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Everything posted by D-Hizzle

  1. I was newly married in the early 90's and me and 4 buddies played a lot of Madden, but when the OG, 93 and then <heavenly music> NHL '94 came out, it was OVER. We didn't play anything else. Then we got the 4-play adapter, and it got better. Then we got the CD version and it got even BETTER. The only thing that could have made it better, we said, was to be able to edit/move/create players. After a couple of years, the wives tired of it, we all moved apart, and we stopped playing. Fast-forward to 2015. I moved home to CA from Hawaii. I stumble upon this website and learn that you actually CAN edit/move/create players (and more). Me and one of my buddies re-draft the entire league and burn it to a CD and play on a SegaCD bought on Ebay. Brilliant. The only problem was trying to hook it up to modern TV's (nothing but HDMI inputs on the back of the TV, only coaxial outputs on the Sega). Then we learned of all the programs that people have created to edit players/teams/etc. It made re-drafting and creating a new league much easier. We kept a logbook of every game and stat. Played a whole season and playoffs. Then someone created the stat-extractor. Now we have literally every stat the game keeps and we keep it in a spreadsheet. We are on our 14th season of doing this. Covid hits, and we now play via Parsec. I'm 50 now, and haven't tired of this in the least.
  2. Yes, that is how I had to do it. The SmozROM doesn't seem (to me anyway) to be able to have BC stats without the WBF. I ran it thru the WBF hack applicator and it seems to have done the trick. Thanks to everyone that makes this game better!
  3. I'm trying to hack a rom, using SMOZROM, but when I'm done it doesn't have the bodycheck stats; it still has PIM. When I go thru questions in the SMOZROM, it never asks me if I want to add BC stats, and at the end it's listed under "OMIT" (hack not applied). I know that I have solved this on previous roms I've made, but I can't remember how I got it to work.
  4. Man, I can't thank you enough for all the work you put into this. You and all of the others (like Smoz) who have written all of these programs; whatever time you put into it just makes me like this community more and more. Also, if it ever comes to it that you are able to add batch conversion to the extractor, I'll be able to die in peace.
  5. Does this work with the states saved from Retroarch? Those seem to come out in a different format than the Stat Extractor wants to use.
  6. OK. I've done that on mine; I'll have him check his. Thanks!
  7. Ok, after about two weeks of trying (when our schedules linked up) a buddy and I finally got Netplay to work. YAY! His graphics are passable, but mine are glitchy. BOOO! It seems to have small 'rewinds' and plays seem to play out different ways. It's like I can see two or three options of something happening, but he just sees one. Sometimes I'll score a goal (it will just last for a blip) but then it shows the puck getting stopped, and then it's suddenly somewhere else. I'll hear a whistle when his goalie has it (like play has stopped), but then it shows that it hasn't stopped. I've hooked my laptop directly to the router with a data cable and have excellent internet speed (285Mbps per Speedtest.net). Any idea what will fix this? I"m guessing I've just got some setting wrong. The attached video shows how jumpy everything is. IMG_0582.MOV
  8. We've created a lot of other players, even one named after myself, and one after my buddy. Some of them are fantastic shooters, some are just backups. The player named after my buddy is a 6 weight, 5/6 speed/agility, 5/6 SHP/SHA. He's always one of the first players drafted. He seems to shoot how you'd think he would.
  9. Here's our season 11 scorebook (that's what we call it). Most of this wouldn't be possible without your (Smoz) hacks, the NHL Stat Extractor, NOSE, EARE, etc. Season 1 was actually back in 2016. We did a draft and placed all the players/teams on a CD; we seem to like the consistency of the CD version better than the ROM, but it's SO much easier to edit the teams with all the hacks that everyone has made for the ROM and PC play (with an HDMI going to a good TV. Season 1 had to be played on some old tv because we didn't have any way to attach the SegaCD system we were using to a modern TV. The scorebook autotmatically updates each team's YTD stats when I paste the save-state stats from the NHL Stat Extractor. The "Red' teams are my buddy's, the 'Blue' teams are mine. I'd love to hear what you think of all of this. Season 11 FINAL.xlsx
  10. In our seasons, this tends to be the most frustrating thing when playing against another player; it's like you have to just ride it out, and wait for that 'haywire' period to end. In previous seasons we had the "Home Adv" set to 'HIGH', and the "Away Adv" set to 'High'. It seemed like the 'haywire' stuff was worse. I set all the HAM's to 'Average' and it doesn't seem to be as pronounced.
  11. Ya, I used your hack (fantastic work, btw!), and fixed the hot/cold and edit lines ratings. I haven't done a scientific study or anything, but me and a buddy have been playing this since '93, and maybe it just seems this way, but certain players 'never' seem to be in the upper end of what they could be. We've been doing a two-person league for several years now (we're on our 12th season actually) where we draft most of the players onto our franchises (we have 12 each) that we always keep, then play a 12-game season; all of my teams play all of his teams once, and vice-versa. We even hacked it so that all teams have the exact same Home/Away modifiers hoping to take away any benefit to either one of us having a 'better' HAM. We track every stat possible (using the stat extractor) and keep records for every game. Long story short, some people *seem to be* up at the high end of what's possible more often than not, and some seem to be at the low end more often than not. Maybe it's one of those things where you only remember the times that the statistics go against you.... Another interesting question that is somewhat related: in our league we have created a few players to add to the player pool and named them after people we know. We've made one guy, "Brent" for example, that is a 5/6 shooter, but ends up having a lousy shot. Murray Craven has a much better shot! You'd think he'd be like JR or AM, but he's a total bust. Any ideas why he isn't a supreme shooter? I can send you the .bin file to see what I mean. Below is a screenshot of his attributes. Do you see something that would make him a lousy shooter? I mean, he has power (rarely, actually), but never seems to get off a good one-timer or wind up like a Lindros or a Lemieux. SHM! We have several players like this: It seems like something in their code is making them not be nearly as good as another player with similar attributes.
  12. Does anyone have any idea why some players never seem to reach the top of what their attributes allow? For example, Doug Gilmour is a "4" speed, and a 4 4 shooter. I've been noticing that he always seems to be at the bottom end of the range that a "4" could allow. Does anyone else see this happen?
  13. Hey everyone reading this thread! I'd like to play a test game. dhovey32@aol.com username: D-Hizzle
  14. A friend and I have just started a season where we've re-drafted and re-assigned 24 teams using '94 Sega CD (5 forwards, 3 def, 1 goalie) and play with line changes off. We're keeping track of about every stat we can. We are into week 4. Each of my teams (I have 12 and he has 12) plays each of his teams. If a player ever gets injured we use dice to determine if it is a multi-game injury. It seems to me that Gartner and Roenick get injured the most. We are now going to keep track of how many times any player gets hurt and who did the injuring.
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