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The Dopefish

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Everything posted by The Dopefish

  1. I'm on the default side of this!
  2. I've been very satisfied with the gameplay of the default mode so far! Thank you for all your work to keep NHL '94 up with the times! My only feedback right now, reiterating from previously, is my wish that the playoff pairings were more diverse instead of just one pairing for every team. I'd like to have some hope that the Penguins would play in the first round, if only just in a video game
  3. Yay, I've been waiting for this! Looking forward to playing it on my Steam Deck!
  4. It's funny, I'd never seen this thread before and that was probably the most insightful thing I read as well. Like kingraph, I thought it was pretty evident that you were intended to press the D-pad in the direction of who you wanted to pass to first, then press B to make the pass. Also, has anyone considered gaming the ROM to make the Crowd Meter easier to max out? Is that even possible?
  5. I have a Steam Deck and installing the vast majority emulators is pretty straightforward with EmuDeck. EmuDeck is installed in Steam Deck's Desktop mode (a Linux environment) and then you can either: use a frontend emulation manager you prefer (RetroArch or Emulation Station (ES-DE) are the main ones; better for larger libraries of ROMs), or use Steam ROM Manager to directly add games to your Steam library (best for smaller libraries of ROMs) (or, if you're feeling silly like me, you can do all of it! but there really is no need) After you've made that choice, you'll download your ROM(s) and put them in the default folder for the system you are emulating. Once you return to Gaming Mode (i.e. the Steam Deck's SteamOS interface), either your game(s) or the frontend(s) will be listed in your library. If you opted to use the Steam ROM Manager, selecting the game will automatically whisk you away to the preferred emulator to immediately start playing. If you want to change any settings (controls, sound, video, etc.), the way to do so depends on what emulator or frontend is actually running your ROM; for my purposes, RetroArch is usually the emulation manager I use, so pressing the left and right thumbsticks (e.g. L3 and R3) brings up the UI. This is basically the quick and dirty explanation for emulation on the Steam Deck. There's a lot to explore and I certainly don't have all of the answers, but it's definitely no more complicated a process than normal.
  6. doing the heavy lifting if we're being honest
  7. What a riot! Excellent work!
  8. (LOL I don't know why the attachment hangs around in the quote) It seems to me that, for example for the first ROM for next season, each team should be able to have one matchup against every other team in their conference. Perhaps at the All-Star break/trade deadline those matchups can be limited to only the more likely ones, and by the time the playoff ROM comes around even more limited (the playoff teams should have their matchups be mostly the actual ones, while the non-playoff teams will only have matchups against the top teams in their conference). mere suggestions, go about your business 😅
  9. Yes, this is exactly what I remember. I thought it was strange to have each team have only one matchup when I knew that wasn't the case in the original game. I guess I will have to manually edit the playoff matchups next season!
  10. On a related topic, I remember one of the few times I edited an NHL '94 ROM that there was the option to have several (I think it was sixteen?) different first round matchups per team. Is that not still possible? It seems like the most recent version of the ROM has all the teams locked into one first round matchup, including the non-playoff teams.
  11. I’m on my phone so I’m having a hard time looking for it, but has anyone done an NHL ‘94 ROM edit themed around the All Star Game? Maybe each team can be a different year in history, or each game’s winner? It would be fun to see the jerseys, all those bright colors!
  12. Counterpoint: that music is not loud enough!
  13. Hey I might not be the first one to notice this but the filename on the attachment in the OP says "NHL 94...2023" but obviously when the files are extracted it's 2024. Just thought I'd save someone the confusion sometime down the line!
  14. What would it take to convince you (as a Leafs fan) to take Jake Guentzel off our hands for William Nylander?
  15. Incredible work as always @AdamCatalyst! I'm looking forward to winning the Cup with the Penguins again this year! (Even if they aren't going to in real life...)
  16. I love this concept! I did basically the same thing with Super Mega Baseball 2 (best players from 1994 to 2019) but my save got corrupted. I'm surprised that the Thrashers didn't get any representation with the Jets...surely Ilya Kovalchuk was good enough to qualify?
  17. Of the items that AndrewB mentioned that I like and are doable (which there are too few of, unfortunately), this is the one that has actually irked me for years. It would take a fair amount of artistry but all of the center-ice logos should be turned 90 degrees.
  18. The only decompile projects I've seen are the ones you've mentioned, and none of them have been Sega games. I would think that if anyone had seriously tried they would have done so first on Sonic 1, as a proof of concept principally but to spearhead the movement on Genesis games. Coincidentally that doesn't mean it couldn't be tried on the SNES version, which seems to be where the majority of the effort is being placed.
  19. It is hilarious to fly up and down the ice and blast 150mph slapshots into the goal from the face-off dots in the neutral zone
  20. I LOVE THIS PATCH Seriously, I hope this could be used in conjunction with all future NHL '94 (and other) mods. Being able to see more of the ice is a game-changer!
  21. Unfortunately it doesn't appear to
  22. That did the trick! Thanks for the tip!
  23. Yay! Looking forward to it!
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