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  1. Howdy! Been a while… did a quick search and noticed that the season ROMs are still in the works with their creators. So, I promised a couple of folks that I’d post this one. Especially, as it pays tribute to one of my favorite players – Johnny Hockey. Perhaps, it will hold you over until the others post their versions. It also includes the Utah Hockey Club and as of 1/31/25, the Utah Mammoth. NOTE (1/31/25): Previously, I did a Utah Yeti version of the ROM. It was based on the name leaking at the recent NHL draft. It recently was confirmed as true and that the team was forced to abandon the name due to trademarking issues. Mammoth is one of the names now being considered and, as such, I created a version with that mascot. I kinda like it. About the ROM: · 32 NHL Teams (using the Slapshot67 32-team ROM as a base) · NHL94 font used for the title screen (banner) to pay tribute to the game itself. NHL94.com still shows as the official scoreboard sponsor for promotion to this site. · Anaheim and LA have new logos. The former has new color scheme. · New playoff scheme (pictured below). I didn’t include last year’s playoff bracket – afterall, it’s not the same lineups so, it's not the same experience. Instead, I did something similar to how the NHL does preseason scheduling and broke it into different regions. It's not identical but close enough. It's not the same 16 team bracket each time so you can have a different journey with whichever team you use. · Includes the “weight bug” fix (by Smozoma) · Includes the "pull goalie" fix (by McMarkis, Chaos & Smozoma) for when the CPU is losing by 1 or 2 goals (originally it only pulled the goalie when down by 2). · The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams. · Each team has 13 forwards, 7 Dmen and 2 goalies. That said, not everyone made the cut (for the ROM). I have my rationale behind who did vs didn't. The checking line has the Dmen most commonly used in 3rd periods to create for better overall defense. So, you're actually only getting two d-pairs vs 3. · With the exception of Drew Doughty, LTIR skaters, that are are expected be out for a long chunk of time, are not in the game. Doughty is one my favorites so I am biased and kept him in, albeit, as a “healthy scratch." NOTE: As of 1/29/25, Doughty is back. · Injured players rumored to be returning within a month, may be in the game. · Lines/D pairs are confirmed in some cases and best guesses/speculation in others If you notice any mistakes (jersey numbers, spelling, handedness or anything unusual), please let me know. In the meantime... enjoy! THE ROMS: With Utah Hockey Club NHL94 2025-UHC.bin Version 1 (Posted on 10/11/24) NHL94 2025 - UHC v2.bin Version 2 (Posted on 11/9/24) NHL94 2025 - UHC v3.bin Version 3 (Posted on 11/19/24) NHL94 2025 - UHC v4.bin Version 4 (Posted on 12/9/24) NHL94 2025 - UHC v5.bin Version 5 (Posted on 12/20/24) NHL94 2025 - UHC v6.bin Version 6 (Posted on 1/10/25) NHL94 2025 - UHC v7.bin Version 7 (Posted on 2/1/25) NHL94 2025 - UHC v8.bin Version 8 - Trade Deadline Version - (Posted on 3/8/25) NHL94 2025 - UHC v9.bin Version 9 - Playoffs Version w/ No G. Landeskog or E. Kane (Posted on 4/18/25) NHL94 2025 - UHC v10.binPLAYOFFS VERSION w/ G. Landeskog and E. Kane (Posted on 5/5/25) With Utah Mammoth (*NEW*) NHL94 2025 - Mammoth v1.bin Version 1 (Posted on 2/1/25) NHL94 2025 - Mammoth v2.bin Version 2 - Trade Deadline Version - (Posted on 3/8/25) NHL94 2025 - Mammoth v3.bin Version 3 - Playoffs Version w/ No G. Landeskog or E. Kane (Posted on 4/18/25) NHL94 2025 - Mammoth v4.binPLAYOFFS VERSION w/ G. Landeskog and E. Kane (Posted on 5/5/25) With Utah Yeti (retired versions) NHL94 2025 - Yeti.bin Version 1 (Posted on 10/11/24) NHL94 2025 - Yeti v2.bin Version 2 (Posted on 11/9/24) NHL94 2025 - Yeti v3.bin Version 3 (Posted on 11/19/24) NHL94 2025 - Yeti v4.bin Version 4 (Posted on 12/9/24) NHL94 2025 - Yeti v5.bin Version 5 (Posted on 12/20/24) NHL94 2025 - Yeti v6.bin Version 6 (Posted on 1/10/25) Retired as of February 2025
