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Updated 8-8-2020 I've moved the Stages to Word docs, this will make for a cleaner first post and easier access. I made the mistake of not doing this earlier and it almost cost me all the information. Learn and evolve. Thank you to the NHL Forum for letting me continue this project here and for the help @chaos gave me to get all this information back. Thank you all and please feel free to ask questions. Just know there is no time table for when this game will be "released". If you see the beginning date of the thread I started on TBorg, you will see it has been a long work in progress. (And we started hacking TSB3 about 5 years before this post) It is nearing completion though, so follow along, ask questions and make suggestions. Tecmo Super Bowl III will be a 32 team rom soon! The Quest For 32 - TSB4's Journey to Completion. Started by drunken_honkey, March 22, 2015 This thread is intended to be just a spot for the TSB fans to follow the process of the our TSB4 rom project. Here we will post each stage of converting the season from 30 teams / 6 divisions to 32 teams / 8 divisions. We will post coding we may need help on, updates on the status of certain codes, screen shots and videos. Stage Titles will be in "red" until completion. Once the Stage is complete it will be in "green". At some point the betas will be released in this thread. Something like this has not been tried on this site, and seeing as me and my brother (Hurricane55) are going in uncharted SNES waters, I thought this would give everyone a basic idea of what we do as we edit this game and maybe get some help on parts we might be stuck on. I will try not to jump around, but if we hit a dead spot, I will move to another section until I can figure out what ever issue we might have. This should be a great guide once we are done. The hacks we will need to do will pretty much cover the processes of hacking text, mapping sprite locations, and data adding (we will have to add 2 division that will be able to be selected in the menus). Also, I still have some cut scene hacking to do, and once you edit one cut scene, you'll have an outline of how to hack the remaining. I will be adding individual spreadsheets for backgrounds and cut scene sprites when I get to those edits. I'm going to try and keep this thread as nice and orderly as possible for easier navigation for future edits. Hacks included in this thread: Stage 1 - Visually changing the Division Standings Menus to reflect 4 teams only. (Page 1) - 100% Stage 1 - Standings Menus Visuals.docx Stage 2 - Expanding the arrow mapping in the Main Standing Menu from 7 to 9. (Page 1) - 100% Stage 2 - Standings Menus Arrows.docx Stage 3 - Expand the text pointers for each of the Divsion Standings Menus from 6 to 8. (Page 1) - 100% Stage 3 - Standings Menus Text.docx Stage 4 - Relocating Code In the SRM File for Division Stats / Rosters (Page 1) 100% Stage 4 - Standings Menus SRAM.docx Stage 5 - Relocating Codes In the SRM File for Team Control Menu (Page 1) 100% Stage 5 - Team Control SRAM.docx Stage 6 - Create new Team Control Menus. Expanded to 32 screens (Page 1) 100% Stage 6 - Team Control Menu Season.docx Stage 7 - Expand the Season Schedule to 32 Teams / 16 Games Per Week. (Page 1) - 100% Stage 7 - Season Schedule Expansion.docx Stage 8 - Expand the Season Team Stats to Read 16 Teams Per Division / 32 Teams. (Page 1) - 100% Stage 8 - Stat Tracking Expansion.docx Stage 9 - Expanding the End of Season Menus to 8 Divisions / Season Awards & All Pro to account fir 32 Teams. (Page 1) - 100% Stage 9 - End of Season Menus and Awards.docx Stage 10 - Expand the Playoffs to include 8 Divison Winners/4 Wildcard. (Page 1) - 100% Stage 10 - Playoff Menu and Seeding.docx Stage 11 - Expand the FA coding and Turn off Trade Function. (Page 1) - 100%. Stage 11 - Trade and FA Mode.doc Stage 12 - Expand Team Tables for misc team styles (Page 1) - 100% Just need to post the locations. Stage 12 - Team Tables.doc Stage 13 - Misc Roster Coding. (Page 2) - Will continue to add as I find coding that does not really apply to any of these stages). On Going. Stage 13 - Misc Locations.docx Stage 14 - Expanding the coding to read the Created Players. Stage 14 - Created Player.doc Tools Used For These Hacks Cygnus Free Edition - Hex Veiwer / Editor Geiger w/Debugger - SNES Emulator with DeBugger & DisAssembler SNESPal - SNES Pallet Editor TilEd2002 - Easy to use Graphics Veiwer / Editor TileMolestor - Hardcore Graphics Veiwer / Editor ZSNES - My personal favorite SNES Emulator HxD - Hex Veiwer / Editor / Compare Files no$sns - Not so good emulator but has VRAM Veiwer and Debugger. Master Thread Save: (This is just the whole original post I pulled from TBorg) Master Copy All 32 Season Coding from TBorg.docx Stage 1 - Standings Menus Visuals.docx Stage 2 - Standings Menus Arrows.docx Stage 3 - Standings Menus Text.docx Stage 4 - Standings Menus SRAM.docx Stage 5 - Team Control SRAM.docx Stage 6 - Team Control Menu Season.docx Stage 7 - Season Schedule Expansion.docx Stage 8 - Stat Tracking Expansion.docx Stage 9 - End of Season Menus and Awards.docx Stage 10 - Playoff Menu and Seeding.docx Stage 13 - Misc Locations.docx Master Copy All 32 Season Coding from TBorg.docx