottom of the league in all the playoff stat categories..
  13. I want to play if and only if I get a top 15-16 pick (the only way to have a chance at winning)... thanks!
  14. I am just happy that nobody will be a repeat champ!!!! I always wanted to be the first. Good games and good luck to FPB, who I doubted from the beginning after making some of his trades.
  15. Zalex.. 0-5 vs Raph, 0-3 vs me in draft leagues, kicks our ass in classicFlasox.. never been to GDL finals, multiple classic titles and finals appearances Depch.. two finals appearances, destroys Icestorm and Raph but nothing in draft leagues Frey.. 2x survivor champ, 2x gdl, 3x blitz, loses to flasox in classic ???
  16. Hey.. I have a classic title Looks like going to the finals in 8 draft leagues in a row doesn't justify me wanting to be able to win against guys who never come close to winning against me.
  17. How come the players who can win GENS classic can never perform as well in draft leagues? Flasox, Depch and with what is happening with Zalex has brought this thought to my mind. I just don't understand how players like Freydey were never able to win classic but win five draft league while players like Flasox and Depch have classic titles but zero draft titles. Not disrespecting the players I mentioned, but something definitely is up with the Classic system. The game does not reward skill like it should. I lost a playoff series to Zalex after outplaying him in all seven games, scoring more goals and having more shots for the whole series while Raph got swept by him. How could the current GDL champion get swept by a player who has never been able to win a GDL and lost in round 1 of GDL XV? How could Freydey win Survivor 2x in a row, Blitz 2x in a row, GDL 2x and lose in classic finals 3x? The last time the best player in the GENS community was the GENS-A champ was arguably Carse in 2012.. but even then it seemed pretty clear that Freydey was the better player... I dunno, I'm just sick of having the lower-level players kick the s**t out of the top guys in classic.
  18. His shots definitely weren't that hard. Guys like Crosby can definitely backhand it way harder than Howe could ever dream of. The goalies back then were real bad. Go back and watch any highlights from even the late 90s and it's painfully obvious how much worse the play is.
  19. An effective way to knock a puck loose is to try and aim your stick-blade to the puck. You can just move without pressing any buttons to try and line up the stick with the puck. Another defensive technique is to keep your stick in the passing/shooting lanes. If you have good vision for the lanes you can intercept many passes, block pass shots and block low shots.
  20. However, I do think all top coaches could play without the CB or pass shot at a very high level. CB/Pass Shot aren't essential tools to being a great player.
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