  2. Hopefully this one's better late than never. As tomorrow is going to be a busy day of turkey and being reminded that family is like beer, best enjoyed in moderation, I figured I'd get this one out tonight so it will be ready for some playoffs with those of us who would rather play games than lie on your aunt's new carpeting in a food coma. As mentioned in last season's thread, this one is not entirely complete in that most of the depth player's photos have not been updated yet [blame nhl.com for taking so long to update] and a few other things like updating some line changes will need to be revisited once a larger sample size is available. Feel free to leave feedback is anything else turns up that may have been lost in the shuffle. Anyway, it's about time to present: The Hughes Deluxe Retro Edition. To start off some additional graphical changes were made to this version starting from the moment you plug your cart in and hit the power button. The second splash screen uses the cluttered on-ice ads section to list all of the required parties including the nhl94.com community website. Another new addition is the updated menu screen which see the old arena be retired in favour of a modern dressing room. In addition to the logos on full colour uniform background, the player call out will scroll through the entire roster if you can wait long enough. Dave Reid sticks around as the presenter for NHL Network, introducing the newest team of Utah and a one of a few teams in their new look. Another new look team waits for a redressed Zamboni driver to finish his task, while another team paints a new center ice logo to celebrate their 50th anniversary. Player cards again feature full colour photos. And while some players will have to wait for their new photo to be uploaded to the game art, the top line of each team did see an update. Speaking of lines, most teams are configured to match their season opener line ups, but that will probably be revisited next month some time when more data is available. We also fixed a couple things we didn't like about the back end of player ratings from last year, so hopefully that feels better than last year as well. This version is very much true to the feel of the original NHL'94, but we have been debating an additional, more arcade-like edition. Don't worry, we'll keep a classic version as well. With Arizona moving to Utah, the playoff brackets did need to be edited, but with the discovery of how playoffs are calculated, a whole lot of randomness was baked in for better variety of first round match ups. Also drawing attention to some minor tweaks to the 3-Stars formula. It should feel a little more logical than the original selections. Obligatory under the hood and minor graphical stuff: Original custom player attribute stats based on NHL24 updates. All 832 players have colour photos. Thanks @slapshot67 Original JKline player sprite mod based on helmet patch for more accurate and varied uniforms. Tighter puck collision on boards and net making for pucks that hit closer to the boards sprites and a slighter smaller scoring area on the nets. V1.0 and V2.0 only. Pucks that also feature original customized sprites. Puck sprites that change with team colours. Thanks @AdamCatalyst The nets that those pucks can go in have also had their sprites redrawn. Weight bug fix is applied. SmozROM Ratings consistency fix - player ratings will match hot/cold overall. Thanks @smozoma Freeze Bug applied so no player stats and player name on second line. User Records set to "ON" can still cause crashes with Vegas, Washington and Winnipeg so caution is advised. Expanded goalie roaming area. Go out to the edge of the trapezoid or out to the face off dots to cut down the angle. Thanks @smozoma Goalie can also carry the puck out to the blue line before the automatic whistle. [if play isn't blown for holding the puck too long] Yes we know that the goalie can technically go to the red line, but that would mean having to figure out how to assess delay of game penalties and that's not likely to happen. Goalie Y-button control hack applied. Thanks @clockwise CPU will pull goalie if down by 1 or 2 goals with 1 minute remaining. Thanks @McMarkis Edit Lines hack for any player to play at any position applied. Allows for 4-1 Power play lines. Thanks @TheTome Benches have been edited so the coach mod has been removed. EA Sports watermarks have been updated to modern logo. Thanks @Drezz Main menu background hack in use for full custom background image. Also thanks @Drezz That's probably it for now. Feed back of course is appreciated - you know, if it's constructive. I did fix a couple of typos today though, so if you spot one I missed, feel free to get as mad as you want. Update list: 2.0 version All 832 players have new colour photos. Player ratings have been adjusted for start of 2025 season. Team ratings have also been adjusted for start of 2025 season. 2.1 version Board/Net collision has been adjusted to classic setting for less difficult scoring. 3.0 version Some new players. Some new lines. All new player ratings. Some fixes to overlays and such. Hope you folks enjoy this one. Most updated version: NHL 2025 - Retro 94 Edition v4.0.bin Old versions for old people: NHL 2025 - Retro 94 Edition v3.0.bin NHL 2025 - Retro 94 Edition v2.1.bin NHL 2025 - Retro 94 Edition v2.0.bin NHL 2025 - Retro 94 Edition v1.0.bin
