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Found 2 results

  1. Hello Fellow Members, Ive been doing some digging into future roms, and have located the Team Offsets from NHL96, 97 and 98. Im not sure if these have been found already, but thought to share my findings. Tested the values and found each version of NHl from 93-98 had the players data in HEX editor starting 104 bytes after team-offset. However, 96-98 were all the same and were only a 100 bytes away. NHL 93 - Team-offset to extract rosters - 314 (thanks to @smozoma in his original post NHL 94 - Team-offset to extract rosters - 30E (thanks to @SabreFan1) NHL 95 - Team-offset to extract rosters - 772 (thanks to @kingraph) NHL 96 - Team-offset to extract rosters - 77E NHL 97 - Team-offset to extract rosters - 77E NHL 98 - Team-offset to extract rosters - 77E I've attached each rom extract below for those interested. In addition, would like to thank @smozoma for his fantastic NHL Hockey Roster Tool. And 97.csv 98.csv 96.csv
  2. I've noticed a big difference in gameplay with the Gens ROMs versus playing on the console years ago. Though it was never a guarantee, there were many times the computer would match your line choice (you pick SC1, it does the same for the opponent; you pick CHK and it does the same to match) Playing on the Gens Emulator, I see this as occurrence as far and few between. This used to be something I'd do on the console out of habit at the start of the second period, so when the inevitable fight happens, I could have a Probert scrap with Domi instead of Wendel Clark vs. Chelios. Now what I find with the ROMs (96,97,98 to be exact) is the CPU team's SC1 plays 45 mins of the game and only occasionally tires. Then SC2 comes in for a minute or less, and SC1 is fully recharged and we never see CPU's CHK line at all. I'm trying to do video captures of the game and want to make it realistic as possible, except of course, the 100 shots against per 60 mins. Anyone know how to fix that, I'd be glad to know. I'd most like to see rolling lines, so if anyone knows how to fix it, a cheat code, or a process to go through, please let me know. FYI, I have flirted with using NOSE to adjust Endurance ratings on the opponent's roster to "0" for the top lines, yet they still play 4 minute or more shifts . I had thought there was something you can do with the controller setup on the pregame menu to fix this, but I've hit a wall on this. Any help would be appreciated.
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