D-Hizzle

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About D-Hizzle

  • Rank
    Rookie
  • Birthday 04/15/1970

Previous Fields

  • Preferred System
    Sega CD
  • Favorite Way To Score
    Floater shot across the goalie's face

Profile Information

  • Gender
    Male
  • Location
    Northern California

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  1. We've created a lot of other players, even one named after myself, and one after my buddy. Some of them are fantastic shooters, some are just backups. The player named after my buddy is a 6 weight, 5/6 speed/agility, 5/6 SHP/SHA. He's always one of the first players drafted. He seems to shoot how you'd think he would.
  2. Here's our season 11 scorebook (that's what we call it). Most of this wouldn't be possible without your (Smoz) hacks, the NHL Stat Extractor, NOSE, EARE, etc. Season 1 was actually back in 2016. We did a draft and placed all the players/teams on a CD; we seem to like the consistency of the CD version better than the ROM, but it's SO much easier to edit the teams with all the hacks that everyone has made for the ROM and PC play (with an HDMI going to a good TV. Season 1 had to be played on some old tv because we didn't have any way to attach the SegaCD system we were using to a modern TV. The scorebook autotmatically updates each team's YTD stats when I paste the save-state stats from the NHL Stat Extractor. The "Red' teams are my buddy's, the 'Blue' teams are mine. I'd love to hear what you think of all of this. Season 11 FINAL.xlsx
  3. In our seasons, this tends to be the most frustrating thing when playing against another player; it's like you have to just ride it out, and wait for that 'haywire' period to end. In previous seasons we had the "Home Adv" set to 'HIGH', and the "Away Adv" set to 'High'. It seemed like the 'haywire' stuff was worse. I set all the HAM's to 'Average' and it doesn't seem to be as pronounced.
  4. Ya, I used your hack (fantastic work, btw!), and fixed the hot/cold and edit lines ratings. I haven't done a scientific study or anything, but me and a buddy have been playing this since '93, and maybe it just seems this way, but certain players 'never' seem to be in the upper end of what they could be. We've been doing a two-person league for several years now (we're on our 12th season actually) where we draft most of the players onto our franchises (we have 12 each) that we always keep, then play a 12-game season; all of my teams play all of his teams once, and vice-versa. We even hacked it so that all teams have the exact same Home/Away modifiers hoping to take away any benefit to either one of us having a 'better' HAM. We track every stat possible (using the stat extractor) and keep records for every game. Long story short, some people *seem to be* up at the high end of what's possible more often than not, and some seem to be at the low end more often than not. Maybe it's one of those things where you only remember the times that the statistics go against you.... Another interesting question that is somewhat related: in our league we have created a few players to add to the player pool and named them after people we know. We've made one guy, "Brent" for example, that is a 5/6 shooter, but ends up having a lousy shot. Murray Craven has a much better shot! You'd think he'd be like JR or AM, but he's a total bust. Any ideas why he isn't a supreme shooter? I can send you the .bin file to see what I mean. Below is a screenshot of his attributes. Do you see something that would make him a lousy shooter? I mean, he has power (rarely, actually), but never seems to get off a good one-timer or wind up like a Lindros or a Lemieux. SHM! We have several players like this: It seems like something in their code is making them not be nearly as good as another player with similar attributes.
  5. Does anyone have any idea why some players never seem to reach the top of what their attributes allow? For example, Doug Gilmour is a "4" speed, and a 4 4 shooter. I've been noticing that he always seems to be at the bottom end of the range that a "4" could allow. Does anyone else see this happen?
  6. Hey everyone reading this thread! I'd like to play a test game. dhovey32@aol.com username: D-Hizzle
  7. A friend and I have just started a season where we've re-drafted and re-assigned 24 teams using '94 Sega CD (5 forwards, 3 def, 1 goalie) and play with line changes off. We're keeping track of about every stat we can. We are into week 4. Each of my teams (I have 12 and he has 12) plays each of his teams. If a player ever gets injured we use dice to determine if it is a multi-game injury. It seems to me that Gartner and Roenick get injured the most. We are now going to keep track of how many times any player gets hurt and who did the injuring.