  3. NHL 94: 2025 Edition by Adam Catalyst v3.6 released 2025 05 05 Hello there friendly strangers, Here is the latest version of my 2025 ROM. The goal is to try to provide the most refined and realistic up-to-date versions of this all-time classic game. I'm thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… New in '25 Gameplay has been completely rebalanced, and optional patches provide alternate Arcade, Classic, and Rookie gameplay balance modes and more. Plus, for the first time, an optional wide display mode! 800 players obsessively rated, up-to-date rosters and realistic lines, based on even more extensive 2022-2025 regular season data. New player Photos, updated Logos, Colours, Uniforms, Arena names… everything up-to-date for the 2025 season. Gameplay Revisioned The gameplay has been carefully re-balanced for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates (balanced for more realistic line rolling and shift length), and player rating distribution curves that have been carefully calibrated for more realistic gameplay on the ice. Graphical Refinements Hundreds of refinements have been made including title screens, banners, player photos, scoreboard, audience, face-offs, bench area, player sprites, nets, ice markings, scorekeepers, Zamboni driver, and more. The goal is to bring the most graphically refined version of NHL 94 ever made, remastered for modern flat screens, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller, a custom 3-Stars of the Game rating formula, numerous bug fixes, and so much more. Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! -Adam Current Version NHL 94 [h] 2025 AC v3.6 - 2025 05 05.zip Previous Versions NHL 94 [h] 2025 AC v3.5 - 2025 04 19.zip NHL 94 [h] 2025 AC v3.4 - 2025 03 22.zip NHL 94 [h] 2025 AC v2.2 - 2024 12 19.zip NHL 94 [h] 2025 AC v1.0 - 2024 11 10.zip Box Art Features & Modifications Title Screens & Under the Hood ROM Header: Updated to indicate support for Japan region, 6-Button Controller, both domestic & foreign ROM names, and updated checksum. Title Screen: Opening Logo screens display time reduced by 30%. Graphics: EA logo screen re-drawn and updated to reflect current Stanley Cup winner. Graphics: High Score Production screen refined. Graphics: Custom splash image, Updated logos, and Masthead re-drawn to match EA’s current NHL25 lettering. Text: Credits re-coloured & edited. Above: The player sprites design was revised to more accurately accommodate the wide range of colourations for all 32 NHL teams. Taped composite sticks complete the more realistic contemporary look. Above & Beyond: Teams have been systemically coloured to have as accurate a representation as possible, with a consistent sense of depth, and realistic colour shifts for shadows and highlights. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Main Menu Settings: Default teams set for the 2024 Stanley Cup finals. Settings: Playoff brackets updated to the 2025 seedings and all inter-division possibilities. Settings: 7-minute period length option added, and made default. Settings: Line Changes & Penalties defaults set to on "On," because that's how I roll. Graphics: Team Banners & Logos updated and refined. Graphics: Team Banner names removed, and replaced with "VISITORS" and "HOME" for clarity. Graphics: Player Photos all updated with official NHL headshot images, and a new generic photo image. Graphics: Error removed from the selection box. Hack: Player Photo carousel cycling order modified. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Text: Re-wording of a couple menu options for greater clarity. Typesetting: Player names centred vertically. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Banner colours and typesetting improved. Graphics: The Pre-Game Announcer's picture refined, and frame has been revised for consistency with similar elements. Arena Names: All up-to-date as of November 2024. Pre-Game: Match-up position names have been simplified to “Forward,” “Defence,” & “Goaltender.” Above: When EA released Rewind (left), they kept the same colour palette as the original, despite decades of new teams and new team colours. I've optimized this restrictive colour palette (right) so that all teams now look much closer to their authentic colours, and improved the typesetting to be better than Rewind. Rink Audio: Organ Music track assignments updated for TOR and all post '94 expansion teams. Graphics: Colour Palette has been altered to improve the audience effect with more uniform tonal contrast, improve the accuracy of the team banners, and to give the nets more realistic colouring. Sprites: Audience members design and animations have been refined. Graphics: Goal light & animation revised. Graphics: Instant Replay Reverse view inconsistencies fixed. Graphics: Minor refinements throughout the arena. Rink - On the Ice Graphics: Ice Colour lightened slightly. Graphics: Centre ice logos updated, adapted from NHL Rewind designs. Graphics: Face-off circles modification. (author unknown) Graphics: Net re-drawn to the most recent (2013) NHL proportions, with an updated goalie crease. Graphics: Trapezoid area lines drawn to NHL scale. Graphics: Glass & stanchions behind bottom net revised to be symmetrical and parallel to glass & stanchions at the top, horizontal seam in top glass has been removed, and on-ice reflections of stanchions have been fixed throughout. Above: There have been hundreds of refinements to the rink design. Beyond the obvious things like the redesigned bench area and time keepers, there are far more subtle touches like the symmetrical glass re-design at the bottom, the updated net designs, and the refined audience member designs & animations. Rink - On the Sidelines Graphics: Bench area completely re-designed, including refined animations, and the addition of animated coaches and backup goaltenders inspired by @slapshot67. Graphics: Time-keepers officials added, and time-keeper area Stanchion misalignment fixed. Graphics: Bench, Penalty Box, & Time-keepers area Stanchions modified to be consistent with the Sideboards view. Sprites: Bug fixed that would stack multiple Visitors players in the Penalty box incorrectly. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach. I've completely re-designed the bench area, including revised players, refined animation, an animated coach, and more. Plus, a new more three-dimensional puck design! Rink - Sideboards view Graphics: Sideboards Bench, Boards, Glass, Ice, Stanchions, etc. revised. Graphics: Scoreboard Banners refined to improve typesetting, and colours modified for clarity and consistency throughout. Graphics: Sideboard Scoreboard has custom drawn NHL logo. Graphics: Side-boards Score-Keepers added. (Based on the SNES version) Sprites: Zamboni driver revised to better match the perspective of the side-boards. Sprites: Player in Penalty box refined, and placement revised. Above Below: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. I re-designed him to fit the style and perspective of the scene better, adapted the design of the scorekeepers from the SNES version to match, improved the design of the player in the penalty box (who disturbingly had no lower body in the original), and have made hundreds of minor refinements to the audience, animation, bench, stanchions, the light refraction on the edge of the glass, etc. Above Top: Beyond the improved banners, the scoreboard features brighter lettering and scores along with custom drawn a modern NHL logo. In-Play Sprites: Player design was revised to more accurately accommodate the wide range of uniform colourations for all 32 NHL teams. Tests were done with demo play, and final colour decisions were made to give the most accurate impression in motion, and not necessarily what looked the best in stills. Sprites: Face-off animations revised, and fixed to show player on the right using the correct hand. Sprites: Players given grey composite sticks, because grey pixels have better puck feel, more flex, and are lighter weight. Sprites: Goaltenders masks revised to reveal their faces. Sprites: Player Helmet colour patch. (@clockwise) Sprites: Player Eye, Boots & Gloves, and Stick Tape patches. (@clockwise) Sprites: Improved Checking animations patch. (@clockwise) Sprites: Player stick animations refined. Sprites: Puck design & animation revised. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player indicator (star) for Player 1 lightened to be less conspicuous and increase relative on-ice contrast for the Player 2 indicator. Graphics: Penalty box player colour error fixed. (@Slapshot67) Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, stick shadows that would overlap incorrectly (Top Left), disproportionally dark shadows that sometimes overlapped the image frame (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible graphic combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the linesman’s head to face the right direction. We all need to do our part to improve NHL officiating. Rosters Rosters & Lines: Updated based on extensive 2020–2025 regular season player usage data. Rosters & Lines: 800 total players have been included, covering the 25 players (14F, 8D, & 3G) with the most ice-time in 2024-2025 on each team. Above. 192 official NHL headshots used in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per end of 2025 regular season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (@smozoma) Player Ratings: Custom player attribute ratings based on a mix of real-world data and gameplay oriented parameters. Player Ratings: Custom overall rating formula. Player Ratings: Weight scale modification patch. (@smozoma) Player Ratings: Edit lines bug fix patch. (@smozoma) Player Ratings: Hot & Cold variance is hidden from the menus, so you will have to feel which players are hot or cold through gameplay. (@smozoma) Behind the Scenes: Rosters, ratings, and lines are based on extensive real-world data and advanced analytics. All of this is conformed to custom ratings distribution curves, which give the gameplay its unique feel. This single most important feature can't be shown in stills. You have to play it to feel it. Gameplay Gameplay: Hot & Cold range of variance has been reduced by ~25%, and the frequency of variance has been reduced by ~50%. Gameplay: Puck friction on the ice increased slightly. Gameplay: Second-Assist bug fix patch. (@smozoma) Gameplay: CPU pulls Goalie with 2 minutes left when trailing by 1 or 2 goals. (@McMarkis, @smozoma, & @chaos) Stars of the Game: New custom formula. Gameplay: Overtime set to 5 minutes, Penalty Shots set to 20 seconds. Gameplay - Goaltending Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Gameplay: Goalie Skate with Puck limited to where NHL referees will whistle the play dead. Gameplay: Goalies without the puck can move slightly farther towards centre ice. (@smozoma) Gameplay: Goalies can hold the puck very slightly longer before the play is whistled dead. (@smozoma) Gameplay: The "goal" area of the net has been reduced slightly, making it more difficult to score, and more likely that you will hit the post. Gameplay - Skaters Gameplay: Checking / Weight bug code fixed to presumed original authors intent. (@chaos) Gameplay: Player Start/Stop Crossover rate increased for more responsive skating. Gameplay: Player Speed Burst set to 25% of the original. Gameplay: Player Speed Burst energy depletion cost reduced by 60%. (From 5 to 2) Gameplay: Energy Depletion rate increased 12.5%. Gameplay: Players in the Penalty Box now recover energy as if they were sitting on the bench. Gameplay: Time-Out energy restoration reduced to only restore player energy by the equivalent of a 30 second rest on the bench (~6.6%). Gameplay: Time-Outs now limited to only be available during stoppages. Gameplay: Custom forehand / backhand shot speeds. Gameplay: Missed shots variance reduced to be more realistic. Gameplay: "Perfect" Shot range increased from 200 pixels to 224 pixels. Gameplay: Breaking the Glass sweet spot doubled in size, minimum speed threshold quadrupled. Above Right: The Timekeeper design has been adapted from the SNES version, and modernized with touchscreens. The players in the penalty box have been re-designed (and errors fixed), the puck & animation have been redesigned along with a "translucent" shadow, and the scorebox has been nudged off to the side. Above: Note how in the original (Left) the player one indicator is distractingly high contrast, while the player two indicator is more difficult to see with low tonal contrast. I’ve re-balanced the colours (Right) so that both players visual indicators are equally easy to see, and the player numbers are much clearer to read against the ice. In-Game Overlays Graphics: Linesman & Referee pop-overs refined. Graphics: In-Game Timer logo has been re-drawn. (based on @Sauce's design) Graphics: Score Clock and Line Change overlays relocated. Graphics: Line Change Energy bars have been re-drawn. Graphics: Overlays for Shoot-Outs, Penalty Shots, Goals, and Injuries revised. Graphics: Instant Replay controls graphic revised. Graphics: Stars of the Game overlay re-designed. Text: "Cross Check," "Face-Off," and "Fight Instigator" renamed to "Cross-checking," "Face-off," and "Instigator" as per the official NHL rulebook. Above: Various evolutions… Updated ice markings, including a to-scale trapezoid area and crease. The Net has been re-drawn to closely match the current NHL proportions, and to slightly reduce the scoring area. Improved sprite designs, including details like the Goalie’s mask now showing a bit of their face underneath (Right). The Stars of the Game overlay has been redesigned, along with the underlying selection formula. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn. Graphics: "Hockey Night" Banner slightly re-coloured. Hack: Player Cards bugs that would causes crashes upon cycling through Cards for WSH (and possibly also VGK & WPG) have been eliminated. Hack: Player Stats now showing Checks instead of Penalty Minutes. (@smozoma) Text: The “Change Goalie” option for “no goalie” is now in ALL-CAPS. Extras Box Art: Matching box art was made! The artwork is high resolution, print quality, and stays very close to the original North American box design. Player Ratings: The distribution includes a CSV with all the player ratings. Thumbnail Art: The distribution includes thumbnail artwork for popular emulators. Known Issues The Main Menu and Player Cards do not show saved User Records, in order to prevent crashes that on these pages with Vegas / Washington / Winnipeg. User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. In wide display mode, the Instant Replay shows a couple of garbage video tiles on the lower left side. (Any advice on how to fix this?) Builds are tested with Genesis Plus 1.7.4.15 and Genesis Plus GX 1.7.5-RC1 r24-10-2021. If you are having any technical issues, you may want to try one of these emulators. If you are reporting a technical issue, please note the exact console or emulator version that you are using for me. Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Checking / Weight bug fix. Hot/Cold variation logic. Team Attribute bonus logic. Image Updater tool development. Clockwise Goalie Control with a six-button controller. Player sprites boots & gloves colour patch. Player sprites eye colour patch. Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Dervin10 Roster extractor & importer tool development. Drezz Team uniforms Yoke colour isolated. Kline Organ Music cataloguing. kingraph Animation block logic. Sideboards modification logic. Stars of the Game modification logic. McMarkis CPU Goalie pull logic. (+ Smozoma & Chaos) slapshot67 30 to 32 team ROM re-structuring. Bench backup goalie hack and original design. Penalty Box player sprite colouring fix. smozoma 0–15 Player Rating scale patch. Credits editing logic. Displayed Ratings bug fix patch. Goalie range of motion. Goalie puck hold time before whistle. Organ Music assignment logic. Period lengths logic. Player Overall rating formula logic. Player Stats Checking patch. Player Weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. swos Organ music sampling. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Default settings logic. Player photo logic. Player energy depletion & recovery rates logic. Rink modification logic. Speed burst rate logic. NOSE tool development. Author unknown Face-off circles graphic modification. Team uniforms colour restructuring. Special Thanks to… @Drezz - selflessly sharing original work & resources. @Jkline3 - tips, resources, & candor. @kingraph - tips, resources, & encouragement. @McMarkis - helping me out with wide display mode when I was truly stuck. @naples39 & @Sauce - inspiration. @Sean - tips, encouragement, & inspiration. @smozoma - utterly invaluable tips, resources, tools, & support. @von Ozbourne - brainstorming, resources, wit, wisdom, & cryptic wordplay. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - I never could have done this without her support. I hope you enjoy!
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